chief_chaman478 this can perma shoot the burst with only one extra phantom reactor
Time to implement area power drain.
chief_chaman478 this can perma shoot the burst with only one extra phantom reactor
Time to implement area power drain.
Ultranova It's going to become a lot harder to have beam cannons on your ships in a few updates to come.
suppose perma burst is op
Ultranova Known, but I can't fix it. It's not possible to fix.
i know nothing bout the code but i would have thought its possible to make the beam like a half block wider on both sides but oh well
Ultranova pls no... also has no-one abused this yet or did ppl instantly figure it out
chief_chaman478 No one's abused it yet, but I like future proofing my parts.
Ultranova oh well they know about it now
also heres the ship i was building... the rebel hound.
Been using tripple beam with 1-spot hole on my ship for a while, and never considered it a bug.
I'm still working out a few kinks with this ship (it needs more rocketspam to distract enemy point defense from EMP missiles), and is not yet satisfied with paintjob. I'd post a finished version here in a day or two.
chief_chaman478 oh yes one of your reinforced 3by1 armor parts has a glitch where they dont work on mirror mode (as shown above)
R-UPA heavy destroyer "Nightingale" reporting for duty.
"Creator of the GCW mod (The only large scale mod still alive)" wait, but there's one other mod aside from this...
oh wait, that mod is considered "absurd" scale, sorry.
(sorry for this)
Faq I Crashed Wile Downloading The Mod Onto Cosoteer
@Ultranova
Nvm Got It On
No Worrys
so heres a ship i built that abuses the perma burst shoot: the rebel claw
Would probably need more reverse thrust or tractors to keep enemies at distance.
Mezmerro yes but where could i fit it
chief_chaman478 In the pit behind the back lot of thrusters.
Ultranova Can you update the mod to 0.14.8 as I really want to try out this mode and also add some more roof turrets with some "Prototype" Turrets is you get what I mean