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energy mine cannon
Abh Mod innovations
A summary of First creations among mods and or adapted by vanilla.
As the Abh mod is big and each version comes with a bunch of parts the release date is not a good reference for the creation date. For example v0.1 was finished in October 2016 but released in May 2017. Historically, many parts wait for months on features or due to other circumstances before being released. For example all the registry code left behind in 0.4.6RCx that only got released in 0.4.8 and later version.
Antimatter production was outsourced and the request put up on discord resulting in the creation of the Matters Matter mod.
- first dual/multi barrel turrets (mod v0.1):
- before mod support (mod v0.1): Twin Pulse Phaser
- first corner weapon (mod v0.1): Corner Torpedo Tube
- first torpedoes & first antimatter torpedoes (mod v0.1): Photon Torpedo Tube (first shield penetrator)
- first ammo storage (mod v0.1): Ammo Bay adopted by vanilla
- first pulse weapon (mod v0.1): Pulse Phaser
- first plasma weapon (mod v0.1): Pulse Plasma Cannon
- first antimatter weapon (mod v0.2): Antiproton Cannon
- first turreted beam (mod v0.2): Small Phaser
- first true effects (mod v0.2): for all parts from mod v0.1 and later
- first mod roof decals (mod v0.2)
- first weapon to employ charging (mod v0.2/0.3): Antiproton Cannon
- first small reactor (mod v0.3x-9): Mini Fusion Reactor Core
- first small storage (mod v0.3x-9):Small Power Supply
- first multi vector thrusters (mod v0.3x-9): impulse thrusters
- after mod support (mod v0.3x-9/0.4): Electromagnetic Projection Cannon
- first phaser array (mod v0.3x-9)
- first wedge parts (mod v0.3x-9): 2x1 wedge adopted by vanilla
- first curved parts (mod v0.3x-9)
- first room parts & first wedge room part (mod v0.3x-9)
- first hull form parts (mod v0.3x-9)
- first warp core drives & first hybrid part (mod v0.3x-9)
- first small shield & first corner shield (mod v0.3x-9): SIF Generator 1
- first custom walls wedge blend code (mod v0.3x-9) used for room wedge
- first different form & sized shields (mod v0.4.0): deflector shields
- first crew/decoration part (mod v0.4.0): Captain's Quaters, Officer Cabin/Captain's Cabin
- first part requirement & command hierachy part (mod v0.4.0): State Room/Admiral's Cabin
- first (sensor) tech level (mod v0.4.0): Astro Carthography
- first bussard collector (mod v0.4.0)
- first large area explosive weapon (mod v0.4.0): Quantum Torpedo Tube
- first multi weapon (mod v0.4.0): Electromagnetic Projection Cannon
- first rail gun & rail gun shooting missiles & first multi-ammo use (mod v0.4.0): Electromagnetic Projection Cannon before missiles were introduced in Cosmoteer 0.11
- first antimatter thrusters (mod v0.4.0): anti-hydrogens
- first Special UI group (mod v0.4.3) & Tech level UI groups (mod v0.4.5)
- first wedge thruster (mod v0.4.3): feather thrusters
- first large/huge thruster (mod v0.4.3): Large Fusion Thruster
- first mines (mod v0.4.4): Mine Dispenser1
- first singularity/gravity drives (mod v0.4.4)
- first super weapon & first internal weapon (mod v0.4.4): Bioenergetic Beam downgraded due to beam bug when first created
- first drone (mod v0.4.4)
- first part with two visible independent turrets/weapons (mod v0.4.4): Defense drone
- first solar panels (mod v0.4.4)
- first invisible teleconnect force part (mod v0.4.4)
- first corner blend code (mod v0.4.4), for all asymmetric parts; before Cosmoteer had exclusively restricted this to vanilla wedge part
- first drain/EMP missile (mod v0.4.4): Shock Missile Launcher
- first drain/EMP beam weapon (mod v0.4.4): Neutral Particle Beam
- first phaser lance (mod v0.4.4): Phaser Lance
- first quantum phaser (mod v0.4.4): Small Quantum Phaser
- first top mounted turret provided to Star Wars - A Cosmos Divided: Turbo Laser
- first multi-part super weapon part provided to Star Wars - A Cosmos Divided: Death Star Laser (since Cosmoteer 0.12.8 but pushed back due to Cosmoteer bugs)
- first escape pods (mod v0.4.6RC1):
- first multi UI ship classes (mod v0.4.6RC1)
- first tractor beam with all functions via UI buttons (with help from Bubbet for troubleshooting) (mod v0.4.6RC1):
- first custom GUI buttons (mod v0.4.6RC1):
- triple purpose part
- first custom GUI buttons (mod v0.4.6RC1):
- dual-purpose PD/normal weapon (mod v0.4.6RC1): anti-proton cannons/small electron laser beam
- first true color changing beam weapon (mod v0.4.6RC1): Electron Laser Beam
unknown shader bug often shows a white beam with actual color at the edges - first anti-missile beam (mod v0.4.6RC1): electron_laser_turret failed due to beams not having damage effects support at the time
- first anti-missile missile turret (mod v0.4.6RC1): Flex Missile Defense Turret partially successful due to missing support for missiles tracking missiles at the time
- first nuclear_detonation_drive (mod v0.4.6RC1): Nuclear Detonation Drive
- first flare and chaff dispensers (mod v0.4.6RC1):
- first repulsor wave expander (mod v0.4.6RC2): Repulsor Wave Expander
first shield projection cannon & first kinetic wave pulse weapon (mod v0.4.6RC3):
- steer-able shield (mod v0.4.6RC3): pinpoint barrier defense
- missile swatting shield (mod v0.4.8): defense stick
- steer-able shield (mod v0.4.6RC3): pinpoint barrier defense
first airlock & first fire blocking bulkhead (mod v0.4.7):
first water production part & (future cooling system) (mod v0.4.7):
first reactive armor (mod v0.4.7): NERA Reactive Armor
- first geoponic park & (future air & food production) (mod v0.4.8):
- first water plumbing system (mod v0.4.8):
- first repair drone (mod v0.4.8):
- first energy mine cannon (mod v0.4.8):
- first top mounted turret with turret on top (mod v0.4.8): Battle Defense Turret
- first afterburner thruster (mod v0.4.9)
- first retractable turret (mod v0.4.9)
- first seed bank (future food) (mod v0.4.9):
- power syphon and funnel beam: powersyphon_beam (mod v0.5.0)
- first rotating drone ring : Athena's necklace (mod v0.5.0)
- first opening and closing gates for base ship-hangars: starbase_gates (mod v0.5.0)
- first fire suppression corridor (mod v0.5.2)
other
- nullspace armor (mod v0.4.5):
- bench part provided to Star Wars - A Cosmos Divided (mod v0.4.6RC1):
- explosive bolt (mod v0.4.6RC1):
- small rounds factory (mod v0.4.6RC1):
- nuke factory (mod v0.4.6RC1):
- fire control station hubs (mod v0.4.6RC4):
- water condenser (future cooling system) (mod v0.4.7):
- nanite damage control (mod v0.4.8):
- orb / forcefield enclosed weapon (mod v0.4.8):
- docking supply station (mod v0.4.9):
- large bridge (mod v0.4.9):
- first slow damaging / eating devouring weapon (mod v0.4.9): deadly ash dispenser
- code & sprites provided to Capital Ship Weaponry mod
- coded courtesy of Abh among others for Additional Weapons Mod: Ternary Assault Cannon, Ogami, Massdriver/b
- numerous unsanctioned but tolerated code used by other mods
etc.
Suggestions and Solutions that found their way into vanilla. Not counting numerous minor and major bug reports.
from Cosmoteer 0.9 to 0.12
- diagonal and directional flight settings
- folder support for ship files
- folder support for mods
- mirror bug, mirror part features
- png image import
- bucket fill tool
- UI button bug, remember feature
- numerous error reports leading to error report improvements & numerous minor mod features and convenience improvements
- parts re-using same shot files
- numerous complains leading to sprite layer, memory handling improvements
- mini game map and ship icons
etc.