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dragonfly154 Try to download the mod again, because apparently the problem is the Shader of the shield, it could have been corrupted, that's why I suggest you download the mod again, if it does not work let me know.

Jesus3747 Did what you told but then after 30 mins

12/24/2018 15:17:34 | Logging successful initialized.
12/24/2018 15:17:34 | .NET Runtime Version: 4.0.30319.42000
12/24/2018 15:17:34 | Running as a 64-bit process.
12/24/2018 15:17:34 | Local: en-US
12/24/2018 15:17:34 | Language: en-US
12/24/2018 15:17:34 | Cosmoteer version 0.14.4
12/24/2018 15:17:34 | Microsoft Windows 10 Home 64-bit 10.0.17134
12/24/2018 15:17:34 | Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz (4 logical processors)
12/24/2018 15:17:34 | 6052.0 MB RAM
12/24/2018 15:17:34 | Intel(R) HD Graphics Family (20.19.15.4642) (3/28/2017)
12/24/2018 15:17:34 | 1024.0 MB VRAM
12/24/2018 15:17:34 |

12/24/2018 15:17:34 | Loaded app settings.
12/24/2018 15:17:34 | Mixpanel Distinct ID: 47F84117AE365BA2F8C2BD65019B4E97
12/24/2018 15:17:34 | Process is now DPI-aware.
12/24/2018 15:17:34 | Setup default cursor.
12/24/2018 15:17:34 | Using display adapter 0
12/24/2018 15:17:34 | Created DXGI factory.
12/24/2018 15:17:34 | Adapter #0: Intel(R) HD Graphics Family
12/24/2018 15:17:34 | Output #0: Generic PnP Monitor (1366x768)
12/24/2018 15:17:34 | Adapter #1: Microsoft Basic Render Driver
12/24/2018 15:17:34 | Updated Windows form configuration for borderless window.
12/24/2018 15:17:34 | Created Windows form.
12/24/2018 15:17:34 | Direct3D Feature Level: Level_11_0
12/24/2018 15:17:34 | Created Direct3D 11 Device.
12/24/2018 15:17:34 | Created swap chain: 1366x768.
12/24/2018 15:17:34 | Created window.
12/24/2018 15:17:34 | Created clock.
12/24/2018 15:17:34 | Created graphics manager.
12/24/2018 15:17:34 | Created XAudio2 device.
12/24/2018 15:17:34 | Created audio manager.
12/24/2018 15:17:34 | Created input manager.
12/24/2018 15:17:34 | Created default font.
12/24/2018 15:17:34 | Initial app state is 'MainMenu'
12/24/2018 15:17:34 | Initial application settings:
12/24/2018 15:17:34 | LastGameVersion:
12/24/2018 15:17:34 | InitState: MainMenu
12/24/2018 15:17:34 | Language:
12/24/2018 15:17:34 | LockCursor: True
12/24/2018 15:17:34 | EdgePanMode: Analog
12/24/2018 15:17:34 | EdgePanSpeed: 15
12/24/2018 15:17:34 | KeyboardPanSpeed: 15
12/24/2018 15:17:34 | KeyboardZoomSpeed: 10
12/24/2018 15:17:34 | KeyboardRotSpeed: 90°
12/24/2018 15:17:34 | EnableMouseWheelZoom: True
12/24/2018 15:17:34 | InvertMouseWheelZoom: False
12/24/2018 15:17:34 | MouseWheelZoomSpeed: 1.12
12/24/2018 15:17:34 | MouseWheelZoomAtCursor: True
12/24/2018 15:17:34 | StickyFocus: True
12/24/2018 15:17:34 | DpiScaleMode: Dpi100
12/24/2018 15:17:34 | AnimateBackgrounds: True
12/24/2018 15:17:34 | FancyParticles: True
12/24/2018 15:17:34 | UncompressedTextures: False
12/24/2018 15:17:34 | AllowShipDeselection: False
12/24/2018 15:17:34 | CtrlSelectsParts: True
12/24/2018 15:17:34 | EnableCollisionAvoidance: True
12/24/2018 15:17:34 | PreferBlueprintMode: False
12/24/2018 15:17:34 | BlueprintAutoPause: True
12/24/2018 15:17:34 | ShowInvalidBlueprints: True
12/24/2018 15:17:34 | BuildAutoFocus: True
12/24/2018 15:17:34 | BuildAutoRotate: True
12/24/2018 15:17:34 | BuildAutoInteriors: True
12/24/2018 15:17:34 | PaintAutoFocus: True
12/24/2018 15:17:34 | PaintAutoRotate: True
12/24/2018 15:17:34 | PaintAllowOverwrite: True
12/24/2018 15:17:34 | PaintMirrorEnabled: False
12/24/2018 15:17:34 | PaintMirrorAxis: Vertical
12/24/2018 15:17:34 | RepairAutoFocus: True
12/24/2018 15:17:34 | RepairAutoRotate: False
12/24/2018 15:17:34 | BuildAllowOverwrite: True
12/24/2018 15:17:34 | BuildAutoDoors: True
12/24/2018 15:17:34 | BuildEnforceCrewAccess: True
12/24/2018 15:17:34 | BuildMirrorEnabled: False
12/24/2018 15:17:34 | BuildMirrorAxis: Vertical
12/24/2018 15:17:34 | RowsOfParts: 1
12/24/2018 15:17:34 | GrabLeavesCorridors: True
12/24/2018 15:17:34 | RepairAutoDoors: True
12/24/2018 15:17:34 | AutoHireCrew: True
12/24/2018 15:17:34 | PartToolTips: True
12/24/2018 15:17:34 | AutoSave: True
12/24/2018 15:17:34 | AutoSavesToKeep: 10
12/24/2018 15:17:34 | QuickSavesToKeep: 10
12/24/2018 15:17:34 | AutoSaveInterval: 600
12/24/2018 15:17:34 | SaveLostShips: True
12/24/2018 15:17:34 | LostShipsTokeep: 10
12/24/2018 15:17:34 | FtlAutoSave: True
12/24/2018 15:17:34 | ShowOnShipIndicators: True
12/24/2018 15:17:34 | ShowZoomedOutBlibs: True
12/24/2018 15:17:34 | ShowOffScreenBlips: True
12/24/2018 15:17:34 | PingNearbyEnemies: True
12/24/2018 15:17:34 | AutoPauseOnLostFocus: True
12/24/2018 15:17:34 | ScreenShake: True
12/24/2018 15:17:34 | ShowMidpointFocusWidget: True
12/24/2018 15:17:34 | VersionCheckMode: Stable
12/24/2018 15:17:34 | EnableMetrics: True
12/24/2018 15:17:34 | PreferBorderlessWindowToggle: False
12/24/2018 15:17:34 | MasterVolume: 1
12/24/2018 15:17:34 | EffectsVolume: 1
12/24/2018 15:17:34 | InterfaceVolume: 1
12/24/2018 15:17:34 | ShowTutorials: True
12/24/2018 15:17:34 | AutoFtlJump: False
12/24/2018 15:17:34 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.PaintScheme]
12/24/2018 15:17:34 | DefaultBuildTool: Grab
12/24/2018 15:17:34 | DefaultDecalTool: Grab
12/24/2018 15:17:34 | TutorialPageStates: System.Collections.Generic.Dictionary
2[System.String,Cosmoteer.Tutorials.TutorialPageState]
12/24/2018 15:17:34 | PlayerColor:
12/24/2018 15:17:34 | EnemyColor:
12/24/2018 15:17:34 | NeutralColor:
12/24/2018 15:17:34 | MiniviewInCombatMode: Auto
12/24/2018 15:17:34 | MiniviewNotInCombatMode: Auto
12/24/2018 15:17:34 | MiniviewLockRotation: False
12/24/2018 15:17:34 | MiniviewSize:
12/24/2018 15:17:34 | ShowInteriors: False
12/24/2018 15:17:34 | AlwaysShowCommandWidgets: False
12/24/2018 15:17:34 | PreferShipRelativeAttackAngle: False
12/24/2018 15:17:34 | PreferWorldRelativeFollowAngle: False
12/24/2018 15:17:34 | ShipLibraryLargeIcons: False
12/24/2018 15:17:34 | AdHocFormations: False
12/24/2018 15:17:34 | BreakFormationToAttack: True
12/24/2018 15:17:34 | DisplayAllShips: False
12/24/2018 15:17:34 | ShowAdvancedCommands: False
12/24/2018 15:17:34 | EnabledMods: System.Collections.Generic.HashSet1[System.String]
12/24/2018 15:17:34 | DeleteFileOnStartup:
12/24/2018 15:17:34 | DefaultGameMode:
12/24/2018 15:17:34 | DefaultCreativeModeMapSize: 0
12/24/2018 15:17:34 | DefaultBountyModeDifficulty: 0
12/24/2018 15:17:34 | DefaultBountyModeMapSize: 0
12/24/2018 15:17:34 | DefaultBountyModeStarterShip: 0
12/24/2018 15:17:34 | WarnOutOfDateGpuDrivers: True
12/24/2018 15:17:34 | MPShipColorMode: RandomPerPlayer
12/24/2018 15:17:34 | MPBlipColorMode: FriendAndFoe
12/24/2018 15:17:34 | MPShowDamagePoints: True
12/24/2018 15:17:34 | CustomRulesets: System.Collections.Generic.Dictionary
2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]
12/24/2018 15:17:34 | AutoPortForwarding: True
12/24/2018 15:17:34 | DisplayPublicIP: True
12/24/2018 15:17:34 | PreferLAN: False
12/24/2018 15:17:34 | DefaultServer: 0
12/24/2018 15:17:34 | ShowNewsOnStartup: True
12/24/2018 15:17:34 | ReadNewsArticles: System.Collections.Generic.HashSet
1[System.String]
12/24/2018 15:17:34 | ShowNewsAlerts: True
12/24/2018 15:17:34 | HiddenNewsAlerts: System.Collections.Generic.HashSet1[System.String]
12/24/2018 15:17:35 | Starting main game loop...
12/24/2018 15:17:35 | Enabled mods:
12/24/2018 15:17:35 | SW.StarWars
12/24/2018 15:17:35 | Loaded language 'en'.
12/24/2018 15:17:39 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\advanced_shield\advanced_shield.shader' (pix):
12/24/2018 15:17:39 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/24/2018 15:17:39 |
12/24/2018 15:17:41 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenSml\shield.shader' (pix):
12/24/2018 15:17:41 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/24/2018 15:17:41 |
12/24/2018 15:17:41 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenInt\shield.shader' (pix):
12/24/2018 15:17:41 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/24/2018 15:17:41 |
12/24/2018 15:17:41 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenLrg\shield.shader' (pix):
12/24/2018 15:17:41 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/24/2018 15:17:41 |
12/24/2018 15:18:04 | Loaded game rules.
12/24/2018 15:18:46 | Game pushed onto stack.
12/24/2018 15:18:46 | Game mode is: BountyGameModeManager
12/24/2018 15:19:58 | Saved game as "A".
12/24/2018 15:20:14 | Saved game as "MONEY".
12/24/2018 15:24:19 | Making FTL jump...
12/24/2018 15:24:20 | Finished FTL jump.
12/24/2018 15:24:33 | Starting local player FTL jump...
12/24/2018 15:24:36 | Saved game as "Auto-Save 2018-12-24_15-24-33".
12/24/2018 15:24:36 | Making FTL jump...
12/24/2018 15:24:47 | Finished FTL jump.
12/24/2018 15:28:24 | Making FTL jump...
12/24/2018 15:28:24 | Finished FTL jump.
12/24/2018 15:28:37 | Starting local player FTL jump...
12/24/2018 15:28:39 | Saved game as "Auto-Save 2018-12-24_15-28-37".
12/24/2018 15:28:40 | Making FTL jump...
12/24/2018 15:28:48 | Finished FTL jump.
12/24/2018 15:33:07 | Making FTL jump...
12/24/2018 15:33:08 | Finished FTL jump.
12/24/2018 15:36:19 | Starting local player FTL jump...
12/24/2018 15:36:22 | Saved game as "Auto-Save 2018-12-24_15-36-19".
12/24/2018 15:36:22 | Making FTL jump...
12/24/2018 15:36:35 | Finished FTL jump.
12/24/2018 15:43:34 | Making FTL jump...
12/24/2018 15:43:35 | Finished FTL jump.
12/24/2018 15:43:55 | Starting local player FTL jump...
12/24/2018 15:43:58 | Saved game as "Auto-Save 2018-12-24_15-43-55".
12/24/2018 15:43:59 | Making FTL jump...
12/24/2018 15:44:07 | Finished FTL jump.
12/24/2018 15:46:49 | Making FTL jump...
12/24/2018 15:46:49 | Finished FTL jump.
12/24/2018 15:47:03 | Starting local player FTL jump...
12/24/2018 15:47:05 | Saved game as "Auto-Save 2018-12-24_15-47-03".
12/24/2018 15:47:06 | Making FTL jump...
12/24/2018 15:47:20 | Finished FTL jump.
12/24/2018 15:50:23 | Memory usage at time of crash: 1,764,347,904
12/24/2018 15:50:23 | Application state stack at time of crash:
12/24/2018 15:50:23 | Cosmoteer.Game.GameRoot
12/24/2018 15:50:23 | Cosmoteer.Gui.TitleScreen
12/24/2018 15:50:23 | FPS at time of crash: 22.67293
12/24/2018 15:50:23 | Running processes at time of crash: aips, ApplicationFrameHost, audiodg, cheatengine-x86_64, conhost, Cosmoteer, csrss, ctfmon, dasHost, dllhost, DotNetDataCollector64, dwm, explorer, fdm, fontdrvhost, GameBar, Idle, igfxCUIService, igfxEM, igfxHK, lsass, Memory Compression, Microsoft.Photos, netcut_windows, OfficeClickToRun, PresentationFontCache, Registry, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, sedlauncher, sedsvc, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, SystemSettings, TabTip, taskhostw, UniKeyNT, uTorrent, utorrentie, wininit, winlogon, winwfpmonitor,
12/24/2018 15:50:24 | System.NullReferenceException: Object reference not set to an instance of an object.
12/24/2018 15:50:24 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal, Boolean isPenetrating, Single penetrationRemaining) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 386
12/24/2018 15:50:24 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 313
12/24/2018 15:50:24 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 228
12/24/2018 15:50:24 | at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 311
12/24/2018 15:50:24 | at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 894
12/24/2018 15:50:24 | at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1296
12/24/2018 15:50:24 | at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1137
12/24/2018 15:50:24 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1010
12/24/2018 15:50:24 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 956
12/24/2018 15:50:24 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 110
12/24/2018 15:50:24 | at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 921
12/24/2018 15:50:24 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 697
12/24/2018 15:50:24 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 592
12/24/2018 15:50:24 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1196
12/24/2018 15:50:24 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 210
12/24/2018 15:50:24 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 919
12/24/2018 15:50:24 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
12/24/2018 15:50:24 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
12/24/2018 15:50:24 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
12/24/2018 15:50:24 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable
1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
12/24/2018 15:50:24 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 193
12/24/2018 15:50:24 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 147
12/24/2018 15:50:27 | Actual data hash: b396d2120d2ade4766b696b23ce7d695
12/24/2018 15:50:27 | Expected data hash: b396d2120d2ade4766b696b23ce7d695
12/24/2018 15:50:27 | Director received exit call.
12/24/2018 15:50:27 | Disposed default font.
12/24/2018 15:50:27 | Disposed XA2AudioManager device.
12/24/2018 15:50:27 | Disposed audio manager.
12/24/2018 15:50:27 | Disposed clock.
12/24/2018 15:50:27 | Disposed input manager.
12/24/2018 15:50:27 | Disposed graphics manager.
12/24/2018 15:50:27 | Disposed swap chain.
12/24/2018 15:50:27 | Disposed Direct3D device.
12/24/2018 15:50:27 | Disposed DXGI factory.
12/24/2018 15:50:27 | Closed Windows form.
12/24/2018 15:50:27 | Director received exit call.
12/24/2018 15:50:27 | Disposed window.
12/24/2018 15:50:27 | Disposed platform interface.
12/24/2018 15:50:27 | Closing log output file...

    3 months later

    System.InvalidOperationException: No component named 'FireModeToggle' in part 'SW.proton_gun'.

    at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 478

    at Cosmoteer.Ships.Parts.Logic.PartModeToggle.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartModeToggle.cs:line 72

    at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 380

    at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 249

    at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 174

    at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242

    at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 994

    at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1273

    at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 128

    at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 627

    at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

    at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

    at Halfling.Developer.DeveloperTools.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Developer\DeveloperTools.cs:line 475

    at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

    at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

    at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

    at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

    at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

    at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

    at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

    at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 146

    03/15/2019 17:06:48 | Logging successful initialized.

    03/15/2019 17:06:48 | .NET Runtime Version: 4.0.30319.42000

    03/15/2019 17:06:48 | Running as a 64-bit process.

    03/15/2019 17:06:48 | Local: en-US

    03/15/2019 17:06:48 | Language: en-US

    03/15/2019 17:06:48 | Cosmoteer version 0.14.6

    03/15/2019 17:06:49 | Microsoft Windows 10 Enterprise 64-bit 10.0.17134

    03/15/2019 17:06:49 | Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz (4 logical processors)

    03/15/2019 17:06:49 | 16254.7 MB RAM

    03/15/2019 17:06:49 | Intel(R) HD Graphics 4000 (10.18.10.4425) (4/3/2016)

    03/15/2019 17:06:49 | 2112.0 MB VRAM

    03/15/2019 17:06:49 |

    03/15/2019 17:06:49 | Loaded app settings.

    03/15/2019 17:06:49 | Mixpanel Distinct ID: 48DBCB0536E8435970B5DAB9B56FE080

    03/15/2019 17:06:50 | Process is now DPI-aware.

    03/15/2019 17:06:50 | Setup default cursor.

    03/15/2019 17:06:50 | Using display adapter 0

    03/15/2019 17:06:50 | Created DXGI factory.

    03/15/2019 17:06:50 | Adapter #0: Intel(R) HD Graphics 4000

    03/15/2019 17:06:50 | Output #0: Generic PnP Monitor (1366x768)

    03/15/2019 17:06:50 | Output #1: Generic PnP Monitor (1280x1024)

    03/15/2019 17:06:50 | Adapter #1: Microsoft Basic Render Driver

    03/15/2019 17:06:50 | Updated Windows form configuration for resizable windowed.

    03/15/2019 17:06:50 | Created Windows form.

    03/15/2019 17:06:50 | Direct3D Feature Level: Level_11_0

    03/15/2019 17:06:50 | Created Direct3D 11 Device.

    03/15/2019 17:06:50 | Created swap chain: 1366x745.

    03/15/2019 17:06:50 | Created window.

    03/15/2019 17:06:50 | Created clock.

    03/15/2019 17:06:50 | Created graphics manager.

    03/15/2019 17:06:50 | Created XAudio2 device.

    03/15/2019 17:06:50 | Created audio manager.

    03/15/2019 17:06:50 | Created input manager.

    03/15/2019 17:06:50 | Created default font.

    03/15/2019 17:06:50 | Initial app state is 'MainMenu'

    03/15/2019 17:06:50 | Initial application settings:

    03/15/2019 17:06:50 | LastGameVersion:

    03/15/2019 17:06:50 | InitState: MainMenu

    03/15/2019 17:06:50 | Language:

    03/15/2019 17:06:50 | LockCursor: True

    03/15/2019 17:06:50 | EdgePanMode: Analog

    03/15/2019 17:06:50 | EdgePanSpeed: 15

    03/15/2019 17:06:50 | KeyboardPanSpeed: 15

    03/15/2019 17:06:50 | KeyboardZoomSpeed: 10

    03/15/2019 17:06:50 | KeyboardRotSpeed: 90°

    03/15/2019 17:06:50 | EnableMouseWheelZoom: True

    03/15/2019 17:06:50 | InvertMouseWheelZoom: False

    03/15/2019 17:06:50 | MouseWheelZoomSpeed: 1.12

    03/15/2019 17:06:50 | MouseWheelZoomAtCursor: True

    03/15/2019 17:06:50 | StickyFocus: True

    03/15/2019 17:06:50 | DpiScaleMode: Dpi100

    03/15/2019 17:06:50 | AnimateBackgrounds: True

    03/15/2019 17:06:50 | BackgroundGrid: True

    03/15/2019 17:06:50 | FancyParticles: True

    03/15/2019 17:06:50 | UncompressedTextures: False

    03/15/2019 17:06:50 | AllowShipDeselection: False

    03/15/2019 17:06:50 | CtrlSelectsParts: True

    03/15/2019 17:06:50 | EnableCollisionAvoidance: True

    03/15/2019 17:06:50 | PreferBlueprintMode: False

    03/15/2019 17:06:50 | BlueprintAutoPause: True

    03/15/2019 17:06:50 | ShowInvalidBlueprints: True

    03/15/2019 17:06:50 | BuildAutoFocus: True

    03/15/2019 17:06:50 | BuildAutoRotate: True

    03/15/2019 17:06:50 | BuildAutoInteriors: True

    03/15/2019 17:06:50 | PaintAutoFocus: True

    03/15/2019 17:06:50 | PaintAutoRotate: True

    03/15/2019 17:06:50 | PaintAllowOverwrite: True

    03/15/2019 17:06:50 | PaintMirrorEnabled: False

    03/15/2019 17:06:50 | PaintMirrorAxis: Vertical

    03/15/2019 17:06:50 | RepairAutoFocus: True

    03/15/2019 17:06:50 | RepairAutoRotate: False

    03/15/2019 17:06:50 | BuildAllowOverwrite: True

    03/15/2019 17:06:50 | BuildAutoDoors: True

    03/15/2019 17:06:50 | BuildEnforceCrewAccess: True

    03/15/2019 17:06:50 | BuildMirrorEnabled: False

    03/15/2019 17:06:50 | BuildMirrorAxis: Vertical

    03/15/2019 17:06:50 | RowsOfParts: 1

    03/15/2019 17:06:50 | GrabLeavesCorridors: True

    03/15/2019 17:06:50 | RepairAutoDoors: True

    03/15/2019 17:06:50 | AutoHireCrew: True

    03/15/2019 17:06:50 | PartToolTips: True

    03/15/2019 17:06:50 | AutoSave: True

    03/15/2019 17:06:50 | AutoSavesToKeep: 10

    03/15/2019 17:06:50 | QuickSavesToKeep: 10

    03/15/2019 17:06:50 | AutoSaveInterval: 600

    03/15/2019 17:06:50 | SaveLostShips: True

    03/15/2019 17:06:50 | LostShipsTokeep: 10

    03/15/2019 17:06:50 | FtlAutoSave: True

    03/15/2019 17:06:50 | ShowOnShipIndicators: True

    03/15/2019 17:06:50 | ShowZoomedOutBlibs: True

    03/15/2019 17:06:50 | ShowOffScreenBlips: True

    03/15/2019 17:06:50 | PingNearbyEnemies: True

    03/15/2019 17:06:50 | AutoPauseOnLostFocus: True

    03/15/2019 17:06:50 | ScreenShake: True

    03/15/2019 17:06:50 | ShowMidpointFocusWidget: True

    03/15/2019 17:06:50 | VersionCheckMode: Stable

    03/15/2019 17:06:50 | EnableMetrics: True

    03/15/2019 17:06:50 | PreferBorderlessWindowToggle: False

    03/15/2019 17:06:50 | MasterVolume: 1

    03/15/2019 17:06:50 | EffectsVolume: 1

    03/15/2019 17:06:50 | InterfaceVolume: 1

    03/15/2019 17:06:50 | ShowTutorials: True

    03/15/2019 17:06:50 | AutoFtlJump: False

    03/15/2019 17:06:50 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

    03/15/2019 17:06:50 | DefaultBuildTool: Grab

    03/15/2019 17:06:50 | DefaultDecalTool: Grab

    03/15/2019 17:06:50 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

    03/15/2019 17:06:50 | PlayerColor:

    03/15/2019 17:06:50 | EnemyColor:

    03/15/2019 17:06:50 | NeutralColor:

    03/15/2019 17:06:50 | MiniviewInCombatMode: Auto

    03/15/2019 17:06:50 | MiniviewNotInCombatMode: Auto

    03/15/2019 17:06:50 | MiniviewLockRotation: False

    03/15/2019 17:06:50 | MiniviewSize:

    03/15/2019 17:06:50 | ShowInteriors: False

    03/15/2019 17:06:50 | AlwaysShowCommandWidgets: False

    03/15/2019 17:06:50 | ShowSelectedPartStatusBars: True

    03/15/2019 17:06:50 | PreferShipRelativeAttackAngle: False

    03/15/2019 17:06:50 | PreferWorldRelativeFollowAngle: False

    03/15/2019 17:06:50 | ShipLibraryLargeIcons: False

    03/15/2019 17:06:50 | AdHocFormations: False

    03/15/2019 17:06:50 | BreakFormationToAttack: True

    03/15/2019 17:06:50 | DisplayAllShips: False

    03/15/2019 17:06:50 | ShowAdvancedCommands: False

    03/15/2019 17:06:50 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

    03/15/2019 17:06:50 | DeleteFileOnStartup:

    03/15/2019 17:06:50 | DefaultGameMode:

    03/15/2019 17:06:50 | DefaultCreativeModeMapSize: 0

    03/15/2019 17:06:50 | DefaultBountyModeDifficulty: 0

    03/15/2019 17:06:50 | DefaultBountyModeMapSize: 0

    03/15/2019 17:06:50 | DefaultBountyModeStarterShip: 0

    03/15/2019 17:06:50 | MPShipColorMode: RandomPerPlayer

    03/15/2019 17:06:50 | MPBlipColorMode: FriendAndFoe

    03/15/2019 17:06:50 | MPShowDamagePoints: True

    03/15/2019 17:06:50 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

    03/15/2019 17:06:50 | AutoPortForwarding: True

    03/15/2019 17:06:50 | DisplayPublicIP: True

    03/15/2019 17:06:50 | PreferLAN: False

    03/15/2019 17:06:50 | DefaultServer: 0

    03/15/2019 17:06:50 | ShowNewsOnStartup: True

    03/15/2019 17:06:50 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

    03/15/2019 17:06:50 | ShowNewsAlerts: True

    03/15/2019 17:06:50 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

    03/15/2019 17:06:50 | Starting main game loop...

    03/15/2019 17:06:50 | Enabled mods:

    03/15/2019 17:06:53 | cosmoteer.huge_ships

    03/15/2019 17:06:53 | SW.StarWars

    03/15/2019 17:06:53 | jbox1.stockmod

    03/15/2019 17:06:53 | Loaded language 'en'.

    03/15/2019 17:07:01 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\advanced_shield\advanced_shield.shader' (pix):
    03/15/2019 17:07:01 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    03/15/2019 17:07:01 |

    03/15/2019 17:07:04 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\Shields\ShieldGenSml\shield.shader' (pix):
    03/15/2019 17:07:04 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    03/15/2019 17:07:04 |

    03/15/2019 17:07:04 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\Shields\ShieldGenInt\shield.shader' (pix):
    03/15/2019 17:07:04 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    03/15/2019 17:07:04 |

    03/15/2019 17:07:04 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\Shields\ShieldGenLrg\shield.shader' (pix):
    03/15/2019 17:07:04 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    03/15/2019 17:07:04 |

    03/15/2019 17:07:20 | Loaded game rules.

    03/15/2019 17:21:13 | Game pushed onto stack.

    03/15/2019 17:21:13 | Game mode is: CreativeGameModeManager

    03/15/2019 17:31:13 | Saved game as "Auto-Save 2019-03-15_17-31-13".

    03/15/2019 18:31:07 | Saved game as "Auto-Save 2019-03-15_18-31-07".

    03/15/2019 18:53:36 | Saved game as "Auto-Save 2019-03-15_18-53-36".

    03/15/2019 19:09:49 | Memory usage at time of crash: 1,241,202,688

    03/15/2019 19:09:49 | Application state stack at time of crash:

    03/15/2019 19:09:49 | Halfling.Developer.DeveloperTools

    03/15/2019 19:09:49 | Cosmoteer.Game.GameRoot

    03/15/2019 19:09:49 | Cosmoteer.Gui.TitleScreen

    03/15/2019 19:09:49 | FPS at time of crash: 58.62913

    03/15/2019 19:09:49 | Running processes at time of crash: ApMsgFwd, ApntEx, Apoint, AppleMobileDeviceService, audiodg, chrome, conhost, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, hidfind, HidMonitorSvc, Idle, igfxCUIService, igfxEM, igfxHK, jusched, LockApp, lsass, mDNSResponder, Memory Compression, Microsoft.Photos, MSASCuiL, MsMpEng, NisSrv, PresentationFontCache, Registry, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, smss, spoolsv, svchost, System, taskhostw, Video.UI, wargamingerrormonitor, wgc, wininit, winlogon, WUDFHost,

    03/15/2019 19:09:49 | System.InvalidOperationException: No component named 'FireModeToggle' in part 'SW.proton_gun'.

    03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 478

    03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Logic.PartModeToggle.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartModeToggle.cs:line 72

    03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 380

    03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 249

    03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 174

    03/15/2019 19:09:49 | at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242

    03/15/2019 19:09:49 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 994

    03/15/2019 19:09:49 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1273

    03/15/2019 19:09:49 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 128

    03/15/2019 19:09:49 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 627

    03/15/2019 19:09:49 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

    03/15/2019 19:09:49 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

    03/15/2019 19:09:49 | at Halfling.Developer.DeveloperTools.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Developer\DeveloperTools.cs:line 475

    03/15/2019 19:09:49 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

    03/15/2019 19:09:49 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

    03/15/2019 19:09:49 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

    03/15/2019 19:09:49 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

    03/15/2019 19:09:49 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

    03/15/2019 19:09:49 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

    03/15/2019 19:09:49 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

    03/15/2019 19:09:49 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 146

    03/15/2019 19:09:49 | Director received exit call.

    03/15/2019 19:09:49 | Disposed default font.

    03/15/2019 19:09:49 | Disposed XA2AudioManager device.

    03/15/2019 19:09:49 | Disposed audio manager.

    03/15/2019 19:09:49 | Disposed clock.

    03/15/2019 19:09:49 | Disposed input manager.

    03/15/2019 19:09:49 | Disposed graphics manager.

    03/15/2019 19:09:49 | Disposed swap chain.

    03/15/2019 19:09:49 | Disposed Direct3D device.

    03/15/2019 19:09:49 | Disposed DXGI factory.

    03/15/2019 19:09:49 | Closed Windows form.

    03/15/2019 19:09:49 | Director received exit call.

    03/15/2019 19:09:49 | Disposed window.

    03/15/2019 19:09:49 | Disposed platform interface.

    03/15/2019 19:09:49 | Closing log output file...

      IronCross42 Pretty sure this was fixed in the last upload one or two weeks ago. If not go to the discord channel there should be several posts. Just scroll up.

        18 days later

        are your working on making this mod compatible with 14.7 because the game is not the same without it

          11 days later

          ekane1 Now Compatible.

            a year later

            i cant fire the death star laser

              Squidson69 Look in the "cool youtuber" ship folder,there is an example death star laser

              aight

                i cant fire the death star laser too ;_; 😑

                  Nagamer Place all the parts in blueprint mode. and also

                  Look in the "cool youtuber" ship folder,there is an example death star laser

                  Its 2 posts above yours.

                  Roasted oook

                    a month later

                    Roasted Altraxia Loading the Example Death Star Laser ship you referenced gets a warning that design is illegal. It does not load with a war room put in. Also, the space for the DSS section 1 and 2 on each side is not long enough to fit the parts in. I put the game in blueprint mode and set all the parts and it still doesn't work. Not sure why. Any ideas?

                      ScottyWhodat Next week we are releasing a new update that fixes issues with the Death Star Superlaser, and includes a new ship that shows you how to build it more accurately.

                        I figured it would happen sooner than later but Thank you for the news.

                          5 days later

                          My game crashes when I'm starting the game with the Mod enabled. Other Mods are working but not this Mod. Here is the Log:
                          System.Exception: Error loading mod: Star Wars: A Cosmos Divided

                          ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/singleplayer/bounty/bounty.txt>/Bounties".

                          at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode)

                          at Cosmoteer.Mods.ModAddManyAction.ApplyAction(OTFile rulesFile)

                          at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile)

                          --- End of inner exception stack trace ---

                          at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile)

                          at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile)

                          at Cosmoteer.Data.Assets.LoaderThread()

                          at System.Threading.ThreadHelper.ThreadStart_Context(Object state)

                          at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)

                          --- End of stack trace from previous location where exception was thrown ---

                          at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)

                          at System.Threading.ThreadHelper.ThreadStart()

                          Pls help me this Mod seems SO cool and I would love to use it 😃

                            Toast123 Probably an issue with translations; see new patch.

                              OMG it works!!! Thank you SOOO much my friend and I can play the long awaited mod! We are HUGEE star wars fans 😃

                              Toast123 No problem, stay tuned for more updates 🙂

                                Mine game crashes everytime I try and warp to this planet.

                                (Could not find file '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'.)

                                ---> System.IO.FileNotFoundException: Could not find file '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'.

                                File name: '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'

                                at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)

                                at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)

                                at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)

                                at System.IO.File.OpenRead(String path)

                                at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax, Nullable`1 randSeed)

                                at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints()

                                at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, BountyTierRules tier, Vector2 spawnLoc, Rand rand)

                                at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, BountyTierRules tier, Rand rand, HashSet`1 shipsInFleet)

                                at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, BountyTierRules tier, Rand rand, HashSet`1 shipsInFleet)

                                at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand, List`1 spawnedBounties)

                                at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot()

                                at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode, UInt64 simSeed, Boolean atmosphericEffects)

                                at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode)

                                at Cosmoteer.Game.GameRoot.<>cDisplayClass129_1.<JumpToNode>b2()

                                at System.Threading.Tasks.Task.InnerInvoke()

                                at System.Threading.Tasks.Task.<>c.<.cctor>b__274_0(Object obj)

                                at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)

                                --- End of stack trace from previous location where exception was thrown ---

                                at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)

                                at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)

                                --- End of stack trace from previous location where exception was thrown ---

                                at Cosmoteer.Game.GameRoot.<>cDisplayClass129_0.<<JumpToNode>g_GoToNodeTask|0>d.MoveNext()

                                --- End of inner exception stack trace ---

                                at Cosmoteer.Game.GameRoot.JumpToNode(MapNode node, List`1 shipsToJump)

                                at Cosmoteer.Game.GameRoot.DoLocalPlayerFtlJump()

                                at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_0(Object state)

                                at Halfling.Application.QueueingSyncContext.HandleQueue()

                                at Halfling.Application.Director.GetRunIterator()+MoveNext()

                                at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()

                                at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)

                                at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)

                                at Cosmoteer.GameApp.Main(String[] args)

                                09/16/2020 02:48:03 | Logging successful initialized.

                                09/16/2020 02:48:03 | .NET Core Runtime Version: 3.1.7

                                09/16/2020 02:48:03 | Running as a 64-bit process.

                                09/16/2020 02:48:03 | Local: en-US

                                09/16/2020 02:48:03 | Language: en-US

                                09/16/2020 02:48:03 | Cosmoteer version 0.15.11a build 0.15.11a_standalone

                                09/16/2020 02:48:03 | Build Date: 8/31/2020 7:11:20 PM

                                09/16/2020 02:48:03 | Build Commit: 5fc5db87c96428cceaea9e579f65260d9a799d8c

                                09/16/2020 02:48:03 | Microsoft Windows 10 Pro 64-bit 10.0.19041

                                09/16/2020 02:48:03 | Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz (4 logical / 2 physical cores)

                                09/16/2020 02:48:03 | 7989.1 MB RAM

                                09/16/2020 02:48:03 | AMD Radeon(TM) R7 250 (23.20.806.256) (12/6/2017)

                                09/16/2020 02:48:03 | 2048.0 MB VRAM

                                09/16/2020 02:48:03 |

                                09/16/2020 02:48:04 | Loaded app settings.

                                09/16/2020 02:48:04 | Set application DPI mode: PerMonitor

                                09/16/2020 02:48:04 | Setup default cursor.

                                09/16/2020 02:48:04 | Using display adapter 0

                                09/16/2020 02:48:04 | Created DXGI factory.

                                09/16/2020 02:48:04 | Adapter #0: AMD Radeon(TM) R7 250

                                09/16/2020 02:48:04 | Output #0: Generic PnP Monitor (1920x1080)

                                09/16/2020 02:48:04 | Adapter #1: Intel(R) HD Graphics

                                09/16/2020 02:48:04 | Adapter #2: Microsoft Basic Render Driver

                                09/16/2020 02:48:04 | Updated Windows form configuration for borderless window.

                                09/16/2020 02:48:04 | Created Windows form.

                                09/16/2020 02:48:04 | Direct3D Feature Level: Level_11_0

                                09/16/2020 02:48:04 | Created Direct3D 11 Device.

                                09/16/2020 02:48:04 | Created swap chain: 1920x1080.

                                09/16/2020 02:48:04 | Created window.

                                09/16/2020 02:48:04 | Created clock.

                                09/16/2020 02:48:04 | Created graphics manager.

                                09/16/2020 02:48:04 | Created XAudio2 device.

                                09/16/2020 02:48:04 | Created audio manager.

                                09/16/2020 02:48:04 | Created input manager.

                                09/16/2020 02:48:04 | Created default font.

                                09/16/2020 02:48:04 | Initial app state is 'MainMenu'

                                09/16/2020 02:48:04 | Initial application settings:

                                09/16/2020 02:48:04 | LastGameVersion:

                                09/16/2020 02:48:04 | InitState: MainMenu

                                09/16/2020 02:48:04 | Language:

                                09/16/2020 02:48:04 | LockCursor: False

                                09/16/2020 02:48:04 | EdgePanMode: Analog

                                09/16/2020 02:48:04 | EdgePanSpeed: 15

                                09/16/2020 02:48:04 | KeyboardPanSpeed: 15

                                09/16/2020 02:48:04 | KeyboardZoomSpeed: 10

                                09/16/2020 02:48:04 | KeyboardRotSpeed: 90°

                                09/16/2020 02:48:04 | EnableMouseWheelZoom: True

                                09/16/2020 02:48:04 | InvertMouseWheelZoom: False

                                09/16/2020 02:48:04 | MouseWheelZoomSpeed: 1.12

                                09/16/2020 02:48:04 | MouseWheelZoomAtCursor: True

                                09/16/2020 02:48:04 | AutoTrackOnScreenShips: True

                                09/16/2020 02:48:04 | StickyFocus: True

                                09/16/2020 02:48:04 | DpiScaleMode: Dpi100

                                09/16/2020 02:48:04 | AnimateBackgrounds: True

                                09/16/2020 02:48:04 | BackgroundGrid: True

                                09/16/2020 02:48:04 | FancyParticles: True

                                09/16/2020 02:48:04 | UncompressedTextures: False

                                09/16/2020 02:48:04 | TargetFps: FpsTarget30

                                09/16/2020 02:48:04 | AllowShipDeselection: False

                                09/16/2020 02:48:04 | CtrlSelectsParts: True

                                09/16/2020 02:48:04 | EnableCollisionAvoidance: True

                                09/16/2020 02:48:04 | EnableArrivalMatching: True

                                09/16/2020 02:48:04 | PreferBlueprintMode: False

                                09/16/2020 02:48:04 | BlueprintAutoPause: True

                                09/16/2020 02:48:04 | ShowInvalidBlueprints: True

                                09/16/2020 02:48:04 | ShowAutoRemovedParts: True

                                09/16/2020 02:48:04 | ShowAutoRemovedDecals: True

                                09/16/2020 02:48:04 | BuildAutoRotate: True

                                09/16/2020 02:48:04 | BuildAutoInteriors: True

                                09/16/2020 02:48:04 | PaintAutoRotate: True

                                09/16/2020 02:48:04 | PaintAllowOverwrite: True

                                09/16/2020 02:48:04 | PaintMirrorEnabled: False

                                09/16/2020 02:48:04 | PaintMirrorAxis: Vertical

                                09/16/2020 02:48:04 | RepairAutoRotate: False

                                09/16/2020 02:48:04 | BuildAllowOverwrite: True

                                09/16/2020 02:48:04 | BuildAutoDoors: True

                                09/16/2020 02:48:04 | BuildShowNearestPaths: True

                                09/16/2020 02:48:04 | BuildMirrorEnabled: False

                                09/16/2020 02:48:04 | BuildMirrorAxis: Vertical

                                09/16/2020 02:48:04 | ShowStatBars: True

                                09/16/2020 02:48:04 | CrewMirrorEnabled: False

                                09/16/2020 02:48:04 | CrewMirrorAxis: Vertical

                                09/16/2020 02:48:04 | CrewAutoRotate: True

                                09/16/2020 02:48:04 | ShowCrewPaths: True

                                09/16/2020 02:48:04 | ShowCrewHomes: True

                                09/16/2020 02:48:04 | DefaultRoles:

                                09/16/2020 02:48:04 | RowsOfParts: 1

                                09/16/2020 02:48:04 | GrabLeavesCorridors: True

                                09/16/2020 02:48:04 | RepairAutoDoors: True

                                09/16/2020 02:48:04 | AutoHireCrew: True

                                09/16/2020 02:48:04 | PartToolTips: True

                                09/16/2020 02:48:04 | PartToolTipsDefaultToStats: False

                                09/16/2020 02:48:04 | AutoSave: True

                                09/16/2020 02:48:04 | AutoSavesToKeep: 10

                                09/16/2020 02:48:04 | QuickSavesToKeep: 10

                                09/16/2020 02:48:04 | AutoSaveInterval: 600

                                09/16/2020 02:48:04 | SaveLostShips: True

                                09/16/2020 02:48:04 | LostShipsTokeep: 10

                                09/16/2020 02:48:04 | FtlAutoSave: True

                                09/16/2020 02:48:04 | ShowOnShipIndicators: True

                                09/16/2020 02:48:04 | ShowZoomedOutBlibs: True

                                09/16/2020 02:48:04 | ShowOffScreenBlips: True

                                09/16/2020 02:48:04 | PingNearbyEnemies: True

                                09/16/2020 02:48:04 | AutoPauseOnLostFocus: True

                                09/16/2020 02:48:04 | ScreenShake: True

                                09/16/2020 02:48:04 | ShowMidpointFocusWidget: True

                                09/16/2020 02:48:04 | VersionCheckMode: Stable

                                09/16/2020 02:48:04 | EnableMetrics: True

                                09/16/2020 02:48:04 | PreferBorderlessWindowToggle: False

                                09/16/2020 02:48:04 | MasterVolume: 1

                                09/16/2020 02:48:04 | EffectsVolume: 1

                                09/16/2020 02:48:04 | InterfaceVolume: 1

                                09/16/2020 02:48:04 | MuteWhenUnfocused: False

                                09/16/2020 02:48:04 | ShowTutorials: True

                                09/16/2020 02:48:04 | AutoFtlJump: False

                                09/16/2020 02:48:04 | DefaultPaintScheme:

                                09/16/2020 02:48:04 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.Paint.PaintScheme]

                                09/16/2020 02:48:04 | DefaultBuildTool: Grab

                                09/16/2020 02:48:04 | DefaultDecalTool: Grab

                                09/16/2020 02:48:04 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

                                09/16/2020 02:48:04 | PlayerColor:

                                09/16/2020 02:48:04 | EnemyColor:

                                09/16/2020 02:48:04 | NeutralColor:

                                09/16/2020 02:48:04 | RotateMinimap: True

                                09/16/2020 02:48:04 | MiniviewInCombatMode: Auto

                                09/16/2020 02:48:04 | MiniviewNotInCombatMode: Auto

                                09/16/2020 02:48:04 | MiniviewLockRotation: False

                                09/16/2020 02:48:04 | MiniviewSize:

                                09/16/2020 02:48:04 | ShowInteriors: False

                                09/16/2020 02:48:04 | ShowAllCommands: False

                                09/16/2020 02:48:04 | AlwaysShowCommandWidgets: False

                                09/16/2020 02:48:04 | ShowSelectedPartStatusBars: True

                                09/16/2020 02:48:04 | PreferShipRelativeAttackAngle: False

                                09/16/2020 02:48:04 | PreferWorldRelativeFollowAngle: False

                                09/16/2020 02:48:04 | DirectControlEnableWeapons: True

                                09/16/2020 02:48:04 | DirectControlAimAssist: True

                                09/16/2020 02:48:04 | DirectControlAutoBrake: True

                                09/16/2020 02:48:04 | DirectControlAutoFaceCursor: False

                                09/16/2020 02:48:04 | DirectControlViewFollowsCursor: False

                                09/16/2020 02:48:04 | DirectControlAutoRotateView: False

                                09/16/2020 02:48:04 | DirectControlAutoZoomView: False

                                09/16/2020 02:48:04 | ShipLibraryLargeIcons: False

                                09/16/2020 02:48:04 | BreakFormationToAttack: True

                                09/16/2020 02:48:04 | DisplayAllShips: False

                                09/16/2020 02:48:04 | ShowAdvancedCommands: False

                                09/16/2020 02:48:04 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

                                09/16/2020 02:48:04 | AutoDisableMods: True

                                09/16/2020 02:48:04 | DeleteFileOnStartup:

                                09/16/2020 02:48:04 | DefaultGameMode:

                                09/16/2020 02:48:04 | DefaultCreativeModeMapSize: 0

                                09/16/2020 02:48:04 | DefaultBountyModeDifficulty: 0

                                09/16/2020 02:48:04 | DefaultBountyModeMapSize: 0

                                09/16/2020 02:48:04 | DefaultBountyModeStarterShip: 0

                                09/16/2020 02:48:04 | MPShipColorMode: RandomPerPlayer

                                09/16/2020 02:48:04 | MPBlipColorMode: FriendAndFoe

                                09/16/2020 02:48:04 | MPShowDamagePoints: True

                                09/16/2020 02:48:04 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

                                09/16/2020 02:48:04 | AllowP2PConnections: True

                                09/16/2020 02:48:04 | PreferLAN: False

                                09/16/2020 02:48:04 | DefaultServer: 0

                                09/16/2020 02:48:04 | ShowNewsOnStartup: True

                                09/16/2020 02:48:04 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

                                09/16/2020 02:48:04 | ShowNewsAlerts: True

                                09/16/2020 02:48:04 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

                                09/16/2020 02:48:04 | MainMenuBackgroundIndex: 0

                                09/16/2020 02:48:04 | CycleMainMenuBackground: True

                                09/16/2020 02:48:04 | DefaultAuthorName:

                                09/16/2020 02:48:04 | ShowSteamWishlistPrompt: True

                                09/16/2020 02:48:04 | Starting main game loop...

                                09/16/2020 02:48:05 | Enabled mods:

                                09/16/2020 02:48:14 | cosmoteer.huge_ships

                                09/16/2020 02:48:14 | Lafiel.Abh

                                09/16/2020 02:48:15 | SW.StarWars

                                09/16/2020 02:48:15 | Loaded language 'en'.

                                09/16/2020 02:49:25 | Loaded game data in 80.6 seconds.

                                09/16/2020 02:51:57 | Loaded game named 'Auto-Save 2020-09-16_02-45-05'.

                                09/16/2020 02:51:57 | Game pushed onto stack.

                                09/16/2020 02:51:57 | Game mode is: BountyGameModeManager

                                09/16/2020 02:52:03 | Starting local player FTL jump...

                                09/16/2020 02:52:14 | Saved game as "Auto-Save 2020-09-16_02-52-03".

                                09/16/2020 02:52:14 | Making FTL jump...

                                09/16/2020 02:52:17 | Memory usage at time of crash: 3,083,075,584

                                09/16/2020 02:52:17 | Application state stack at time of crash:

                                09/16/2020 02:52:17 | Cosmoteer.Game.GameRoot

                                09/16/2020 02:52:17 | Cosmoteer.Gui.TitleScreen

                                09/16/2020 02:52:17 | FPS at time of crash: 57.94393

                                09/16/2020 02:52:17 | Running processes at time of crash: ApplicationFrameHost, atiesrxx, audiodg, backgroundTaskHost, Cosmoteer, csrss, ctfmon, dasHost, Discord, dllhost, dwm, explorer, fontdrvhost, GameBar, GameBarFT, GamingServices, GamingServicesNet, Idle, igfxpers, jucheck, jusched, LockApp, lsass, Memory Compression, Microsoft.Photos, msedge, MsMpEng, NisSrv, OneDrive, PnkBstrA, PnkBstrB, RadeonSettings, Registry, RuntimeBroker, SearchApp, SearchIndexer, SecurityHealthService, SecurityHealthSystray, services, SettingSyncHost, SgrmBroker, sihost, Skype, smartscreen, smss, spoolsv, StartMenuExperienceHost, steam, SteamService, steamwebhelper, svchost, System, taskhostw, Taskmgr, TextInputHost, wininit, winlogon, WinStore.App, XboxAppServices, YourPhone,

                                09/16/2020 02:52:17 | System.AggregateException: One or more errors occurred. (Could not find file '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'.)

                                09/16/2020 02:52:17 | ---> System.IO.FileNotFoundException: Could not find file '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'.

                                09/16/2020 02:52:17 | File name: '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'

                                09/16/2020 02:52:17 | at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)

                                09/16/2020 02:52:17 | at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)

                                09/16/2020 02:52:17 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)

                                09/16/2020 02:52:17 | at System.IO.File.OpenRead(String path)

                                09/16/2020 02:52:17 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax, Nullable`1 randSeed)

                                09/16/2020 02:52:17 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints()

                                09/16/2020 02:52:17 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, BountyTierRules tier, Vector2 spawnLoc, Rand rand)

                                09/16/2020 02:52:17 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, BountyTierRules tier, Rand rand, HashSet`1 shipsInFleet)

                                09/16/2020 02:52:17 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, BountyTierRules tier, Rand rand, HashSet`1 shipsInFleet)

                                09/16/2020 02:52:17 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand, List`1 spawnedBounties)

                                09/16/2020 02:52:17 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot()

                                09/16/2020 02:52:17 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode, UInt64 simSeed, Boolean atmosphericEffects)

                                09/16/2020 02:52:17 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode)

                                09/16/2020 02:52:17 | at Cosmoteer.Game.GameRoot.<>cDisplayClass129_1.<JumpToNode>b2()

                                09/16/2020 02:52:17 | at System.Threading.Tasks.Task.InnerInvoke()

                                09/16/2020 02:52:17 | at System.Threading.Tasks.Task.<>c.<.cctor>b__274_0(Object obj)

                                09/16/2020 02:52:17 | at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)

                                09/16/2020 02:52:17 | --- End of stack trace from previous location where exception was thrown ---

                                09/16/2020 02:52:17 | at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)

                                09/16/2020 02:52:17 | at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)

                                09/16/2020 02:52:17 | --- End of stack trace from previous location where exception was thrown ---

                                09/16/2020 02:52:17 | at Cosmoteer.Game.GameRoot.<>cDisplayClass129_0.<<JumpToNode>g_GoToNodeTask|0>d.MoveNext()

                                09/16/2020 02:52:17 | --- End of inner exception stack trace ---

                                09/16/2020 02:52:17 | at Cosmoteer.Game.GameRoot.JumpToNode(MapNode node, List`1 shipsToJump)

                                09/16/2020 02:52:17 | at Cosmoteer.Game.GameRoot.DoLocalPlayerFtlJump()

                                09/16/2020 02:52:17 | at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_0(Object state)

                                09/16/2020 02:52:17 | at Halfling.Application.QueueingSyncContext.HandleQueue()

                                09/16/2020 02:52:17 | at Halfling.Application.Director.GetRunIterator()+MoveNext()

                                09/16/2020 02:52:17 | at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()

                                09/16/2020 02:52:17 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)

                                09/16/2020 02:52:17 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)

                                09/16/2020 02:52:17 | at Cosmoteer.GameApp.Main(String[] args)

                                09/16/2020 02:52:43 | Actual data hash: 40bce277c3f5a4ed2b53e87d316e14b7

                                09/16/2020 02:52:43 | Expected data hash: 40bce277c3f5a4ed2b53e87d316e14b7

                                09/16/2020 02:52:43 | Director received exit call.

                                09/16/2020 02:52:43 | Disposed default font.

                                09/16/2020 02:52:43 | Disposed XA2AudioManager device.

                                09/16/2020 02:52:43 | Disposed audio manager.

                                09/16/2020 02:52:43 | Disposed clock.

                                09/16/2020 02:52:43 | Disposed input manager.

                                09/16/2020 02:52:43 | Disposed graphics manager.

                                09/16/2020 02:52:43 | Disposed swap chain.

                                09/16/2020 02:52:43 | Disposed Direct3D device.

                                09/16/2020 02:52:43 | Disposed DXGI factory.

                                09/16/2020 02:52:43 | Closed Windows form.

                                09/16/2020 02:52:43 | Director received exit call.

                                09/16/2020 02:52:43 | Disposed window.

                                09/16/2020 02:52:43 | Disposed platform interface.

                                09/16/2020 02:52:43 | Closing log output file...

                                I would assume it's because of the Y-Wing? But I have no idea what's wrong with it.