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Please Update the mod for 14.3

    3 months later

    ClassicJam Hello, I downloaded your mod and attempted to install it through cosmoteer when I got the error message Halfling.Serialization.DeserializeException: Unable to find source for non-optional field "ID" in source ". I didn't copy all of it because it was massive and just seemed to be unnecessary. Is there any way to fix this?

      stratocam did you down lode Clasicjam's or Jesus4737's version? cause if you downloaded classicjams you have the wrong one

        Jared Where do I find Jesus4737's version? I downloaded classicjams because I thought he was creator of the mod. I'm new to cosmoteer so I still don't fully understand.

          Jared Thx!!!

          14 days later

          System.Exception: Error loading mod: Star Wars: A Cosmos Divided ---> Halfling.ObjectText.OTParseException: Group at path '<D:\Games\Cosmoteer - 0.14.4\Data\rules.txt>' already contains a node named 'PARTICLES'.

          Probably is conflicting with TheHealingDoctor's Weapons Shop, which also has a particles.txt file. Not sure how best to fix this, besides disabling one of the mods in question.

          EDIT:
          actually, no, turning that mod off didn't fix the issue. I renamed the file in the starwars mod to "Particles2", which stopped the crash, but also broke starwars mod.

            Cornelius_McMuffin
            actually, forget the part about the other mod, as plenty of other mods also have the same file. but this one is breaking, when i had it working earlier.

              10 days later

              Anyone have issues with ships just not being in the folder because for some reason I have eight ships in the different folders that came with the mod. I watched some video on the mod and I noticed they had hundreds of different ships in their folder. Should I just reinstall the mod?

                ONI Yeah, if it does not work, let me know and I'll see what I can do

                  6 days later

                  15 minutes into the game and it always crashes with this error. I enjoy this mod so much, please help 🙁(

                  12/24/2018 11:08:17 | Logging successful initialized.
                  12/24/2018 11:08:17 | .NET Runtime Version: 4.0.30319.42000
                  12/24/2018 11:08:17 | Running as a 64-bit process.
                  12/24/2018 11:08:17 | Local: en-US
                  12/24/2018 11:08:17 | Language: en-US
                  12/24/2018 11:08:17 | Cosmoteer version 0.14.4
                  12/24/2018 11:08:19 | Microsoft Windows 10 Home 64-bit 10.0.17134
                  12/24/2018 11:08:19 | Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz (4 logical processors)
                  12/24/2018 11:08:19 | 6052.0 MB RAM
                  12/24/2018 11:08:19 | Intel(R) HD Graphics Family (20.19.15.4642) (3/28/2017)
                  12/24/2018 11:08:19 | 1024.0 MB VRAM
                  12/24/2018 11:08:19 |

                  12/24/2018 11:08:24 | Loaded app settings.
                  12/24/2018 11:08:25 | Mixpanel Distinct ID: 47F84117AE365BA2F8C2BD65019B4E97
                  12/24/2018 11:08:28 | Process is now DPI-aware.
                  12/24/2018 11:08:28 | Setup default cursor.
                  12/24/2018 11:08:28 | Using display adapter 0
                  12/24/2018 11:08:28 | Created DXGI factory.
                  12/24/2018 11:08:28 | Adapter #0: Intel(R) HD Graphics Family
                  12/24/2018 11:08:28 | Output #0: Generic PnP Monitor (1366x768)
                  12/24/2018 11:08:28 | Adapter #1: Microsoft Basic Render Driver
                  12/24/2018 11:08:28 | Updated Windows form configuration for borderless window.
                  12/24/2018 11:08:29 | Created Windows form.
                  12/24/2018 11:08:29 | Direct3D Feature Level: Level_11_0
                  12/24/2018 11:08:29 | Created Direct3D 11 Device.
                  12/24/2018 11:08:29 | Created swap chain: 1366x768.
                  12/24/2018 11:08:29 | Created window.
                  12/24/2018 11:08:29 | Created clock.
                  12/24/2018 11:08:30 | Created graphics manager.
                  12/24/2018 11:08:31 | Created XAudio2 device.
                  12/24/2018 11:08:31 | Created audio manager.
                  12/24/2018 11:08:31 | Created input manager.
                  12/24/2018 11:08:31 | Created default font.
                  12/24/2018 11:08:31 | Initial app state is 'MainMenu'
                  12/24/2018 11:08:31 | Initial application settings:
                  12/24/2018 11:08:31 | LastGameVersion:
                  12/24/2018 11:08:31 | InitState: MainMenu
                  12/24/2018 11:08:31 | Language:
                  12/24/2018 11:08:31 | LockCursor: True
                  12/24/2018 11:08:31 | EdgePanMode: Analog
                  12/24/2018 11:08:31 | EdgePanSpeed: 15
                  12/24/2018 11:08:31 | KeyboardPanSpeed: 15
                  12/24/2018 11:08:31 | KeyboardZoomSpeed: 10
                  12/24/2018 11:08:31 | KeyboardRotSpeed: 90°
                  12/24/2018 11:08:31 | EnableMouseWheelZoom: True
                  12/24/2018 11:08:31 | InvertMouseWheelZoom: False
                  12/24/2018 11:08:31 | MouseWheelZoomSpeed: 1.12
                  12/24/2018 11:08:31 | MouseWheelZoomAtCursor: True
                  12/24/2018 11:08:31 | StickyFocus: True
                  12/24/2018 11:08:31 | DpiScaleMode: Dpi100
                  12/24/2018 11:08:31 | AnimateBackgrounds: True
                  12/24/2018 11:08:31 | FancyParticles: True
                  12/24/2018 11:08:31 | UncompressedTextures: False
                  12/24/2018 11:08:31 | AllowShipDeselection: False
                  12/24/2018 11:08:31 | CtrlSelectsParts: True
                  12/24/2018 11:08:31 | EnableCollisionAvoidance: True
                  12/24/2018 11:08:31 | PreferBlueprintMode: False
                  12/24/2018 11:08:31 | BlueprintAutoPause: True
                  12/24/2018 11:08:31 | ShowInvalidBlueprints: True
                  12/24/2018 11:08:31 | BuildAutoFocus: True
                  12/24/2018 11:08:31 | BuildAutoRotate: True
                  12/24/2018 11:08:31 | BuildAutoInteriors: True
                  12/24/2018 11:08:31 | PaintAutoFocus: True
                  12/24/2018 11:08:31 | PaintAutoRotate: True
                  12/24/2018 11:08:31 | PaintAllowOverwrite: True
                  12/24/2018 11:08:31 | PaintMirrorEnabled: False
                  12/24/2018 11:08:31 | PaintMirrorAxis: Vertical
                  12/24/2018 11:08:31 | RepairAutoFocus: True
                  12/24/2018 11:08:31 | RepairAutoRotate: False
                  12/24/2018 11:08:31 | BuildAllowOverwrite: True
                  12/24/2018 11:08:31 | BuildAutoDoors: True
                  12/24/2018 11:08:31 | BuildEnforceCrewAccess: True
                  12/24/2018 11:08:31 | BuildMirrorEnabled: False
                  12/24/2018 11:08:31 | BuildMirrorAxis: Vertical
                  12/24/2018 11:08:31 | RowsOfParts: 1
                  12/24/2018 11:08:31 | GrabLeavesCorridors: True
                  12/24/2018 11:08:31 | RepairAutoDoors: True
                  12/24/2018 11:08:31 | AutoHireCrew: True
                  12/24/2018 11:08:31 | PartToolTips: True
                  12/24/2018 11:08:31 | AutoSave: True
                  12/24/2018 11:08:31 | AutoSavesToKeep: 10
                  12/24/2018 11:08:31 | QuickSavesToKeep: 10
                  12/24/2018 11:08:31 | AutoSaveInterval: 600
                  12/24/2018 11:08:31 | SaveLostShips: True
                  12/24/2018 11:08:31 | LostShipsTokeep: 10
                  12/24/2018 11:08:31 | FtlAutoSave: True
                  12/24/2018 11:08:31 | ShowOnShipIndicators: True
                  12/24/2018 11:08:31 | ShowZoomedOutBlibs: True
                  12/24/2018 11:08:31 | ShowOffScreenBlips: True
                  12/24/2018 11:08:31 | PingNearbyEnemies: True
                  12/24/2018 11:08:31 | AutoPauseOnLostFocus: True
                  12/24/2018 11:08:31 | ScreenShake: True
                  12/24/2018 11:08:31 | ShowMidpointFocusWidget: True
                  12/24/2018 11:08:31 | VersionCheckMode: Stable
                  12/24/2018 11:08:31 | EnableMetrics: True
                  12/24/2018 11:08:31 | PreferBorderlessWindowToggle: False
                  12/24/2018 11:08:31 | MasterVolume: 1
                  12/24/2018 11:08:31 | EffectsVolume: 1
                  12/24/2018 11:08:31 | InterfaceVolume: 1
                  12/24/2018 11:08:31 | ShowTutorials: True
                  12/24/2018 11:08:31 | AutoFtlJump: False
                  12/24/2018 11:08:31 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.PaintScheme]
                  12/24/2018 11:08:31 | DefaultBuildTool: Grab
                  12/24/2018 11:08:31 | DefaultDecalTool: Grab
                  12/24/2018 11:08:31 | TutorialPageStates: System.Collections.Generic.Dictionary
                  2[System.String,Cosmoteer.Tutorials.TutorialPageState]
                  12/24/2018 11:08:31 | PlayerColor:
                  12/24/2018 11:08:31 | EnemyColor:
                  12/24/2018 11:08:31 | NeutralColor:
                  12/24/2018 11:08:31 | MiniviewInCombatMode: Auto
                  12/24/2018 11:08:31 | MiniviewNotInCombatMode: Auto
                  12/24/2018 11:08:31 | MiniviewLockRotation: False
                  12/24/2018 11:08:31 | MiniviewSize:
                  12/24/2018 11:08:31 | ShowInteriors: False
                  12/24/2018 11:08:31 | AlwaysShowCommandWidgets: False
                  12/24/2018 11:08:31 | PreferShipRelativeAttackAngle: False
                  12/24/2018 11:08:31 | PreferWorldRelativeFollowAngle: False
                  12/24/2018 11:08:31 | ShipLibraryLargeIcons: False
                  12/24/2018 11:08:31 | AdHocFormations: False
                  12/24/2018 11:08:31 | BreakFormationToAttack: True
                  12/24/2018 11:08:31 | DisplayAllShips: False
                  12/24/2018 11:08:31 | ShowAdvancedCommands: False
                  12/24/2018 11:08:31 | EnabledMods: System.Collections.Generic.HashSet1[System.String]
                  12/24/2018 11:08:31 | DeleteFileOnStartup:
                  12/24/2018 11:08:31 | DefaultGameMode:
                  12/24/2018 11:08:31 | DefaultCreativeModeMapSize: 0
                  12/24/2018 11:08:31 | DefaultBountyModeDifficulty: 0
                  12/24/2018 11:08:31 | DefaultBountyModeMapSize: 0
                  12/24/2018 11:08:31 | DefaultBountyModeStarterShip: 0
                  12/24/2018 11:08:31 | WarnOutOfDateGpuDrivers: True
                  12/24/2018 11:08:31 | MPShipColorMode: RandomPerPlayer
                  12/24/2018 11:08:31 | MPBlipColorMode: FriendAndFoe
                  12/24/2018 11:08:31 | MPShowDamagePoints: True
                  12/24/2018 11:08:31 | CustomRulesets: System.Collections.Generic.Dictionary
                  2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]
                  12/24/2018 11:08:31 | AutoPortForwarding: True
                  12/24/2018 11:08:31 | DisplayPublicIP: True
                  12/24/2018 11:08:31 | PreferLAN: False
                  12/24/2018 11:08:31 | DefaultServer: 0
                  12/24/2018 11:08:31 | ShowNewsOnStartup: True
                  12/24/2018 11:08:31 | ReadNewsArticles: System.Collections.Generic.HashSet
                  1[System.String]
                  12/24/2018 11:08:31 | ShowNewsAlerts: True
                  12/24/2018 11:08:31 | HiddenNewsAlerts: System.Collections.Generic.HashSet1[System.String]
                  12/24/2018 11:08:32 | Starting main game loop...
                  12/24/2018 11:08:33 | Enabled mods:
                  12/24/2018 11:08:39 | SW.StarWars
                  12/24/2018 11:08:39 | Loaded language 'en'.
                  12/24/2018 11:08:52 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\advanced_shield\advanced_shield.shader' (pix):
                  12/24/2018 11:08:52 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  12/24/2018 11:08:52 |
                  12/24/2018 11:08:56 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenSml\shield.shader' (pix):
                  12/24/2018 11:08:56 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  12/24/2018 11:08:56 |
                  12/24/2018 11:08:56 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenInt\shield.shader' (pix):
                  12/24/2018 11:08:56 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  12/24/2018 11:08:56 |
                  12/24/2018 11:08:56 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenLrg\shield.shader' (pix):
                  12/24/2018 11:08:56 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                  12/24/2018 11:08:56 |
                  12/24/2018 11:09:22 | Loaded game rules.
                  12/24/2018 11:10:24 | Loaded game named 'A'.
                  12/24/2018 11:10:24 | Game pushed onto stack.
                  12/24/2018 11:10:24 | Game mode is: BountyGameModeManager
                  12/24/2018 11:10:45 | Making FTL jump...
                  12/24/2018 11:10:46 | Finished FTL jump.
                  12/24/2018 11:11:03 | Starting local player FTL jump...
                  12/24/2018 11:11:06 | Saved game as "Auto-Save 2018-12-24_11-11-03".
                  12/24/2018 11:11:07 | Making FTL jump...
                  12/24/2018 11:11:15 | Finished FTL jump.
                  12/24/2018 11:16:20 | Making FTL jump...
                  12/24/2018 11:16:21 | Finished FTL jump.
                  12/24/2018 11:16:38 | Starting local player FTL jump...
                  12/24/2018 11:16:40 | Saved game as "Auto-Save 2018-12-24_11-16-38".
                  12/24/2018 11:16:41 | Making FTL jump...
                  12/24/2018 11:16:53 | Finished FTL jump.
                  12/24/2018 11:20:38 | Making FTL jump...
                  12/24/2018 11:20:38 | Finished FTL jump.
                  12/24/2018 11:20:55 | Starting local player FTL jump...
                  12/24/2018 11:20:57 | Saved game as "Auto-Save 2018-12-24_11-20-55".
                  12/24/2018 11:20:58 | Making FTL jump...
                  12/24/2018 11:21:12 | Finished FTL jump.
                  12/24/2018 11:25:00 | Making FTL jump...
                  12/24/2018 11:25:00 | Finished FTL jump.
                  12/24/2018 11:25:34 | Making FTL jump...
                  12/24/2018 11:25:34 | Finished FTL jump.
                  12/24/2018 11:25:48 | Starting local player FTL jump...
                  12/24/2018 11:25:51 | Saved game as "Auto-Save 2018-12-24_11-25-48".
                  12/24/2018 11:25:51 | Making FTL jump...
                  12/24/2018 11:26:04 | Finished FTL jump.
                  12/24/2018 11:27:20 | Memory usage at time of crash: 1,777,913,856
                  12/24/2018 11:27:20 | Application state stack at time of crash:
                  12/24/2018 11:27:20 | Cosmoteer.Game.GameRoot
                  12/24/2018 11:27:20 | Cosmoteer.Gui.TitleScreen
                  12/24/2018 11:27:20 | FPS at time of crash: 24.49932
                  12/24/2018 11:27:20 | Running processes at time of crash: aips, ApplicationFrameHost, audiodg, conhost, Cosmoteer, csrss, ctfmon, dasHost, dwm, explorer, fontdrvhost, GameBar, Idle, igfxCUIService, igfxEM, igfxHK, lsass, Memory Compression, Microsoft.Photos, netcut_windows, OfficeClickToRun, PresentationFontCache, Registry, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, sedlauncher, sedsvc, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, SystemSettings, TabTip, taskhostw, UniKeyNT, uTorrent, utorrentie, wininit, winlogon, winwfpmonitor,
                  12/24/2018 11:27:21 | System.NullReferenceException: Object reference not set to an instance of an object.
                  12/24/2018 11:27:21 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal, Boolean isPenetrating, Single penetrationRemaining) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 386
                  12/24/2018 11:27:21 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 313
                  12/24/2018 11:27:21 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 228
                  12/24/2018 11:27:21 | at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 311
                  12/24/2018 11:27:21 | at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 894
                  12/24/2018 11:27:21 | at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1296
                  12/24/2018 11:27:21 | at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1137
                  12/24/2018 11:27:21 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1010
                  12/24/2018 11:27:21 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 956
                  12/24/2018 11:27:21 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 110
                  12/24/2018 11:27:21 | at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 921
                  12/24/2018 11:27:21 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 697
                  12/24/2018 11:27:21 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 592
                  12/24/2018 11:27:21 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1196
                  12/24/2018 11:27:21 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 210
                  12/24/2018 11:27:21 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 919
                  12/24/2018 11:27:21 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
                  12/24/2018 11:27:21 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
                  12/24/2018 11:27:21 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
                  12/24/2018 11:27:21 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable
                  1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
                  12/24/2018 11:27:21 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 193
                  12/24/2018 11:27:21 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 147
                  12/24/2018 11:27:36 | Actual data hash: b396d2120d2ade4766b696b23ce7d695
                  12/24/2018 11:27:36 | Expected data hash: b396d2120d2ade4766b696b23ce7d695
                  12/24/2018 11:27:36 | Director received exit call.
                  12/24/2018 11:27:36 | Disposed default font.
                  12/24/2018 11:27:36 | Disposed XA2AudioManager device.
                  12/24/2018 11:27:36 | Disposed audio manager.
                  12/24/2018 11:27:36 | Disposed clock.
                  12/24/2018 11:27:36 | Disposed input manager.
                  12/24/2018 11:27:37 | Disposed graphics manager.
                  12/24/2018 11:27:37 | Disposed swap chain.
                  12/24/2018 11:27:37 | Disposed Direct3D device.
                  12/24/2018 11:27:37 | Disposed DXGI factory.
                  12/24/2018 11:27:37 | Closed Windows form.
                  12/24/2018 11:27:37 | Director received exit call.
                  12/24/2018 11:27:37 | Disposed window.
                  12/24/2018 11:27:37 | Disposed platform interface.
                  12/24/2018 11:27:37 | Closing log output file...

                  Sincerily thank you!

                    dragonfly154 Try to download the mod again, because apparently the problem is the Shader of the shield, it could have been corrupted, that's why I suggest you download the mod again, if it does not work let me know.

                    Jesus3747 Did what you told but then after 30 mins

                    12/24/2018 15:17:34 | Logging successful initialized.
                    12/24/2018 15:17:34 | .NET Runtime Version: 4.0.30319.42000
                    12/24/2018 15:17:34 | Running as a 64-bit process.
                    12/24/2018 15:17:34 | Local: en-US
                    12/24/2018 15:17:34 | Language: en-US
                    12/24/2018 15:17:34 | Cosmoteer version 0.14.4
                    12/24/2018 15:17:34 | Microsoft Windows 10 Home 64-bit 10.0.17134
                    12/24/2018 15:17:34 | Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz (4 logical processors)
                    12/24/2018 15:17:34 | 6052.0 MB RAM
                    12/24/2018 15:17:34 | Intel(R) HD Graphics Family (20.19.15.4642) (3/28/2017)
                    12/24/2018 15:17:34 | 1024.0 MB VRAM
                    12/24/2018 15:17:34 |

                    12/24/2018 15:17:34 | Loaded app settings.
                    12/24/2018 15:17:34 | Mixpanel Distinct ID: 47F84117AE365BA2F8C2BD65019B4E97
                    12/24/2018 15:17:34 | Process is now DPI-aware.
                    12/24/2018 15:17:34 | Setup default cursor.
                    12/24/2018 15:17:34 | Using display adapter 0
                    12/24/2018 15:17:34 | Created DXGI factory.
                    12/24/2018 15:17:34 | Adapter #0: Intel(R) HD Graphics Family
                    12/24/2018 15:17:34 | Output #0: Generic PnP Monitor (1366x768)
                    12/24/2018 15:17:34 | Adapter #1: Microsoft Basic Render Driver
                    12/24/2018 15:17:34 | Updated Windows form configuration for borderless window.
                    12/24/2018 15:17:34 | Created Windows form.
                    12/24/2018 15:17:34 | Direct3D Feature Level: Level_11_0
                    12/24/2018 15:17:34 | Created Direct3D 11 Device.
                    12/24/2018 15:17:34 | Created swap chain: 1366x768.
                    12/24/2018 15:17:34 | Created window.
                    12/24/2018 15:17:34 | Created clock.
                    12/24/2018 15:17:34 | Created graphics manager.
                    12/24/2018 15:17:34 | Created XAudio2 device.
                    12/24/2018 15:17:34 | Created audio manager.
                    12/24/2018 15:17:34 | Created input manager.
                    12/24/2018 15:17:34 | Created default font.
                    12/24/2018 15:17:34 | Initial app state is 'MainMenu'
                    12/24/2018 15:17:34 | Initial application settings:
                    12/24/2018 15:17:34 | LastGameVersion:
                    12/24/2018 15:17:34 | InitState: MainMenu
                    12/24/2018 15:17:34 | Language:
                    12/24/2018 15:17:34 | LockCursor: True
                    12/24/2018 15:17:34 | EdgePanMode: Analog
                    12/24/2018 15:17:34 | EdgePanSpeed: 15
                    12/24/2018 15:17:34 | KeyboardPanSpeed: 15
                    12/24/2018 15:17:34 | KeyboardZoomSpeed: 10
                    12/24/2018 15:17:34 | KeyboardRotSpeed: 90°
                    12/24/2018 15:17:34 | EnableMouseWheelZoom: True
                    12/24/2018 15:17:34 | InvertMouseWheelZoom: False
                    12/24/2018 15:17:34 | MouseWheelZoomSpeed: 1.12
                    12/24/2018 15:17:34 | MouseWheelZoomAtCursor: True
                    12/24/2018 15:17:34 | StickyFocus: True
                    12/24/2018 15:17:34 | DpiScaleMode: Dpi100
                    12/24/2018 15:17:34 | AnimateBackgrounds: True
                    12/24/2018 15:17:34 | FancyParticles: True
                    12/24/2018 15:17:34 | UncompressedTextures: False
                    12/24/2018 15:17:34 | AllowShipDeselection: False
                    12/24/2018 15:17:34 | CtrlSelectsParts: True
                    12/24/2018 15:17:34 | EnableCollisionAvoidance: True
                    12/24/2018 15:17:34 | PreferBlueprintMode: False
                    12/24/2018 15:17:34 | BlueprintAutoPause: True
                    12/24/2018 15:17:34 | ShowInvalidBlueprints: True
                    12/24/2018 15:17:34 | BuildAutoFocus: True
                    12/24/2018 15:17:34 | BuildAutoRotate: True
                    12/24/2018 15:17:34 | BuildAutoInteriors: True
                    12/24/2018 15:17:34 | PaintAutoFocus: True
                    12/24/2018 15:17:34 | PaintAutoRotate: True
                    12/24/2018 15:17:34 | PaintAllowOverwrite: True
                    12/24/2018 15:17:34 | PaintMirrorEnabled: False
                    12/24/2018 15:17:34 | PaintMirrorAxis: Vertical
                    12/24/2018 15:17:34 | RepairAutoFocus: True
                    12/24/2018 15:17:34 | RepairAutoRotate: False
                    12/24/2018 15:17:34 | BuildAllowOverwrite: True
                    12/24/2018 15:17:34 | BuildAutoDoors: True
                    12/24/2018 15:17:34 | BuildEnforceCrewAccess: True
                    12/24/2018 15:17:34 | BuildMirrorEnabled: False
                    12/24/2018 15:17:34 | BuildMirrorAxis: Vertical
                    12/24/2018 15:17:34 | RowsOfParts: 1
                    12/24/2018 15:17:34 | GrabLeavesCorridors: True
                    12/24/2018 15:17:34 | RepairAutoDoors: True
                    12/24/2018 15:17:34 | AutoHireCrew: True
                    12/24/2018 15:17:34 | PartToolTips: True
                    12/24/2018 15:17:34 | AutoSave: True
                    12/24/2018 15:17:34 | AutoSavesToKeep: 10
                    12/24/2018 15:17:34 | QuickSavesToKeep: 10
                    12/24/2018 15:17:34 | AutoSaveInterval: 600
                    12/24/2018 15:17:34 | SaveLostShips: True
                    12/24/2018 15:17:34 | LostShipsTokeep: 10
                    12/24/2018 15:17:34 | FtlAutoSave: True
                    12/24/2018 15:17:34 | ShowOnShipIndicators: True
                    12/24/2018 15:17:34 | ShowZoomedOutBlibs: True
                    12/24/2018 15:17:34 | ShowOffScreenBlips: True
                    12/24/2018 15:17:34 | PingNearbyEnemies: True
                    12/24/2018 15:17:34 | AutoPauseOnLostFocus: True
                    12/24/2018 15:17:34 | ScreenShake: True
                    12/24/2018 15:17:34 | ShowMidpointFocusWidget: True
                    12/24/2018 15:17:34 | VersionCheckMode: Stable
                    12/24/2018 15:17:34 | EnableMetrics: True
                    12/24/2018 15:17:34 | PreferBorderlessWindowToggle: False
                    12/24/2018 15:17:34 | MasterVolume: 1
                    12/24/2018 15:17:34 | EffectsVolume: 1
                    12/24/2018 15:17:34 | InterfaceVolume: 1
                    12/24/2018 15:17:34 | ShowTutorials: True
                    12/24/2018 15:17:34 | AutoFtlJump: False
                    12/24/2018 15:17:34 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.PaintScheme]
                    12/24/2018 15:17:34 | DefaultBuildTool: Grab
                    12/24/2018 15:17:34 | DefaultDecalTool: Grab
                    12/24/2018 15:17:34 | TutorialPageStates: System.Collections.Generic.Dictionary
                    2[System.String,Cosmoteer.Tutorials.TutorialPageState]
                    12/24/2018 15:17:34 | PlayerColor:
                    12/24/2018 15:17:34 | EnemyColor:
                    12/24/2018 15:17:34 | NeutralColor:
                    12/24/2018 15:17:34 | MiniviewInCombatMode: Auto
                    12/24/2018 15:17:34 | MiniviewNotInCombatMode: Auto
                    12/24/2018 15:17:34 | MiniviewLockRotation: False
                    12/24/2018 15:17:34 | MiniviewSize:
                    12/24/2018 15:17:34 | ShowInteriors: False
                    12/24/2018 15:17:34 | AlwaysShowCommandWidgets: False
                    12/24/2018 15:17:34 | PreferShipRelativeAttackAngle: False
                    12/24/2018 15:17:34 | PreferWorldRelativeFollowAngle: False
                    12/24/2018 15:17:34 | ShipLibraryLargeIcons: False
                    12/24/2018 15:17:34 | AdHocFormations: False
                    12/24/2018 15:17:34 | BreakFormationToAttack: True
                    12/24/2018 15:17:34 | DisplayAllShips: False
                    12/24/2018 15:17:34 | ShowAdvancedCommands: False
                    12/24/2018 15:17:34 | EnabledMods: System.Collections.Generic.HashSet1[System.String]
                    12/24/2018 15:17:34 | DeleteFileOnStartup:
                    12/24/2018 15:17:34 | DefaultGameMode:
                    12/24/2018 15:17:34 | DefaultCreativeModeMapSize: 0
                    12/24/2018 15:17:34 | DefaultBountyModeDifficulty: 0
                    12/24/2018 15:17:34 | DefaultBountyModeMapSize: 0
                    12/24/2018 15:17:34 | DefaultBountyModeStarterShip: 0
                    12/24/2018 15:17:34 | WarnOutOfDateGpuDrivers: True
                    12/24/2018 15:17:34 | MPShipColorMode: RandomPerPlayer
                    12/24/2018 15:17:34 | MPBlipColorMode: FriendAndFoe
                    12/24/2018 15:17:34 | MPShowDamagePoints: True
                    12/24/2018 15:17:34 | CustomRulesets: System.Collections.Generic.Dictionary
                    2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]
                    12/24/2018 15:17:34 | AutoPortForwarding: True
                    12/24/2018 15:17:34 | DisplayPublicIP: True
                    12/24/2018 15:17:34 | PreferLAN: False
                    12/24/2018 15:17:34 | DefaultServer: 0
                    12/24/2018 15:17:34 | ShowNewsOnStartup: True
                    12/24/2018 15:17:34 | ReadNewsArticles: System.Collections.Generic.HashSet
                    1[System.String]
                    12/24/2018 15:17:34 | ShowNewsAlerts: True
                    12/24/2018 15:17:34 | HiddenNewsAlerts: System.Collections.Generic.HashSet1[System.String]
                    12/24/2018 15:17:35 | Starting main game loop...
                    12/24/2018 15:17:35 | Enabled mods:
                    12/24/2018 15:17:35 | SW.StarWars
                    12/24/2018 15:17:35 | Loaded language 'en'.
                    12/24/2018 15:17:39 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\advanced_shield\advanced_shield.shader' (pix):
                    12/24/2018 15:17:39 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                    12/24/2018 15:17:39 |
                    12/24/2018 15:17:41 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenSml\shield.shader' (pix):
                    12/24/2018 15:17:41 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                    12/24/2018 15:17:41 |
                    12/24/2018 15:17:41 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenInt\shield.shader' (pix):
                    12/24/2018 15:17:41 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                    12/24/2018 15:17:41 |
                    12/24/2018 15:17:41 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenLrg\shield.shader' (pix):
                    12/24/2018 15:17:41 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                    12/24/2018 15:17:41 |
                    12/24/2018 15:18:04 | Loaded game rules.
                    12/24/2018 15:18:46 | Game pushed onto stack.
                    12/24/2018 15:18:46 | Game mode is: BountyGameModeManager
                    12/24/2018 15:19:58 | Saved game as "A".
                    12/24/2018 15:20:14 | Saved game as "MONEY".
                    12/24/2018 15:24:19 | Making FTL jump...
                    12/24/2018 15:24:20 | Finished FTL jump.
                    12/24/2018 15:24:33 | Starting local player FTL jump...
                    12/24/2018 15:24:36 | Saved game as "Auto-Save 2018-12-24_15-24-33".
                    12/24/2018 15:24:36 | Making FTL jump...
                    12/24/2018 15:24:47 | Finished FTL jump.
                    12/24/2018 15:28:24 | Making FTL jump...
                    12/24/2018 15:28:24 | Finished FTL jump.
                    12/24/2018 15:28:37 | Starting local player FTL jump...
                    12/24/2018 15:28:39 | Saved game as "Auto-Save 2018-12-24_15-28-37".
                    12/24/2018 15:28:40 | Making FTL jump...
                    12/24/2018 15:28:48 | Finished FTL jump.
                    12/24/2018 15:33:07 | Making FTL jump...
                    12/24/2018 15:33:08 | Finished FTL jump.
                    12/24/2018 15:36:19 | Starting local player FTL jump...
                    12/24/2018 15:36:22 | Saved game as "Auto-Save 2018-12-24_15-36-19".
                    12/24/2018 15:36:22 | Making FTL jump...
                    12/24/2018 15:36:35 | Finished FTL jump.
                    12/24/2018 15:43:34 | Making FTL jump...
                    12/24/2018 15:43:35 | Finished FTL jump.
                    12/24/2018 15:43:55 | Starting local player FTL jump...
                    12/24/2018 15:43:58 | Saved game as "Auto-Save 2018-12-24_15-43-55".
                    12/24/2018 15:43:59 | Making FTL jump...
                    12/24/2018 15:44:07 | Finished FTL jump.
                    12/24/2018 15:46:49 | Making FTL jump...
                    12/24/2018 15:46:49 | Finished FTL jump.
                    12/24/2018 15:47:03 | Starting local player FTL jump...
                    12/24/2018 15:47:05 | Saved game as "Auto-Save 2018-12-24_15-47-03".
                    12/24/2018 15:47:06 | Making FTL jump...
                    12/24/2018 15:47:20 | Finished FTL jump.
                    12/24/2018 15:50:23 | Memory usage at time of crash: 1,764,347,904
                    12/24/2018 15:50:23 | Application state stack at time of crash:
                    12/24/2018 15:50:23 | Cosmoteer.Game.GameRoot
                    12/24/2018 15:50:23 | Cosmoteer.Gui.TitleScreen
                    12/24/2018 15:50:23 | FPS at time of crash: 22.67293
                    12/24/2018 15:50:23 | Running processes at time of crash: aips, ApplicationFrameHost, audiodg, cheatengine-x86_64, conhost, Cosmoteer, csrss, ctfmon, dasHost, dllhost, DotNetDataCollector64, dwm, explorer, fdm, fontdrvhost, GameBar, Idle, igfxCUIService, igfxEM, igfxHK, lsass, Memory Compression, Microsoft.Photos, netcut_windows, OfficeClickToRun, PresentationFontCache, Registry, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, sedlauncher, sedsvc, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, SystemSettings, TabTip, taskhostw, UniKeyNT, uTorrent, utorrentie, wininit, winlogon, winwfpmonitor,
                    12/24/2018 15:50:24 | System.NullReferenceException: Object reference not set to an instance of an object.
                    12/24/2018 15:50:24 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal, Boolean isPenetrating, Single penetrationRemaining) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 386
                    12/24/2018 15:50:24 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 313
                    12/24/2018 15:50:24 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 228
                    12/24/2018 15:50:24 | at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 311
                    12/24/2018 15:50:24 | at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 894
                    12/24/2018 15:50:24 | at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1296
                    12/24/2018 15:50:24 | at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1137
                    12/24/2018 15:50:24 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1010
                    12/24/2018 15:50:24 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 956
                    12/24/2018 15:50:24 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 110
                    12/24/2018 15:50:24 | at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 921
                    12/24/2018 15:50:24 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 697
                    12/24/2018 15:50:24 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 592
                    12/24/2018 15:50:24 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1196
                    12/24/2018 15:50:24 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 210
                    12/24/2018 15:50:24 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 919
                    12/24/2018 15:50:24 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
                    12/24/2018 15:50:24 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
                    12/24/2018 15:50:24 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
                    12/24/2018 15:50:24 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable
                    1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
                    12/24/2018 15:50:24 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 193
                    12/24/2018 15:50:24 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 147
                    12/24/2018 15:50:27 | Actual data hash: b396d2120d2ade4766b696b23ce7d695
                    12/24/2018 15:50:27 | Expected data hash: b396d2120d2ade4766b696b23ce7d695
                    12/24/2018 15:50:27 | Director received exit call.
                    12/24/2018 15:50:27 | Disposed default font.
                    12/24/2018 15:50:27 | Disposed XA2AudioManager device.
                    12/24/2018 15:50:27 | Disposed audio manager.
                    12/24/2018 15:50:27 | Disposed clock.
                    12/24/2018 15:50:27 | Disposed input manager.
                    12/24/2018 15:50:27 | Disposed graphics manager.
                    12/24/2018 15:50:27 | Disposed swap chain.
                    12/24/2018 15:50:27 | Disposed Direct3D device.
                    12/24/2018 15:50:27 | Disposed DXGI factory.
                    12/24/2018 15:50:27 | Closed Windows form.
                    12/24/2018 15:50:27 | Director received exit call.
                    12/24/2018 15:50:27 | Disposed window.
                    12/24/2018 15:50:27 | Disposed platform interface.
                    12/24/2018 15:50:27 | Closing log output file...

                      3 months later

                      System.InvalidOperationException: No component named 'FireModeToggle' in part 'SW.proton_gun'.

                      at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 478

                      at Cosmoteer.Ships.Parts.Logic.PartModeToggle.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartModeToggle.cs:line 72

                      at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 380

                      at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 249

                      at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 174

                      at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242

                      at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 994

                      at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1273

                      at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 128

                      at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 627

                      at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

                      at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

                      at Halfling.Developer.DeveloperTools.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Developer\DeveloperTools.cs:line 475

                      at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

                      at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

                      at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

                      at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

                      at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

                      at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

                      at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

                      at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 146

                      03/15/2019 17:06:48 | Logging successful initialized.

                      03/15/2019 17:06:48 | .NET Runtime Version: 4.0.30319.42000

                      03/15/2019 17:06:48 | Running as a 64-bit process.

                      03/15/2019 17:06:48 | Local: en-US

                      03/15/2019 17:06:48 | Language: en-US

                      03/15/2019 17:06:48 | Cosmoteer version 0.14.6

                      03/15/2019 17:06:49 | Microsoft Windows 10 Enterprise 64-bit 10.0.17134

                      03/15/2019 17:06:49 | Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz (4 logical processors)

                      03/15/2019 17:06:49 | 16254.7 MB RAM

                      03/15/2019 17:06:49 | Intel(R) HD Graphics 4000 (10.18.10.4425) (4/3/2016)

                      03/15/2019 17:06:49 | 2112.0 MB VRAM

                      03/15/2019 17:06:49 |

                      03/15/2019 17:06:49 | Loaded app settings.

                      03/15/2019 17:06:49 | Mixpanel Distinct ID: 48DBCB0536E8435970B5DAB9B56FE080

                      03/15/2019 17:06:50 | Process is now DPI-aware.

                      03/15/2019 17:06:50 | Setup default cursor.

                      03/15/2019 17:06:50 | Using display adapter 0

                      03/15/2019 17:06:50 | Created DXGI factory.

                      03/15/2019 17:06:50 | Adapter #0: Intel(R) HD Graphics 4000

                      03/15/2019 17:06:50 | Output #0: Generic PnP Monitor (1366x768)

                      03/15/2019 17:06:50 | Output #1: Generic PnP Monitor (1280x1024)

                      03/15/2019 17:06:50 | Adapter #1: Microsoft Basic Render Driver

                      03/15/2019 17:06:50 | Updated Windows form configuration for resizable windowed.

                      03/15/2019 17:06:50 | Created Windows form.

                      03/15/2019 17:06:50 | Direct3D Feature Level: Level_11_0

                      03/15/2019 17:06:50 | Created Direct3D 11 Device.

                      03/15/2019 17:06:50 | Created swap chain: 1366x745.

                      03/15/2019 17:06:50 | Created window.

                      03/15/2019 17:06:50 | Created clock.

                      03/15/2019 17:06:50 | Created graphics manager.

                      03/15/2019 17:06:50 | Created XAudio2 device.

                      03/15/2019 17:06:50 | Created audio manager.

                      03/15/2019 17:06:50 | Created input manager.

                      03/15/2019 17:06:50 | Created default font.

                      03/15/2019 17:06:50 | Initial app state is 'MainMenu'

                      03/15/2019 17:06:50 | Initial application settings:

                      03/15/2019 17:06:50 | LastGameVersion:

                      03/15/2019 17:06:50 | InitState: MainMenu

                      03/15/2019 17:06:50 | Language:

                      03/15/2019 17:06:50 | LockCursor: True

                      03/15/2019 17:06:50 | EdgePanMode: Analog

                      03/15/2019 17:06:50 | EdgePanSpeed: 15

                      03/15/2019 17:06:50 | KeyboardPanSpeed: 15

                      03/15/2019 17:06:50 | KeyboardZoomSpeed: 10

                      03/15/2019 17:06:50 | KeyboardRotSpeed: 90°

                      03/15/2019 17:06:50 | EnableMouseWheelZoom: True

                      03/15/2019 17:06:50 | InvertMouseWheelZoom: False

                      03/15/2019 17:06:50 | MouseWheelZoomSpeed: 1.12

                      03/15/2019 17:06:50 | MouseWheelZoomAtCursor: True

                      03/15/2019 17:06:50 | StickyFocus: True

                      03/15/2019 17:06:50 | DpiScaleMode: Dpi100

                      03/15/2019 17:06:50 | AnimateBackgrounds: True

                      03/15/2019 17:06:50 | BackgroundGrid: True

                      03/15/2019 17:06:50 | FancyParticles: True

                      03/15/2019 17:06:50 | UncompressedTextures: False

                      03/15/2019 17:06:50 | AllowShipDeselection: False

                      03/15/2019 17:06:50 | CtrlSelectsParts: True

                      03/15/2019 17:06:50 | EnableCollisionAvoidance: True

                      03/15/2019 17:06:50 | PreferBlueprintMode: False

                      03/15/2019 17:06:50 | BlueprintAutoPause: True

                      03/15/2019 17:06:50 | ShowInvalidBlueprints: True

                      03/15/2019 17:06:50 | BuildAutoFocus: True

                      03/15/2019 17:06:50 | BuildAutoRotate: True

                      03/15/2019 17:06:50 | BuildAutoInteriors: True

                      03/15/2019 17:06:50 | PaintAutoFocus: True

                      03/15/2019 17:06:50 | PaintAutoRotate: True

                      03/15/2019 17:06:50 | PaintAllowOverwrite: True

                      03/15/2019 17:06:50 | PaintMirrorEnabled: False

                      03/15/2019 17:06:50 | PaintMirrorAxis: Vertical

                      03/15/2019 17:06:50 | RepairAutoFocus: True

                      03/15/2019 17:06:50 | RepairAutoRotate: False

                      03/15/2019 17:06:50 | BuildAllowOverwrite: True

                      03/15/2019 17:06:50 | BuildAutoDoors: True

                      03/15/2019 17:06:50 | BuildEnforceCrewAccess: True

                      03/15/2019 17:06:50 | BuildMirrorEnabled: False

                      03/15/2019 17:06:50 | BuildMirrorAxis: Vertical

                      03/15/2019 17:06:50 | RowsOfParts: 1

                      03/15/2019 17:06:50 | GrabLeavesCorridors: True

                      03/15/2019 17:06:50 | RepairAutoDoors: True

                      03/15/2019 17:06:50 | AutoHireCrew: True

                      03/15/2019 17:06:50 | PartToolTips: True

                      03/15/2019 17:06:50 | AutoSave: True

                      03/15/2019 17:06:50 | AutoSavesToKeep: 10

                      03/15/2019 17:06:50 | QuickSavesToKeep: 10

                      03/15/2019 17:06:50 | AutoSaveInterval: 600

                      03/15/2019 17:06:50 | SaveLostShips: True

                      03/15/2019 17:06:50 | LostShipsTokeep: 10

                      03/15/2019 17:06:50 | FtlAutoSave: True

                      03/15/2019 17:06:50 | ShowOnShipIndicators: True

                      03/15/2019 17:06:50 | ShowZoomedOutBlibs: True

                      03/15/2019 17:06:50 | ShowOffScreenBlips: True

                      03/15/2019 17:06:50 | PingNearbyEnemies: True

                      03/15/2019 17:06:50 | AutoPauseOnLostFocus: True

                      03/15/2019 17:06:50 | ScreenShake: True

                      03/15/2019 17:06:50 | ShowMidpointFocusWidget: True

                      03/15/2019 17:06:50 | VersionCheckMode: Stable

                      03/15/2019 17:06:50 | EnableMetrics: True

                      03/15/2019 17:06:50 | PreferBorderlessWindowToggle: False

                      03/15/2019 17:06:50 | MasterVolume: 1

                      03/15/2019 17:06:50 | EffectsVolume: 1

                      03/15/2019 17:06:50 | InterfaceVolume: 1

                      03/15/2019 17:06:50 | ShowTutorials: True

                      03/15/2019 17:06:50 | AutoFtlJump: False

                      03/15/2019 17:06:50 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

                      03/15/2019 17:06:50 | DefaultBuildTool: Grab

                      03/15/2019 17:06:50 | DefaultDecalTool: Grab

                      03/15/2019 17:06:50 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

                      03/15/2019 17:06:50 | PlayerColor:

                      03/15/2019 17:06:50 | EnemyColor:

                      03/15/2019 17:06:50 | NeutralColor:

                      03/15/2019 17:06:50 | MiniviewInCombatMode: Auto

                      03/15/2019 17:06:50 | MiniviewNotInCombatMode: Auto

                      03/15/2019 17:06:50 | MiniviewLockRotation: False

                      03/15/2019 17:06:50 | MiniviewSize:

                      03/15/2019 17:06:50 | ShowInteriors: False

                      03/15/2019 17:06:50 | AlwaysShowCommandWidgets: False

                      03/15/2019 17:06:50 | ShowSelectedPartStatusBars: True

                      03/15/2019 17:06:50 | PreferShipRelativeAttackAngle: False

                      03/15/2019 17:06:50 | PreferWorldRelativeFollowAngle: False

                      03/15/2019 17:06:50 | ShipLibraryLargeIcons: False

                      03/15/2019 17:06:50 | AdHocFormations: False

                      03/15/2019 17:06:50 | BreakFormationToAttack: True

                      03/15/2019 17:06:50 | DisplayAllShips: False

                      03/15/2019 17:06:50 | ShowAdvancedCommands: False

                      03/15/2019 17:06:50 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

                      03/15/2019 17:06:50 | DeleteFileOnStartup:

                      03/15/2019 17:06:50 | DefaultGameMode:

                      03/15/2019 17:06:50 | DefaultCreativeModeMapSize: 0

                      03/15/2019 17:06:50 | DefaultBountyModeDifficulty: 0

                      03/15/2019 17:06:50 | DefaultBountyModeMapSize: 0

                      03/15/2019 17:06:50 | DefaultBountyModeStarterShip: 0

                      03/15/2019 17:06:50 | MPShipColorMode: RandomPerPlayer

                      03/15/2019 17:06:50 | MPBlipColorMode: FriendAndFoe

                      03/15/2019 17:06:50 | MPShowDamagePoints: True

                      03/15/2019 17:06:50 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

                      03/15/2019 17:06:50 | AutoPortForwarding: True

                      03/15/2019 17:06:50 | DisplayPublicIP: True

                      03/15/2019 17:06:50 | PreferLAN: False

                      03/15/2019 17:06:50 | DefaultServer: 0

                      03/15/2019 17:06:50 | ShowNewsOnStartup: True

                      03/15/2019 17:06:50 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

                      03/15/2019 17:06:50 | ShowNewsAlerts: True

                      03/15/2019 17:06:50 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

                      03/15/2019 17:06:50 | Starting main game loop...

                      03/15/2019 17:06:50 | Enabled mods:

                      03/15/2019 17:06:53 | cosmoteer.huge_ships

                      03/15/2019 17:06:53 | SW.StarWars

                      03/15/2019 17:06:53 | jbox1.stockmod

                      03/15/2019 17:06:53 | Loaded language 'en'.

                      03/15/2019 17:07:01 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\advanced_shield\advanced_shield.shader' (pix):
                      03/15/2019 17:07:01 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                      03/15/2019 17:07:01 |

                      03/15/2019 17:07:04 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\Shields\ShieldGenSml\shield.shader' (pix):
                      03/15/2019 17:07:04 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                      03/15/2019 17:07:04 |

                      03/15/2019 17:07:04 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\Shields\ShieldGenInt\shield.shader' (pix):
                      03/15/2019 17:07:04 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                      03/15/2019 17:07:04 |

                      03/15/2019 17:07:04 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\Shields\ShieldGenLrg\shield.shader' (pix):
                      03/15/2019 17:07:04 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                      03/15/2019 17:07:04 |

                      03/15/2019 17:07:20 | Loaded game rules.

                      03/15/2019 17:21:13 | Game pushed onto stack.

                      03/15/2019 17:21:13 | Game mode is: CreativeGameModeManager

                      03/15/2019 17:31:13 | Saved game as "Auto-Save 2019-03-15_17-31-13".

                      03/15/2019 18:31:07 | Saved game as "Auto-Save 2019-03-15_18-31-07".

                      03/15/2019 18:53:36 | Saved game as "Auto-Save 2019-03-15_18-53-36".

                      03/15/2019 19:09:49 | Memory usage at time of crash: 1,241,202,688

                      03/15/2019 19:09:49 | Application state stack at time of crash:

                      03/15/2019 19:09:49 | Halfling.Developer.DeveloperTools

                      03/15/2019 19:09:49 | Cosmoteer.Game.GameRoot

                      03/15/2019 19:09:49 | Cosmoteer.Gui.TitleScreen

                      03/15/2019 19:09:49 | FPS at time of crash: 58.62913

                      03/15/2019 19:09:49 | Running processes at time of crash: ApMsgFwd, ApntEx, Apoint, AppleMobileDeviceService, audiodg, chrome, conhost, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, hidfind, HidMonitorSvc, Idle, igfxCUIService, igfxEM, igfxHK, jusched, LockApp, lsass, mDNSResponder, Memory Compression, Microsoft.Photos, MSASCuiL, MsMpEng, NisSrv, PresentationFontCache, Registry, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, smss, spoolsv, svchost, System, taskhostw, Video.UI, wargamingerrormonitor, wgc, wininit, winlogon, WUDFHost,

                      03/15/2019 19:09:49 | System.InvalidOperationException: No component named 'FireModeToggle' in part 'SW.proton_gun'.

                      03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 478

                      03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Logic.PartModeToggle.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartModeToggle.cs:line 72

                      03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 380

                      03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 249

                      03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 174

                      03/15/2019 19:09:49 | at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242

                      03/15/2019 19:09:49 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 994

                      03/15/2019 19:09:49 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1273

                      03/15/2019 19:09:49 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 128

                      03/15/2019 19:09:49 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 627

                      03/15/2019 19:09:49 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

                      03/15/2019 19:09:49 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

                      03/15/2019 19:09:49 | at Halfling.Developer.DeveloperTools.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Developer\DeveloperTools.cs:line 475

                      03/15/2019 19:09:49 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

                      03/15/2019 19:09:49 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

                      03/15/2019 19:09:49 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

                      03/15/2019 19:09:49 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

                      03/15/2019 19:09:49 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

                      03/15/2019 19:09:49 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

                      03/15/2019 19:09:49 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

                      03/15/2019 19:09:49 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 146

                      03/15/2019 19:09:49 | Director received exit call.

                      03/15/2019 19:09:49 | Disposed default font.

                      03/15/2019 19:09:49 | Disposed XA2AudioManager device.

                      03/15/2019 19:09:49 | Disposed audio manager.

                      03/15/2019 19:09:49 | Disposed clock.

                      03/15/2019 19:09:49 | Disposed input manager.

                      03/15/2019 19:09:49 | Disposed graphics manager.

                      03/15/2019 19:09:49 | Disposed swap chain.

                      03/15/2019 19:09:49 | Disposed Direct3D device.

                      03/15/2019 19:09:49 | Disposed DXGI factory.

                      03/15/2019 19:09:49 | Closed Windows form.

                      03/15/2019 19:09:49 | Director received exit call.

                      03/15/2019 19:09:49 | Disposed window.

                      03/15/2019 19:09:49 | Disposed platform interface.

                      03/15/2019 19:09:49 | Closing log output file...

                        IronCross42 Pretty sure this was fixed in the last upload one or two weeks ago. If not go to the discord channel there should be several posts. Just scroll up.

                          18 days later

                          are your working on making this mod compatible with 14.7 because the game is not the same without it

                            11 days later

                            ekane1 Now Compatible.

                              a year later

                              i cant fire the death star laser

                                Squidson69 Look in the "cool youtuber" ship folder,there is an example death star laser

                                aight