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  • Star Wars: A Cosmos Divided Mod (Main Page) (0.15.8-0.15.17)

This mod is brought to you by ClassicJam, Lafiel, Kroom, Skipper_Wraith and FormularSumo
2D Artwork done by ClassicJam, Meranera, Kroom, Lafiel, and Stormi_chan.

image https://i.imgur.com/mSphL8Q.png


Forum Directory
Suggestions Page
Click on the link above if you have any suggestions for the mod!
Troubleshooting/Tech Support
Click on the link above if you have any issues with the mod!
Installation Guide
Having trouble installing the mod? Click on the link above!
Ships Pack
Click the link above to view the forum page for the Official Ship Library Add-On.
Wiki Page
If you are interested in the history, development, or etc. for Star Wars: A Cosmos Divided, click the link above.


Brief Information

Star Wars: A Cosmos Divided is the definitive Star Wars experience for Cosmoteer. It introduces new weapons from the Star Wars universe into the game, new technology tiers and superweapons. It includes new types of parts, such as droids, new armor classes, and now all types of shapes from Kroom's New Armor Expanded. You can also download the Ships Pack add-on, which will add dozens of ships from the Star Wars universe into your game.


Get the Mod!

Download the Latest Version (0.3.7RC2) here.
Having trouble installing the mod? Visit the Installation Guide.
image https://i.imgur.com/t1L5Fux.png


This mod is meant to be a standalone mod. It is compatible with most mods, such as ABH and Kroom's Forge.

Featured Videos/Series: # (Outdated)

English Gameplay



Early-Release Content:

Deutsch Gameplay


Want to Help our Mod Grow?

You can help us grow by translating for us!
Being the big mod that Star Wars: A.C.D. is, we want everyone regardless of the language they speak to be able to use our mod. Currently, English, German, Spanish, French and Turkish have partial (or better) translation support. We have some support for Japanese and Italian as well, but if you would like to translate JA, IT, or any other language not listed here please let us know in the comments below!

Visit Us on Discord!
Join Our Discord Server!

Star Wars: A Cosmos Divided Mod by ClassicJam & Lafiel Copyright 2017-2021

STAR WARS: https://www.starwars.com/

Cosmoteer: https://www.cosmoteer.net/

14 days later

Moved to the List of Mods so that people can see the mod. (Many people are unaware of the Mod Talk section).

HOAK Yeah, I tested it out. It’s really great, especially those roof mounted turbo lasers.

the_guy545 THX

    ClassicJam I upgraded my Cosmoteer to version 0.13.06 and now when I post the mod my game always crashes, please help me!!!

    ClassicJam PLEASE, HELP ME!!!

      saldoce Sorry brudda, I do not know de wae. Ask someone who this.

      when is the next update coming out?

      saldoce It’s not this mod causing the problem if you have 0.2.7

        kola2134 The next update should be fairly big. Expect 4-5 weeks.

        ClassicJam great cant wait

          9 days later

          hello im getting a error with the mod
          CODE:

          03/18/2018 12:12:49 | Logging successful initialized.
          03/18/2018 12:12:49 | .NET Runtime Version: 4.0.30319.42000
          03/18/2018 12:12:49 | Running as a 64-bit process.
          03/18/2018 12:12:49 | Local: sv-SE
          03/18/2018 12:12:49 | Language: sv-SE
          03/18/2018 12:12:49 | Cosmoteer version 0.13.8
          03/18/2018 12:12:49 | Microsoft Windows 10 Home 64 bitar 10.0.16299
          03/18/2018 12:12:49 | Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz (4 logical processors)
          03/18/2018 12:12:49 | 5959,3 MB RAM
          03/18/2018 12:12:49 | Intel(R) HD Graphics 4000 (10.18.10.4885) (2017-12-11)
          03/18/2018 12:12:49 | 2176,0 MB VRAM
          03/18/2018 12:12:49 |

          03/18/2018 12:12:50 | Loaded app settings.
          03/18/2018 12:12:50 | Mixpanel Distinct ID: 4C7722C793EC88C0DB5ADAE0FA8E69B8
          03/18/2018 12:12:50 | Process is now DPI-aware.
          03/18/2018 12:12:50 | Setup default cursor.
          03/18/2018 12:12:50 | Using display adapter 0
          03/18/2018 12:12:50 | Created DXGI factory.
          03/18/2018 12:12:50 | Adapter #0: Intel(R) HD Graphics 4000
          03/18/2018 12:12:50 | Output #0: Generic PnP Monitor (1360x768)
          03/18/2018 12:12:50 | Adapter #1: Microsoft Basic Render Driver
          03/18/2018 12:12:50 | Updated Windows form configuration for borderless window.
          03/18/2018 12:12:50 | Created Windows form.
          03/18/2018 12:12:50 | Direct3D Feature Level: Level_11_0
          03/18/2018 12:12:50 | Created Direct3D 11 Device.
          03/18/2018 12:12:50 | Created swap chain: 1360x768.
          03/18/2018 12:12:50 | Created window.
          03/18/2018 12:12:50 | Created clock.
          03/18/2018 12:12:50 | Created graphics manager.
          03/18/2018 12:12:50 | Created XAudio2 device.
          03/18/2018 12:12:50 | Created audio manager.
          03/18/2018 12:12:50 | Created input manager.
          03/18/2018 12:12:50 | Created default font.
          03/18/2018 12:12:50 | Initial app state is 'MainMenu'
          03/18/2018 12:12:50 | Initial application settings:
          03/18/2018 12:12:50 | LastGameVersion:
          03/18/2018 12:12:50 | InitState: MainMenu
          03/18/2018 12:12:50 | Language:
          03/18/2018 12:12:50 | LockCursor: True
          03/18/2018 12:12:50 | EdgePanMode: Analog
          03/18/2018 12:12:50 | EdgePanSpeed: 15
          03/18/2018 12:12:50 | KeyboardPanSpeed: 15
          03/18/2018 12:12:50 | KeyboardZoomSpeed: 10
          03/18/2018 12:12:50 | KeyboardRotSpeed: 90°
          03/18/2018 12:12:50 | EnableMouseWheelZoom: True
          03/18/2018 12:12:50 | InvertMouseWheelZoom: False
          03/18/2018 12:12:50 | MouseWheelZoomSpeed: 1,12
          03/18/2018 12:12:50 | MouseWheelZoomAtCursor: True
          03/18/2018 12:12:50 | StickyFocus: True
          03/18/2018 12:12:50 | DpiScaleMode: Dpi100
          03/18/2018 12:12:50 | AnimateBackgrounds: True
          03/18/2018 12:12:50 | FancyParticles: True
          03/18/2018 12:12:50 | UncompressedTextures: False
          03/18/2018 12:12:50 | AllowShipDeselection: False
          03/18/2018 12:12:50 | CtrlSelectsParts: False
          03/18/2018 12:12:50 | PreferBlueprintMode: False
          03/18/2018 12:12:50 | BlueprintAutoPause: True
          03/18/2018 12:12:50 | BuildAutoFocus: True
          03/18/2018 12:12:50 | BuildAutoRotate: True
          03/18/2018 12:12:50 | BuildAutoInteriors: True
          03/18/2018 12:12:50 | PaintAutoFocus: True
          03/18/2018 12:12:50 | PaintAutoRotate: True
          03/18/2018 12:12:50 | PaintAllowOverwrite: True
          03/18/2018 12:12:50 | PaintMirrorEnabled: False
          03/18/2018 12:12:50 | PaintMirrorAxis: Vertical
          03/18/2018 12:12:50 | RepairAutoFocus: True
          03/18/2018 12:12:50 | RepairAutoRotate: False
          03/18/2018 12:12:50 | BuildAllowOverwrite: True
          03/18/2018 12:12:50 | BuildAutoDoors: True
          03/18/2018 12:12:50 | BuildEnforceCrewAccess: True
          03/18/2018 12:12:50 | BuildMirrorEnabled: False
          03/18/2018 12:12:50 | BuildMirrorAxis: Vertical
          03/18/2018 12:12:50 | GrabLeavesCorridors: True
          03/18/2018 12:12:50 | RepairAutoDoors: True
          03/18/2018 12:12:50 | AutoHireCrew: True
          03/18/2018 12:12:50 | PartToolTips: True
          03/18/2018 12:12:50 | AutoSave: True
          03/18/2018 12:12:50 | AutoSavesToKeep: 10
          03/18/2018 12:12:50 | QuickSavesToKeep: 10
          03/18/2018 12:12:50 | AutoSaveInterval: 600
          03/18/2018 12:12:50 | FtlAutoSave: True
          03/18/2018 12:12:50 | ShowOnShipIndicators: True
          03/18/2018 12:12:50 | AutoPauseOnLostFocus: True
          03/18/2018 12:12:50 | ScreenShake: True
          03/18/2018 12:12:50 | VersionCheckMode: Stable
          03/18/2018 12:12:50 | EnableMetrics: True
          03/18/2018 12:12:50 | PreferBorderlessWindowToggle: False
          03/18/2018 12:12:50 | MasterVolume: 1
          03/18/2018 12:12:50 | EffectsVolume: 1
          03/18/2018 12:12:50 | InterfaceVolume: 1
          03/18/2018 12:12:50 | ShowTutorials: True
          03/18/2018 12:12:50 | AutoFtlJump: False
          03/18/2018 12:12:50 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.PaintScheme]
          03/18/2018 12:12:50 | DefaultBuildTool: Grab
          03/18/2018 12:12:50 | DefaultDecalTool: Grab
          03/18/2018 12:12:50 | DontReportErrorsForShips: System.Collections.Generic.HashSet
          1[System.String]
          03/18/2018 12:12:50 | TutorialPageStates: System.Collections.Generic.Dictionary2[System.String,Cosmoteer.Tutorials.TutorialPageState]
          03/18/2018 12:12:50 | PlayerColor:
          03/18/2018 12:12:50 | EnemyColor:
          03/18/2018 12:12:50 | NeutralColor:
          03/18/2018 12:12:50 | MiniviewInCombatMode: Auto
          03/18/2018 12:12:50 | MiniviewNotInCombatMode: Auto
          03/18/2018 12:12:50 | MiniviewLockRotation: False
          03/18/2018 12:12:50 | MiniviewSize:
          03/18/2018 12:12:50 | ShowInteriors: False
          03/18/2018 12:12:50 | AlwaysShowCommandWidgets: False
          03/18/2018 12:12:50 | PreferShipRelativeAttackAngle: False
          03/18/2018 12:12:50 | PreferWorldRelativeFollowAngle: False
          03/18/2018 12:12:50 | ShipLibraryLargeIcons: False
          03/18/2018 12:12:50 | AdHocFormations: False
          03/18/2018 12:12:50 | EnabledMods: System.Collections.Generic.HashSet
          1[System.String]
          03/18/2018 12:12:50 | DeleteFileOnStartup:
          03/18/2018 12:12:50 | FeedbackEmail:
          03/18/2018 12:12:50 | DefaultGameMode:
          03/18/2018 12:12:50 | DefaultCreativeModeMapSize: 0
          03/18/2018 12:12:50 | DefaultBountyModeDifficulty: 0
          03/18/2018 12:12:50 | DefaultBountyModeMapSize: 0
          03/18/2018 12:12:50 | DefaultBountyModeStarterShip: 0
          03/18/2018 12:12:50 | WarnOutOfDateGpuDrivers: True
          03/18/2018 12:12:50 | DefaultMPJoinHostname:
          03/18/2018 12:12:50 | PlayerName:
          03/18/2018 12:12:50 | MPShipColorMode: RandomPerPlayer
          03/18/2018 12:12:50 | MPBlipColorMode: FriendAndFoe
          03/18/2018 12:12:50 | AutoPortForwarding: True
          03/18/2018 12:12:50 | DisplayPublicIP: True
          03/18/2018 12:12:50 | PreferLAN: False
          03/18/2018 12:12:50 | CustomServers: System.Collections.Generic.List1[Cosmoteer.Multiplayer.ServerInfo]
          03/18/2018 12:12:50 | DefaultServer: 0
          03/18/2018 12:12:50 | ShowNewsOnStartup: True
          03/18/2018 12:12:50 | ReadNewsArticles: System.Collections.Generic.HashSet
          1[System.String]
          03/18/2018 12:12:50 | ShowNewsAlerts: True
          03/18/2018 12:12:50 | HiddenNewsAlerts: System.Collections.Generic.HashSet1[System.String]
          03/18/2018 12:12:50 | MutedPlayers: System.Collections.Generic.HashSet
          1[Halfling.Platforms.MachineID]
          03/18/2018 12:12:50 | BannedPlayers: System.Collections.Generic.HashSet1[Halfling.Platforms.MachineID]
          03/18/2018 12:12:50 | Starting main game loop...
          03/18/2018 12:12:50 | Enabled mods:
          03/18/2018 12:12:51 | walternaterealities.billion_credits
          03/18/2018 12:12:51 | walternaterealities.example_ship_library
          03/18/2018 12:12:51 | walternaterealities.example_translation
          03/18/2018 12:12:51 | walternaterealities.free_ftl
          03/18/2018 12:12:51 | walternaterealities.huge_ships
          03/18/2018 12:12:51 | 0.2.7ClassicJam.Star_Wars_Galaxy
          03/18/2018 12:12:51 | Loaded language 'en'.
          03/18/2018 12:12:53 | Output compiling shader 'C:\Users\Christian\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy\0.2.7ClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
          03/18/2018 12:12:53 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          03/18/2018 12:12:53 |
          03/18/2018 12:12:54 | Output compiling shader 'C:\Users\Christian\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
          03/18/2018 12:12:54 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          03/18/2018 12:12:54 |
          03/18/2018 12:12:54 | Output compiling shader 'C:\Users\Christian\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
          03/18/2018 12:12:54 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          03/18/2018 12:12:54 |
          03/18/2018 12:12:54 | Output compiling shader 'C:\Users\Christian\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
          03/18/2018 12:12:54 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          03/18/2018 12:12:54 |
          03/18/2018 12:13:00 | Loaded game rules.
          03/18/2018 12:15:58 | Game pushed onto stack.
          03/18/2018 12:15:58 | Game mode is: CreativeGameModeManager
          03/18/2018 12:22:27 | Memory usage at time of crash: 1 315 815 424
          03/18/2018 12:22:27 | Application state stack at time of crash:
          03/18/2018 12:22:27 | Cosmoteer.Game.GameRoot
          03/18/2018 12:22:27 | Cosmoteer.Gui.TitleScreen
          03/18/2018 12:22:27 | FPS at time of crash: 24,30853
          03/18/2018 12:22:27 | Running processes at time of crash: audiodg, bcastdvr, CefSharp.BrowserSubprocess, chrome, Cosmoteer, csrss, ctfmon, CUE, dasHost, Discord, dllhost, dwm, ETDCtrl, ETDCtrlHelper, ETDService, explorer, FileZilla Server, fontdrvhost, GameManagerService, GamePanel, GameScannerService, GoogleCrashHandler, GoogleCrashHandler64, hamachi-2, Idle, igfxCUIService, igfxEM, igfxHK, igfxTray, InGameManager, IntelCpHeciSvc, jusched, Kraken0502Helper, LMIGuardianSvc, LockApp, lsass, Memory Compression, MSASCuiL, MsMpEng, NisSrv, OneDrive, PresentationFontCache, RAVCpl64, Razer Central, Razer Synapse 3, Razer Synapse Service, Razer Synapse Service Process, RazerCentralService, RazerIngameEngine, RuntimeBroker, rzcefrenderprocess, RzStats.Manager, RzSynapse, SearchIndexer, SearchUI, SecurityHealthService, services, ShellExperienceHost, sihost, SkypeHost, smss, spoolsv, Spotify, SpotifyWebHelper, svchost, System, taskhostw, TeamViewer_Service, uTorrent, utorrentie, wininit, winlogon, WmiPrvSE, WUDFHost,
          03/18/2018 12:22:27 | System.InvalidOperationException: Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the PhysicsComponent.
          03/18/2018 12:22:27 | vid Cosmoteer.Bullets.Death.BaseBulletDeath.Die() i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BaseBulletDeath.cs:rad 42
          03/18/2018 12:22:27 | vid Cosmoteer.Bullets.Death.BulletDeathByLifetime.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BulletDeathByLifetime.cs:rad 54
          03/18/2018 12:22:27 | vid Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:rad 868
          03/18/2018 12:22:27 | vid Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:rad 1063
          03/18/2018 12:22:27 | vid Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:rad 904
          03/18/2018 12:22:27 | vid Halfling.Scene.Dim2.SceneRoot.FixedUpdate() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:rad 1005
          03/18/2018 12:22:27 | vid Cosmoteer.Simulation.SimRoot.FixedUpdate() i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:rad 888
          03/18/2018 12:22:27 | vid Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:rad 111
          03/18/2018 12:22:27 | vid Cosmoteer.Simulation.SimRoot.DoFixedUpdates() i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:rad 859
          03/18/2018 12:22:27 | vid Halfling.Scene.Dim2.SceneRoot.Update() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:rad 701
          03/18/2018 12:22:27 | vid Cosmoteer.Simulation.SimRoot.Update() i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:rad 560
          03/18/2018 12:22:27 | vid Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:rad 1160
          03/18/2018 12:22:27 | vid Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:rad 211
          03/18/2018 12:22:27 | vid Halfling.Application.Director.CallUpdate() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:rad 916
          03/18/2018 12:22:27 | vid Halfling.Application.Director.DoUpdate() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:rad 802
          03/18/2018 12:22:27 | vid Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:rad 335
          03/18/2018 12:22:27 | vid Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:rad 249
          03/18/2018 12:22:27 | vid Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable
          1 iterator) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:rad 883
          03/18/2018 12:22:27 | vid Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:rad 165
          03/18/2018 12:22:27 | vid Cosmoteer.GameApp.Main(String[] args) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:rad 119
          03/18/2018 12:22:27 | Actual data hash: 495c60ec6ff98bbaf0b77ebbd305ed0a
          03/18/2018 12:22:27 | Expected data hash: 495c60ec6ff98bbaf0b77ebbd305ed0a
          03/18/2018 12:22:27 | Director received exit call.
          03/18/2018 12:22:27 | Disposed default font.
          03/18/2018 12:22:27 | Disposed XA2AudioManager device.
          03/18/2018 12:22:27 | Disposed audio manager.
          03/18/2018 12:22:27 | Disposed clock.
          03/18/2018 12:22:28 | Disposed input manager.
          03/18/2018 12:22:28 | Disposed graphics manager.
          03/18/2018 12:22:28 | Disposed swap chain.
          03/18/2018 12:22:28 | Disposed Direct3D device.
          03/18/2018 12:22:28 | Disposed DXGI factory.
          03/18/2018 12:22:28 | Closed Windows form.
          03/18/2018 12:22:28 | Director received exit call.
          03/18/2018 12:22:28 | Disposed window.
          03/18/2018 12:22:28 | Disposed platform interface.
          03/18/2018 12:22:28 | Closing log output file...

            what will the update include?

            Darkhold CONFIDENTIAL

              ClassicJam WOW...