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This mod is balanced towards logistics
Not a lot of weapons, this mod is more focused on everything else

(Download 1.2.1 Here)

(incompatible with versions of the Drones mod before 3.4 fixed a bug)

BFG 10K 👀

i'm bad with version numbers

Discord Server

This mod was made compatible with multiplayer

THIS MOD DOESNT WORK WITH CR CONVERTER MOD, IT COMES PRE PACKAGED INTO THIS MOD

Check out the Crew Retexture mod here:

Juan crew only (white foxes)
Random Colored Foxes
Juan Crew + Jun(0); Crew (protogen crew mod, vanilla cannons into programmer socks themed protogen shooters)

We here juan clones want to sell our ship parts to anyone who wants to buy them

we dont have a permit for handling most of these materials so please buy them, quick! quick!

Table of important contents:

Misc

3x1 Crew quarters, Can give you 4 crew
3x2 Crew quarters, 10 crew, only top and bottom connections allow doors
3x4 Crew Barracks, 22 Crew, only one door on the side.
1x4 Crew Quarters, 6 crew.
2x4 Crew Quarters, 14 crew, only bottom and some left and side doors are
(image taken using the crew retexture mod, download it Here Or at the header of the page.

Custom Explosives:

  • One of the most useful parts of the mod
  • allows you to build massive missiles, mines, etc
  • Can be detonated even without control, Can be detonated by using Skipy's mod logic parts (pending release into forums)

  • Nuke Variant

Decouplers (featuring Custom Explosives in gif)

  • doesnt require control to detonate, doesn't destroy parts

  • contains wire variant for usage with.. wires, based off skipy's wires

Y wire

  • Y wire,a version of Skipydog's "ASS"( released on forums) mod that transfers power diagonally unlike their other wires

Machinery Block

  • Buffs Factories in a large area, also giving a Krooms range buff if you do not have any targetting terminals nearby.

CR Converter

Power Generation

Auxiliary Reactor

  • cheaper than a Kroom's forge reactor
  • slightly weaker, only provides half capacity batteries
  • 90% Crew Speed

Fusion Reactor - Small

  • Strong as a Large Reactor
  • uses Hydrogen

Fusion Reactor - Medium

  • uses hydrogen
  • teleports power periodically if you have a tier one GA control room
  • Needs radiators for cooling
  • check image for more information
  • This image is outdated, the mechanics changed, But its still useful

Fusion Reactor - Large

  • Whopping 6x6 reactor
  • uses Hydrogen
  • Teleports power to storages at tier one GA control room
  • Teleports all avalible power at tier two and three
  • Tier three sometimes teleports power to everything on the image that says it wont teleport to
  • Needs radiators for cooling
  • 80 Power/second
  • See image for more information on teleports
  • Image is outdated but still useful.

  • Sprite is also Outdated, a retexture was done

Defense

FTL Shield Overcharger "Drones"

  • Covers your ship with a weak, multiple layered bubble shield with high penetration resistance, to stop some weapons from one-shotting your ship

Menders

  • Heals your ship in a small area, speed can be improved by using Auxiliary Reactors

Station/Superheavvy armor
Has a Density of 50, making it only viable to put on stations, or very slow ships

  • 16k Health
  • 500$ Cost

Hull blocks:
like armor, but weaker, ligher, and less expensive
Looks exactly like a blank color of wall
Not even going to show a image...

Missiles and Etc

Tiny Missiles

  • Legacy part, one of the oldest parts still existing

Proton Bomb

  • Nuke that explodes into proton "fragments" at a distance from enemy hull, Very effective against unshielded and unarmored targets
  • massive penetration per fragment, very effective if it breaches into internals
  • if the bomb crashes into shields before exploding from range, it will do nothing

Factory Booster

  • gives a +50% speed buff to factories, reuqires water pumps and conduits to feed water for it to function

Creative parts

Dont reccomend using this on normal ships, these are either cheat tools or weapons so strong its not reccomended

The BFG 10000

Visual Learning only ^

Bloons Spawnpoint

  • Summons bloons projectiles, from red bloons to Ceramic bloons, their speed is roughly the same as in the game
  • Health is cauculated as one red bloon pop = one pd shot
  • once destroyed, they spawn their 'children'

Moab Spawnpoint

  • Summons MOAB-Class bloons, From Moabs to BAD's, including a custom Fast DDT-style BFB Moab
  • Health is again, Cauculated as one red bloon = one pd shot, meaning these take a lot of pd shots to kill
  • They spawn their 'children' bloons and Moabs

Energy weapons:

Roof Laser Cannon (weak, was mostly used to make a mod example)

Logistics and Resources

Hydrogen Compressor, passively makes hydrogen, 1x2
Deuterium Factory, uses power, 2x2 (These dont work with drones, they are completly different)
Proton Factory, uses deuterium and power, 3x3 (same here)
Metapipes and Pumps, produces and transports water, Cryofluid has no use yet

Radiators

  • absorbs nearby heat and removes it
  • only works with directly connected radiators or heat-producing parts
  • required for fusion reactors and Roof lasers
  • Vanilla Nukes generate a lot of heat and can be used to disrupt enemies

Other:

Added shading paint blocks similar (and some exactly) like mindustry
Added Empty, Dyson Spheres Rings, White/blue stars, "Dead" suns (Nebula and white dwarf), """black holes""" and Rogue planets as background planets or stars

  • no easter eggs related to this

Integrated Speedset mod, 1/20 x speed up to 8x speed

Thank you for reading

8 days later

There is a problem with the 4x4 fusion reactor.... The way it is coded is not the current convention and may had confused the game... It is on the RoofComponents part.

\rules.txt>" failed.
06/01/2022 04:18:15 | ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
06/01/2022 04:18:15 | ---> Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Program Files\Cosmoteer\Data\ships\terran\terran.txt>/Terran" failed.
06/01/2022 04:18:15 | ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
06/01/2022 04:18:15 | ---> Halfling.Serialization.DeserializeException: Deserialization from source "<[user's home folder]\Documents\My Games\Cosmoteer\Mods[JUANWORKS0.8]\fusionreactor4x4\reactor.txt>/Part" failed.
06/01/2022 04:18:15 | ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
06/01/2022 04:18:15 | ---> Halfling.Serialization.DeserializeException: Deserialization from source "<[user's home folder]\Documents\My Games\Cosmoteer\Mods[JUANWORKS0.8]\fusionreactor4x4\reactor.txt>/Part/Components/RoofComponents" failed.
06/01/2022 04:18:15 | ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
06/01/2022 04:18:15 | ---> Halfling.Serialization.DeserializeException: Unable to find node at path "OperationalRoofWindows" relative to "<[user's home folder]\Documents\My Games\Cosmoteer\Mods[JUANWORKS0.8]\fusionreactor4x4\reactor.txt>/Part/Components/RoofComponents/Components/RoofGraphics".

6 days later

Shirou_Emiya i see, Pehaps my cosmoteer didn't detect the need to update, I'll work on it

Shirou_Emiya
0.9 version released:

Minor update:

  • added 3x2 crew quarters
  • reworked large fusion teleporting
  • hopefully fixed 4x4 fusion roof bug
  • Some Descriptions are clearer to understand now.
    janiTNT changed the title to Juans Workshop Mod [0.9].

      Added another crew quarters in order to update both of my mods together (and also not waste the quarters i've already made)

        janiTNT changed the title to Juans Workshop Mod [0.9.5].
          14 days later

          1.0 Update:

          • Added 4x1 crew quarters
          • Added 4x2 crew quarters
          • Fusion Reactor range increased from 80 to 125
          • Reduced cost of fusion reactors
          • Added decorative doors, useless but looks cool on internals

          ...

          • Mod forum message now has links for crew mods.
            janiTNT changed the title to Juans Workshop Mod [1.0].
              16 days later

              1.1 Version Adds:

              • Added BFG 10000 from DOOM Eternal

                (WOOOOOOO YEAHHHH BABY, THATS WHAT I WAS WAITING FOR)
              • Reduced filesize tremendously - no more useless files!
              • added a bunch of small things
              • Retextured The Fusion Reactor, it looks cool, but the roof hasn't been redone.
              • other small changes

              Gosh, this took a while to do
              have fun!
              Sorry if posting same messages here is getting somewhat annoying, maybe i should stop almost modding full time...

              anyway, i might make a vanilla changes mod thats very goofy.

              cya

              janiTNT changed the title to Juans Workshop Mod [1.1] [BFG 10K update].

                I don't know if this problem is unique to me or not since I have seen others running the mod just fine but I got a crash:

                07/15/2022 00:35:27 | ---> System.InvalidOperationException: Duplicate part ID: WULR

                There seems to be a mod incompatibility with 2 parts using the same id

                  kwhwwymwn Any idea how to fix it?

                    WholeWheatMcBread you need to find the mods using that same id, tell it to the modders responsible so they can fix it, and use only one of these mods until it's fixed

                    If you want to use these mods together without waiting for the modders to fix it, you can rename that id but it'll probably break saved ships and games

                    kwhwwymwn found it, it's skippy's mod, there's a bunch of wire parts that I don't even use anyway

                      Fixed for the next version, sorry for the inconvenience
                      will do some other features before releasing though

                      WholeWheatMcBread

                        just asking, why the pump and conduit so mindusty-like?

                        cack101 cuz Juan is playing mindustry

                          cack101 because, well, i got the idea from mindustry, and also upscaled mindustry sprites to make it