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Shirou_Emiya i see, Pehaps my cosmoteer didn't detect the need to update, I'll work on it

Shirou_Emiya
0.9 version released:

Minor update:

  • added 3x2 crew quarters
  • reworked large fusion teleporting
  • hopefully fixed 4x4 fusion roof bug
  • Some Descriptions are clearer to understand now.
    janiTNT changed the title to Juans Workshop Mod [0.9].

      Added another crew quarters in order to update both of my mods together (and also not waste the quarters i've already made)

        janiTNT changed the title to Juans Workshop Mod [0.9.5].
          14 days later

          1.0 Update:

          • Added 4x1 crew quarters
          • Added 4x2 crew quarters
          • Fusion Reactor range increased from 80 to 125
          • Reduced cost of fusion reactors
          • Added decorative doors, useless but looks cool on internals

          ...

          • Mod forum message now has links for crew mods.
            janiTNT changed the title to Juans Workshop Mod [1.0].
              16 days later

              1.1 Version Adds:

              • Added BFG 10000 from DOOM Eternal

                (WOOOOOOO YEAHHHH BABY, THATS WHAT I WAS WAITING FOR)
              • Reduced filesize tremendously - no more useless files!
              • added a bunch of small things
              • Retextured The Fusion Reactor, it looks cool, but the roof hasn't been redone.
              • other small changes

              Gosh, this took a while to do
              have fun!
              Sorry if posting same messages here is getting somewhat annoying, maybe i should stop almost modding full time...

              anyway, i might make a vanilla changes mod thats very goofy.

              cya

              janiTNT changed the title to Juans Workshop Mod [1.1] [BFG 10K update].

                I don't know if this problem is unique to me or not since I have seen others running the mod just fine but I got a crash:

                07/15/2022 00:35:27 | ---> System.InvalidOperationException: Duplicate part ID: WULR

                There seems to be a mod incompatibility with 2 parts using the same id

                  kwhwwymwn Any idea how to fix it?

                    WholeWheatMcBread you need to find the mods using that same id, tell it to the modders responsible so they can fix it, and use only one of these mods until it's fixed

                    If you want to use these mods together without waiting for the modders to fix it, you can rename that id but it'll probably break saved ships and games

                    kwhwwymwn found it, it's skippy's mod, there's a bunch of wire parts that I don't even use anyway

                      Fixed for the next version, sorry for the inconvenience
                      will do some other features before releasing though

                      WholeWheatMcBread

                        just asking, why the pump and conduit so mindusty-like?

                        cack101 cuz Juan is playing mindustry

                          cack101 because, well, i got the idea from mindustry, and also upscaled mindustry sprites to make it

                            janiTNT how do you get those sprites? I only see the "jre" folder

                              6 days later

                              1.2 Update: fixed the Skipydog mod crash
                              Added Mindustry Themed paint
                              Reworked Menders, aux reactors no longer work to improve them

                              dont expect a update soon mindustry consumed all my motivation

                              cack101
                              I originally used the wiki to download those sprites, but you can download the sprites with the github repository of mindustry, somewhere in assets-raw or something, i belive the discord has instructions