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Mezmerro Nice ship though. Would it be alright if I put it into the Hall of Fame folder?

(I kinda need the name for it to put it in there)

I'm still working out a few kinks with this ship (it needs more rocketspam to distract enemy point defense from EMP missiles), and is not yet satisfied with paintjob. I'd post a finished version here in a day or two.

chief_chaman478 oh yes one of your reinforced 3by1 armor parts has a glitch where they dont work on mirror mode (as shown above)

    R-UPA heavy destroyer "Nightingale" reporting for duty.
    image https://i.imgur.com/qUGty1c.png

    "Creator of the GCW mod (The only large scale mod still alive)" wait, but there's one other mod aside from this...

    oh wait, that mod is considered "absurd" scale, sorry.

    (sorry for this)

    Faq I Crashed Wile Downloading The Mod Onto Cosoteer
    @Ultranova

      Nvm Got It On
      No Worrys

        so heres a ship i built that abuses the perma burst shoot: the rebel claw

        image https://i.imgur.com/wbUjWam.png

          Would probably need more reverse thrust or tractors to keep enemies at distance.

          Mezmerro yes but where could i fit it

            Ultranova Can you update the mod to 0.14.8 as I really want to try out this mode and also add some more roof turrets with some "Prototype" Turrets is you get what I mean

            GamingForb Can you update the mod to 0.14.8

            Before anyone else tells me this, 0.14.7 mods are already compatible with 0.14.8. There is no updating needing to be done to use GCW in 0.14.8

            GamingForb also add some more roof turrets with some "Prototype" Turrets is you get what I mean

            ?????

            I think he meant roof version of current non-roof turrets. I for once would also like me some roof version of vanilla and mod's ammo-fed cannons, as they're just too fragile and explosive to be put on the outer level of a ship at higher levels.

              GamingForb This mod is the only one I had that didn't instantly become incompatible by cosmoteer's standards.

                Ultranova yeah probably...

                  I know it's suboptimal design but I love the shape of it.
                  image https://i.imgur.com/S9NnZyc.png

                  i was making a decorative ship and realised that you should add a structure-corridor hybrid. just a small thing id appreciate 🙂

                    04/12/2019 20:52:21 | Logging successful initialized.
                    04/12/2019 20:52:21 | .NET Runtime Version: 4.0.30319.42000
                    04/12/2019 20:52:21 | Running as a 64-bit process.
                    04/12/2019 20:52:21 | Local: en-US
                    04/12/2019 20:52:21 | Language: en-US
                    04/12/2019 20:52:21 | Cosmoteer version 0.14.7b
                    04/12/2019 20:52:22 | Microsoft Windows 10 Pro 64-bit 10.0.17134
                    04/12/2019 20:52:22 | Intel(R) Pentium(R) CPU G4400 @ 3.30GHz (2 logical processors)
                    04/12/2019 20:52:22 | 8076.6 MB RAM
                    04/12/2019 20:52:22 | Intel(R) HD Graphics 510 (25.20.100.6471) (12/10/2018)
                    04/12/2019 20:52:22 | 1024.0 MB VRAM
                    04/12/2019 20:52:22 |

                    04/12/2019 20:52:22 | Loaded app settings.
                    04/12/2019 20:52:22 | Mixpanel Distinct ID: 45EAFF427F0160C2A39FDD9F25ACC8A7
                    04/12/2019 20:52:22 | Process is now DPI-aware.
                    04/12/2019 20:52:22 | Setup default cursor.
                    04/12/2019 20:52:22 | Using display adapter 0
                    04/12/2019 20:52:22 | Created DXGI factory.
                    04/12/2019 20:52:22 | Adapter #0: Intel(R) HD Graphics 510
                    04/12/2019 20:52:22 | Output #0: AOC 1970W (1366x768)
                    04/12/2019 20:52:22 | Adapter #1: Microsoft Basic Render Driver
                    04/12/2019 20:52:22 | Updated Windows form configuration for borderless window.
                    04/12/2019 20:52:22 | Created Windows form.
                    04/12/2019 20:52:22 | Direct3D Feature Level: Level_11_0
                    04/12/2019 20:52:22 | Created Direct3D 11 Device.
                    04/12/2019 20:52:22 | Created swap chain: 1366x768.
                    04/12/2019 20:52:22 | Created window.
                    04/12/2019 20:52:22 | Created clock.
                    04/12/2019 20:52:22 | Created graphics manager.
                    04/12/2019 20:52:22 | Created XAudio2 device.
                    04/12/2019 20:52:22 | Created audio manager.
                    04/12/2019 20:52:22 | Created input manager.
                    04/12/2019 20:52:22 | Created default font.
                    04/12/2019 20:52:22 | Initial app state is 'MainMenu'
                    04/12/2019 20:52:22 | Initial application settings:
                    04/12/2019 20:52:22 | LastGameVersion:
                    04/12/2019 20:52:22 | InitState: MainMenu
                    04/12/2019 20:52:22 | Language:
                    04/12/2019 20:52:22 | LockCursor: True
                    04/12/2019 20:52:22 | EdgePanMode: Analog
                    04/12/2019 20:52:22 | EdgePanSpeed: 15
                    04/12/2019 20:52:22 | KeyboardPanSpeed: 15
                    04/12/2019 20:52:22 | KeyboardZoomSpeed: 10
                    04/12/2019 20:52:22 | KeyboardRotSpeed: 90°
                    04/12/2019 20:52:22 | EnableMouseWheelZoom: True
                    04/12/2019 20:52:22 | InvertMouseWheelZoom: False
                    04/12/2019 20:52:22 | MouseWheelZoomSpeed: 1.12
                    04/12/2019 20:52:22 | MouseWheelZoomAtCursor: True
                    04/12/2019 20:52:22 | StickyFocus: True
                    04/12/2019 20:52:22 | DpiScaleMode: Dpi100
                    04/12/2019 20:52:22 | AnimateBackgrounds: True
                    04/12/2019 20:52:22 | BackgroundGrid: True
                    04/12/2019 20:52:22 | FancyParticles: True
                    04/12/2019 20:52:22 | UncompressedTextures: False
                    04/12/2019 20:52:22 | AllowShipDeselection: False
                    04/12/2019 20:52:22 | CtrlSelectsParts: True
                    04/12/2019 20:52:22 | EnableCollisionAvoidance: True
                    04/12/2019 20:52:22 | PreferBlueprintMode: False
                    04/12/2019 20:52:22 | BlueprintAutoPause: True
                    04/12/2019 20:52:22 | ShowInvalidBlueprints: True
                    04/12/2019 20:52:22 | BuildAutoFocus: True
                    04/12/2019 20:52:22 | BuildAutoRotate: True
                    04/12/2019 20:52:22 | BuildAutoInteriors: True
                    04/12/2019 20:52:22 | PaintAutoFocus: True
                    04/12/2019 20:52:22 | PaintAutoRotate: True
                    04/12/2019 20:52:22 | PaintAllowOverwrite: True
                    04/12/2019 20:52:22 | PaintMirrorEnabled: False
                    04/12/2019 20:52:22 | PaintMirrorAxis: Vertical
                    04/12/2019 20:52:22 | RepairAutoFocus: True
                    04/12/2019 20:52:22 | RepairAutoRotate: False
                    04/12/2019 20:52:22 | BuildAllowOverwrite: True
                    04/12/2019 20:52:22 | BuildAutoDoors: True
                    04/12/2019 20:52:22 | BuildEnforceCrewAccess: True
                    04/12/2019 20:52:22 | BuildMirrorEnabled: False
                    04/12/2019 20:52:22 | BuildMirrorAxis: Vertical
                    04/12/2019 20:52:22 | RowsOfParts: 1
                    04/12/2019 20:52:22 | GrabLeavesCorridors: True
                    04/12/2019 20:52:22 | RepairAutoDoors: True
                    04/12/2019 20:52:22 | AutoHireCrew: True
                    04/12/2019 20:52:22 | PartToolTips: True
                    04/12/2019 20:52:22 | PartToolTipsDefaultToStats: False
                    04/12/2019 20:52:22 | AutoSave: True
                    04/12/2019 20:52:22 | AutoSavesToKeep: 10
                    04/12/2019 20:52:22 | QuickSavesToKeep: 10
                    04/12/2019 20:52:22 | AutoSaveInterval: 600
                    04/12/2019 20:52:22 | SaveLostShips: True
                    04/12/2019 20:52:22 | LostShipsTokeep: 10
                    04/12/2019 20:52:22 | FtlAutoSave: True
                    04/12/2019 20:52:22 | ShowOnShipIndicators: True
                    04/12/2019 20:52:22 | ShowZoomedOutBlibs: True
                    04/12/2019 20:52:22 | ShowOffScreenBlips: True
                    04/12/2019 20:52:22 | PingNearbyEnemies: True
                    04/12/2019 20:52:22 | AutoPauseOnLostFocus: True
                    04/12/2019 20:52:22 | ScreenShake: True
                    04/12/2019 20:52:22 | ShowMidpointFocusWidget: True
                    04/12/2019 20:52:22 | VersionCheckMode: Unstable
                    04/12/2019 20:52:22 | EnableMetrics: True
                    04/12/2019 20:52:22 | PreferBorderlessWindowToggle: False
                    04/12/2019 20:52:22 | MasterVolume: 1
                    04/12/2019 20:52:22 | EffectsVolume: 1
                    04/12/2019 20:52:22 | InterfaceVolume: 1
                    04/12/2019 20:52:22 | ShowTutorials: True
                    04/12/2019 20:52:22 | AutoFtlJump: False
                    04/12/2019 20:52:22 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.PaintScheme]
                    04/12/2019 20:52:22 | DefaultBuildTool: Grab
                    04/12/2019 20:52:22 | DefaultDecalTool: Grab
                    04/12/2019 20:52:22 | TutorialPageStates: System.Collections.Generic.Dictionary
                    2[System.String,Cosmoteer.Tutorials.TutorialPageState]
                    04/12/2019 20:52:22 | PlayerColor:
                    04/12/2019 20:52:22 | EnemyColor:
                    04/12/2019 20:52:22 | NeutralColor:
                    04/12/2019 20:52:22 | MiniviewInCombatMode: Auto
                    04/12/2019 20:52:22 | MiniviewNotInCombatMode: Auto
                    04/12/2019 20:52:22 | MiniviewLockRotation: False
                    04/12/2019 20:52:22 | MiniviewSize:
                    04/12/2019 20:52:22 | ShowInteriors: False
                    04/12/2019 20:52:22 | AlwaysShowCommandWidgets: False
                    04/12/2019 20:52:22 | ShowSelectedPartStatusBars: True
                    04/12/2019 20:52:22 | PreferShipRelativeAttackAngle: False
                    04/12/2019 20:52:22 | PreferWorldRelativeFollowAngle: False
                    04/12/2019 20:52:22 | ShipLibraryLargeIcons: False
                    04/12/2019 20:52:22 | AdHocFormations: False
                    04/12/2019 20:52:22 | BreakFormationToAttack: True
                    04/12/2019 20:52:22 | DisplayAllShips: False
                    04/12/2019 20:52:22 | ShowAdvancedCommands: False
                    04/12/2019 20:52:22 | EnabledMods: System.Collections.Generic.HashSet1[System.String]
                    04/12/2019 20:52:22 | DeleteFileOnStartup:
                    04/12/2019 20:52:22 | DefaultGameMode:
                    04/12/2019 20:52:22 | DefaultCreativeModeMapSize: 0
                    04/12/2019 20:52:22 | DefaultBountyModeDifficulty: 0
                    04/12/2019 20:52:22 | DefaultBountyModeMapSize: 0
                    04/12/2019 20:52:22 | DefaultBountyModeStarterShip: 0
                    04/12/2019 20:52:22 | MPShipColorMode: RandomPerPlayer
                    04/12/2019 20:52:22 | MPBlipColorMode: FriendAndFoe
                    04/12/2019 20:52:22 | MPShowDamagePoints: True
                    04/12/2019 20:52:22 | CustomRulesets: System.Collections.Generic.Dictionary
                    2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]
                    04/12/2019 20:52:22 | AutoPortForwarding: True
                    04/12/2019 20:52:22 | DisplayPublicIP: True
                    04/12/2019 20:52:22 | PreferLAN: False
                    04/12/2019 20:52:22 | DefaultServer: 0
                    04/12/2019 20:52:22 | ShowNewsOnStartup: True
                    04/12/2019 20:52:22 | ReadNewsArticles: System.Collections.Generic.HashSet
                    1[System.String]
                    04/12/2019 20:52:22 | ShowNewsAlerts: True
                    04/12/2019 20:52:22 | HiddenNewsAlerts: System.Collections.Generic.HashSet1[System.String]
                    04/12/2019 20:52:22 | MainMenuBackgroundIndex: 0
                    04/12/2019 20:52:22 | CycleMainMenuBackground: True
                    04/12/2019 20:52:22 | DefaultAuthorName:
                    04/12/2019 20:52:22 | Starting main game loop...
                    04/12/2019 20:52:22 | Enabled mods:
                    04/12/2019 20:52:24 | cosmoteer.billion_credits
                    04/12/2019 20:52:24 | cosmoteer.free_ftl
                    04/12/2019 20:52:24 | cosmoteer.huge_ships
                    04/12/2019 20:52:24 | ultrablast.gcw
                    04/12/2019 20:52:24 | Loaded language 'en'.
                    04/12/2019 20:52:49 | Loaded game rules.
                    04/12/2019 20:53:12 | Game pushed onto stack.
                    04/12/2019 20:53:12 | Game mode is: CreativeGameModeManager
                    04/12/2019 21:03:16 | Saved game as "Auto-Save 2019-04-12_21-03-13".
                    04/12/2019 21:13:17 | Saved game as "Auto-Save 2019-04-12_21-13-13".
                    04/12/2019 21:23:17 | Saved game as "Auto-Save 2019-04-12_21-23-14".
                    04/12/2019 21:33:15 | Saved game as "Auto-Save 2019-04-12_21-33-14".
                    04/12/2019 21:43:15 | Saved game as "Auto-Save 2019-04-12_21-43-15".
                    04/12/2019 21:53:15 | Saved game as "Auto-Save 2019-04-12_21-53-15".
                    04/12/2019 22:03:16 | Saved game as "Auto-Save 2019-04-12_22-03-15".
                    04/12/2019 22:13:16 | Saved game as "Auto-Save 2019-04-12_22-13-16".
                    04/12/2019 22:23:16 | Saved game as "Auto-Save 2019-04-12_22-23-16".
                    04/12/2019 22:33:17 | Saved game as "Auto-Save 2019-04-12_22-33-16".
                    04/12/2019 22:43:17 | Saved game as "Auto-Save 2019-04-12_22-43-17".
                    04/12/2019 22:53:17 | Saved game as "Auto-Save 2019-04-12_22-53-17".
                    04/12/2019 23:03:18 | Saved game as "Auto-Save 2019-04-12_23-03-17".
                    04/12/2019 23:13:08 | Memory usage at time of crash: 2,277,228,544
                    04/12/2019 23:13:08 | Application state stack at time of crash:
                    04/12/2019 23:13:08 | Cosmoteer.Game.GameRoot
                    04/12/2019 23:13:08 | Cosmoteer.Gui.TitleScreen
                    04/12/2019 23:13:08 | FPS at time of crash: 95.01629
                    04/12/2019 23:13:08 | Running processes at time of crash: AdobeUpdateService, AGMService, AGSService, ApplicationFrameHost, armsvc, audiodg, chrome, conhost, Cosmoteer, csrss, ctfmon, dllhost, DSAService, dwm, escsvc64, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, GROOVE, HxOutlook, HxTsr, Idle, igfxCUIService, igfxEM, IntelCpHDCPSvc, IntelCpHeciSvc, lsass, Memory Compression, Microsoft.Photos, mqsvc, MSASCuiL, OSPPSVC, PresentationFontCache, Registry, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, sedlauncher, sedsvc, services, SettingSyncHost, SgrmBroker, SHAREit.Service, ShellExperienceHost, sihost, smss, SMSvcHost, spoolsv, Steam, SteamService, steamwebhelper, SurSvc, svchost, System, SystemSettings, taskhostw, wininit, winlogon, WinStore.App, WmiPrvSE,
                    04/12/2019 23:13:09 | System.InvalidOperationException: Pathfind operation failed!
                    04/12/2019 23:13:09 | at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntRect start, IntRect end, Boolean useTraffic) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 192
                    04/12/2019 23:13:09 | at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntVector2D start, Destination end, Boolean useTraffic) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 113
                    04/12/2019 23:13:09 | at Cosmoteer.Ships.Crew.DestinationHandler.GetNextLocation(Vector2D curLoc, Boolean& arrived) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\DestinationHandler.cs:line 107
                    04/12/2019 23:13:09 | at Cosmoteer.Ships.Crew.Crewman.Update(Double curCrewTime, Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 346
                    04/12/2019 23:13:09 | at Cosmoteer.Ships.Crew.CrewManager.MicroUpdate(FixedUpdater microUpdater, SimRoot sim) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 505
                    04/12/2019 23:13:09 | at Cosmoteer.Ships.MicroUpdateableShipComponent.Cosmoteer.Simulation.IMicroUpdateableSimObject.MicroUpdate(FixedUpdater microUpdater, SimRoot sim) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\MicroUpdateableShipComponent.cs:line 159
                    04/12/2019 23:13:09 | at Cosmoteer.Simulation.SimRoot.ParallelMicroUpdate(IMicroUpdateableSimObject[] array, Int32 startIndex, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 1185
                    04/12/2019 23:13:09 | at Cosmoteer.Simulation.SimRoot.MicroUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 1031
                    04/12/2019 23:13:09 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 117
                    04/12/2019 23:13:09 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 702
                    04/12/2019 23:13:09 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 581
                    04/12/2019 23:13:09 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1299
                    04/12/2019 23:13:09 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 211
                    04/12/2019 23:13:09 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 920
                    04/12/2019 23:13:09 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 804
                    04/12/2019 23:13:09 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335
                    04/12/2019 23:13:09 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
                    04/12/2019 23:13:09 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable
                    1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
                    04/12/2019 23:13:09 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195
                    04/12/2019 23:13:09 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 149
                    04/12/2019 23:13:09 | Director received exit call.
                    04/12/2019 23:13:09 | Disposed default font.
                    04/12/2019 23:13:09 | Disposed XA2AudioManager device.
                    04/12/2019 23:13:09 | Disposed audio manager.
                    04/12/2019 23:13:09 | Disposed clock.
                    04/12/2019 23:13:09 | Disposed input manager.
                    04/12/2019 23:13:09 | Disposed graphics manager.
                    04/12/2019 23:13:09 | Disposed swap chain.
                    04/12/2019 23:13:09 | Disposed Direct3D device.
                    04/12/2019 23:13:09 | Disposed DXGI factory.
                    04/12/2019 23:13:09 | Closed Windows form.
                    04/12/2019 23:13:09 | Director received exit call.
                    04/12/2019 23:13:09 | Disposed window.
                    04/12/2019 23:13:09 | Disposed platform interface.
                    04/12/2019 23:13:09 | Closing log output file...