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snamp you already instulled it, in the game you should see a mod tab, and just enabel it and restart the game

    wtf it never appeared until i just opened the game o.0

    sorry for the run around there not sure why it never appeared

      snamp Thats fine

        I get the following error when I try to install the EyeOfDoom mod. Not a clue what it means, though everything seemed to work prior to the 0.13.2 update and with the Blood Cult 1.6 mod.

        System.IO.IOException: The directory is not empty.

        at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)
        at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
        at Cosmoteer.Gui.ModsDialog.<OnInstallModClicked>d__13.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Gui\ModsDialog.cs:line 409

        EDIT - Figures, I unzipped it and manually install it and now it works. I believe it may have something to do with that it has a folder named EyeOfDoom_Addon inside the file EyeOfDoom_Addon.zip that is causing the issues with the game mod installer.

        LoneWolf3574 are you ue thats t hole crash log?

          zergRush99 It's the popup that comes with a failed install of a mod in the game, no crash log was generated. I believe the following is the entire log that is generated after exiting the game.

          01/07/2018 13:15:59 | Logging successful initialized.
          01/07/2018 13:15:59 | .NET Runtime Version: 4.0.30319.42000
          01/07/2018 13:15:59 | Running as a 64-bit process.
          01/07/2018 13:15:59 | Local: en-US
          01/07/2018 13:15:59 | Language: en-US
          01/07/2018 13:15:59 | Cosmoteer version 0.13.3
          01/07/2018 13:15:59 | Microsoft Windows 10 Pro 64-bit 10.0.16299
          01/07/2018 13:15:59 | Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (12 logical processors)
          01/07/2018 13:15:59 | 16308.4 MB RAM
          01/07/2018 13:15:59 | NVIDIA GeForce GTX 980 (23.21.13.8871) (12/14/2017)
          01/07/2018 13:15:59 | 4095.0 MB VRAM
          01/07/2018 13:15:59 |

          01/07/2018 13:15:59 | Loaded app settings.
          01/07/2018 13:15:59 | Mixpanel Distinct ID: 96cc0713-a654-41a2-ac2d-feb1d1c5d53e
          01/07/2018 13:15:59 | Process is now DPI-aware.
          01/07/2018 13:15:59 | Setup default cursor.
          01/07/2018 13:15:59 | Using display adapter 0
          01/07/2018 13:15:59 | Created DXGI factory.
          01/07/2018 13:15:59 | Adapter #0: NVIDIA GeForce GTX 980
          01/07/2018 13:15:59 | Output #0: Dell U3415W(miniDisplayPort) (3440x1440)
          01/07/2018 13:15:59 | Output #1: Generic PnP Monitor (1920x1080)
          01/07/2018 13:15:59 | Adapter #1: Microsoft Basic Render Driver
          01/07/2018 13:15:59 | Updated Windows form configuration for borderless window.
          01/07/2018 13:15:59 | Created Windows form.
          01/07/2018 13:15:59 | Direct3D Feature Level: Level_11_0
          01/07/2018 13:15:59 | Created Direct3D 11 Device.
          01/07/2018 13:16:00 | Created swap chain: 3440x1440.
          01/07/2018 13:16:00 | Created window.
          01/07/2018 13:16:00 | Created clock.
          01/07/2018 13:16:00 | Created graphics manager.
          01/07/2018 13:16:00 | Created XAudio2 device.
          01/07/2018 13:16:00 | Created audio manager.
          01/07/2018 13:16:00 | Created input manager.
          01/07/2018 13:16:00 | Created default font.
          01/07/2018 13:16:00 | Initial app state is 'MainMenu'
          01/07/2018 13:16:00 | Initial application settings:
          01/07/2018 13:16:00 | LastGameVersion:
          01/07/2018 13:16:00 | InitState: MainMenu
          01/07/2018 13:16:00 | Language:
          01/07/2018 13:16:00 | LockCursor: True
          01/07/2018 13:16:00 | EdgePanMode: Analog
          01/07/2018 13:16:00 | EdgePanSpeed: 15
          01/07/2018 13:16:00 | KeyboardPanSpeed: 15
          01/07/2018 13:16:00 | KeyboardZoomSpeed: 10
          01/07/2018 13:16:00 | KeyboardRotSpeed: 90°
          01/07/2018 13:16:00 | EnableMouseWheelZoom: True
          01/07/2018 13:16:00 | InvertMouseWheelZoom: False
          01/07/2018 13:16:00 | MouseWheelZoomSpeed: 1.12
          01/07/2018 13:16:00 | MouseWheelZoomAtCursor: True
          01/07/2018 13:16:00 | StickyFocus: True
          01/07/2018 13:16:00 | HighDpiMode: False
          01/07/2018 13:16:00 | AnimateBackgrounds: True
          01/07/2018 13:16:00 | FancyParticles: True
          01/07/2018 13:16:00 | UncompressedTextures: False
          01/07/2018 13:16:00 | AllowShipDeselection: False
          01/07/2018 13:16:00 | CtrlSelectsParts: False
          01/07/2018 13:16:00 | PreferBlueprintMode: False
          01/07/2018 13:16:00 | BlueprintAutoPause: True
          01/07/2018 13:16:00 | BuildAutoFocus: True
          01/07/2018 13:16:00 | BuildAutoRotate: True
          01/07/2018 13:16:00 | BuildAutoInteriors: True
          01/07/2018 13:16:00 | PaintAutoFocus: True
          01/07/2018 13:16:00 | PaintAutoRotate: True
          01/07/2018 13:16:00 | PaintAllowOverwrite: True
          01/07/2018 13:16:00 | PaintMirrorMode: False
          01/07/2018 13:16:00 | RepairAutoFocus: True
          01/07/2018 13:16:00 | RepairAutoRotate: False
          01/07/2018 13:16:00 | BuildAllowOverwrite: True
          01/07/2018 13:16:00 | BuildAutoDoors: True
          01/07/2018 13:16:00 | BuildEnforceCrewAccess: True
          01/07/2018 13:16:00 | BuildMirrorMode: False
          01/07/2018 13:16:00 | GrabLeavesCorridors: True
          01/07/2018 13:16:00 | RepairAutoDoors: True
          01/07/2018 13:16:00 | AutoHireCrew: True
          01/07/2018 13:16:00 | PartToolTips: True
          01/07/2018 13:16:00 | AutoSave: True
          01/07/2018 13:16:00 | AutoSavesToKeep: 10
          01/07/2018 13:16:00 | QuickSavesToKeep: 10
          01/07/2018 13:16:00 | AutoSaveInterval: 600
          01/07/2018 13:16:00 | FtlAutoSave: True
          01/07/2018 13:16:00 | ShowOnShipIndicators: True
          01/07/2018 13:16:00 | AutoPauseOnLostFocus: True
          01/07/2018 13:16:00 | ScreenShake: True
          01/07/2018 13:16:00 | VersionCheckMode: Stable
          01/07/2018 13:16:00 | EnableMetrics: True
          01/07/2018 13:16:00 | PreferBorderlessWindowToggle: False
          01/07/2018 13:16:00 | MasterVolume: 1
          01/07/2018 13:16:00 | EffectsVolume: 1
          01/07/2018 13:16:00 | InterfaceVolume: 1
          01/07/2018 13:16:00 | ShowTutorials: True
          01/07/2018 13:16:00 | AutoFtlJump: False
          01/07/2018 13:16:00 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.PaintScheme]
          01/07/2018 13:16:00 | DefaultBuildTool: Grab
          01/07/2018 13:16:00 | DefaultDecalTool: Grab
          01/07/2018 13:16:00 | DontReportErrorsForShips: System.Collections.Generic.HashSet
          1[System.String]
          01/07/2018 13:16:00 | TutorialPageStates: System.Collections.Generic.Dictionary2[System.String,Cosmoteer.Tutorials.TutorialPageState]
          01/07/2018 13:16:00 | PlayerColor:
          01/07/2018 13:16:00 | EnemyColor:
          01/07/2018 13:16:00 | NeutralColor:
          01/07/2018 13:16:00 | MiniviewInCombatMode: Auto
          01/07/2018 13:16:00 | MiniviewNotInCombatMode: Auto
          01/07/2018 13:16:00 | MiniviewLockRotation: False
          01/07/2018 13:16:00 | MiniviewSize:
          01/07/2018 13:16:00 | ShowInteriors: False
          01/07/2018 13:16:00 | AlwaysShowCommandWidgets: False
          01/07/2018 13:16:00 | PreferWorldRelativeAttackAngle: False
          01/07/2018 13:16:00 | PreferWorldRelativeFollowAngle: False
          01/07/2018 13:16:00 | ShipLibraryLargeIcons: False
          01/07/2018 13:16:00 | AdHocFormations: False
          01/07/2018 13:16:00 | EnabledMods: System.Collections.Generic.HashSet
          1[System.String]
          01/07/2018 13:16:00 | DeleteFileOnStartup:
          01/07/2018 13:16:00 | FeedbackEmail:
          01/07/2018 13:16:00 | DefaultGameMode:
          01/07/2018 13:16:00 | DefaultCreativeModeMapSize: 0
          01/07/2018 13:16:00 | DefaultBountyModeDifficulty: 0
          01/07/2018 13:16:00 | DefaultBountyModeMapSize: 0
          01/07/2018 13:16:00 | DefaultBountyModeStarterShip: 0
          01/07/2018 13:16:00 | WarnOutOfDateGpuDrivers: True
          01/07/2018 13:16:00 | DefaultMPJoinHostname:
          01/07/2018 13:16:00 | PlayerName:
          01/07/2018 13:16:00 | MPColorMode: RandomPerPlayer
          01/07/2018 13:16:00 | AutoPortForwarding: True
          01/07/2018 13:16:00 | DisplayPublicIP: True
          01/07/2018 13:16:00 | ShowNewsOnStartup: True
          01/07/2018 13:16:00 | ReadNewsArticles: System.Collections.Generic.HashSet1[System.String]
          01/07/2018 13:16:00 | Starting main game loop...
          01/07/2018 13:16:00 | Enabled mods:
          01/07/2018 13:16:00 | huge_ships
          01/07/2018 13:16:00 | bloodcult
          01/07/2018 13:16:00 | ggcrosbyyt.blood revolution
          01/07/2018 13:16:00 | Loaded language 'en'.
          01/07/2018 13:16:01 | Output compiling shader 'C:\Users\Jens\Documents\My Games\Cosmoteer\Mods\ggcrosbyyt.blood revolution\phase_shield\shield.shader' (pix):
          01/07/2018 13:16:01 | D:\Games\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          01/07/2018 13:16:01 |
          01/07/2018 13:16:04 | Loaded game rules.
          01/07/2018 13:16:23 | System.IO.FileNotFoundException: Could not find file 'C:\Users\Jens\Documents\My Games\Cosmoteer\Mods\EyeOfDoom_Addon\mod.txt'.
          01/07/2018 13:16:23 | File name: 'C:\Users\Jens\Documents\My Games\Cosmoteer\Mods\EyeOfDoom_Addon\mod.txt'
          01/07/2018 13:16:23 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
          01/07/2018 13:16:23 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
          01/07/2018 13:16:23 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
          01/07/2018 13:16:23 | at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
          01/07/2018 13:16:23 | at System.IO.StreamReader..ctor(String path)
          01/07/2018 13:16:23 | at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
          01/07/2018 13:16:23 | at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList
          1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 121
          01/07/2018 13:16:44 | Exiting due to no states on state stack.
          01/07/2018 13:16:44 | Main game loop ended. Exiting app...
          01/07/2018 13:16:44 | Saved app settings.
          01/07/2018 13:16:44 | Disposed default font.
          01/07/2018 13:16:44 | Disposed XA2AudioManager device.
          01/07/2018 13:16:44 | Disposed audio manager.
          01/07/2018 13:16:44 | Disposed clock.
          01/07/2018 13:16:44 | Disposed input manager.
          01/07/2018 13:16:45 | Disposed graphics manager.
          01/07/2018 13:16:45 | Disposed swap chain.
          01/07/2018 13:16:45 | Disposed Direct3D device.
          01/07/2018 13:16:45 | Disposed DXGI factory.
          01/07/2018 13:16:45 | Closed Windows form.
          01/07/2018 13:16:45 | Director received exit call.
          01/07/2018 13:16:45 | Disposed window.
          01/07/2018 13:16:45 | Disposed platform interface.
          01/07/2018 13:16:45 | Closing log output file...

            LoneWolf3574 did you downloaded the blood shields?

              zergRush99 By GGCrosbyYT https://forum.cosmoteer.net/d/2369-blood-revolution-v-1-0-0 ? Yes.

              I've got it working now, I installed it manually after unzipping it. The in game install tried to create the EyeOfDoom_Addon with a subfolder by the same name for some reason. (...\EyeOfDoom_Addon\EyeOfDoom_Addon...)

                LoneWolf3574 ahhhhhhhmmmmm the shields are not an official addon for this mod. (and I think they use normal batteis and not blood)

                  zergRush99 Yeah, I noticed that, I changed it so they do use blood. They're a little slower to fully charge than when using a regular reactor, but I think it balances out given their strength.

                    umm where is the link for 1.67?

                      David623 look at the post, you will see. Bottom of the post.

                        I keep getting this error, which occurs upon startup:

                        MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
                        PLEASE REPORT IT TO THE CREATOR OF THE MOD.

                        Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Program Files\Cosmoteer\Data\rules.txt>" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Program Files\Cosmoteer\Data\Ships\Terran\terran.txt>/Terran" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.

                        Parameter name: mipLevel

                        at Halfling.Graphics.Texture.GetMipLevelSize(Int32 mipLevel, IntVector2D level0Size) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\Texture.cs:line 477

                        at Halfling.Graphics.D3D11.D3D11Texture.AllocMipLevels() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11Texture.cs:line 500

                        at Halfling.Graphics.D3D11.D3D11Texture..ctor(D3D11GraphicsManager gfx, Fast2DArray`1 data, Int32 mipLevels, AbsolutePath filepath, IntColor colorKey, Boolean fixTransparentColors, Boolean preMultiplyByAlpha, PerformanceMode perfMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11Texture.cs:line 245

                        at Halfling.Graphics.D3D11.D3D11TextureFactory.CreateTexture(Fast2DArray`1 array, AbsolutePath filepath, TextureSampleMode sampleMode, TextureUVMode uMode, TextureUVMode vMode, Int32 mipLevels, IntColor colorKey, Boolean fixTransparentColors, Boolean preMultiplyByAlpha, PerformanceMode perfMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11TextureFactory.cs:line 80

                        at Halfling.Graphics.TextureFactory.Create(Fast2DArray`1 array, TextureSampleMode sampleMode, TextureUVMode uMode, TextureUVMode vMode, Int32 mipLevels, IntColor colorKey, Boolean fixTransparentColors, Boolean preMultiplyByAlpha, PerformanceMode perfMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\TextureFactory.cs:line 168

                        at Cosmoteer.Ships.Rendering.AtlasTools.CreateAtlasTextures(IEnumerable1 bitmaps, IntVector2D maxSize, Boolean powerOf2, Int32 padding, ICollection1 resultRects, TextureSampleMode sampleMode, TextureUVMode uMode, TextureUVMode vMode, Int32 mipLevels, IntColor colorKey, Boolean fixTransparentColors, Boolean preMultiplyByAlpha, PerformanceMode perfMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\AtlasTools.cs:line 249

                        at Cosmoteer.Ships.Rendering.AtlasTools.BuildAtlases(IEnumerable`1 inputAtlasSprites, AtlasTextureParams parameters) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\AtlasTools.cs:line 140

                        at Cosmoteer.Ships.ShipRules..ctor(GenericSerialReader reader, ProgressTracker pt) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipRules.cs:line 144

                        --- End of inner exception stack trace ---

                        at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)

                        at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)

                        at Halfling.Serialization.Base.BaseSerializer`10.GenericConstructorDeserializationMethod.TryDeserialize(TSerializer s, TSource source, Type type, ReadFlags flags, ProgressTracker progressTracker, Object& obj) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 2241

                        at Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker pt, Single weight, String sliceName, TIBaseDeserializer overrideSpecificDeserializer, IGenericDeserializer overrideGenericDeserializer, TIBaseContentDeserializer overrideSpecificContentDeserializer, IGenericContentDeserializer overrideGenericContentDeserializer) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 545

                        --- End of inner exception stack trace ---

                        at Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker pt, Single weight, String sliceName, TIBaseDeserializer overrideSpecificDeserializer, IGenericDeserializer overrideGenericDeserializer, TIBaseContentDeserializer overrideSpecificContentDeserializer, IGenericContentDeserializer overrideGenericContentDeserializer) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 607

                        at Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker progressTracker) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 173

                        at Halfling.Serialization.DefaultSerializers.ArraySerializer.FillArrayRanks(Array a, Type elementType, ObjectTextSerializer serializer, IOTNode curNode, List`1 curIndices, Int32 numRanks, ProgressTracker pt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\DefaultSerializers\ArraySerializer.cs:line 332

                        at Halfling.Serialization.DefaultSerializers.ArraySerializer.FillArrayRanks(Array a, Type elementType, ObjectTextSerializer serializer, IOTNode curNode, List`1 curIndices, Int32 numRanks, ProgressTracker pt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\DefaultSerializers\ArraySerializer.cs:line 352

                        at Halfling.Serialization.DefaultSerializers.ArraySerializer.Read(ObjectTextSerializer s, IOTNode node, Type type, ProgressTracker progressTracker) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\DefaultSerializers\ArraySerializer.cs:line 107

                        at Halfling.Serialization.Base.BaseSerializer`10.SpecificDeserializerDeserializationMethod.TryDeserialize(TSerializer s, TSource source, Type type, ReadFlags flags, ProgressTracker progressTracker, Object& obj) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 1972

                        at Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker pt, Single weight, String sliceName, TIBaseDeserializer overrideSpecificDeserializer, IGenericDeserializer overrideGenericDeserializer, TIBaseContentDeserializer overrideSpecificContentDeserializer, IGenericContentDeserializer overrideGenericContentDeserializer) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 545

                        at Halfling.Serialization.Base.BaseSerializer`10.ReflectiveRead(TSource source, Object target, DeserializationReflectionInfo dri, Boolean forceNoOption, ProgressTracker pt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 681

                        at Halfling.Serialization.Base.BaseSerializer`10.GenericSerialReaderImpl.ReflectiveRead(Object target, Type type, Boolean forceNoOption, ProgressTracker progressTracker) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 2647

                        at Halfling.Serialization.Generic.GenericSerialReader.ReflectiveRead(Object target, Boolean forceNoOption, ProgressTracker progressTracker) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Generic\GenericSerialReader.cs:line 134

                        at Cosmoteer.Rules..ctor(GenericSerialReader reader, ProgressTracker pt) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Rules.cs:line 103

                        --- End of inner exception stack trace ---

                        at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)

                        at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)

                        at Halfling.Serialization.Base.BaseSerializer`10.GenericConstructorDeserializationMethod.TryDeserialize(TSerializer s, TSource source, Type type, ReadFlags flags, ProgressTracker progressTracker, Object& obj) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 2241

                        at Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker pt, Single weight, String sliceName, TIBaseDeserializer overrideSpecificDeserializer, IGenericDeserializer overrideGenericDeserializer, TIBaseContentDeserializer overrideSpecificContentDeserializer, IGenericContentDeserializer overrideGenericContentDeserializer) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 545

                        --- End of inner exception stack trace ---

                        at Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker pt, Single weight, String sliceName, TIBaseDeserializer overrideSpecificDeserializer, IGenericDeserializer overrideGenericDeserializer, TIBaseContentDeserializer overrideSpecificContentDeserializer, IGenericContentDeserializer overrideGenericContentDeserializer) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 607

                        at Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker progressTracker) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 173

                        at Halfling.Serialization.Base.BaseSerializer`10.Read[T](TSource source, ReadFlags flags, ProgressTracker progressTracker) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 185

                        at Cosmoteer.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:line 275

                        at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                        at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                        at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

                        at System.Threading.ThreadHelper.ThreadStart()

                          Gatekeeper you sure my mod was the only mod you activated?

                          zergRush99 luv u zerg

                            • [deleted]

                            What did you use to make the trailer?

                              um when im trying to instal the mod. it says a bunch of stuff that it isnt able to get it installed

                              This is what its saying when trying to instal.

                              Error loading mod bloodcult: System.IO.FileNotFoundException: Kan bestand C:\Users\mike\Documents\My Games\Cosmoteer\Mods\bloodcult\mod.txt niet vinden.
                              Bestandsnaam: C:\Users\mike\Documents\My Games\Cosmoteer\Mods\bloodcult\mod.txt
                              bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                              bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                              bij System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                              bij System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
                              bij System.IO.StreamReader..ctor(String path)
                              bij Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:regel 293
                              bij Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:regel 121

                                The_Bloodnaught You installed the mod incorrectly, try to put it manually in the mod folder of Cosmoteer

                                  zergRush99 I have your mod, Drones++, Doomsday Devices, Ion Plus, Laser PD, Speedset, New Weapons and Devices Mod, Uber Corridors, and the YBJ Shading mod.

                                    I disabled all of the other mods and now it works. Totally worth it
                                    I suspect it is incompatible with mods that change the title screen, like Star Wars ACD and Drones++. This is reflected by the error log, which mentions a ship which may well be the title screen ship. Maybe in the next update you could add some code so if there's other mods enabled then it won't force the title screen, therefore increasing compatibility.