- Edited
i think the first thing i created before any other mods was
■ a working roof turret with projectiles actually going threw the ship (kroom found the way to show the projectile above the ship first).
■ projectiles that changes their behavior during flight. (and one with multiple stages).
■ a hook gun to stuck your ship into anoth one.
■ PD mines and regular mines (no, abh mines behave like missiles).(tho i don't know if your flares trully behave like the pd mines i made :/)
■ teleporting projectile (warp missiles).
■ under the ship fighter missile launcher.
■ armor with multiple layers
■ one shot suicide weapon.
■ a cannon draining missiles and ammo (yeah easy to do but i don't recall seeing anyone do it).
■ saw blade launcher
■ space shotgun
■ a weapon that shoot a projectile that divide itself each time it hit a shield.
■ EMP suicide bomb. (regular suicide bomb?). close range bomb to smash on the ennemy. detonate itself or on command.
■ impulse block. (currently the detach bombs. tho the 'detaching' feature to use for fighters was already made for other mods, i was the first including it for the AI to use in bounty hunter mode.)
■ drill missile (penetrate and detonate. tho i am not sure about this one. maybe there was already one in abh or starwars).
■ stargate related mod
■ a missile launcher put in a big cannon frame. :3
and i am not sure about this one (maybe there was one in abh) but a big weapon with different animation stage depending if the gun was ready to fire or not. (no, not just a simple ammo loaded in the barrel or a red light poping up).
burst weapon, unloading all their amo really quick in a short span of time. maybe?
Not as many as you but i am still proud of having made unique stuff before anyone else :3
btw i wonder how your acid pray gun works. is it a constant beam or does it really fire a projectile that deal constant damage other time to the part it touched? (or does it just hit multiple times the same area in space where it hitted the ship for the firt time ? :/)