- Edited
akinata Nice going.
Truth to be told you were lucky to join and create when those features (already requested by the rest of us) came to be supported. I'm pretty sure I have all of those covered at least on the planned side if not already as part.
- my fleet ballistic missile had multistages (see bitmap-animation code) it just didn't work at the time. (since 0.4.8)
- I'm not sure what you mean by PD mine but the flex anti-missiles are actually mines from a technical point of view of destructive force (targeting uses something else) (since 0.4.7)
- NERA armor is also technically multi layer armor via falling off/shading off & selfreplacing (since 0.4.7) Dunno the difference to yours
- Abh has multiple draining weapons among which "energy mine cannon" and "gravity mine" are closes to your criteria (since 0.4.6)
- impulse block = repulsor ? (since 0.4.6)
I think Meramera had the missile turret cannon first. She also had burst first unless you count multibarrel.
You mean the "deadly_ash_dispenser" it's a slow damaging homing bullet. Homing is require so that it sticks. It doesn't do that well because of the game physics. No area effect is involved. Ship and bullet move so it gives the impression of area effect. Technically the same as your saw cutting. (since 0.4.9)
Area effect is done by those shield-wave/wave weapons (isokinetic/kinectic) slowly progressing through the ship. Again game physics doesn't support it. (since 0.4.6)
Keep it up and coming akinata!