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Welcome to the Star Wars: A Cosmos Divided Mod Troubleshooting/ Tech Support page!
If you have an issue I, ClassicJam, or one of my community helpers (yobeefjerky, Echo, etc.) will respond to you or help you. In any case, if we cannot answer your question or resolve the issue immediately, feel free to uninstall the mod if you are unable to run Cosmoteer otherwise.
image https://i.imgur.com/hYFAVf2.jpg

Common Crash Reports

Crashes During FTL Drive
If you experience a crash during traveling via FTL, do not worry! This is not a serious issue, and can be fixed. Do not leave the entire log. Just let me know which ship file it mentions within the log. If it does not mention a ship file do send the entire log.
Death Star Laser Crash
Sometimes the DSL will crash in battle. We are working very hard to solve this issue. It is a Tkey issue that is known to derive from the decorational parts of the Death Laser.

Lost? Visit our Main Thread.

my game crashed because of this
System.IO.FileNotFoundException: No se pudo encontrar el archivo 'C:\Users\cuenta\Documents\My Games\Cosmoteer\Mods\0.2.3ClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.png'.
the Heavy class arquiteans crusier is missing

    • Edited

    jgamespm Yes, this is a common error, it will be fixed in the next bugfix, It's Caused when FTL Jumping with the arquiteans, I recommend not FTL jumping with that ship until the next bugfix

      Echo Incorrect, it is caused by jumping to a system that has the Arquitaens in it.

      • Echo replied to this.

        i find out that the ligth Turboblaster move when on fire XD

          jgamespm I'll check that out. Thanks!

            ClassicJam Understood

              6 days later

              Just got the Arquitaens bug too. After investigation I found that it is mispelled "Arquiteans class Heavy Cruiser.ship.png" in the ...\ship... folder.

                Gryflir Hey Gryflir, I enjoy your video series! Please update to 0.2.3p update to fix this error! 😃

                  🙂

                    20 days later

                    I found out something odd.
                    Yes, FTL to destination crash( after switching planet)
                    and I found out that Techno Union Cruiser not in medium size, but in small size folder....

                    10/18/2017 19:32:16 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'I:\Cosmoteer\Standard Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Techno Union Cruiser.ship.png'.

                      josh5671 Thanks for the report. This bug has already been fixed for the upcoming update!
                      Thanks- Classic Jam

                      image https://i.imgur.com/yhAPWNb.png

                        20 days later

                        hello dev, Here i try upgrade from 0.2.3p (i think it is the version previous i own)
                        to 0.2.5p with deleted old mod and install new.

                        But in cosmoteer when i activate the mod, it shown 'mod may be incompatible with this version if cosmoteer...........and etc' the version i own was 0.12.12 i think it should support.

                        and the weird happen,e if me click ok for activate it. after the game restart, the game started with the mod deactivated. not sure what happen here.

                          josh5671 That's not that big of a deal. If you turn it on again it should work. If it happens again and you really don't like it just go into the mod file and open the mod.txt, and for the CompatibleGameVersions change the [0.13.0] to [0.13.0rc2]

                            11/07/2017 20:05:51 | System.ArgumentException: Ya se agregó un elemento con la misma clave.
                            11/07/2017 20:05:51 | en System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
                            11/07/2017 20:05:51 | en System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add)
                            11/07/2017 20:05:51 | en Cosmoteer.Ships.Parts.CommonBasePartsManager
                            1.AddPart(TPart part, Action onAddedBeforeEvents) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\CommonBasePartsManager.cs:línea 634
                            11/07/2017 20:05:51 | en Cosmoteer.Ships.Blueprints.BlueprintPartsManager.CreateBlueprintPart(PartRules rules, IntVector2D loc, Int32 rot) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Blueprints\BlueprintPartsManager.cs:línea 168
                            11/07/2017 20:05:51 | en Cosmoteer.Ships.ShipUpdateInfo.Apply(Boolean andClear, Dictionary2 blueprintPartCache, Dictionary2 blueprintDoorCache) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:línea 301
                            11/07/2017 20:05:51 | en Cosmoteer.Ships.ShipUpdateInfo.TestValidity(InvalidReasons& reasons) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:línea 1839
                            11/07/2017 20:05:51 | en Cosmoteer.Ships.ShipUpdateInfo.TryAddBlueprintParts(List1 parts, Boolean mirrorPhysical, Boolean allowOverwrite, Boolean addDoors, Boolean hireCrew, InvalidReasons& reasons, IEnumerable1 tryAddSpecificDoors, Boolean force) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:línea 617
                            11/07/2017 20:05:51 | en Cosmoteer.Game.SelectionStates.AddPartState.TryGetShipUpdateInfo(Ship ship, IntVector2D partLoc, Int32 partRot, Boolean floodFill, ShipUpdateInfo& sui, InvalidReasons& reasons, Boolean clearCached) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\AddPartState.cs:línea 444
                            11/07/2017 20:05:51 | en Cosmoteer.Game.SelectionStates.AddPartState.DrawOverlay() en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\AddPartState.cs:línea 211
                            11/07/2017 20:05:51 | en Cosmoteer.Simulation.SimOverlayRenderer.OnDrawOverlays(Object sender, DrawEventArgs e) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimOverlayRenderer.cs:línea 737
                            11/07/2017 20:05:51 | en Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IRenderableSceneObject.Draw(SceneViewport viewport, SceneCamera camera, SceneRoot root, RotRect viewRect) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:línea 794
                            11/07/2017 20:05:51 | en Halfling.Scene.Dim2.SceneRoot.Draw(SceneViewport viewport, SceneCamera camera, RotRect viewRect, UInt32 renderMask) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:línea 665
                            11/07/2017 20:05:51 | en Halfling.Scene.Dim2.SceneViewport.Draw() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneViewport.cs:línea 334
                            11/07/2017 20:05:51 | en Cosmoteer.Simulation.SimRoot.Draw(Boolean allowWorldInput, Single zoomScale) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:línea 406
                            11/07/2017 20:05:51 | en Cosmoteer.Game.GameRoot.Draw(StateMethodInvoker drawParent) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:línea 1062
                            11/07/2017 20:05:51 | en Halfling.Application.AppStateEx.Halfling.Application.IAppState.Draw(StateMethodInvoker drawParent) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:línea 174
                            11/07/2017 20:05:51 | en Halfling.Application.Director.CallDraw() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:línea 756
                            11/07/2017 20:05:51 | en Halfling.Application.Director.DoDraw() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:línea 711
                            11/07/2017 20:05:51 | en Halfling.Application.Director.<GetRunIterator>d83.MoveNext() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:línea 335
                            11/07/2017 20:05:51 | en Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d
                            42.MoveNext() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:línea 247
                            11/07/2017 20:05:51 | en Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:línea 857
                            11/07/2017 20:05:51 | en Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:línea 164
                            11/07/2017 20:05:51 | en Cosmoteer.GameApp.Main(String[] args) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:línea 80
                            11/07/2017 20:06:00 | Actual data hash: 647ac0d868307e0da9ff40889239cfe7
                            11/07/2017 20:06:00 | Expected data hash: 647ac0d868307e0da9ff40889239cfe7
                            11/07/2017 20:06:01 | Director received exit call.
                            11/07/2017 20:06:01 | Disposed default font.
                            11/07/2017 20:06:02 | Disposed XA2AudioManager device.
                            11/07/2017 20:06:02 | Disposed audio manager.
                            11/07/2017 20:06:02 | Disposed clock.
                            11/07/2017 20:06:02 | Disposed input manager.
                            11/07/2017 20:06:03 | Disposed graphics manager.
                            11/07/2017 20:06:03 | Disposed swap chain.
                            11/07/2017 20:06:03 | Disposed Direct3D device.
                            11/07/2017 20:06:03 | Disposed DXGI factory.
                            11/07/2017 20:06:03 | Closed Windows form.
                            11/07/2017 20:06:03 | Director received exit call.
                            11/07/2017 20:06:03 | Disposed window.
                            11/07/2017 20:06:03 | Disposed platform interface.
                            11/07/2017 20:06:03 | Closing log output file...

                            I was testing the laser of death, I put a large reactor (the original 4x4) and this happened, I tried it several times and I found out that it happens just when I choose that reactor, being its mod the only one that was active

                            What the onset says 07/11/2017 20:05:51 | System.ArgumentException: An element with the same key has already been added.

                            From what I see and what you have found, maybe it's a coincidence about the reactor

                              TacticalGirl Are you using 0.2.5p? And even if so, I've never encountered this error. Just expect these things to happen, the superlaser is really only a novelty item. Not too much can be done with it as far as real gameplay.

                                ClassicJam Yes, 2.5, it only happens with the laser of death, it does not happen if I'm not using any of the pieces that make it up

                                  TacticalGirl Are you using 0.2.5p though? 0.2.5 is prone to cause issues
                                  Note the "p" on the end.

                                    ClassicJam
                                    image https://i.imgur.com/Atuaqqr.gif

                                    (embarrassed) Oh, no, I did not know, God, let's make a deal, let's all erase this and here nothing happened, please, I got red, forgive me a lot for wasting your time