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Cornelius_McMuffin
actually, forget the part about the other mod, as plenty of other mods also have the same file. but this one is breaking, when i had it working earlier.

    10 days later

    Anyone have issues with ships just not being in the folder because for some reason I have eight ships in the different folders that came with the mod. I watched some video on the mod and I noticed they had hundreds of different ships in their folder. Should I just reinstall the mod?

      ONI Yeah, if it does not work, let me know and I'll see what I can do

        6 days later

        15 minutes into the game and it always crashes with this error. I enjoy this mod so much, please help 🙁(

        12/24/2018 11:08:17 | Logging successful initialized.
        12/24/2018 11:08:17 | .NET Runtime Version: 4.0.30319.42000
        12/24/2018 11:08:17 | Running as a 64-bit process.
        12/24/2018 11:08:17 | Local: en-US
        12/24/2018 11:08:17 | Language: en-US
        12/24/2018 11:08:17 | Cosmoteer version 0.14.4
        12/24/2018 11:08:19 | Microsoft Windows 10 Home 64-bit 10.0.17134
        12/24/2018 11:08:19 | Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz (4 logical processors)
        12/24/2018 11:08:19 | 6052.0 MB RAM
        12/24/2018 11:08:19 | Intel(R) HD Graphics Family (20.19.15.4642) (3/28/2017)
        12/24/2018 11:08:19 | 1024.0 MB VRAM
        12/24/2018 11:08:19 |

        12/24/2018 11:08:24 | Loaded app settings.
        12/24/2018 11:08:25 | Mixpanel Distinct ID: 47F84117AE365BA2F8C2BD65019B4E97
        12/24/2018 11:08:28 | Process is now DPI-aware.
        12/24/2018 11:08:28 | Setup default cursor.
        12/24/2018 11:08:28 | Using display adapter 0
        12/24/2018 11:08:28 | Created DXGI factory.
        12/24/2018 11:08:28 | Adapter #0: Intel(R) HD Graphics Family
        12/24/2018 11:08:28 | Output #0: Generic PnP Monitor (1366x768)
        12/24/2018 11:08:28 | Adapter #1: Microsoft Basic Render Driver
        12/24/2018 11:08:28 | Updated Windows form configuration for borderless window.
        12/24/2018 11:08:29 | Created Windows form.
        12/24/2018 11:08:29 | Direct3D Feature Level: Level_11_0
        12/24/2018 11:08:29 | Created Direct3D 11 Device.
        12/24/2018 11:08:29 | Created swap chain: 1366x768.
        12/24/2018 11:08:29 | Created window.
        12/24/2018 11:08:29 | Created clock.
        12/24/2018 11:08:30 | Created graphics manager.
        12/24/2018 11:08:31 | Created XAudio2 device.
        12/24/2018 11:08:31 | Created audio manager.
        12/24/2018 11:08:31 | Created input manager.
        12/24/2018 11:08:31 | Created default font.
        12/24/2018 11:08:31 | Initial app state is 'MainMenu'
        12/24/2018 11:08:31 | Initial application settings:
        12/24/2018 11:08:31 | LastGameVersion:
        12/24/2018 11:08:31 | InitState: MainMenu
        12/24/2018 11:08:31 | Language:
        12/24/2018 11:08:31 | LockCursor: True
        12/24/2018 11:08:31 | EdgePanMode: Analog
        12/24/2018 11:08:31 | EdgePanSpeed: 15
        12/24/2018 11:08:31 | KeyboardPanSpeed: 15
        12/24/2018 11:08:31 | KeyboardZoomSpeed: 10
        12/24/2018 11:08:31 | KeyboardRotSpeed: 90°
        12/24/2018 11:08:31 | EnableMouseWheelZoom: True
        12/24/2018 11:08:31 | InvertMouseWheelZoom: False
        12/24/2018 11:08:31 | MouseWheelZoomSpeed: 1.12
        12/24/2018 11:08:31 | MouseWheelZoomAtCursor: True
        12/24/2018 11:08:31 | StickyFocus: True
        12/24/2018 11:08:31 | DpiScaleMode: Dpi100
        12/24/2018 11:08:31 | AnimateBackgrounds: True
        12/24/2018 11:08:31 | FancyParticles: True
        12/24/2018 11:08:31 | UncompressedTextures: False
        12/24/2018 11:08:31 | AllowShipDeselection: False
        12/24/2018 11:08:31 | CtrlSelectsParts: True
        12/24/2018 11:08:31 | EnableCollisionAvoidance: True
        12/24/2018 11:08:31 | PreferBlueprintMode: False
        12/24/2018 11:08:31 | BlueprintAutoPause: True
        12/24/2018 11:08:31 | ShowInvalidBlueprints: True
        12/24/2018 11:08:31 | BuildAutoFocus: True
        12/24/2018 11:08:31 | BuildAutoRotate: True
        12/24/2018 11:08:31 | BuildAutoInteriors: True
        12/24/2018 11:08:31 | PaintAutoFocus: True
        12/24/2018 11:08:31 | PaintAutoRotate: True
        12/24/2018 11:08:31 | PaintAllowOverwrite: True
        12/24/2018 11:08:31 | PaintMirrorEnabled: False
        12/24/2018 11:08:31 | PaintMirrorAxis: Vertical
        12/24/2018 11:08:31 | RepairAutoFocus: True
        12/24/2018 11:08:31 | RepairAutoRotate: False
        12/24/2018 11:08:31 | BuildAllowOverwrite: True
        12/24/2018 11:08:31 | BuildAutoDoors: True
        12/24/2018 11:08:31 | BuildEnforceCrewAccess: True
        12/24/2018 11:08:31 | BuildMirrorEnabled: False
        12/24/2018 11:08:31 | BuildMirrorAxis: Vertical
        12/24/2018 11:08:31 | RowsOfParts: 1
        12/24/2018 11:08:31 | GrabLeavesCorridors: True
        12/24/2018 11:08:31 | RepairAutoDoors: True
        12/24/2018 11:08:31 | AutoHireCrew: True
        12/24/2018 11:08:31 | PartToolTips: True
        12/24/2018 11:08:31 | AutoSave: True
        12/24/2018 11:08:31 | AutoSavesToKeep: 10
        12/24/2018 11:08:31 | QuickSavesToKeep: 10
        12/24/2018 11:08:31 | AutoSaveInterval: 600
        12/24/2018 11:08:31 | SaveLostShips: True
        12/24/2018 11:08:31 | LostShipsTokeep: 10
        12/24/2018 11:08:31 | FtlAutoSave: True
        12/24/2018 11:08:31 | ShowOnShipIndicators: True
        12/24/2018 11:08:31 | ShowZoomedOutBlibs: True
        12/24/2018 11:08:31 | ShowOffScreenBlips: True
        12/24/2018 11:08:31 | PingNearbyEnemies: True
        12/24/2018 11:08:31 | AutoPauseOnLostFocus: True
        12/24/2018 11:08:31 | ScreenShake: True
        12/24/2018 11:08:31 | ShowMidpointFocusWidget: True
        12/24/2018 11:08:31 | VersionCheckMode: Stable
        12/24/2018 11:08:31 | EnableMetrics: True
        12/24/2018 11:08:31 | PreferBorderlessWindowToggle: False
        12/24/2018 11:08:31 | MasterVolume: 1
        12/24/2018 11:08:31 | EffectsVolume: 1
        12/24/2018 11:08:31 | InterfaceVolume: 1
        12/24/2018 11:08:31 | ShowTutorials: True
        12/24/2018 11:08:31 | AutoFtlJump: False
        12/24/2018 11:08:31 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.PaintScheme]
        12/24/2018 11:08:31 | DefaultBuildTool: Grab
        12/24/2018 11:08:31 | DefaultDecalTool: Grab
        12/24/2018 11:08:31 | TutorialPageStates: System.Collections.Generic.Dictionary
        2[System.String,Cosmoteer.Tutorials.TutorialPageState]
        12/24/2018 11:08:31 | PlayerColor:
        12/24/2018 11:08:31 | EnemyColor:
        12/24/2018 11:08:31 | NeutralColor:
        12/24/2018 11:08:31 | MiniviewInCombatMode: Auto
        12/24/2018 11:08:31 | MiniviewNotInCombatMode: Auto
        12/24/2018 11:08:31 | MiniviewLockRotation: False
        12/24/2018 11:08:31 | MiniviewSize:
        12/24/2018 11:08:31 | ShowInteriors: False
        12/24/2018 11:08:31 | AlwaysShowCommandWidgets: False
        12/24/2018 11:08:31 | PreferShipRelativeAttackAngle: False
        12/24/2018 11:08:31 | PreferWorldRelativeFollowAngle: False
        12/24/2018 11:08:31 | ShipLibraryLargeIcons: False
        12/24/2018 11:08:31 | AdHocFormations: False
        12/24/2018 11:08:31 | BreakFormationToAttack: True
        12/24/2018 11:08:31 | DisplayAllShips: False
        12/24/2018 11:08:31 | ShowAdvancedCommands: False
        12/24/2018 11:08:31 | EnabledMods: System.Collections.Generic.HashSet1[System.String]
        12/24/2018 11:08:31 | DeleteFileOnStartup:
        12/24/2018 11:08:31 | DefaultGameMode:
        12/24/2018 11:08:31 | DefaultCreativeModeMapSize: 0
        12/24/2018 11:08:31 | DefaultBountyModeDifficulty: 0
        12/24/2018 11:08:31 | DefaultBountyModeMapSize: 0
        12/24/2018 11:08:31 | DefaultBountyModeStarterShip: 0
        12/24/2018 11:08:31 | WarnOutOfDateGpuDrivers: True
        12/24/2018 11:08:31 | MPShipColorMode: RandomPerPlayer
        12/24/2018 11:08:31 | MPBlipColorMode: FriendAndFoe
        12/24/2018 11:08:31 | MPShowDamagePoints: True
        12/24/2018 11:08:31 | CustomRulesets: System.Collections.Generic.Dictionary
        2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]
        12/24/2018 11:08:31 | AutoPortForwarding: True
        12/24/2018 11:08:31 | DisplayPublicIP: True
        12/24/2018 11:08:31 | PreferLAN: False
        12/24/2018 11:08:31 | DefaultServer: 0
        12/24/2018 11:08:31 | ShowNewsOnStartup: True
        12/24/2018 11:08:31 | ReadNewsArticles: System.Collections.Generic.HashSet
        1[System.String]
        12/24/2018 11:08:31 | ShowNewsAlerts: True
        12/24/2018 11:08:31 | HiddenNewsAlerts: System.Collections.Generic.HashSet1[System.String]
        12/24/2018 11:08:32 | Starting main game loop...
        12/24/2018 11:08:33 | Enabled mods:
        12/24/2018 11:08:39 | SW.StarWars
        12/24/2018 11:08:39 | Loaded language 'en'.
        12/24/2018 11:08:52 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\advanced_shield\advanced_shield.shader' (pix):
        12/24/2018 11:08:52 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        12/24/2018 11:08:52 |
        12/24/2018 11:08:56 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenSml\shield.shader' (pix):
        12/24/2018 11:08:56 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        12/24/2018 11:08:56 |
        12/24/2018 11:08:56 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenInt\shield.shader' (pix):
        12/24/2018 11:08:56 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        12/24/2018 11:08:56 |
        12/24/2018 11:08:56 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenLrg\shield.shader' (pix):
        12/24/2018 11:08:56 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        12/24/2018 11:08:56 |
        12/24/2018 11:09:22 | Loaded game rules.
        12/24/2018 11:10:24 | Loaded game named 'A'.
        12/24/2018 11:10:24 | Game pushed onto stack.
        12/24/2018 11:10:24 | Game mode is: BountyGameModeManager
        12/24/2018 11:10:45 | Making FTL jump...
        12/24/2018 11:10:46 | Finished FTL jump.
        12/24/2018 11:11:03 | Starting local player FTL jump...
        12/24/2018 11:11:06 | Saved game as "Auto-Save 2018-12-24_11-11-03".
        12/24/2018 11:11:07 | Making FTL jump...
        12/24/2018 11:11:15 | Finished FTL jump.
        12/24/2018 11:16:20 | Making FTL jump...
        12/24/2018 11:16:21 | Finished FTL jump.
        12/24/2018 11:16:38 | Starting local player FTL jump...
        12/24/2018 11:16:40 | Saved game as "Auto-Save 2018-12-24_11-16-38".
        12/24/2018 11:16:41 | Making FTL jump...
        12/24/2018 11:16:53 | Finished FTL jump.
        12/24/2018 11:20:38 | Making FTL jump...
        12/24/2018 11:20:38 | Finished FTL jump.
        12/24/2018 11:20:55 | Starting local player FTL jump...
        12/24/2018 11:20:57 | Saved game as "Auto-Save 2018-12-24_11-20-55".
        12/24/2018 11:20:58 | Making FTL jump...
        12/24/2018 11:21:12 | Finished FTL jump.
        12/24/2018 11:25:00 | Making FTL jump...
        12/24/2018 11:25:00 | Finished FTL jump.
        12/24/2018 11:25:34 | Making FTL jump...
        12/24/2018 11:25:34 | Finished FTL jump.
        12/24/2018 11:25:48 | Starting local player FTL jump...
        12/24/2018 11:25:51 | Saved game as "Auto-Save 2018-12-24_11-25-48".
        12/24/2018 11:25:51 | Making FTL jump...
        12/24/2018 11:26:04 | Finished FTL jump.
        12/24/2018 11:27:20 | Memory usage at time of crash: 1,777,913,856
        12/24/2018 11:27:20 | Application state stack at time of crash:
        12/24/2018 11:27:20 | Cosmoteer.Game.GameRoot
        12/24/2018 11:27:20 | Cosmoteer.Gui.TitleScreen
        12/24/2018 11:27:20 | FPS at time of crash: 24.49932
        12/24/2018 11:27:20 | Running processes at time of crash: aips, ApplicationFrameHost, audiodg, conhost, Cosmoteer, csrss, ctfmon, dasHost, dwm, explorer, fontdrvhost, GameBar, Idle, igfxCUIService, igfxEM, igfxHK, lsass, Memory Compression, Microsoft.Photos, netcut_windows, OfficeClickToRun, PresentationFontCache, Registry, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, sedlauncher, sedsvc, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, SystemSettings, TabTip, taskhostw, UniKeyNT, uTorrent, utorrentie, wininit, winlogon, winwfpmonitor,
        12/24/2018 11:27:21 | System.NullReferenceException: Object reference not set to an instance of an object.
        12/24/2018 11:27:21 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal, Boolean isPenetrating, Single penetrationRemaining) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 386
        12/24/2018 11:27:21 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 313
        12/24/2018 11:27:21 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 228
        12/24/2018 11:27:21 | at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 311
        12/24/2018 11:27:21 | at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 894
        12/24/2018 11:27:21 | at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1296
        12/24/2018 11:27:21 | at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1137
        12/24/2018 11:27:21 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1010
        12/24/2018 11:27:21 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 956
        12/24/2018 11:27:21 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 110
        12/24/2018 11:27:21 | at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 921
        12/24/2018 11:27:21 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 697
        12/24/2018 11:27:21 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 592
        12/24/2018 11:27:21 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1196
        12/24/2018 11:27:21 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 210
        12/24/2018 11:27:21 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 919
        12/24/2018 11:27:21 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
        12/24/2018 11:27:21 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
        12/24/2018 11:27:21 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
        12/24/2018 11:27:21 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable
        1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
        12/24/2018 11:27:21 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 193
        12/24/2018 11:27:21 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 147
        12/24/2018 11:27:36 | Actual data hash: b396d2120d2ade4766b696b23ce7d695
        12/24/2018 11:27:36 | Expected data hash: b396d2120d2ade4766b696b23ce7d695
        12/24/2018 11:27:36 | Director received exit call.
        12/24/2018 11:27:36 | Disposed default font.
        12/24/2018 11:27:36 | Disposed XA2AudioManager device.
        12/24/2018 11:27:36 | Disposed audio manager.
        12/24/2018 11:27:36 | Disposed clock.
        12/24/2018 11:27:36 | Disposed input manager.
        12/24/2018 11:27:37 | Disposed graphics manager.
        12/24/2018 11:27:37 | Disposed swap chain.
        12/24/2018 11:27:37 | Disposed Direct3D device.
        12/24/2018 11:27:37 | Disposed DXGI factory.
        12/24/2018 11:27:37 | Closed Windows form.
        12/24/2018 11:27:37 | Director received exit call.
        12/24/2018 11:27:37 | Disposed window.
        12/24/2018 11:27:37 | Disposed platform interface.
        12/24/2018 11:27:37 | Closing log output file...

        Sincerily thank you!

          dragonfly154 Try to download the mod again, because apparently the problem is the Shader of the shield, it could have been corrupted, that's why I suggest you download the mod again, if it does not work let me know.

          Jesus3747 Did what you told but then after 30 mins

          12/24/2018 15:17:34 | Logging successful initialized.
          12/24/2018 15:17:34 | .NET Runtime Version: 4.0.30319.42000
          12/24/2018 15:17:34 | Running as a 64-bit process.
          12/24/2018 15:17:34 | Local: en-US
          12/24/2018 15:17:34 | Language: en-US
          12/24/2018 15:17:34 | Cosmoteer version 0.14.4
          12/24/2018 15:17:34 | Microsoft Windows 10 Home 64-bit 10.0.17134
          12/24/2018 15:17:34 | Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz (4 logical processors)
          12/24/2018 15:17:34 | 6052.0 MB RAM
          12/24/2018 15:17:34 | Intel(R) HD Graphics Family (20.19.15.4642) (3/28/2017)
          12/24/2018 15:17:34 | 1024.0 MB VRAM
          12/24/2018 15:17:34 |

          12/24/2018 15:17:34 | Loaded app settings.
          12/24/2018 15:17:34 | Mixpanel Distinct ID: 47F84117AE365BA2F8C2BD65019B4E97
          12/24/2018 15:17:34 | Process is now DPI-aware.
          12/24/2018 15:17:34 | Setup default cursor.
          12/24/2018 15:17:34 | Using display adapter 0
          12/24/2018 15:17:34 | Created DXGI factory.
          12/24/2018 15:17:34 | Adapter #0: Intel(R) HD Graphics Family
          12/24/2018 15:17:34 | Output #0: Generic PnP Monitor (1366x768)
          12/24/2018 15:17:34 | Adapter #1: Microsoft Basic Render Driver
          12/24/2018 15:17:34 | Updated Windows form configuration for borderless window.
          12/24/2018 15:17:34 | Created Windows form.
          12/24/2018 15:17:34 | Direct3D Feature Level: Level_11_0
          12/24/2018 15:17:34 | Created Direct3D 11 Device.
          12/24/2018 15:17:34 | Created swap chain: 1366x768.
          12/24/2018 15:17:34 | Created window.
          12/24/2018 15:17:34 | Created clock.
          12/24/2018 15:17:34 | Created graphics manager.
          12/24/2018 15:17:34 | Created XAudio2 device.
          12/24/2018 15:17:34 | Created audio manager.
          12/24/2018 15:17:34 | Created input manager.
          12/24/2018 15:17:34 | Created default font.
          12/24/2018 15:17:34 | Initial app state is 'MainMenu'
          12/24/2018 15:17:34 | Initial application settings:
          12/24/2018 15:17:34 | LastGameVersion:
          12/24/2018 15:17:34 | InitState: MainMenu
          12/24/2018 15:17:34 | Language:
          12/24/2018 15:17:34 | LockCursor: True
          12/24/2018 15:17:34 | EdgePanMode: Analog
          12/24/2018 15:17:34 | EdgePanSpeed: 15
          12/24/2018 15:17:34 | KeyboardPanSpeed: 15
          12/24/2018 15:17:34 | KeyboardZoomSpeed: 10
          12/24/2018 15:17:34 | KeyboardRotSpeed: 90°
          12/24/2018 15:17:34 | EnableMouseWheelZoom: True
          12/24/2018 15:17:34 | InvertMouseWheelZoom: False
          12/24/2018 15:17:34 | MouseWheelZoomSpeed: 1.12
          12/24/2018 15:17:34 | MouseWheelZoomAtCursor: True
          12/24/2018 15:17:34 | StickyFocus: True
          12/24/2018 15:17:34 | DpiScaleMode: Dpi100
          12/24/2018 15:17:34 | AnimateBackgrounds: True
          12/24/2018 15:17:34 | FancyParticles: True
          12/24/2018 15:17:34 | UncompressedTextures: False
          12/24/2018 15:17:34 | AllowShipDeselection: False
          12/24/2018 15:17:34 | CtrlSelectsParts: True
          12/24/2018 15:17:34 | EnableCollisionAvoidance: True
          12/24/2018 15:17:34 | PreferBlueprintMode: False
          12/24/2018 15:17:34 | BlueprintAutoPause: True
          12/24/2018 15:17:34 | ShowInvalidBlueprints: True
          12/24/2018 15:17:34 | BuildAutoFocus: True
          12/24/2018 15:17:34 | BuildAutoRotate: True
          12/24/2018 15:17:34 | BuildAutoInteriors: True
          12/24/2018 15:17:34 | PaintAutoFocus: True
          12/24/2018 15:17:34 | PaintAutoRotate: True
          12/24/2018 15:17:34 | PaintAllowOverwrite: True
          12/24/2018 15:17:34 | PaintMirrorEnabled: False
          12/24/2018 15:17:34 | PaintMirrorAxis: Vertical
          12/24/2018 15:17:34 | RepairAutoFocus: True
          12/24/2018 15:17:34 | RepairAutoRotate: False
          12/24/2018 15:17:34 | BuildAllowOverwrite: True
          12/24/2018 15:17:34 | BuildAutoDoors: True
          12/24/2018 15:17:34 | BuildEnforceCrewAccess: True
          12/24/2018 15:17:34 | BuildMirrorEnabled: False
          12/24/2018 15:17:34 | BuildMirrorAxis: Vertical
          12/24/2018 15:17:34 | RowsOfParts: 1
          12/24/2018 15:17:34 | GrabLeavesCorridors: True
          12/24/2018 15:17:34 | RepairAutoDoors: True
          12/24/2018 15:17:34 | AutoHireCrew: True
          12/24/2018 15:17:34 | PartToolTips: True
          12/24/2018 15:17:34 | AutoSave: True
          12/24/2018 15:17:34 | AutoSavesToKeep: 10
          12/24/2018 15:17:34 | QuickSavesToKeep: 10
          12/24/2018 15:17:34 | AutoSaveInterval: 600
          12/24/2018 15:17:34 | SaveLostShips: True
          12/24/2018 15:17:34 | LostShipsTokeep: 10
          12/24/2018 15:17:34 | FtlAutoSave: True
          12/24/2018 15:17:34 | ShowOnShipIndicators: True
          12/24/2018 15:17:34 | ShowZoomedOutBlibs: True
          12/24/2018 15:17:34 | ShowOffScreenBlips: True
          12/24/2018 15:17:34 | PingNearbyEnemies: True
          12/24/2018 15:17:34 | AutoPauseOnLostFocus: True
          12/24/2018 15:17:34 | ScreenShake: True
          12/24/2018 15:17:34 | ShowMidpointFocusWidget: True
          12/24/2018 15:17:34 | VersionCheckMode: Stable
          12/24/2018 15:17:34 | EnableMetrics: True
          12/24/2018 15:17:34 | PreferBorderlessWindowToggle: False
          12/24/2018 15:17:34 | MasterVolume: 1
          12/24/2018 15:17:34 | EffectsVolume: 1
          12/24/2018 15:17:34 | InterfaceVolume: 1
          12/24/2018 15:17:34 | ShowTutorials: True
          12/24/2018 15:17:34 | AutoFtlJump: False
          12/24/2018 15:17:34 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.PaintScheme]
          12/24/2018 15:17:34 | DefaultBuildTool: Grab
          12/24/2018 15:17:34 | DefaultDecalTool: Grab
          12/24/2018 15:17:34 | TutorialPageStates: System.Collections.Generic.Dictionary
          2[System.String,Cosmoteer.Tutorials.TutorialPageState]
          12/24/2018 15:17:34 | PlayerColor:
          12/24/2018 15:17:34 | EnemyColor:
          12/24/2018 15:17:34 | NeutralColor:
          12/24/2018 15:17:34 | MiniviewInCombatMode: Auto
          12/24/2018 15:17:34 | MiniviewNotInCombatMode: Auto
          12/24/2018 15:17:34 | MiniviewLockRotation: False
          12/24/2018 15:17:34 | MiniviewSize:
          12/24/2018 15:17:34 | ShowInteriors: False
          12/24/2018 15:17:34 | AlwaysShowCommandWidgets: False
          12/24/2018 15:17:34 | PreferShipRelativeAttackAngle: False
          12/24/2018 15:17:34 | PreferWorldRelativeFollowAngle: False
          12/24/2018 15:17:34 | ShipLibraryLargeIcons: False
          12/24/2018 15:17:34 | AdHocFormations: False
          12/24/2018 15:17:34 | BreakFormationToAttack: True
          12/24/2018 15:17:34 | DisplayAllShips: False
          12/24/2018 15:17:34 | ShowAdvancedCommands: False
          12/24/2018 15:17:34 | EnabledMods: System.Collections.Generic.HashSet1[System.String]
          12/24/2018 15:17:34 | DeleteFileOnStartup:
          12/24/2018 15:17:34 | DefaultGameMode:
          12/24/2018 15:17:34 | DefaultCreativeModeMapSize: 0
          12/24/2018 15:17:34 | DefaultBountyModeDifficulty: 0
          12/24/2018 15:17:34 | DefaultBountyModeMapSize: 0
          12/24/2018 15:17:34 | DefaultBountyModeStarterShip: 0
          12/24/2018 15:17:34 | WarnOutOfDateGpuDrivers: True
          12/24/2018 15:17:34 | MPShipColorMode: RandomPerPlayer
          12/24/2018 15:17:34 | MPBlipColorMode: FriendAndFoe
          12/24/2018 15:17:34 | MPShowDamagePoints: True
          12/24/2018 15:17:34 | CustomRulesets: System.Collections.Generic.Dictionary
          2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]
          12/24/2018 15:17:34 | AutoPortForwarding: True
          12/24/2018 15:17:34 | DisplayPublicIP: True
          12/24/2018 15:17:34 | PreferLAN: False
          12/24/2018 15:17:34 | DefaultServer: 0
          12/24/2018 15:17:34 | ShowNewsOnStartup: True
          12/24/2018 15:17:34 | ReadNewsArticles: System.Collections.Generic.HashSet
          1[System.String]
          12/24/2018 15:17:34 | ShowNewsAlerts: True
          12/24/2018 15:17:34 | HiddenNewsAlerts: System.Collections.Generic.HashSet1[System.String]
          12/24/2018 15:17:35 | Starting main game loop...
          12/24/2018 15:17:35 | Enabled mods:
          12/24/2018 15:17:35 | SW.StarWars
          12/24/2018 15:17:35 | Loaded language 'en'.
          12/24/2018 15:17:39 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\advanced_shield\advanced_shield.shader' (pix):
          12/24/2018 15:17:39 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          12/24/2018 15:17:39 |
          12/24/2018 15:17:41 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenSml\shield.shader' (pix):
          12/24/2018 15:17:41 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          12/24/2018 15:17:41 |
          12/24/2018 15:17:41 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenInt\shield.shader' (pix):
          12/24/2018 15:17:41 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          12/24/2018 15:17:41 |
          12/24/2018 15:17:41 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenLrg\shield.shader' (pix):
          12/24/2018 15:17:41 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          12/24/2018 15:17:41 |
          12/24/2018 15:18:04 | Loaded game rules.
          12/24/2018 15:18:46 | Game pushed onto stack.
          12/24/2018 15:18:46 | Game mode is: BountyGameModeManager
          12/24/2018 15:19:58 | Saved game as "A".
          12/24/2018 15:20:14 | Saved game as "MONEY".
          12/24/2018 15:24:19 | Making FTL jump...
          12/24/2018 15:24:20 | Finished FTL jump.
          12/24/2018 15:24:33 | Starting local player FTL jump...
          12/24/2018 15:24:36 | Saved game as "Auto-Save 2018-12-24_15-24-33".
          12/24/2018 15:24:36 | Making FTL jump...
          12/24/2018 15:24:47 | Finished FTL jump.
          12/24/2018 15:28:24 | Making FTL jump...
          12/24/2018 15:28:24 | Finished FTL jump.
          12/24/2018 15:28:37 | Starting local player FTL jump...
          12/24/2018 15:28:39 | Saved game as "Auto-Save 2018-12-24_15-28-37".
          12/24/2018 15:28:40 | Making FTL jump...
          12/24/2018 15:28:48 | Finished FTL jump.
          12/24/2018 15:33:07 | Making FTL jump...
          12/24/2018 15:33:08 | Finished FTL jump.
          12/24/2018 15:36:19 | Starting local player FTL jump...
          12/24/2018 15:36:22 | Saved game as "Auto-Save 2018-12-24_15-36-19".
          12/24/2018 15:36:22 | Making FTL jump...
          12/24/2018 15:36:35 | Finished FTL jump.
          12/24/2018 15:43:34 | Making FTL jump...
          12/24/2018 15:43:35 | Finished FTL jump.
          12/24/2018 15:43:55 | Starting local player FTL jump...
          12/24/2018 15:43:58 | Saved game as "Auto-Save 2018-12-24_15-43-55".
          12/24/2018 15:43:59 | Making FTL jump...
          12/24/2018 15:44:07 | Finished FTL jump.
          12/24/2018 15:46:49 | Making FTL jump...
          12/24/2018 15:46:49 | Finished FTL jump.
          12/24/2018 15:47:03 | Starting local player FTL jump...
          12/24/2018 15:47:05 | Saved game as "Auto-Save 2018-12-24_15-47-03".
          12/24/2018 15:47:06 | Making FTL jump...
          12/24/2018 15:47:20 | Finished FTL jump.
          12/24/2018 15:50:23 | Memory usage at time of crash: 1,764,347,904
          12/24/2018 15:50:23 | Application state stack at time of crash:
          12/24/2018 15:50:23 | Cosmoteer.Game.GameRoot
          12/24/2018 15:50:23 | Cosmoteer.Gui.TitleScreen
          12/24/2018 15:50:23 | FPS at time of crash: 22.67293
          12/24/2018 15:50:23 | Running processes at time of crash: aips, ApplicationFrameHost, audiodg, cheatengine-x86_64, conhost, Cosmoteer, csrss, ctfmon, dasHost, dllhost, DotNetDataCollector64, dwm, explorer, fdm, fontdrvhost, GameBar, Idle, igfxCUIService, igfxEM, igfxHK, lsass, Memory Compression, Microsoft.Photos, netcut_windows, OfficeClickToRun, PresentationFontCache, Registry, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, sedlauncher, sedsvc, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, SystemSettings, TabTip, taskhostw, UniKeyNT, uTorrent, utorrentie, wininit, winlogon, winwfpmonitor,
          12/24/2018 15:50:24 | System.NullReferenceException: Object reference not set to an instance of an object.
          12/24/2018 15:50:24 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal, Boolean isPenetrating, Single penetrationRemaining) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 386
          12/24/2018 15:50:24 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 313
          12/24/2018 15:50:24 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 228
          12/24/2018 15:50:24 | at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 311
          12/24/2018 15:50:24 | at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 894
          12/24/2018 15:50:24 | at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1296
          12/24/2018 15:50:24 | at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1137
          12/24/2018 15:50:24 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1010
          12/24/2018 15:50:24 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 956
          12/24/2018 15:50:24 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 110
          12/24/2018 15:50:24 | at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 921
          12/24/2018 15:50:24 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 697
          12/24/2018 15:50:24 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 592
          12/24/2018 15:50:24 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1196
          12/24/2018 15:50:24 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 210
          12/24/2018 15:50:24 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 919
          12/24/2018 15:50:24 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
          12/24/2018 15:50:24 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
          12/24/2018 15:50:24 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
          12/24/2018 15:50:24 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable
          1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
          12/24/2018 15:50:24 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 193
          12/24/2018 15:50:24 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 147
          12/24/2018 15:50:27 | Actual data hash: b396d2120d2ade4766b696b23ce7d695
          12/24/2018 15:50:27 | Expected data hash: b396d2120d2ade4766b696b23ce7d695
          12/24/2018 15:50:27 | Director received exit call.
          12/24/2018 15:50:27 | Disposed default font.
          12/24/2018 15:50:27 | Disposed XA2AudioManager device.
          12/24/2018 15:50:27 | Disposed audio manager.
          12/24/2018 15:50:27 | Disposed clock.
          12/24/2018 15:50:27 | Disposed input manager.
          12/24/2018 15:50:27 | Disposed graphics manager.
          12/24/2018 15:50:27 | Disposed swap chain.
          12/24/2018 15:50:27 | Disposed Direct3D device.
          12/24/2018 15:50:27 | Disposed DXGI factory.
          12/24/2018 15:50:27 | Closed Windows form.
          12/24/2018 15:50:27 | Director received exit call.
          12/24/2018 15:50:27 | Disposed window.
          12/24/2018 15:50:27 | Disposed platform interface.
          12/24/2018 15:50:27 | Closing log output file...

            3 months later

            System.InvalidOperationException: No component named 'FireModeToggle' in part 'SW.proton_gun'.

            at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 478

            at Cosmoteer.Ships.Parts.Logic.PartModeToggle.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartModeToggle.cs:line 72

            at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 380

            at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 249

            at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 174

            at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242

            at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 994

            at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1273

            at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 128

            at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 627

            at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

            at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

            at Halfling.Developer.DeveloperTools.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Developer\DeveloperTools.cs:line 475

            at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

            at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

            at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

            at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

            at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

            at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

            at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

            at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 146

            03/15/2019 17:06:48 | Logging successful initialized.

            03/15/2019 17:06:48 | .NET Runtime Version: 4.0.30319.42000

            03/15/2019 17:06:48 | Running as a 64-bit process.

            03/15/2019 17:06:48 | Local: en-US

            03/15/2019 17:06:48 | Language: en-US

            03/15/2019 17:06:48 | Cosmoteer version 0.14.6

            03/15/2019 17:06:49 | Microsoft Windows 10 Enterprise 64-bit 10.0.17134

            03/15/2019 17:06:49 | Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz (4 logical processors)

            03/15/2019 17:06:49 | 16254.7 MB RAM

            03/15/2019 17:06:49 | Intel(R) HD Graphics 4000 (10.18.10.4425) (4/3/2016)

            03/15/2019 17:06:49 | 2112.0 MB VRAM

            03/15/2019 17:06:49 |

            03/15/2019 17:06:49 | Loaded app settings.

            03/15/2019 17:06:49 | Mixpanel Distinct ID: 48DBCB0536E8435970B5DAB9B56FE080

            03/15/2019 17:06:50 | Process is now DPI-aware.

            03/15/2019 17:06:50 | Setup default cursor.

            03/15/2019 17:06:50 | Using display adapter 0

            03/15/2019 17:06:50 | Created DXGI factory.

            03/15/2019 17:06:50 | Adapter #0: Intel(R) HD Graphics 4000

            03/15/2019 17:06:50 | Output #0: Generic PnP Monitor (1366x768)

            03/15/2019 17:06:50 | Output #1: Generic PnP Monitor (1280x1024)

            03/15/2019 17:06:50 | Adapter #1: Microsoft Basic Render Driver

            03/15/2019 17:06:50 | Updated Windows form configuration for resizable windowed.

            03/15/2019 17:06:50 | Created Windows form.

            03/15/2019 17:06:50 | Direct3D Feature Level: Level_11_0

            03/15/2019 17:06:50 | Created Direct3D 11 Device.

            03/15/2019 17:06:50 | Created swap chain: 1366x745.

            03/15/2019 17:06:50 | Created window.

            03/15/2019 17:06:50 | Created clock.

            03/15/2019 17:06:50 | Created graphics manager.

            03/15/2019 17:06:50 | Created XAudio2 device.

            03/15/2019 17:06:50 | Created audio manager.

            03/15/2019 17:06:50 | Created input manager.

            03/15/2019 17:06:50 | Created default font.

            03/15/2019 17:06:50 | Initial app state is 'MainMenu'

            03/15/2019 17:06:50 | Initial application settings:

            03/15/2019 17:06:50 | LastGameVersion:

            03/15/2019 17:06:50 | InitState: MainMenu

            03/15/2019 17:06:50 | Language:

            03/15/2019 17:06:50 | LockCursor: True

            03/15/2019 17:06:50 | EdgePanMode: Analog

            03/15/2019 17:06:50 | EdgePanSpeed: 15

            03/15/2019 17:06:50 | KeyboardPanSpeed: 15

            03/15/2019 17:06:50 | KeyboardZoomSpeed: 10

            03/15/2019 17:06:50 | KeyboardRotSpeed: 90°

            03/15/2019 17:06:50 | EnableMouseWheelZoom: True

            03/15/2019 17:06:50 | InvertMouseWheelZoom: False

            03/15/2019 17:06:50 | MouseWheelZoomSpeed: 1.12

            03/15/2019 17:06:50 | MouseWheelZoomAtCursor: True

            03/15/2019 17:06:50 | StickyFocus: True

            03/15/2019 17:06:50 | DpiScaleMode: Dpi100

            03/15/2019 17:06:50 | AnimateBackgrounds: True

            03/15/2019 17:06:50 | BackgroundGrid: True

            03/15/2019 17:06:50 | FancyParticles: True

            03/15/2019 17:06:50 | UncompressedTextures: False

            03/15/2019 17:06:50 | AllowShipDeselection: False

            03/15/2019 17:06:50 | CtrlSelectsParts: True

            03/15/2019 17:06:50 | EnableCollisionAvoidance: True

            03/15/2019 17:06:50 | PreferBlueprintMode: False

            03/15/2019 17:06:50 | BlueprintAutoPause: True

            03/15/2019 17:06:50 | ShowInvalidBlueprints: True

            03/15/2019 17:06:50 | BuildAutoFocus: True

            03/15/2019 17:06:50 | BuildAutoRotate: True

            03/15/2019 17:06:50 | BuildAutoInteriors: True

            03/15/2019 17:06:50 | PaintAutoFocus: True

            03/15/2019 17:06:50 | PaintAutoRotate: True

            03/15/2019 17:06:50 | PaintAllowOverwrite: True

            03/15/2019 17:06:50 | PaintMirrorEnabled: False

            03/15/2019 17:06:50 | PaintMirrorAxis: Vertical

            03/15/2019 17:06:50 | RepairAutoFocus: True

            03/15/2019 17:06:50 | RepairAutoRotate: False

            03/15/2019 17:06:50 | BuildAllowOverwrite: True

            03/15/2019 17:06:50 | BuildAutoDoors: True

            03/15/2019 17:06:50 | BuildEnforceCrewAccess: True

            03/15/2019 17:06:50 | BuildMirrorEnabled: False

            03/15/2019 17:06:50 | BuildMirrorAxis: Vertical

            03/15/2019 17:06:50 | RowsOfParts: 1

            03/15/2019 17:06:50 | GrabLeavesCorridors: True

            03/15/2019 17:06:50 | RepairAutoDoors: True

            03/15/2019 17:06:50 | AutoHireCrew: True

            03/15/2019 17:06:50 | PartToolTips: True

            03/15/2019 17:06:50 | AutoSave: True

            03/15/2019 17:06:50 | AutoSavesToKeep: 10

            03/15/2019 17:06:50 | QuickSavesToKeep: 10

            03/15/2019 17:06:50 | AutoSaveInterval: 600

            03/15/2019 17:06:50 | SaveLostShips: True

            03/15/2019 17:06:50 | LostShipsTokeep: 10

            03/15/2019 17:06:50 | FtlAutoSave: True

            03/15/2019 17:06:50 | ShowOnShipIndicators: True

            03/15/2019 17:06:50 | ShowZoomedOutBlibs: True

            03/15/2019 17:06:50 | ShowOffScreenBlips: True

            03/15/2019 17:06:50 | PingNearbyEnemies: True

            03/15/2019 17:06:50 | AutoPauseOnLostFocus: True

            03/15/2019 17:06:50 | ScreenShake: True

            03/15/2019 17:06:50 | ShowMidpointFocusWidget: True

            03/15/2019 17:06:50 | VersionCheckMode: Stable

            03/15/2019 17:06:50 | EnableMetrics: True

            03/15/2019 17:06:50 | PreferBorderlessWindowToggle: False

            03/15/2019 17:06:50 | MasterVolume: 1

            03/15/2019 17:06:50 | EffectsVolume: 1

            03/15/2019 17:06:50 | InterfaceVolume: 1

            03/15/2019 17:06:50 | ShowTutorials: True

            03/15/2019 17:06:50 | AutoFtlJump: False

            03/15/2019 17:06:50 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

            03/15/2019 17:06:50 | DefaultBuildTool: Grab

            03/15/2019 17:06:50 | DefaultDecalTool: Grab

            03/15/2019 17:06:50 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

            03/15/2019 17:06:50 | PlayerColor:

            03/15/2019 17:06:50 | EnemyColor:

            03/15/2019 17:06:50 | NeutralColor:

            03/15/2019 17:06:50 | MiniviewInCombatMode: Auto

            03/15/2019 17:06:50 | MiniviewNotInCombatMode: Auto

            03/15/2019 17:06:50 | MiniviewLockRotation: False

            03/15/2019 17:06:50 | MiniviewSize:

            03/15/2019 17:06:50 | ShowInteriors: False

            03/15/2019 17:06:50 | AlwaysShowCommandWidgets: False

            03/15/2019 17:06:50 | ShowSelectedPartStatusBars: True

            03/15/2019 17:06:50 | PreferShipRelativeAttackAngle: False

            03/15/2019 17:06:50 | PreferWorldRelativeFollowAngle: False

            03/15/2019 17:06:50 | ShipLibraryLargeIcons: False

            03/15/2019 17:06:50 | AdHocFormations: False

            03/15/2019 17:06:50 | BreakFormationToAttack: True

            03/15/2019 17:06:50 | DisplayAllShips: False

            03/15/2019 17:06:50 | ShowAdvancedCommands: False

            03/15/2019 17:06:50 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

            03/15/2019 17:06:50 | DeleteFileOnStartup:

            03/15/2019 17:06:50 | DefaultGameMode:

            03/15/2019 17:06:50 | DefaultCreativeModeMapSize: 0

            03/15/2019 17:06:50 | DefaultBountyModeDifficulty: 0

            03/15/2019 17:06:50 | DefaultBountyModeMapSize: 0

            03/15/2019 17:06:50 | DefaultBountyModeStarterShip: 0

            03/15/2019 17:06:50 | MPShipColorMode: RandomPerPlayer

            03/15/2019 17:06:50 | MPBlipColorMode: FriendAndFoe

            03/15/2019 17:06:50 | MPShowDamagePoints: True

            03/15/2019 17:06:50 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

            03/15/2019 17:06:50 | AutoPortForwarding: True

            03/15/2019 17:06:50 | DisplayPublicIP: True

            03/15/2019 17:06:50 | PreferLAN: False

            03/15/2019 17:06:50 | DefaultServer: 0

            03/15/2019 17:06:50 | ShowNewsOnStartup: True

            03/15/2019 17:06:50 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

            03/15/2019 17:06:50 | ShowNewsAlerts: True

            03/15/2019 17:06:50 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

            03/15/2019 17:06:50 | Starting main game loop...

            03/15/2019 17:06:50 | Enabled mods:

            03/15/2019 17:06:53 | cosmoteer.huge_ships

            03/15/2019 17:06:53 | SW.StarWars

            03/15/2019 17:06:53 | jbox1.stockmod

            03/15/2019 17:06:53 | Loaded language 'en'.

            03/15/2019 17:07:01 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\advanced_shield\advanced_shield.shader' (pix):
            03/15/2019 17:07:01 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
            03/15/2019 17:07:01 |

            03/15/2019 17:07:04 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\Shields\ShieldGenSml\shield.shader' (pix):
            03/15/2019 17:07:04 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
            03/15/2019 17:07:04 |

            03/15/2019 17:07:04 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\Shields\ShieldGenInt\shield.shader' (pix):
            03/15/2019 17:07:04 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
            03/15/2019 17:07:04 |

            03/15/2019 17:07:04 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\Shields\ShieldGenLrg\shield.shader' (pix):
            03/15/2019 17:07:04 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
            03/15/2019 17:07:04 |

            03/15/2019 17:07:20 | Loaded game rules.

            03/15/2019 17:21:13 | Game pushed onto stack.

            03/15/2019 17:21:13 | Game mode is: CreativeGameModeManager

            03/15/2019 17:31:13 | Saved game as "Auto-Save 2019-03-15_17-31-13".

            03/15/2019 18:31:07 | Saved game as "Auto-Save 2019-03-15_18-31-07".

            03/15/2019 18:53:36 | Saved game as "Auto-Save 2019-03-15_18-53-36".

            03/15/2019 19:09:49 | Memory usage at time of crash: 1,241,202,688

            03/15/2019 19:09:49 | Application state stack at time of crash:

            03/15/2019 19:09:49 | Halfling.Developer.DeveloperTools

            03/15/2019 19:09:49 | Cosmoteer.Game.GameRoot

            03/15/2019 19:09:49 | Cosmoteer.Gui.TitleScreen

            03/15/2019 19:09:49 | FPS at time of crash: 58.62913

            03/15/2019 19:09:49 | Running processes at time of crash: ApMsgFwd, ApntEx, Apoint, AppleMobileDeviceService, audiodg, chrome, conhost, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, hidfind, HidMonitorSvc, Idle, igfxCUIService, igfxEM, igfxHK, jusched, LockApp, lsass, mDNSResponder, Memory Compression, Microsoft.Photos, MSASCuiL, MsMpEng, NisSrv, PresentationFontCache, Registry, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, smss, spoolsv, svchost, System, taskhostw, Video.UI, wargamingerrormonitor, wgc, wininit, winlogon, WUDFHost,

            03/15/2019 19:09:49 | System.InvalidOperationException: No component named 'FireModeToggle' in part 'SW.proton_gun'.

            03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 478

            03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Logic.PartModeToggle.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartModeToggle.cs:line 72

            03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 380

            03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 249

            03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 174

            03/15/2019 19:09:49 | at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242

            03/15/2019 19:09:49 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 994

            03/15/2019 19:09:49 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1273

            03/15/2019 19:09:49 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 128

            03/15/2019 19:09:49 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 627

            03/15/2019 19:09:49 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

            03/15/2019 19:09:49 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

            03/15/2019 19:09:49 | at Halfling.Developer.DeveloperTools.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Developer\DeveloperTools.cs:line 475

            03/15/2019 19:09:49 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

            03/15/2019 19:09:49 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

            03/15/2019 19:09:49 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

            03/15/2019 19:09:49 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

            03/15/2019 19:09:49 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

            03/15/2019 19:09:49 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

            03/15/2019 19:09:49 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

            03/15/2019 19:09:49 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 146

            03/15/2019 19:09:49 | Director received exit call.

            03/15/2019 19:09:49 | Disposed default font.

            03/15/2019 19:09:49 | Disposed XA2AudioManager device.

            03/15/2019 19:09:49 | Disposed audio manager.

            03/15/2019 19:09:49 | Disposed clock.

            03/15/2019 19:09:49 | Disposed input manager.

            03/15/2019 19:09:49 | Disposed graphics manager.

            03/15/2019 19:09:49 | Disposed swap chain.

            03/15/2019 19:09:49 | Disposed Direct3D device.

            03/15/2019 19:09:49 | Disposed DXGI factory.

            03/15/2019 19:09:49 | Closed Windows form.

            03/15/2019 19:09:49 | Director received exit call.

            03/15/2019 19:09:49 | Disposed window.

            03/15/2019 19:09:49 | Disposed platform interface.

            03/15/2019 19:09:49 | Closing log output file...

              IronCross42 Pretty sure this was fixed in the last upload one or two weeks ago. If not go to the discord channel there should be several posts. Just scroll up.

                18 days later

                are your working on making this mod compatible with 14.7 because the game is not the same without it

                  11 days later

                  ekane1 Now Compatible.

                    a year later

                    i cant fire the death star laser

                      Squidson69 Look in the "cool youtuber" ship folder,there is an example death star laser

                      aight

                        i cant fire the death star laser too ;_; 😑

                          Nagamer Place all the parts in blueprint mode. and also

                          Look in the "cool youtuber" ship folder,there is an example death star laser

                          Its 2 posts above yours.

                          Roasted oook

                            a month later

                            Roasted Altraxia Loading the Example Death Star Laser ship you referenced gets a warning that design is illegal. It does not load with a war room put in. Also, the space for the DSS section 1 and 2 on each side is not long enough to fit the parts in. I put the game in blueprint mode and set all the parts and it still doesn't work. Not sure why. Any ideas?

                              ScottyWhodat Next week we are releasing a new update that fixes issues with the Death Star Superlaser, and includes a new ship that shows you how to build it more accurately.

                                I figured it would happen sooner than later but Thank you for the news.

                                  5 days later

                                  My game crashes when I'm starting the game with the Mod enabled. Other Mods are working but not this Mod. Here is the Log:
                                  System.Exception: Error loading mod: Star Wars: A Cosmos Divided

                                  ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/singleplayer/bounty/bounty.txt>/Bounties".

                                  at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode)

                                  at Cosmoteer.Mods.ModAddManyAction.ApplyAction(OTFile rulesFile)

                                  at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile)

                                  --- End of inner exception stack trace ---

                                  at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile)

                                  at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile)

                                  at Cosmoteer.Data.Assets.LoaderThread()

                                  at System.Threading.ThreadHelper.ThreadStart_Context(Object state)

                                  at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)

                                  --- End of stack trace from previous location where exception was thrown ---

                                  at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)

                                  at System.Threading.ThreadHelper.ThreadStart()

                                  Pls help me this Mod seems SO cool and I would love to use it 😃