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The small machine gun works but the kinetic cannons does not want to work.

    This mod is dead... The creator will not return, sorry buddy!

      8 days later

      Are you going to update your amazing mod now that you are back Retarded-sama ?

      Welcome back! What is wrong with calling a different shader for the big cannon's built-in shield, as suggested by GunsForGuns? (scroll back to 10 Jan.) It seems to work that way. Edit: ok, I read your other posts and never noticed that the entire part was disabled, when the shield went down.

      Separately, why not just balance a big cannon with double hitpoints of the medium? The long range shield is cool, but maybe not necessary. If the gun is buried deep inside a ship, we can cover it with normal shields.

      the_guy545 I think they´re basically both, kinda like the Artillery ships from "Dreadnought" one massive weapon with a ship built around...well or behind them.

      Undated_Abyss

      Retarded-sama The kinetic weapons name is a reference to firestorm armada so it will stay with that name.

      Just googled it, there seems to be quite many of them.

      Drakador_Chaos Noice.

        Undated_Abyss the_guy545 Drakador_Chaos
        Firestorm armada is a spaceships battle miniature game, which i do play and i have a big fleet actually. And its not Dindrenzi, its Directorate, which are corporations who only seek benefits XD.

        zergRush99
        TBH i had an inkling it could have been BFG at first.

        zergRush99 Nah, 40k ships are way different since they were first created in the 80-90s.

        @Retarded-sama
        You should separate these from the rest of the weapons so it is not so crowded.
        Really good though.

        Retarded-sama That’s an awesome collection you got there!

        the_guy545 Thanks, took a lot of money to buy an time to paint XD

        levierskine What do you mean? Separate all my weapons from the vanilla? Because i only add 3 weapons right now.