System.InvalidOperationException: No component named 'FireModeToggle' in part 'SW.proton_gun'.
at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 478
at Cosmoteer.Ships.Parts.Logic.PartModeToggle.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartModeToggle.cs:line 72
at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 380
at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 249
at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 174
at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242
at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 994
at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1273
at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 128
at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 627
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877
at Halfling.Developer.DeveloperTools.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Developer\DeveloperTools.cs:line 475
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877
at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 146
03/15/2019 17:06:48 | Logging successful initialized.
03/15/2019 17:06:48 | .NET Runtime Version: 4.0.30319.42000
03/15/2019 17:06:48 | Running as a 64-bit process.
03/15/2019 17:06:48 | Local: en-US
03/15/2019 17:06:48 | Language: en-US
03/15/2019 17:06:48 | Cosmoteer version 0.14.6
03/15/2019 17:06:49 | Microsoft Windows 10 Enterprise 64-bit 10.0.17134
03/15/2019 17:06:49 | Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz (4 logical processors)
03/15/2019 17:06:49 | 16254.7 MB RAM
03/15/2019 17:06:49 | Intel(R) HD Graphics 4000 (10.18.10.4425) (4/3/2016)
03/15/2019 17:06:49 | 2112.0 MB VRAM
03/15/2019 17:06:49 |
03/15/2019 17:06:49 | Loaded app settings.
03/15/2019 17:06:49 | Mixpanel Distinct ID: 48DBCB0536E8435970B5DAB9B56FE080
03/15/2019 17:06:50 | Process is now DPI-aware.
03/15/2019 17:06:50 | Setup default cursor.
03/15/2019 17:06:50 | Using display adapter 0
03/15/2019 17:06:50 | Created DXGI factory.
03/15/2019 17:06:50 | Adapter #0: Intel(R) HD Graphics 4000
03/15/2019 17:06:50 | Output #0: Generic PnP Monitor (1366x768)
03/15/2019 17:06:50 | Output #1: Generic PnP Monitor (1280x1024)
03/15/2019 17:06:50 | Adapter #1: Microsoft Basic Render Driver
03/15/2019 17:06:50 | Updated Windows form configuration for resizable windowed.
03/15/2019 17:06:50 | Created Windows form.
03/15/2019 17:06:50 | Direct3D Feature Level: Level_11_0
03/15/2019 17:06:50 | Created Direct3D 11 Device.
03/15/2019 17:06:50 | Created swap chain: 1366x745.
03/15/2019 17:06:50 | Created window.
03/15/2019 17:06:50 | Created clock.
03/15/2019 17:06:50 | Created graphics manager.
03/15/2019 17:06:50 | Created XAudio2 device.
03/15/2019 17:06:50 | Created audio manager.
03/15/2019 17:06:50 | Created input manager.
03/15/2019 17:06:50 | Created default font.
03/15/2019 17:06:50 | Initial app state is 'MainMenu'
03/15/2019 17:06:50 | Initial application settings:
03/15/2019 17:06:50 | LastGameVersion:
03/15/2019 17:06:50 | InitState: MainMenu
03/15/2019 17:06:50 | Language:
03/15/2019 17:06:50 | LockCursor: True
03/15/2019 17:06:50 | EdgePanMode: Analog
03/15/2019 17:06:50 | EdgePanSpeed: 15
03/15/2019 17:06:50 | KeyboardPanSpeed: 15
03/15/2019 17:06:50 | KeyboardZoomSpeed: 10
03/15/2019 17:06:50 | KeyboardRotSpeed: 90°
03/15/2019 17:06:50 | EnableMouseWheelZoom: True
03/15/2019 17:06:50 | InvertMouseWheelZoom: False
03/15/2019 17:06:50 | MouseWheelZoomSpeed: 1.12
03/15/2019 17:06:50 | MouseWheelZoomAtCursor: True
03/15/2019 17:06:50 | StickyFocus: True
03/15/2019 17:06:50 | DpiScaleMode: Dpi100
03/15/2019 17:06:50 | AnimateBackgrounds: True
03/15/2019 17:06:50 | BackgroundGrid: True
03/15/2019 17:06:50 | FancyParticles: True
03/15/2019 17:06:50 | UncompressedTextures: False
03/15/2019 17:06:50 | AllowShipDeselection: False
03/15/2019 17:06:50 | CtrlSelectsParts: True
03/15/2019 17:06:50 | EnableCollisionAvoidance: True
03/15/2019 17:06:50 | PreferBlueprintMode: False
03/15/2019 17:06:50 | BlueprintAutoPause: True
03/15/2019 17:06:50 | ShowInvalidBlueprints: True
03/15/2019 17:06:50 | BuildAutoFocus: True
03/15/2019 17:06:50 | BuildAutoRotate: True
03/15/2019 17:06:50 | BuildAutoInteriors: True
03/15/2019 17:06:50 | PaintAutoFocus: True
03/15/2019 17:06:50 | PaintAutoRotate: True
03/15/2019 17:06:50 | PaintAllowOverwrite: True
03/15/2019 17:06:50 | PaintMirrorEnabled: False
03/15/2019 17:06:50 | PaintMirrorAxis: Vertical
03/15/2019 17:06:50 | RepairAutoFocus: True
03/15/2019 17:06:50 | RepairAutoRotate: False
03/15/2019 17:06:50 | BuildAllowOverwrite: True
03/15/2019 17:06:50 | BuildAutoDoors: True
03/15/2019 17:06:50 | BuildEnforceCrewAccess: True
03/15/2019 17:06:50 | BuildMirrorEnabled: False
03/15/2019 17:06:50 | BuildMirrorAxis: Vertical
03/15/2019 17:06:50 | RowsOfParts: 1
03/15/2019 17:06:50 | GrabLeavesCorridors: True
03/15/2019 17:06:50 | RepairAutoDoors: True
03/15/2019 17:06:50 | AutoHireCrew: True
03/15/2019 17:06:50 | PartToolTips: True
03/15/2019 17:06:50 | AutoSave: True
03/15/2019 17:06:50 | AutoSavesToKeep: 10
03/15/2019 17:06:50 | QuickSavesToKeep: 10
03/15/2019 17:06:50 | AutoSaveInterval: 600
03/15/2019 17:06:50 | SaveLostShips: True
03/15/2019 17:06:50 | LostShipsTokeep: 10
03/15/2019 17:06:50 | FtlAutoSave: True
03/15/2019 17:06:50 | ShowOnShipIndicators: True
03/15/2019 17:06:50 | ShowZoomedOutBlibs: True
03/15/2019 17:06:50 | ShowOffScreenBlips: True
03/15/2019 17:06:50 | PingNearbyEnemies: True
03/15/2019 17:06:50 | AutoPauseOnLostFocus: True
03/15/2019 17:06:50 | ScreenShake: True
03/15/2019 17:06:50 | ShowMidpointFocusWidget: True
03/15/2019 17:06:50 | VersionCheckMode: Stable
03/15/2019 17:06:50 | EnableMetrics: True
03/15/2019 17:06:50 | PreferBorderlessWindowToggle: False
03/15/2019 17:06:50 | MasterVolume: 1
03/15/2019 17:06:50 | EffectsVolume: 1
03/15/2019 17:06:50 | InterfaceVolume: 1
03/15/2019 17:06:50 | ShowTutorials: True
03/15/2019 17:06:50 | AutoFtlJump: False
03/15/2019 17:06:50 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
03/15/2019 17:06:50 | DefaultBuildTool: Grab
03/15/2019 17:06:50 | DefaultDecalTool: Grab
03/15/2019 17:06:50 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
03/15/2019 17:06:50 | PlayerColor:
03/15/2019 17:06:50 | EnemyColor:
03/15/2019 17:06:50 | NeutralColor:
03/15/2019 17:06:50 | MiniviewInCombatMode: Auto
03/15/2019 17:06:50 | MiniviewNotInCombatMode: Auto
03/15/2019 17:06:50 | MiniviewLockRotation: False
03/15/2019 17:06:50 | MiniviewSize:
03/15/2019 17:06:50 | ShowInteriors: False
03/15/2019 17:06:50 | AlwaysShowCommandWidgets: False
03/15/2019 17:06:50 | ShowSelectedPartStatusBars: True
03/15/2019 17:06:50 | PreferShipRelativeAttackAngle: False
03/15/2019 17:06:50 | PreferWorldRelativeFollowAngle: False
03/15/2019 17:06:50 | ShipLibraryLargeIcons: False
03/15/2019 17:06:50 | AdHocFormations: False
03/15/2019 17:06:50 | BreakFormationToAttack: True
03/15/2019 17:06:50 | DisplayAllShips: False
03/15/2019 17:06:50 | ShowAdvancedCommands: False
03/15/2019 17:06:50 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
03/15/2019 17:06:50 | DeleteFileOnStartup:
03/15/2019 17:06:50 | DefaultGameMode:
03/15/2019 17:06:50 | DefaultCreativeModeMapSize: 0
03/15/2019 17:06:50 | DefaultBountyModeDifficulty: 0
03/15/2019 17:06:50 | DefaultBountyModeMapSize: 0
03/15/2019 17:06:50 | DefaultBountyModeStarterShip: 0
03/15/2019 17:06:50 | MPShipColorMode: RandomPerPlayer
03/15/2019 17:06:50 | MPBlipColorMode: FriendAndFoe
03/15/2019 17:06:50 | MPShowDamagePoints: True
03/15/2019 17:06:50 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List
1[Cosmoteer.CustomRuleset]]
03/15/2019 17:06:50 | AutoPortForwarding: True
03/15/2019 17:06:50 | DisplayPublicIP: True
03/15/2019 17:06:50 | PreferLAN: False
03/15/2019 17:06:50 | DefaultServer: 0
03/15/2019 17:06:50 | ShowNewsOnStartup: True
03/15/2019 17:06:50 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
03/15/2019 17:06:50 | ShowNewsAlerts: True
03/15/2019 17:06:50 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
03/15/2019 17:06:50 | Starting main game loop...
03/15/2019 17:06:50 | Enabled mods:
03/15/2019 17:06:53 | cosmoteer.huge_ships
03/15/2019 17:06:53 | SW.StarWars
03/15/2019 17:06:53 | jbox1.stockmod
03/15/2019 17:06:53 | Loaded language 'en'.
03/15/2019 17:07:01 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\advanced_shield\advanced_shield.shader' (pix):
03/15/2019 17:07:01 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
03/15/2019 17:07:01 |
03/15/2019 17:07:04 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\Shields\ShieldGenSml\shield.shader' (pix):
03/15/2019 17:07:04 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
03/15/2019 17:07:04 |
03/15/2019 17:07:04 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\Shields\ShieldGenInt\shield.shader' (pix):
03/15/2019 17:07:04 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
03/15/2019 17:07:04 |
03/15/2019 17:07:04 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.1(14.6)\SW 0.3.1(14.6)\Shields\ShieldGenLrg\shield.shader' (pix):
03/15/2019 17:07:04 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
03/15/2019 17:07:04 |
03/15/2019 17:07:20 | Loaded game rules.
03/15/2019 17:21:13 | Game pushed onto stack.
03/15/2019 17:21:13 | Game mode is: CreativeGameModeManager
03/15/2019 17:31:13 | Saved game as "Auto-Save 2019-03-15_17-31-13".
03/15/2019 18:31:07 | Saved game as "Auto-Save 2019-03-15_18-31-07".
03/15/2019 18:53:36 | Saved game as "Auto-Save 2019-03-15_18-53-36".
03/15/2019 19:09:49 | Memory usage at time of crash: 1,241,202,688
03/15/2019 19:09:49 | Application state stack at time of crash:
03/15/2019 19:09:49 | Halfling.Developer.DeveloperTools
03/15/2019 19:09:49 | Cosmoteer.Game.GameRoot
03/15/2019 19:09:49 | Cosmoteer.Gui.TitleScreen
03/15/2019 19:09:49 | FPS at time of crash: 58.62913
03/15/2019 19:09:49 | Running processes at time of crash: ApMsgFwd, ApntEx, Apoint, AppleMobileDeviceService, audiodg, chrome, conhost, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, hidfind, HidMonitorSvc, Idle, igfxCUIService, igfxEM, igfxHK, jusched, LockApp, lsass, mDNSResponder, Memory Compression, Microsoft.Photos, MSASCuiL, MsMpEng, NisSrv, PresentationFontCache, Registry, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, smss, spoolsv, svchost, System, taskhostw, Video.UI, wargamingerrormonitor, wgc, wininit, winlogon, WUDFHost,
03/15/2019 19:09:49 | System.InvalidOperationException: No component named 'FireModeToggle' in part 'SW.proton_gun'.
03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 478
03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Logic.PartModeToggle.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartModeToggle.cs:line 72
03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 380
03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 249
03/15/2019 19:09:49 | at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 174
03/15/2019 19:09:49 | at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242
03/15/2019 19:09:49 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 994
03/15/2019 19:09:49 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1273
03/15/2019 19:09:49 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 128
03/15/2019 19:09:49 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 627
03/15/2019 19:09:49 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
03/15/2019 19:09:49 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877
03/15/2019 19:09:49 | at Halfling.Developer.DeveloperTools.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Developer\DeveloperTools.cs:line 475
03/15/2019 19:09:49 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
03/15/2019 19:09:49 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877
03/15/2019 19:09:49 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790
03/15/2019 19:09:49 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
03/15/2019 19:09:49 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
03/15/2019 19:09:49 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
03/15/2019 19:09:49 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195
03/15/2019 19:09:49 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 146
03/15/2019 19:09:49 | Director received exit call.
03/15/2019 19:09:49 | Disposed default font.
03/15/2019 19:09:49 | Disposed XA2AudioManager device.
03/15/2019 19:09:49 | Disposed audio manager.
03/15/2019 19:09:49 | Disposed clock.
03/15/2019 19:09:49 | Disposed input manager.
03/15/2019 19:09:49 | Disposed graphics manager.
03/15/2019 19:09:49 | Disposed swap chain.
03/15/2019 19:09:49 | Disposed Direct3D device.
03/15/2019 19:09:49 | Disposed DXGI factory.
03/15/2019 19:09:49 | Closed Windows form.
03/15/2019 19:09:49 | Director received exit call.
03/15/2019 19:09:49 | Disposed window.
03/15/2019 19:09:49 | Disposed platform interface.
03/15/2019 19:09:49 | Closing log output file...