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Current version: 1.1.0
Compatible with Cosmoteer version 0.12.12. Big thanks to Bassgun for updating my mod when I didn't have time!

This is a mod specifically designed for The Upheaval, a mod that adds a scenario, game rebalancing, and a few scenario specific ship libraries to the game. Feel free to use the parts on your own ships of course, but keep in mind that they are NOT balanced for vanilla.

The Upheaval:
https://forum.cosmoteer.net/d/2011-the-upheaval-ship-library-scenario-game-rebalancing-modded-parts

DISCLAIMER: Many of these modded parts are edited versions of other people's mods. Mostly from Bubbet's Placeholder Mod, but also from KodenameYT's Extra Cannons/Cannons Plus Mod. I will specify which parts are from whom and will of course remove said item and work around it if the mod creator has any objections to my use of their wonderfully created ship parts and sprites. Links to mods I have "repurposed" (much like the Collective) below.

https://forum.cosmoteer.net/d/678-extra-cannons-cannons-plus-mod
https://forum.cosmoteer.net/d/1513-bubbet-s-placeholder-mod

In terms of this mod, feel free to use the code/sprites however you wish, but please credit the other authors first if the part/sprite in question is taken from them originally.


Download
MicroTech Dropbox Link:
https://www.dropbox.com/sh/1b9cgqgc9dao5ko/AABJ6gAG3EGKqmyCh6ivgiCna?dl=0


image https://i.imgur.com/reo0KlS.png

image https://i.imgur.com/q2QQdez.png

image https://i.imgur.com/fQrf2cf.png

Multitube
"Hyper compressors allow high speed, multi-directional crew transportation."
Taken from Bubbet's Placeholder Mod. A modified Teletube.

Micro Reactor (Provides 10 Power)
"Advancements in energy efficiency have produced a very compact (and very expensive) reactor."
Taken from Bubbet's Placeholder Mod. A modified Small Reactor.

Micro F.T.L. Drive
"Very rare, very expensive technology that allows for the same rate of efficiency with 1/4th the size."
Taken from Bubbet's Placeholder Mod. A modified Small F.T.L. Drive.

Compressor Bed (Holds 15 Crewmembers)
"While some may call the Compressor Bed inhumane, others tout it's extreme effectiveness in reducing fights among crewmembers and increasing camaraderie."
Taken from Bubbet's Placeholder Mod. A modified Single Crew Bed.

Micro Bubble Shield Generator
"A compact and advanced bubble shield generator. Extremely weak against anti-shield weapons."
Taken from Bubbet's Placeholder Mod. A modified Small Bubble Shield.

Compressed Ammunition Storage
"Advanced compressors allow ammunition to be compressed and expanded at a moment's notice, saving valuable space."
Taken from Bubbet's Placeholder Mod. A modified Small F.T.L. Drive.

Compressed Power Storage
"Advancements in batteries have resulted in a highly condensed storage system, saving valuable space."

Point Defense Mk.II
"The Mark II has ten times the defensive firepower with only five times the cost."

Advanced Ammo Factory
"Creates cannon ammunition at twice the speed."

Advanced Command Center
"The Advanced Command Center boasts an increased sensor range, tougher armor, and increased power efficiency over it's predecessor."

Sensor Array Mk.II
"The Mark II has double the sensor range with increased energy efficiency."

Advanced Large Thruster
"Increased thruster power in the same package."

Advanced Standard Thruster
"Increased thruster power in the same package."

Advanced Small Thruster
"Increased thruster power in the same package."

Nice mod, but why doyou take so many from others... Now I think, why take your mod and not the original ones?

as i see u took bubbets stuff and made it smaller :/ k

Namek I said I modded their modded items. Mostly it's to make them stronger because this mod is mainly for my other mod that is supposed to make the game harder and have more compact/powerful ships. They're not exact copies of the item, but still, if Bubbet wants me to take them off, I can figure something out.

And please, take the original ones! They're great mods! What Bubbet has done is great, and they're balanced for vanilla. Mine are not, on purpose. Not to be overpowered, but to supplement the other mod as stated previously.

    JohnSmith18 Actually I didn't resize Bubbet's stuff, it was already that size. I could have just taken the base parts from the vanilla game (shield, reactor, F.T.L. Drive) and resized them myself--it wasn't that hard to do for the ammo storage or power storage, which I did do myself. The things that would have taken a little more work would be the compressor bed and multitube (as in sprite work, because I suck at sprites). I suppose I could have done the multitube as a modified corridor and the compressor bed by splitting the 2x1 bed sprite in half, but why would I do that when someone's already done it? Again, if Bubbet wants me to remove the items, I'd be glad to.

    @Bubbet Hey Bubbet, please take a look at this and see if you are okay with me modifying your mod xD

    Just to clarify, I didn't just take your items and repost them as mine. Your things are generally balanced for vanilla and mine aren't because I am working on a scenario mod that makes the game harder--so naturally I needed more powerful parts. If you still want me to take your items out, I'd be glad to.

    Microbot024 eh just found the small parts that i didnt notice xd

    Aaand grabbing these brand-new Fighter Parts for my ever-expanding tyrannical dystopia... I-I mean my Fleets of well-meaning lovers of freedom who are ensuring everyone is gifted with safety!

    Microbot024 Eh I think you did okay, you can probably use those ones :p

      Bubbet Thanks!

      8 days later

      Error loading mod [MicroTech]: System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Cosmoteer\Mods[MicroTech]\mod.txt'.
      File name: 'C:\Program Files\Cosmoteer\Mods[MicroTech]\mod.txt'
      at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
      at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
      at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
      at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
      at System.IO.StreamReader..ctor(String path)
      at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
      at Cosmoteer.Mods.ModInfo.TryLoadMod(String

        Microbot024 Is this the smaller things mod?

          Badwolf66 No, that is now part of the placeholder mod.

            6 days later

            when will you update it to 12.11?

              Microbot024 will you update it?

                8 days later

                We need our hero akinata to make this mod compatible with updated cosmoteer

                Hello. For the few of you who are aware of this mod, apologies are in order. Development stopped abruptly with no explanation. For that, I am sorry. A lot of stuff happened in a short space of time that I was not prepared for. Suffice it to say, I am a student--and that is all I am going to say about that, as this is the internet. But you don't want to hear about that--you probably want to know if I am going to be keeping up with this mod. Short answer; yes, I will be updating this mod. Long answer; I am still busy and figuring things out, so my initial plans of rebalancing the game that encourages enemy fleet fighting will likely not happen for awhile. However, I will try my best to at least keep the mod updated in it's current state.

                While I will not be able to update it today, I have plenty of time tomorrow, Sunday, to at least get it working with the current build of Cosmoteer. If for some reason anyone notices that Sunday, 7:00 PM CST rolls around and I have still not updated it, feel free to bug/spam me with various comments like "Get on with it" or "What are doing??" or "Please tell me you're not still asleep" and I'll get the idea and hop on it.

                Thanks again for your patience everyone!

                WOW I did not even get to it yesterday.

                update it plz (if you can)

                is it compatible with v 0.12.12?