JohnSmith18 Actually I didn't resize Bubbet's stuff, it was already that size. I could have just taken the base parts from the vanilla game (shield, reactor, F.T.L. Drive) and resized them myself--it wasn't that hard to do for the ammo storage or power storage, which I did do myself. The things that would have taken a little more work would be the compressor bed and multitube (as in sprite work, because I suck at sprites). I suppose I could have done the multitube as a modified corridor and the compressor bed by splitting the 2x1 bed sprite in half, but why would I do that when someone's already done it? Again, if Bubbet wants me to remove the items, I'd be glad to.
MicroTech Mod
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@Bubbet Hey Bubbet, please take a look at this and see if you are okay with me modifying your mod xD
Just to clarify, I didn't just take your items and repost them as mine. Your things are generally balanced for vanilla and mine aren't because I am working on a scenario mod that makes the game harder--so naturally I needed more powerful parts. If you still want me to take your items out, I'd be glad to.
Microbot024 eh just found the small parts that i didnt notice xd
Aaand grabbing these brand-new Fighter Parts for my ever-expanding tyrannical dystopia... I-I mean my Fleets of well-meaning lovers of freedom who are ensuring everyone is gifted with safety!
Microbot024 Eh I think you did okay, you can probably use those ones :p
Bubbet Thanks!
Error loading mod [MicroTech]: System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Cosmoteer\Mods[MicroTech]\mod.txt'.
File name: 'C:\Program Files\Cosmoteer\Mods[MicroTech]\mod.txt'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path)
at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
at Cosmoteer.Mods.ModInfo.TryLoadMod(String
Microbot024 Is this the smaller things mod?
when will you update it to 12.11?
Microbot024 will you update it?
We need our hero akinata to make this mod compatible with updated cosmoteer
Hello. For the few of you who are aware of this mod, apologies are in order. Development stopped abruptly with no explanation. For that, I am sorry. A lot of stuff happened in a short space of time that I was not prepared for. Suffice it to say, I am a student--and that is all I am going to say about that, as this is the internet. But you don't want to hear about that--you probably want to know if I am going to be keeping up with this mod. Short answer; yes, I will be updating this mod. Long answer; I am still busy and figuring things out, so my initial plans of rebalancing the game that encourages enemy fleet fighting will likely not happen for awhile. However, I will try my best to at least keep the mod updated in it's current state.
While I will not be able to update it today, I have plenty of time tomorrow, Sunday, to at least get it working with the current build of Cosmoteer. If for some reason anyone notices that Sunday, 7:00 PM CST rolls around and I have still not updated it, feel free to bug/spam me with various comments like "Get on with it" or "What are doing??" or "Please tell me you're not still asleep" and I'll get the idea and hop on it.
Thanks again for your patience everyone!
WOW I did not even get to it yesterday.
update it plz (if you can)
is it compatible with v 0.12.12?
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neoshaf Nah
Microbot024 Currently i'm trying to update the mod myself, i'm struggling a bit cause of my absolute lack of experience in mods, it's technically updated for me but I still have to fix some syntax errors in the .txt files for the mod to stop giving errors (obviously i'm going to credit you as the creator of the mod still, I also have made a post about it in the mod development section), and the compressorbed txt file is giving me the most errors apparently
Edit: Nevermind, now the mod is updated and working, but i'm still trying to find out how to give back the 4 doors locations for the compressor bed before posting the update here
Bassgun Thank you SO much. I've been having difficulty keeping up with work, nevermind this mod. I appreciate that you took the time to help despite being under no obligation to do so. If/When I actually have time, I'll take a look at it and upload it to my dropbox.
Microbot024 You're welcome, I really like your mod and you did a good job