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1.0 Update:

  • Added 4x1 crew quarters
  • Added 4x2 crew quarters
  • Fusion Reactor range increased from 80 to 125
  • Reduced cost of fusion reactors
  • Added decorative doors, useless but looks cool on internals

...

  • Mod forum message now has links for crew mods.
    janiTNT changed the title to Juans Workshop Mod [1.0].
      16 days later

      1.1 Version Adds:

      • Added BFG 10000 from DOOM Eternal

        (WOOOOOOO YEAHHHH BABY, THATS WHAT I WAS WAITING FOR)
      • Reduced filesize tremendously - no more useless files!
      • added a bunch of small things
      • Retextured The Fusion Reactor, it looks cool, but the roof hasn't been redone.
      • other small changes

      Gosh, this took a while to do
      have fun!
      Sorry if posting same messages here is getting somewhat annoying, maybe i should stop almost modding full time...

      anyway, i might make a vanilla changes mod thats very goofy.

      cya

      janiTNT changed the title to Juans Workshop Mod [1.1] [BFG 10K update].

        I don't know if this problem is unique to me or not since I have seen others running the mod just fine but I got a crash:

        07/15/2022 00:35:27 | ---> System.InvalidOperationException: Duplicate part ID: WULR

        There seems to be a mod incompatibility with 2 parts using the same id

          kwhwwymwn Any idea how to fix it?

            WholeWheatMcBread you need to find the mods using that same id, tell it to the modders responsible so they can fix it, and use only one of these mods until it's fixed

            If you want to use these mods together without waiting for the modders to fix it, you can rename that id but it'll probably break saved ships and games

            kwhwwymwn found it, it's skippy's mod, there's a bunch of wire parts that I don't even use anyway

              Fixed for the next version, sorry for the inconvenience
              will do some other features before releasing though

              WholeWheatMcBread

                just asking, why the pump and conduit so mindusty-like?

                cack101 cuz Juan is playing mindustry

                  cack101 because, well, i got the idea from mindustry, and also upscaled mindustry sprites to make it

                    janiTNT how do you get those sprites? I only see the "jre" folder

                      6 days later

                      1.2 Update: fixed the Skipydog mod crash
                      Added Mindustry Themed paint
                      Reworked Menders, aux reactors no longer work to improve them

                      dont expect a update soon mindustry consumed all my motivation

                      cack101
                      I originally used the wiki to download those sprites, but you can download the sprites with the github repository of mindustry, somewhere in assets-raw or something, i belive the discord has instructions

                        janiTNT changed the title to Juans Workshop Mod [1.2.1](bugfixes).
                          a month later

                          1.2.1 Quick Update:

                          Fixed a bug related to drones mod, required in order to use both workshop and drones mod together after 3.4 update

                          Added Logic Weight
                          Fixed small missiles have completly wrong hitboxes
                          reduced chance of empty background/planetless backgrounds to spawn
                          other miscellaneous changes, that i don't fully remember

                          Sorry for not giving out much content... and necroposting, but this is needed so both mods function.

                          Welp, hopefully i add more content on 1.3, but with 1.0 on the street just before the corner, i get a bit unmotivated to do things...

                          have fun!

                            13 days later

                            can you link me a file of the large 6x6 reactor that shares power with everything, and i can replace the existing file?

                              how do i make the custom nuclear bombs work they wont make a bigger explode radius

                                rivan263 You must use more than 8 normal explosives for it to function