This mod is balanced towards logistics
Not a lot of weapons, this mod is more focused on everything else
(incompatible with versions of the Drones mod before 3.4 fixed a bug)
BFG 10K 👀
i'm bad with version numbers
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we dont have a permit for handling most of these materials so please buy them, quick! quick!
Table of important contents:
Misc
3x1 Crew quarters, Can give you 4 crew
3x2 Crew quarters, 10 crew, only top and bottom connections allow doors
3x4 Crew Barracks, 22 Crew, only one door on the side.
1x4 Crew Quarters, 6 crew.
2x4 Crew Quarters, 14 crew, only bottom and some left and side doors are
(image taken using the crew retexture mod, download it Here Or at the header of the page.
Custom Explosives:
- One of the most useful parts of the mod
- allows you to build massive missiles, mines, etc
- Can be detonated even without control, Can be detonated by using Skipy's mod logic parts (pending release into forums)
Decouplers (featuring Custom Explosives in gif)
- doesnt require control to detonate, doesn't destroy parts
- contains wire variant for usage with.. wires, based off skipy's wires
Y wire
- Y wire,a version of Skipydog's "ASS"( released on forums) mod that transfers power diagonally unlike their other wires
Machinery Block
- Buffs Factories in a large area, also giving a Krooms range buff if you do not have any targetting terminals nearby.
CR Converter
Power Generation
Auxiliary Reactor
- cheaper than a Kroom's forge reactor
- slightly weaker, only provides half capacity batteries
- 90% Crew Speed
Fusion Reactor - Small
- Strong as a Large Reactor
- uses Hydrogen
Fusion Reactor - Medium
- uses hydrogen
- teleports power periodically if you have a tier one GA control room
- Needs radiators for cooling
- check image for more information
This image is outdated, the mechanics changed, But its still useful
Fusion Reactor - Large
- Whopping 6x6 reactor
- uses Hydrogen
- Teleports power to storages at tier one GA control room
- Teleports all avalible power at tier two and three
- Tier three sometimes teleports power to everything on the image that says it wont teleport to
- Needs radiators for cooling
- 80 Power/second
- See image for more information on teleports
Image is outdated but still useful.
Sprite is also Outdated, a retexture was done
Defense
FTL Shield Overcharger "Drones"
- Covers your ship with a weak, multiple layered bubble shield with high penetration resistance, to stop some weapons from one-shotting your ship
Menders
- Heals your ship in a small area, speed can be improved by using Auxiliary Reactors
Station/Superheavvy armor
Has a Density of 50, making it only viable to put on stations, or very slow ships
- 16k Health
- 500$ Cost
Hull blocks:
like armor, but weaker, ligher, and less expensive
Looks exactly like a blank color of wall
Not even going to show a image...
Missiles and Etc
Tiny Missiles
- Legacy part, one of the oldest parts still existing
Proton Bomb
- Nuke that explodes into proton "fragments" at a distance from enemy hull, Very effective against unshielded and unarmored targets
- massive penetration per fragment, very effective if it breaches into internals
- if the bomb crashes into shields before exploding from range, it will do nothing
Factory Booster
- gives a +50% speed buff to factories, reuqires water pumps and conduits to feed water for it to function
Creative parts
Dont reccomend using this on normal ships, these are either cheat tools or weapons so strong its not reccomended
The BFG 10000
Visual Learning only ^
Bloons Spawnpoint
- Summons bloons projectiles, from red bloons to Ceramic bloons, their speed is roughly the same as in the game
- Health is cauculated as one red bloon pop = one pd shot
- once destroyed, they spawn their 'children'
Moab Spawnpoint
- Summons MOAB-Class bloons, From Moabs to BAD's, including a custom Fast DDT-style BFB Moab
- Health is again, Cauculated as one red bloon = one pd shot, meaning these take a lot of pd shots to kill
- They spawn their 'children' bloons and Moabs
Energy weapons:
Roof Laser Cannon (weak, was mostly used to make a mod example)
Logistics and Resources
Hydrogen Compressor, passively makes hydrogen, 1x2
Deuterium Factory, uses power, 2x2 (These dont work with drones, they are completly different)
Proton Factory, uses deuterium and power, 3x3 (same here)
Metapipes and Pumps, produces and transports water, Cryofluid has no use yet
Radiators
- absorbs nearby heat and removes it
- only works with directly connected radiators or heat-producing parts
- required for fusion reactors and Roof lasers
- Vanilla Nukes generate a lot of heat and can be used to disrupt enemies
Other:
Added shading paint blocks similar (and some exactly) like mindustry
Added Empty, Dyson Spheres Rings, White/blue stars, "Dead" suns (Nebula and white dwarf), """black holes""" and Rogue planets as background planets or stars
- no easter eggs related to this
Integrated Speedset mod, 1/20 x speed up to 8x speed
Thank you for reading