J0K3R Yeah, the tractor beams rely on the UI button which don't always result in the desired outcome. As a result I set pushing force higher because otherwise push & pull would counteract and nothing would happen. I had a better UI solution but it crashed and gave me all kinds of errors I couldn't resolve. This will be dealt with later.
The Pinpoint shield system automatically turns toward incoming missiles. When placing you have to consider the radius it covers which is the distance displayed for the shield in blueprint. I've set it the radius low so it won't be too much of an advantage and is meant for smaller ships on the budget. I may create one for larger ships with a greater radius but it's kind of difficult to figure out the most useful range, yet not too supportive of cheating.