Star Wars: ACD Troubleshooting/ Tech Support
Echo Incorrect, it is caused by jumping to a system that has the Arquitaens in it.
- Edited
i find out that the ligth Turboblaster move when on fire XD
jgamespm I'll check that out. Thanks!
ClassicJam Understood
- Edited
Just got the Arquitaens bug too. After investigation I found that it is mispelled "Arquiteans class Heavy Cruiser.ship.png" in the ...\ship... folder.
Gryflir Hey Gryflir, I enjoy your video series! Please update to 0.2.3p update to fix this error!
I found out something odd.
Yes, FTL to destination crash( after switching planet)
and I found out that Techno Union Cruiser not in medium size, but in small size folder....
10/18/2017 19:32:16 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'I:\Cosmoteer\Standard Mods\0.2.3pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Techno Union Cruiser.ship.png'.
josh5671 Thanks for the report. This bug has already been fixed for the upcoming update!
Thanks- Classic Jam
hello dev, Here i try upgrade from 0.2.3p (i think it is the version previous i own)
to 0.2.5p with deleted old mod and install new.
But in cosmoteer when i activate the mod, it shown 'mod may be incompatible with this version if cosmoteer...........and etc' the version i own was 0.12.12 i think it should support.
and the weird happen,e if me click ok for activate it. after the game restart, the game started with the mod deactivated. not sure what happen here.
josh5671 That's not that big of a deal. If you turn it on again it should work. If it happens again and you really don't like it just go into the mod file and open the mod.txt, and for the CompatibleGameVersions change the [0.13.0] to [0.13.0rc2]
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11/07/2017 20:05:51 | System.ArgumentException: Ya se agregó un elemento con la misma clave.
11/07/2017 20:05:51 | en System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
11/07/2017 20:05:51 | en System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add)
1.AddPart(TPart part, Action onAddedBeforeEvents) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\CommonBasePartsManager.cs:lÃnea 634
11/07/2017 20:05:51 | en Cosmoteer.Ships.Parts.CommonBasePartsManager
11/07/2017 20:05:51 | en Cosmoteer.Ships.Blueprints.BlueprintPartsManager.CreateBlueprintPart(PartRules rules, IntVector2D loc, Int32 rot) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Blueprints\BlueprintPartsManager.cs:lÃnea 168
11/07/2017 20:05:51 | en Cosmoteer.Ships.ShipUpdateInfo.Apply(Boolean andClear, Dictionary2 blueprintPartCache, Dictionary
2 blueprintDoorCache) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:lÃnea 301
11/07/2017 20:05:51 | en Cosmoteer.Ships.ShipUpdateInfo.TestValidity(InvalidReasons& reasons) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:lÃnea 1839
11/07/2017 20:05:51 | en Cosmoteer.Ships.ShipUpdateInfo.TryAddBlueprintParts(List1 parts, Boolean mirrorPhysical, Boolean allowOverwrite, Boolean addDoors, Boolean hireCrew, InvalidReasons& reasons, IEnumerable
1 tryAddSpecificDoors, Boolean force) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:lÃnea 617
11/07/2017 20:05:51 | en Cosmoteer.Game.SelectionStates.AddPartState.TryGetShipUpdateInfo(Ship ship, IntVector2D partLoc, Int32 partRot, Boolean floodFill, ShipUpdateInfo& sui, InvalidReasons& reasons, Boolean clearCached) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\AddPartState.cs:lÃnea 444
11/07/2017 20:05:51 | en Cosmoteer.Game.SelectionStates.AddPartState.DrawOverlay() en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\AddPartState.cs:lÃnea 211
11/07/2017 20:05:51 | en Cosmoteer.Simulation.SimOverlayRenderer.OnDrawOverlays(Object sender, DrawEventArgs e) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimOverlayRenderer.cs:lÃnea 737
11/07/2017 20:05:51 | en Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IRenderableSceneObject.Draw(SceneViewport viewport, SceneCamera camera, SceneRoot root, RotRect viewRect) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:lÃnea 794
11/07/2017 20:05:51 | en Halfling.Scene.Dim2.SceneRoot.Draw(SceneViewport viewport, SceneCamera camera, RotRect viewRect, UInt32 renderMask) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:lÃnea 665
11/07/2017 20:05:51 | en Halfling.Scene.Dim2.SceneViewport.Draw() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneViewport.cs:lÃnea 334
11/07/2017 20:05:51 | en Cosmoteer.Simulation.SimRoot.Draw(Boolean allowWorldInput, Single zoomScale) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:lÃnea 406
11/07/2017 20:05:51 | en Cosmoteer.Game.GameRoot.Draw(StateMethodInvoker drawParent) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:lÃnea 1062
11/07/2017 20:05:51 | en Halfling.Application.AppStateEx.Halfling.Application.IAppState.Draw(StateMethodInvoker drawParent) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:lÃnea 174
11/07/2017 20:05:51 | en Halfling.Application.Director.CallDraw() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:lÃnea 756
11/07/2017 20:05:51 | en Halfling.Application.Director.DoDraw() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:lÃnea 711
11/07/2017 20:05:51 | en Halfling.Application.Director.<GetRunIterator>d83.MoveNext() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:lÃnea 335
11/07/2017 20:05:51 | en Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d42.MoveNext() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:lÃnea 247
11/07/2017 20:05:51 | en Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:lÃnea 857
11/07/2017 20:05:51 | en Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:lÃnea 164
11/07/2017 20:05:51 | en Cosmoteer.GameApp.Main(String[] args) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:lÃnea 80
11/07/2017 20:06:00 | Actual data hash: 647ac0d868307e0da9ff40889239cfe7
11/07/2017 20:06:00 | Expected data hash: 647ac0d868307e0da9ff40889239cfe7
11/07/2017 20:06:01 | Director received exit call.
11/07/2017 20:06:01 | Disposed default font.
11/07/2017 20:06:02 | Disposed XA2AudioManager device.
11/07/2017 20:06:02 | Disposed audio manager.
11/07/2017 20:06:02 | Disposed clock.
11/07/2017 20:06:02 | Disposed input manager.
11/07/2017 20:06:03 | Disposed graphics manager.
11/07/2017 20:06:03 | Disposed swap chain.
11/07/2017 20:06:03 | Disposed Direct3D device.
11/07/2017 20:06:03 | Disposed DXGI factory.
11/07/2017 20:06:03 | Closed Windows form.
11/07/2017 20:06:03 | Director received exit call.
11/07/2017 20:06:03 | Disposed window.
11/07/2017 20:06:03 | Disposed platform interface.
11/07/2017 20:06:03 | Closing log output file...
I was testing the laser of death, I put a large reactor (the original 4x4) and this happened, I tried it several times and I found out that it happens just when I choose that reactor, being its mod the only one that was active
What the onset says 07/11/2017 20:05:51 | System.ArgumentException: An element with the same key has already been added.
From what I see and what you have found, maybe it's a coincidence about the reactor
TacticalGirl Are you using 0.2.5p? And even if so, I've never encountered this error. Just expect these things to happen, the superlaser is really only a novelty item. Not too much can be done with it as far as real gameplay.
ClassicJam Yes, 2.5, it only happens with the laser of death, it does not happen if I'm not using any of the pieces that make it up
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TacticalGirl Are you using 0.2.5p though? 0.2.5 is prone to cause issues
Note the "p" on the end.
(embarrassed) Oh, no, I did not know, God, let's make a deal, let's all erase this and here nothing happened, please, I got red, forgive me a lot for wasting your time
TacticalGirl Nah, it's alright.
TacticalGirl Join this discord to keep updated with.. erm.. updates!
ClassicJam Ok, really sorry, hahaha
, thank you