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System.InvalidOperationException: No component named 'FireModeToggle' in part 'SW.proton_gun'.

at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 478

at Cosmoteer.Ships.Parts.Logic.PartModeToggle.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartModeToggle.cs:line 72

at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 380

at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 249

at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 174

at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242

at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 994

at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1273

at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 128

at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 627

at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

at Halfling.Developer.DeveloperTools.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Developer\DeveloperTools.cs:line 475

at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 146

03/15/2019 17:06:48 | Logging successful initialized.

03/15/2019 17:06:48 | .NET Runtime Version: 4.0.30319.42000

03/15/2019 17:06:48 | Running as a 64-bit process.

03/15/2019 17:06:48 | Local: en-US

03/15/2019 17:06:48 | Language: en-US

03/15/2019 17:06:48 | Cosmoteer version 0.14.6

03/15/2019 17:06:49 | Microsoft Windows 10 Enterprise 64-bit 10.0.17134

03/15/2019 17:06:49 | Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz (4 logical processors)

03/15/2019 17:06:49 | 16254.7 MB RAM

03/15/2019 17:06:49 | Intel(R) HD Graphics 4000 (10.18.10.4425) (4/3/2016)

03/15/2019 17:06:49 | 2112.0 MB VRAM

03/15/2019 17:06:49 |

03/15/2019 17:06:49 | Loaded app settings.

03/15/2019 17:06:49 | Mixpanel Distinct ID: 48DBCB0536E8435970B5DAB9B56FE080

03/15/2019 17:06:50 | Process is now DPI-aware.

03/15/2019 17:06:50 | Setup default cursor.

03/15/2019 17:06:50 | Using display adapter 0

03/15/2019 17:06:50 | Created DXGI factory.

03/15/2019 17:06:50 | Adapter #0: Intel(R) HD Graphics 4000

03/15/2019 17:06:50 | Output #0: Generic PnP Monitor (1366x768)

03/15/2019 17:06:50 | Output #1: Generic PnP Monitor (1280x1024)

03/15/2019 17:06:50 | Adapter #1: Microsoft Basic Render Driver

03/15/2019 17:06:50 | Updated Windows form configuration for resizable windowed.

03/15/2019 17:06:50 | Created Windows form.

03/15/2019 17:06:50 | Direct3D Feature Level: Level_11_0

03/15/2019 17:06:50 | Created Direct3D 11 Device.

03/15/2019 17:06:50 | Created swap chain: 1366x745.

03/15/2019 17:06:50 | Created window.

03/15/2019 17:06:50 | Created clock.

03/15/2019 17:06:50 | Created graphics manager.

03/15/2019 17:06:50 | Created XAudio2 device.

03/15/2019 17:06:50 | Created audio manager.

03/15/2019 17:06:50 | Created input manager.

03/15/2019 17:06:50 | Created default font.

03/15/2019 17:06:50 | Initial app state is 'MainMenu'

03/15/2019 17:06:50 | Initial application settings:

03/15/2019 17:06:50 | LastGameVersion:

03/15/2019 17:06:50 | InitState: MainMenu

03/15/2019 17:06:50 | Language:

03/15/2019 17:06:50 | LockCursor: True

03/15/2019 17:06:50 | EdgePanMode: Analog

03/15/2019 17:06:50 | EdgePanSpeed: 15

03/15/2019 17:06:50 | KeyboardPanSpeed: 15

03/15/2019 17:06:50 | KeyboardZoomSpeed: 10

03/15/2019 17:06:50 | KeyboardRotSpeed: 90°

03/15/2019 17:06:50 | EnableMouseWheelZoom: True

03/15/2019 17:06:50 | InvertMouseWheelZoom: False

03/15/2019 17:06:50 | MouseWheelZoomSpeed: 1.12

03/15/2019 17:06:50 | MouseWheelZoomAtCursor: True

03/15/2019 17:06:50 | StickyFocus: True

03/15/2019 17:06:50 | DpiScaleMode: Dpi100

03/15/2019 17:06:50 | AnimateBackgrounds: True

03/15/2019 17:06:50 | BackgroundGrid: True

03/15/2019 17:06:50 | FancyParticles: True

03/15/2019 17:06:50 | UncompressedTextures: False

03/15/2019 17:06:50 | AllowShipDeselection: False

03/15/2019 17:06:50 | CtrlSelectsParts: True

03/15/2019 17:06:50 | EnableCollisionAvoidance: True

03/15/2019 17:06:50 | PreferBlueprintMode: False

03/15/2019 17:06:50 | BlueprintAutoPause: True

03/15/2019 17:06:50 | ShowInvalidBlueprints: True

03/15/2019 17:06:50 | BuildAutoFocus: True

03/15/2019 17:06:50 | BuildAutoRotate: True

03/15/2019 17:06:50 | BuildAutoInteriors: True

03/15/2019 17:06:50 | PaintAutoFocus: True

03/15/2019 17:06:50 | PaintAutoRotate: True

03/15/2019 17:06:50 | PaintAllowOverwrite: True

03/15/2019 17:06:50 | PaintMirrorEnabled: False

03/15/2019 17:06:50 | PaintMirrorAxis: Vertical

03/15/2019 17:06:50 | RepairAutoFocus: True

03/15/2019 17:06:50 | RepairAutoRotate: False

03/15/2019 17:06:50 | BuildAllowOverwrite: True

03/15/2019 17:06:50 | BuildAutoDoors: True

03/15/2019 17:06:50 | BuildEnforceCrewAccess: True

03/15/2019 17:06:50 | BuildMirrorEnabled: False

03/15/2019 17:06:50 | BuildMirrorAxis: Vertical

03/15/2019 17:06:50 | RowsOfParts: 1

03/15/2019 17:06:50 | GrabLeavesCorridors: True

03/15/2019 17:06:50 | RepairAutoDoors: True

03/15/2019 17:06:50 | AutoHireCrew: True

03/15/2019 17:06:50 | PartToolTips: True

03/15/2019 17:06:50 | AutoSave: True

03/15/2019 17:06:50 | AutoSavesToKeep: 10

03/15/2019 17:06:50 | QuickSavesToKeep: 10

03/15/2019 17:06:50 | AutoSaveInterval: 600

03/15/2019 17:06:50 | SaveLostShips: True

03/15/2019 17:06:50 | LostShipsTokeep: 10

03/15/2019 17:06:50 | FtlAutoSave: True

03/15/2019 17:06:50 | ShowOnShipIndicators: True

03/15/2019 17:06:50 | ShowZoomedOutBlibs: True

03/15/2019 17:06:50 | ShowOffScreenBlips: True

03/15/2019 17:06:50 | PingNearbyEnemies: True

03/15/2019 17:06:50 | AutoPauseOnLostFocus: True

03/15/2019 17:06:50 | ScreenShake: True

03/15/2019 17:06:50 | ShowMidpointFocusWidget: True

03/15/2019 17:06:50 | VersionCheckMode: Stable

03/15/2019 17:06:50 | EnableMetrics: True

03/15/2019 17:06:50 | PreferBorderlessWindowToggle: False

03/15/2019 17:06:50 | MasterVolume: 1

03/15/2019 17:06:50 | EffectsVolume: 1

03/15/2019 17:06:50 | InterfaceVolume: 1

03/15/2019 17:06:50 | ShowTutorials: True

03/15/2019 17:06:50 | AutoFtlJump: False

03/15/2019 17:06:50 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

03/15/2019 17:06:50 | DefaultBuildTool: Grab

03/15/2019 17:06:50 | DefaultDecalTool: Grab

03/15/2019 17:06:50 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

03/15/2019 17:06:50 | PlayerColor:

03/15/2019 17:06:50 | EnemyColor:

03/15/2019 17:06:50 | NeutralColor:

03/15/2019 17:06:50 | MiniviewInCombatMode: Auto

03/15/2019 17:06:50 | MiniviewNotInCombatMode: Auto

03/15/2019 17:06:50 | MiniviewLockRotation: False

03/15/2019 17:06:50 | MiniviewSize:

03/15/2019 17:06:50 | ShowInteriors: False

03/15/2019 17:06:50 | AlwaysShowCommandWidgets: False

03/15/2019 17:06:50 | ShowSelectedPartStatusBars: True

03/15/2019 17:06:50 | PreferShipRelativeAttackAngle: False

03/15/2019 17:06:50 | PreferWorldRelativeFollowAngle: False

03/15/2019 17:06:50 | ShipLibraryLargeIcons: False

03/15/2019 17:06:50 | AdHocFormations: False

03/15/2019 17:06:50 | BreakFormationToAttack: True

03/15/2019 17:06:50 | DisplayAllShips: False

03/15/2019 17:06:50 | ShowAdvancedCommands: False

03/15/2019 17:06:50 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

03/15/2019 17:06:50 | DeleteFileOnStartup:

03/15/2019 17:06:50 | DefaultGameMode:

03/15/2019 17:06:50 | DefaultCreativeModeMapSize: 0

03/15/2019 17:06:50 | DefaultBountyModeDifficulty: 0

03/15/2019 17:06:50 | DefaultBountyModeMapSize: 0

03/15/2019 17:06:50 | DefaultBountyModeStarterShip: 0

03/15/2019 17:06:50 | MPShipColorMode: RandomPerPlayer

03/15/2019 17:06:50 | MPBlipColorMode: FriendAndFoe

03/15/2019 17:06:50 | MPShowDamagePoints: True

03/15/2019 17:06:50 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

03/15/2019 17:06:50 | AutoPortForwarding: True

03/15/2019 17:06:50 | DisplayPublicIP: True

03/15/2019 17:06:50 | PreferLAN: False

03/15/2019 17:06:50 | DefaultServer: 0

03/15/2019 17:06:50 | ShowNewsOnStartup: True

03/15/2019 17:06:50 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

03/15/2019 17:06:50 | ShowNewsAlerts: True

03/15/2019 17:06:50 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

03/15/2019 17:06:50 | Starting main game loop...

03/15/2019 17:06:50 | Enabled mods:

03/15/2019 17:06:53 | cosmoteer.huge_ships

03/15/2019 17:06:53 | SW.StarWars

03/15/2019 17:06:53 | jbox1.stockmod

03/15/2019 17:06:53 | Loaded language 'en'.

03/15/2019 17:07:01 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\advanced_shield\advanced_shield.shader' (pix):
03/15/2019 17:07:01 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
03/15/2019 17:07:01 |

03/15/2019 17:07:04 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\Shields\ShieldGenSml\shield.shader' (pix):
03/15/2019 17:07:04 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
03/15/2019 17:07:04 |

03/15/2019 17:07:04 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\Shields\ShieldGenInt\shield.shader' (pix):
03/15/2019 17:07:04 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
03/15/2019 17:07:04 |

03/15/2019 17:07:04 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\Shields\ShieldGenLrg\shield.shader' (pix):
03/15/2019 17:07:04 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
03/15/2019 17:07:04 |

03/15/2019 17:07:20 | Loaded game rules.

03/15/2019 17:21:13 | Game pushed onto stack.

03/15/2019 17:21:13 | Game mode is: CreativeGameModeManager

03/15/2019 17:31:13 | Saved game as "Auto-Save 2019-03-15_17-31-13".

03/15/2019 18:31:07 | Saved game as "Auto-Save 2019-03-15_18-31-07".

03/15/2019 18:53:36 | Saved game as "Auto-Save 2019-03-15_18-53-36".

03/15/2019 19:09:49 | Memory usage at time of crash: 1,241,202,688

03/15/2019 19:09:49 | Application state stack at time of crash:

03/15/2019 19:09:49 | Halfling.Developer.DeveloperTools

03/15/2019 19:09:49 | Cosmoteer.Game.GameRoot

03/15/2019 19:09:49 | Cosmoteer.Gui.TitleScreen

03/15/2019 19:09:49 | FPS at time of crash: 58.62913

03/15/2019 19:09:49 | Running processes at time of crash: ApMsgFwd, ApntEx, Apoint, AppleMobileDeviceService, audiodg, chrome, conhost, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, hidfind, HidMonitorSvc, Idle, igfxCUIService, igfxEM, igfxHK, jusched, LockApp, lsass, mDNSResponder, Memory Compression, Microsoft.Photos, MSASCuiL, MsMpEng, NisSrv, PresentationFontCache, Registry, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, smss, spoolsv, svchost, System, taskhostw, Video.UI, wargamingerrormonitor, wgc, wininit, winlogon, WUDFHost,

03/15/2019 19:09:49 | System.InvalidOperationException: No component named 'FireModeToggle' in part 'SW.proton_gun'.

03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 478

03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Logic.PartModeToggle.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartModeToggle.cs:line 72

03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 380

03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 249

03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 174

03/15/2019 19:09:49 | at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242

03/15/2019 19:09:49 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 994

03/15/2019 19:09:49 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1273

03/15/2019 19:09:49 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 128

03/15/2019 19:09:49 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 627

03/15/2019 19:09:49 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

03/15/2019 19:09:49 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

03/15/2019 19:09:49 | at Halfling.Developer.DeveloperTools.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Developer\DeveloperTools.cs:line 475

03/15/2019 19:09:49 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

03/15/2019 19:09:49 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

03/15/2019 19:09:49 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

03/15/2019 19:09:49 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

03/15/2019 19:09:49 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

03/15/2019 19:09:49 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

03/15/2019 19:09:49 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

03/15/2019 19:09:49 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 146

03/15/2019 19:09:49 | Director received exit call.

03/15/2019 19:09:49 | Disposed default font.

03/15/2019 19:09:49 | Disposed XA2AudioManager device.

03/15/2019 19:09:49 | Disposed audio manager.

03/15/2019 19:09:49 | Disposed clock.

03/15/2019 19:09:49 | Disposed input manager.

03/15/2019 19:09:49 | Disposed graphics manager.

03/15/2019 19:09:49 | Disposed swap chain.

03/15/2019 19:09:49 | Disposed Direct3D device.

03/15/2019 19:09:49 | Disposed DXGI factory.

03/15/2019 19:09:49 | Closed Windows form.

03/15/2019 19:09:49 | Director received exit call.

03/15/2019 19:09:49 | Disposed window.

03/15/2019 19:09:49 | Disposed platform interface.

03/15/2019 19:09:49 | Closing log output file...

    IronCross42 Pretty sure this was fixed in the last upload one or two weeks ago. If not go to the discord channel there should be several posts. Just scroll up.

      18 days later

      are your working on making this mod compatible with 14.7 because the game is not the same without it

        11 days later

        ekane1 Now Compatible.

          a year later

          i cant fire the death star laser

            Squidson69 Look in the "cool youtuber" ship folder,there is an example death star laser

            aight

              i cant fire the death star laser too ;_; 😑

                Nagamer Place all the parts in blueprint mode. and also

                Look in the "cool youtuber" ship folder,there is an example death star laser

                Its 2 posts above yours.

                Roasted oook

                  a month later

                  Roasted Altraxia Loading the Example Death Star Laser ship you referenced gets a warning that design is illegal. It does not load with a war room put in. Also, the space for the DSS section 1 and 2 on each side is not long enough to fit the parts in. I put the game in blueprint mode and set all the parts and it still doesn't work. Not sure why. Any ideas?

                    ScottyWhodat Next week we are releasing a new update that fixes issues with the Death Star Superlaser, and includes a new ship that shows you how to build it more accurately.

                      I figured it would happen sooner than later but Thank you for the news.

                        5 days later

                        My game crashes when I'm starting the game with the Mod enabled. Other Mods are working but not this Mod. Here is the Log:
                        System.Exception: Error loading mod: Star Wars: A Cosmos Divided

                        ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/singleplayer/bounty/bounty.txt>/Bounties".

                        at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode)

                        at Cosmoteer.Mods.ModAddManyAction.ApplyAction(OTFile rulesFile)

                        at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile)

                        --- End of inner exception stack trace ---

                        at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile)

                        at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile)

                        at Cosmoteer.Data.Assets.LoaderThread()

                        at System.Threading.ThreadHelper.ThreadStart_Context(Object state)

                        at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)

                        --- End of stack trace from previous location where exception was thrown ---

                        at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)

                        at System.Threading.ThreadHelper.ThreadStart()

                        Pls help me this Mod seems SO cool and I would love to use it 😃

                          Toast123 Probably an issue with translations; see new patch.

                            OMG it works!!! Thank you SOOO much my friend and I can play the long awaited mod! We are HUGEE star wars fans 😃

                            Toast123 No problem, stay tuned for more updates 🙂

                              Mine game crashes everytime I try and warp to this planet.

                              (Could not find file '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'.)

                              ---> System.IO.FileNotFoundException: Could not find file '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'.

                              File name: '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'

                              at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)

                              at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)

                              at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)

                              at System.IO.File.OpenRead(String path)

                              at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax, Nullable`1 randSeed)

                              at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints()

                              at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, BountyTierRules tier, Vector2 spawnLoc, Rand rand)

                              at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, BountyTierRules tier, Rand rand, HashSet`1 shipsInFleet)

                              at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, BountyTierRules tier, Rand rand, HashSet`1 shipsInFleet)

                              at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand, List`1 spawnedBounties)

                              at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot()

                              at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode, UInt64 simSeed, Boolean atmosphericEffects)

                              at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode)

                              at Cosmoteer.Game.GameRoot.<>cDisplayClass129_1.<JumpToNode>b2()

                              at System.Threading.Tasks.Task.InnerInvoke()

                              at System.Threading.Tasks.Task.<>c.<.cctor>b__274_0(Object obj)

                              at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)

                              --- End of stack trace from previous location where exception was thrown ---

                              at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)

                              at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)

                              --- End of stack trace from previous location where exception was thrown ---

                              at Cosmoteer.Game.GameRoot.<>cDisplayClass129_0.<<JumpToNode>g_GoToNodeTask|0>d.MoveNext()

                              --- End of inner exception stack trace ---

                              at Cosmoteer.Game.GameRoot.JumpToNode(MapNode node, List`1 shipsToJump)

                              at Cosmoteer.Game.GameRoot.DoLocalPlayerFtlJump()

                              at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_0(Object state)

                              at Halfling.Application.QueueingSyncContext.HandleQueue()

                              at Halfling.Application.Director.GetRunIterator()+MoveNext()

                              at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()

                              at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)

                              at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)

                              at Cosmoteer.GameApp.Main(String[] args)

                              09/16/2020 02:48:03 | Logging successful initialized.

                              09/16/2020 02:48:03 | .NET Core Runtime Version: 3.1.7

                              09/16/2020 02:48:03 | Running as a 64-bit process.

                              09/16/2020 02:48:03 | Local: en-US

                              09/16/2020 02:48:03 | Language: en-US

                              09/16/2020 02:48:03 | Cosmoteer version 0.15.11a build 0.15.11a_standalone

                              09/16/2020 02:48:03 | Build Date: 8/31/2020 7:11:20 PM

                              09/16/2020 02:48:03 | Build Commit: 5fc5db87c96428cceaea9e579f65260d9a799d8c

                              09/16/2020 02:48:03 | Microsoft Windows 10 Pro 64-bit 10.0.19041

                              09/16/2020 02:48:03 | Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz (4 logical / 2 physical cores)

                              09/16/2020 02:48:03 | 7989.1 MB RAM

                              09/16/2020 02:48:03 | AMD Radeon(TM) R7 250 (23.20.806.256) (12/6/2017)

                              09/16/2020 02:48:03 | 2048.0 MB VRAM

                              09/16/2020 02:48:03 |

                              09/16/2020 02:48:04 | Loaded app settings.

                              09/16/2020 02:48:04 | Set application DPI mode: PerMonitor

                              09/16/2020 02:48:04 | Setup default cursor.

                              09/16/2020 02:48:04 | Using display adapter 0

                              09/16/2020 02:48:04 | Created DXGI factory.

                              09/16/2020 02:48:04 | Adapter #0: AMD Radeon(TM) R7 250

                              09/16/2020 02:48:04 | Output #0: Generic PnP Monitor (1920x1080)

                              09/16/2020 02:48:04 | Adapter #1: Intel(R) HD Graphics

                              09/16/2020 02:48:04 | Adapter #2: Microsoft Basic Render Driver

                              09/16/2020 02:48:04 | Updated Windows form configuration for borderless window.

                              09/16/2020 02:48:04 | Created Windows form.

                              09/16/2020 02:48:04 | Direct3D Feature Level: Level_11_0

                              09/16/2020 02:48:04 | Created Direct3D 11 Device.

                              09/16/2020 02:48:04 | Created swap chain: 1920x1080.

                              09/16/2020 02:48:04 | Created window.

                              09/16/2020 02:48:04 | Created clock.

                              09/16/2020 02:48:04 | Created graphics manager.

                              09/16/2020 02:48:04 | Created XAudio2 device.

                              09/16/2020 02:48:04 | Created audio manager.

                              09/16/2020 02:48:04 | Created input manager.

                              09/16/2020 02:48:04 | Created default font.

                              09/16/2020 02:48:04 | Initial app state is 'MainMenu'

                              09/16/2020 02:48:04 | Initial application settings:

                              09/16/2020 02:48:04 | LastGameVersion:

                              09/16/2020 02:48:04 | InitState: MainMenu

                              09/16/2020 02:48:04 | Language:

                              09/16/2020 02:48:04 | LockCursor: False

                              09/16/2020 02:48:04 | EdgePanMode: Analog

                              09/16/2020 02:48:04 | EdgePanSpeed: 15

                              09/16/2020 02:48:04 | KeyboardPanSpeed: 15

                              09/16/2020 02:48:04 | KeyboardZoomSpeed: 10

                              09/16/2020 02:48:04 | KeyboardRotSpeed: 90°

                              09/16/2020 02:48:04 | EnableMouseWheelZoom: True

                              09/16/2020 02:48:04 | InvertMouseWheelZoom: False

                              09/16/2020 02:48:04 | MouseWheelZoomSpeed: 1.12

                              09/16/2020 02:48:04 | MouseWheelZoomAtCursor: True

                              09/16/2020 02:48:04 | AutoTrackOnScreenShips: True

                              09/16/2020 02:48:04 | StickyFocus: True

                              09/16/2020 02:48:04 | DpiScaleMode: Dpi100

                              09/16/2020 02:48:04 | AnimateBackgrounds: True

                              09/16/2020 02:48:04 | BackgroundGrid: True

                              09/16/2020 02:48:04 | FancyParticles: True

                              09/16/2020 02:48:04 | UncompressedTextures: False

                              09/16/2020 02:48:04 | TargetFps: FpsTarget30

                              09/16/2020 02:48:04 | AllowShipDeselection: False

                              09/16/2020 02:48:04 | CtrlSelectsParts: True

                              09/16/2020 02:48:04 | EnableCollisionAvoidance: True

                              09/16/2020 02:48:04 | EnableArrivalMatching: True

                              09/16/2020 02:48:04 | PreferBlueprintMode: False

                              09/16/2020 02:48:04 | BlueprintAutoPause: True

                              09/16/2020 02:48:04 | ShowInvalidBlueprints: True

                              09/16/2020 02:48:04 | ShowAutoRemovedParts: True

                              09/16/2020 02:48:04 | ShowAutoRemovedDecals: True

                              09/16/2020 02:48:04 | BuildAutoRotate: True

                              09/16/2020 02:48:04 | BuildAutoInteriors: True

                              09/16/2020 02:48:04 | PaintAutoRotate: True

                              09/16/2020 02:48:04 | PaintAllowOverwrite: True

                              09/16/2020 02:48:04 | PaintMirrorEnabled: False

                              09/16/2020 02:48:04 | PaintMirrorAxis: Vertical

                              09/16/2020 02:48:04 | RepairAutoRotate: False

                              09/16/2020 02:48:04 | BuildAllowOverwrite: True

                              09/16/2020 02:48:04 | BuildAutoDoors: True

                              09/16/2020 02:48:04 | BuildShowNearestPaths: True

                              09/16/2020 02:48:04 | BuildMirrorEnabled: False

                              09/16/2020 02:48:04 | BuildMirrorAxis: Vertical

                              09/16/2020 02:48:04 | ShowStatBars: True

                              09/16/2020 02:48:04 | CrewMirrorEnabled: False

                              09/16/2020 02:48:04 | CrewMirrorAxis: Vertical

                              09/16/2020 02:48:04 | CrewAutoRotate: True

                              09/16/2020 02:48:04 | ShowCrewPaths: True

                              09/16/2020 02:48:04 | ShowCrewHomes: True

                              09/16/2020 02:48:04 | DefaultRoles:

                              09/16/2020 02:48:04 | RowsOfParts: 1

                              09/16/2020 02:48:04 | GrabLeavesCorridors: True

                              09/16/2020 02:48:04 | RepairAutoDoors: True

                              09/16/2020 02:48:04 | AutoHireCrew: True

                              09/16/2020 02:48:04 | PartToolTips: True

                              09/16/2020 02:48:04 | PartToolTipsDefaultToStats: False

                              09/16/2020 02:48:04 | AutoSave: True

                              09/16/2020 02:48:04 | AutoSavesToKeep: 10

                              09/16/2020 02:48:04 | QuickSavesToKeep: 10

                              09/16/2020 02:48:04 | AutoSaveInterval: 600

                              09/16/2020 02:48:04 | SaveLostShips: True

                              09/16/2020 02:48:04 | LostShipsTokeep: 10

                              09/16/2020 02:48:04 | FtlAutoSave: True

                              09/16/2020 02:48:04 | ShowOnShipIndicators: True

                              09/16/2020 02:48:04 | ShowZoomedOutBlibs: True

                              09/16/2020 02:48:04 | ShowOffScreenBlips: True

                              09/16/2020 02:48:04 | PingNearbyEnemies: True

                              09/16/2020 02:48:04 | AutoPauseOnLostFocus: True

                              09/16/2020 02:48:04 | ScreenShake: True

                              09/16/2020 02:48:04 | ShowMidpointFocusWidget: True

                              09/16/2020 02:48:04 | VersionCheckMode: Stable

                              09/16/2020 02:48:04 | EnableMetrics: True

                              09/16/2020 02:48:04 | PreferBorderlessWindowToggle: False

                              09/16/2020 02:48:04 | MasterVolume: 1

                              09/16/2020 02:48:04 | EffectsVolume: 1

                              09/16/2020 02:48:04 | InterfaceVolume: 1

                              09/16/2020 02:48:04 | MuteWhenUnfocused: False

                              09/16/2020 02:48:04 | ShowTutorials: True

                              09/16/2020 02:48:04 | AutoFtlJump: False

                              09/16/2020 02:48:04 | DefaultPaintScheme:

                              09/16/2020 02:48:04 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.Paint.PaintScheme]

                              09/16/2020 02:48:04 | DefaultBuildTool: Grab

                              09/16/2020 02:48:04 | DefaultDecalTool: Grab

                              09/16/2020 02:48:04 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

                              09/16/2020 02:48:04 | PlayerColor:

                              09/16/2020 02:48:04 | EnemyColor:

                              09/16/2020 02:48:04 | NeutralColor:

                              09/16/2020 02:48:04 | RotateMinimap: True

                              09/16/2020 02:48:04 | MiniviewInCombatMode: Auto

                              09/16/2020 02:48:04 | MiniviewNotInCombatMode: Auto

                              09/16/2020 02:48:04 | MiniviewLockRotation: False

                              09/16/2020 02:48:04 | MiniviewSize:

                              09/16/2020 02:48:04 | ShowInteriors: False

                              09/16/2020 02:48:04 | ShowAllCommands: False

                              09/16/2020 02:48:04 | AlwaysShowCommandWidgets: False

                              09/16/2020 02:48:04 | ShowSelectedPartStatusBars: True

                              09/16/2020 02:48:04 | PreferShipRelativeAttackAngle: False

                              09/16/2020 02:48:04 | PreferWorldRelativeFollowAngle: False

                              09/16/2020 02:48:04 | DirectControlEnableWeapons: True

                              09/16/2020 02:48:04 | DirectControlAimAssist: True

                              09/16/2020 02:48:04 | DirectControlAutoBrake: True

                              09/16/2020 02:48:04 | DirectControlAutoFaceCursor: False

                              09/16/2020 02:48:04 | DirectControlViewFollowsCursor: False

                              09/16/2020 02:48:04 | DirectControlAutoRotateView: False

                              09/16/2020 02:48:04 | DirectControlAutoZoomView: False

                              09/16/2020 02:48:04 | ShipLibraryLargeIcons: False

                              09/16/2020 02:48:04 | BreakFormationToAttack: True

                              09/16/2020 02:48:04 | DisplayAllShips: False

                              09/16/2020 02:48:04 | ShowAdvancedCommands: False

                              09/16/2020 02:48:04 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

                              09/16/2020 02:48:04 | AutoDisableMods: True

                              09/16/2020 02:48:04 | DeleteFileOnStartup:

                              09/16/2020 02:48:04 | DefaultGameMode:

                              09/16/2020 02:48:04 | DefaultCreativeModeMapSize: 0

                              09/16/2020 02:48:04 | DefaultBountyModeDifficulty: 0

                              09/16/2020 02:48:04 | DefaultBountyModeMapSize: 0

                              09/16/2020 02:48:04 | DefaultBountyModeStarterShip: 0

                              09/16/2020 02:48:04 | MPShipColorMode: RandomPerPlayer

                              09/16/2020 02:48:04 | MPBlipColorMode: FriendAndFoe

                              09/16/2020 02:48:04 | MPShowDamagePoints: True

                              09/16/2020 02:48:04 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

                              09/16/2020 02:48:04 | AllowP2PConnections: True

                              09/16/2020 02:48:04 | PreferLAN: False

                              09/16/2020 02:48:04 | DefaultServer: 0

                              09/16/2020 02:48:04 | ShowNewsOnStartup: True

                              09/16/2020 02:48:04 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

                              09/16/2020 02:48:04 | ShowNewsAlerts: True

                              09/16/2020 02:48:04 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

                              09/16/2020 02:48:04 | MainMenuBackgroundIndex: 0

                              09/16/2020 02:48:04 | CycleMainMenuBackground: True

                              09/16/2020 02:48:04 | DefaultAuthorName:

                              09/16/2020 02:48:04 | ShowSteamWishlistPrompt: True

                              09/16/2020 02:48:04 | Starting main game loop...

                              09/16/2020 02:48:05 | Enabled mods:

                              09/16/2020 02:48:14 | cosmoteer.huge_ships

                              09/16/2020 02:48:14 | Lafiel.Abh

                              09/16/2020 02:48:15 | SW.StarWars

                              09/16/2020 02:48:15 | Loaded language 'en'.

                              09/16/2020 02:49:25 | Loaded game data in 80.6 seconds.

                              09/16/2020 02:51:57 | Loaded game named 'Auto-Save 2020-09-16_02-45-05'.

                              09/16/2020 02:51:57 | Game pushed onto stack.

                              09/16/2020 02:51:57 | Game mode is: BountyGameModeManager

                              09/16/2020 02:52:03 | Starting local player FTL jump...

                              09/16/2020 02:52:14 | Saved game as "Auto-Save 2020-09-16_02-52-03".

                              09/16/2020 02:52:14 | Making FTL jump...

                              09/16/2020 02:52:17 | Memory usage at time of crash: 3,083,075,584

                              09/16/2020 02:52:17 | Application state stack at time of crash:

                              09/16/2020 02:52:17 | Cosmoteer.Game.GameRoot

                              09/16/2020 02:52:17 | Cosmoteer.Gui.TitleScreen

                              09/16/2020 02:52:17 | FPS at time of crash: 57.94393

                              09/16/2020 02:52:17 | Running processes at time of crash: ApplicationFrameHost, atiesrxx, audiodg, backgroundTaskHost, Cosmoteer, csrss, ctfmon, dasHost, Discord, dllhost, dwm, explorer, fontdrvhost, GameBar, GameBarFT, GamingServices, GamingServicesNet, Idle, igfxpers, jucheck, jusched, LockApp, lsass, Memory Compression, Microsoft.Photos, msedge, MsMpEng, NisSrv, OneDrive, PnkBstrA, PnkBstrB, RadeonSettings, Registry, RuntimeBroker, SearchApp, SearchIndexer, SecurityHealthService, SecurityHealthSystray, services, SettingSyncHost, SgrmBroker, sihost, Skype, smartscreen, smss, spoolsv, StartMenuExperienceHost, steam, SteamService, steamwebhelper, svchost, System, taskhostw, Taskmgr, TextInputHost, wininit, winlogon, WinStore.App, XboxAppServices, YourPhone,

                              09/16/2020 02:52:17 | System.AggregateException: One or more errors occurred. (Could not find file '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'.)

                              09/16/2020 02:52:17 | ---> System.IO.FileNotFoundException: Could not find file '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'.

                              09/16/2020 02:52:17 | File name: '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Star-Wars-A-Cosmos-Divided-0.3.6e\Star-Wars-A-Cosmos-Divided-0.3.6e\Ships\Republic\Fighter\BTL-B Y-Wing Starfighter.ship.png'

                              09/16/2020 02:52:17 | at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)

                              09/16/2020 02:52:17 | at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)

                              09/16/2020 02:52:17 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)

                              09/16/2020 02:52:17 | at System.IO.File.OpenRead(String path)

                              09/16/2020 02:52:17 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax, Nullable`1 randSeed)

                              09/16/2020 02:52:17 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints()

                              09/16/2020 02:52:17 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, BountyTierRules tier, Vector2 spawnLoc, Rand rand)

                              09/16/2020 02:52:17 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, BountyTierRules tier, Rand rand, HashSet`1 shipsInFleet)

                              09/16/2020 02:52:17 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, BountyTierRules tier, Rand rand, HashSet`1 shipsInFleet)

                              09/16/2020 02:52:17 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand, List`1 spawnedBounties)

                              09/16/2020 02:52:17 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot()

                              09/16/2020 02:52:17 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode, UInt64 simSeed, Boolean atmosphericEffects)

                              09/16/2020 02:52:17 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode)

                              09/16/2020 02:52:17 | at Cosmoteer.Game.GameRoot.<>cDisplayClass129_1.<JumpToNode>b2()

                              09/16/2020 02:52:17 | at System.Threading.Tasks.Task.InnerInvoke()

                              09/16/2020 02:52:17 | at System.Threading.Tasks.Task.<>c.<.cctor>b__274_0(Object obj)

                              09/16/2020 02:52:17 | at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)

                              09/16/2020 02:52:17 | --- End of stack trace from previous location where exception was thrown ---

                              09/16/2020 02:52:17 | at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)

                              09/16/2020 02:52:17 | at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)

                              09/16/2020 02:52:17 | --- End of stack trace from previous location where exception was thrown ---

                              09/16/2020 02:52:17 | at Cosmoteer.Game.GameRoot.<>cDisplayClass129_0.<<JumpToNode>g_GoToNodeTask|0>d.MoveNext()

                              09/16/2020 02:52:17 | --- End of inner exception stack trace ---

                              09/16/2020 02:52:17 | at Cosmoteer.Game.GameRoot.JumpToNode(MapNode node, List`1 shipsToJump)

                              09/16/2020 02:52:17 | at Cosmoteer.Game.GameRoot.DoLocalPlayerFtlJump()

                              09/16/2020 02:52:17 | at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_0(Object state)

                              09/16/2020 02:52:17 | at Halfling.Application.QueueingSyncContext.HandleQueue()

                              09/16/2020 02:52:17 | at Halfling.Application.Director.GetRunIterator()+MoveNext()

                              09/16/2020 02:52:17 | at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()

                              09/16/2020 02:52:17 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)

                              09/16/2020 02:52:17 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)

                              09/16/2020 02:52:17 | at Cosmoteer.GameApp.Main(String[] args)

                              09/16/2020 02:52:43 | Actual data hash: 40bce277c3f5a4ed2b53e87d316e14b7

                              09/16/2020 02:52:43 | Expected data hash: 40bce277c3f5a4ed2b53e87d316e14b7

                              09/16/2020 02:52:43 | Director received exit call.

                              09/16/2020 02:52:43 | Disposed default font.

                              09/16/2020 02:52:43 | Disposed XA2AudioManager device.

                              09/16/2020 02:52:43 | Disposed audio manager.

                              09/16/2020 02:52:43 | Disposed clock.

                              09/16/2020 02:52:43 | Disposed input manager.

                              09/16/2020 02:52:43 | Disposed graphics manager.

                              09/16/2020 02:52:43 | Disposed swap chain.

                              09/16/2020 02:52:43 | Disposed Direct3D device.

                              09/16/2020 02:52:43 | Disposed DXGI factory.

                              09/16/2020 02:52:43 | Closed Windows form.

                              09/16/2020 02:52:43 | Director received exit call.

                              09/16/2020 02:52:43 | Disposed window.

                              09/16/2020 02:52:43 | Disposed platform interface.

                              09/16/2020 02:52:43 | Closing log output file...

                              I would assume it's because of the Y-Wing? But I have no idea what's wrong with it.

                                • Edited

                                CommanderChurch has been fixed for next update. Thanks.

                                  9 days later

                                  Game crashes from not being able to find BTL-B Y-Wing Starfighter.ship.png'.