LoneWolf3574 ahhhhhhhmmmmm the shields are not an official addon for this mod. (and I think they use normal batteis and not blood)
BloodCult mod(Primal Age)
zergRush99 Yeah, I noticed that, I changed it so they do use blood. They're a little slower to fully charge than when using a regular reactor, but I think it balances out given their strength.
umm where is the link for 1.67?
David623 look at the post, you will see. Bottom of the post.
- Edited
I keep getting this error, which occurs upon startup:
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Program Files\Cosmoteer\Data\rules.txt>" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Program Files\Cosmoteer\Data\Ships\Terran\terran.txt>/Terran" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: mipLevel
at Halfling.Graphics.Texture.GetMipLevelSize(Int32 mipLevel, IntVector2D level0Size) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\Texture.cs:line 477
at Halfling.Graphics.D3D11.D3D11Texture.AllocMipLevels() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11Texture.cs:line 500
at Halfling.Graphics.D3D11.D3D11Texture..ctor(D3D11GraphicsManager gfx, Fast2DArray`1 data, Int32 mipLevels, AbsolutePath filepath, IntColor colorKey, Boolean fixTransparentColors, Boolean preMultiplyByAlpha, PerformanceMode perfMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11Texture.cs:line 245
at Halfling.Graphics.D3D11.D3D11TextureFactory.CreateTexture(Fast2DArray`1 array, AbsolutePath filepath, TextureSampleMode sampleMode, TextureUVMode uMode, TextureUVMode vMode, Int32 mipLevels, IntColor colorKey, Boolean fixTransparentColors, Boolean preMultiplyByAlpha, PerformanceMode perfMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11TextureFactory.cs:line 80
at Halfling.Graphics.TextureFactory.Create(Fast2DArray`1 array, TextureSampleMode sampleMode, TextureUVMode uMode, TextureUVMode vMode, Int32 mipLevels, IntColor colorKey, Boolean fixTransparentColors, Boolean preMultiplyByAlpha, PerformanceMode perfMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\TextureFactory.cs:line 168
at Cosmoteer.Ships.Rendering.AtlasTools.CreateAtlasTextures(IEnumerable1 bitmaps, IntVector2D maxSize, Boolean powerOf2, Int32 padding, ICollection
1 resultRects, TextureSampleMode sampleMode, TextureUVMode uMode, TextureUVMode vMode, Int32 mipLevels, IntColor colorKey, Boolean fixTransparentColors, Boolean preMultiplyByAlpha, PerformanceMode perfMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\AtlasTools.cs:line 249
at Cosmoteer.Ships.Rendering.AtlasTools.BuildAtlases(IEnumerable`1 inputAtlasSprites, AtlasTextureParams parameters) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\AtlasTools.cs:line 140
at Cosmoteer.Ships.ShipRules..ctor(GenericSerialReader reader, ProgressTracker pt) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipRules.cs:line 144
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Halfling.Serialization.Base.BaseSerializer`10.GenericConstructorDeserializationMethod.TryDeserialize(TSerializer s, TSource source, Type type, ReadFlags flags, ProgressTracker progressTracker, Object& obj) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 2241
at Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker pt, Single weight, String sliceName, TIBaseDeserializer overrideSpecificDeserializer, IGenericDeserializer overrideGenericDeserializer, TIBaseContentDeserializer overrideSpecificContentDeserializer, IGenericContentDeserializer overrideGenericContentDeserializer) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 545
--- End of inner exception stack trace ---
at Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker pt, Single weight, String sliceName, TIBaseDeserializer overrideSpecificDeserializer, IGenericDeserializer overrideGenericDeserializer, TIBaseContentDeserializer overrideSpecificContentDeserializer, IGenericContentDeserializer overrideGenericContentDeserializer) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 607
at Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker progressTracker) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 173
at Halfling.Serialization.DefaultSerializers.ArraySerializer.FillArrayRanks(Array a, Type elementType, ObjectTextSerializer serializer, IOTNode curNode, List`1 curIndices, Int32 numRanks, ProgressTracker pt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\DefaultSerializers\ArraySerializer.cs:line 332
at Halfling.Serialization.DefaultSerializers.ArraySerializer.FillArrayRanks(Array a, Type elementType, ObjectTextSerializer serializer, IOTNode curNode, List`1 curIndices, Int32 numRanks, ProgressTracker pt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\DefaultSerializers\ArraySerializer.cs:line 352
at Halfling.Serialization.DefaultSerializers.ArraySerializer.Read(ObjectTextSerializer s, IOTNode node, Type type, ProgressTracker progressTracker) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\DefaultSerializers\ArraySerializer.cs:line 107
at Halfling.Serialization.Base.BaseSerializer`10.SpecificDeserializerDeserializationMethod.TryDeserialize(TSerializer s, TSource source, Type type, ReadFlags flags, ProgressTracker progressTracker, Object& obj) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 1972
at Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker pt, Single weight, String sliceName, TIBaseDeserializer overrideSpecificDeserializer, IGenericDeserializer overrideGenericDeserializer, TIBaseContentDeserializer overrideSpecificContentDeserializer, IGenericContentDeserializer overrideGenericContentDeserializer) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 545
at Halfling.Serialization.Base.BaseSerializer`10.ReflectiveRead(TSource source, Object target, DeserializationReflectionInfo dri, Boolean forceNoOption, ProgressTracker pt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 681
at Halfling.Serialization.Base.BaseSerializer`10.GenericSerialReaderImpl.ReflectiveRead(Object target, Type type, Boolean forceNoOption, ProgressTracker progressTracker) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 2647
at Halfling.Serialization.Generic.GenericSerialReader.ReflectiveRead(Object target, Boolean forceNoOption, ProgressTracker progressTracker) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Generic\GenericSerialReader.cs:line 134
at Cosmoteer.Rules..ctor(GenericSerialReader reader, ProgressTracker pt) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Rules.cs:line 103
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Halfling.Serialization.Base.BaseSerializer`10.GenericConstructorDeserializationMethod.TryDeserialize(TSerializer s, TSource source, Type type, ReadFlags flags, ProgressTracker progressTracker, Object& obj) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 2241
at Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker pt, Single weight, String sliceName, TIBaseDeserializer overrideSpecificDeserializer, IGenericDeserializer overrideGenericDeserializer, TIBaseContentDeserializer overrideSpecificContentDeserializer, IGenericContentDeserializer overrideGenericContentDeserializer) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 545
--- End of inner exception stack trace ---
at Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker pt, Single weight, String sliceName, TIBaseDeserializer overrideSpecificDeserializer, IGenericDeserializer overrideGenericDeserializer, TIBaseContentDeserializer overrideSpecificContentDeserializer, IGenericContentDeserializer overrideGenericContentDeserializer) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 607
at Halfling.Serialization.Base.BaseSerializer`10.Read(TSource source, Type type, ReadFlags flags, ProgressTracker progressTracker) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 173
at Halfling.Serialization.Base.BaseSerializer`10.Read[T](TSource source, ReadFlags flags, ProgressTracker progressTracker) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Serialization\Base\BaseSerializer.cs:line 185
at Cosmoteer.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:line 275
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Gatekeeper you sure my mod was the only mod you activated?
zergRush99 luv u zerg
[deleted]
What did you use to make the trailer?
um when im trying to instal the mod. it says a bunch of stuff that it isnt able to get it installed
This is what its saying when trying to instal.
Error loading mod bloodcult: System.IO.FileNotFoundException: Kan bestand C:\Users\mike\Documents\My Games\Cosmoteer\Mods\bloodcult\mod.txt niet vinden.
Bestandsnaam: C:\Users\mike\Documents\My Games\Cosmoteer\Mods\bloodcult\mod.txt
bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
bij System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
bij System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
bij System.IO.StreamReader..ctor(String path)
bij Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:regel 293
bij Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:regel 121
The_Bloodnaught You installed the mod incorrectly, try to put it manually in the mod folder of Cosmoteer
zergRush99 I have your mod, Drones++, Doomsday Devices, Ion Plus, Laser PD, Speedset, New Weapons and Devices Mod, Uber Corridors, and the YBJ Shading mod.
- Edited
I disabled all of the other mods and now it works. Totally worth it
I suspect it is incompatible with mods that change the title screen, like Star Wars ACD and Drones++. This is reflected by the error log, which mentions a ship which may well be the title screen ship. Maybe in the next update you could add some code so if there's other mods enabled then it won't force the title screen, therefore increasing compatibility.
Gatekeeper Changing the title screen has nothing to do with the error, such mods can go together....
Namek Thank you Namek!
zergRush99 the most brutal and Fantastic mod ever created
Mrowte thx
hi zerg. I commented on a video on yourtube saying I cant load mod on my version 13.3 and I tried re downloading game a few times can you please help me.Error loading mod bloodcult (3): System.IO.FileNotFoundException: Could not find file 'C:\Users\ryan\Documents\My Games\Cosmoteer\Mods\bloodcult (3)\mod.txt'.
File name: 'C:\Users\ryan\Documents\My Games\Cosmoteer\Mods\bloodcult (3)\mod.txt'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path)
at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 121
tubz101 You didnt installed it correctly, install it manualy (I will fix this problem on the next update)
Update:
Fixed:
the Primal hunter factory.
the bounty mod
Added:
1 new ship to the Hunter fleet
and upgraded some of the BloodCult ships