For the purposes of this technological overview, there will be different classifications for each technology, as follows:
(C) is for Civil Technologies;
(M) is for Military Technologies;
(X) is for Experimental Technologies;
(S) is for Secret Technologies.
(T) is for Top-Notch/High-Tech Technologies,
Popular Tech
Integrated Communications Grid (C): Basically the MISE’s version of the World Wide Web, functioning in much the same manner. Each system is interconnected by a long-range communications platform, which uses quantum technobabble to transmit information between themselves. These communication platforms are also given to the allies of the MISE, allowing their own version of the ICG to communicate with the ICG.
Personal Vehicles (C): The range of personal vehicles for the Musavian populace goes from electric automobiles on the ground with advanced carbon tube based tires to small and medium FTL-capable unarmed spacecraft. Licencing is necessary to drive any motorized vehicle, and a special licence to drive Space-born vehicles.
Bio-Augmentation (C) (M): Though expensive, civilians can enjoy a wide range of useful bio augmentations, which allow them to survive different climates better, necessitate less food or water, enhance muscular capabilities, halt part of the aging process or even increase mental capacity. These upgrades are also used for military applications, as they allow soldiers in the battlefield to have a greater survivability.
Computation
Dense Computronics (C) (M): The study of several artifacts gathered by the MISE have yielded spectacular results in the field of computational power. This knowledge is used to make a carbon-based high-density and highly energetically efficient computational block, which is available for public use, but is also used in military applications as processing power for calculations. These efficient computers take very little space and very little energy to operate, allowing them to run on circuits isolated from the main power source of the ship.
Quantum Computation (M) (T) (C): The field of quantum computation has, for the better part of the MISE’s history, remained exclusive for government or military uses. Quantum computation is useless for general application, however, it excels in tackling very specific supertasks that normal computers simply cannot, as a result, it is a technology exclusive for niche uses.
Integrated Gel Circuitry (X) (T) (S): The homeostatic properties of non-sentient Gel have allowed these types of integrated circuitry to be made, with especial dense computronics and a capable gel interface, some devices can connect the user’s nervous system directly with the system he operates, allowing them to interface with systems with unprecedented precision and finesse. This experimental technology is used in the bridge of the Great Future, and in the latest combat suits.
Predictable Integrated Algorithms (C) (M) (T): Musavians have refined algorithms like the IPD to the point of basing off other works from them. These are used in the management of fleets, drones, and other operations with a plethora of complex operating parts at the same time, making sure that all of the parts work cohesively and without any conflict is a work of art, and a work of PIAs.
Explosives
Fusion Explosives (M): These basic nuclear explosives derive their power from the extreme pressure and heat generated after detonating a shell of fissionable material, creating a momentary fusion reaction inside which glows to heats approximate to the core of stellar bodies, expanding violently outwards.
Pseudo-stable Superstate Energetic Compounds, aka “Hyperatomics” (M) (T) (S): Unlike common explosives, the MISE has refined the technology of compressing energetic compounds on a gravitational anvil, commonly referred to as “Hyperatomic Anvils”. They found out that, using the correct combination of different types of matter, they could achieve a pseudo-stable configuration of superstate matter, shoving this matter into a stable region of energetic accumulation way above what’s possible with normal matter, making Hyperatomics rival pure antimatter/matter collisions in energetic density, yet having the stability of a common explosive. Despite this capability, most of the hyperatomic explosive compounds created by the MISE don’t go up to such a degree, however, they still are the most powerful military explosives present in G-S16 at the moment.
Matter-Antimatter Hyperatomics Pinpoint Gravitational Compressor (M) (T) (X) (S): An idea thought of by a madman for a potential planet cracker, what if we pushed Hyperatomics to the limit of its possible yield in energy density, and then did the same for the same configuration of antimatter, then put both on an overloaded hyperatomic anvil which shoved them into each other faster than physics can react? Safe to say, such an experiment has never happened, the repercussions range from a potential weapon that can wipe planetary surfaces, to the creation of Kugelblitzes from the sheer energy and compression of the weapon. However untested, this notion is still kept as something to be considered as a last resort weapon.
FTL Tech
Advanced Alcubierre Drives (C) (M): The technology of Alcubierre FTL drives has been refined over the decades of the MISE’s existence to consume as little fuel and grant as much precision as possible. The result of this is a simple yet effective miniaturized FTL drive, able to transit the ship in any direction and with little to no charge-up time. Due to the fact that it warps spacetime around it, no acceleration is necessary to achieve instant Superluminal speeds. Other forms of these refined drives are used in weaponry and movement.
Precursor Portal Studies (X) (S) (T) (M): There has been much study gone over the nature and workings of the precursor portals of the old Yutera Starcluster. However, there is no known method to replicate them without one of the irreplaceable crystals that stabilize the portal itself. Unlike the portals employed by The Embassy, the portals from Yutera have almost no limitations on the lenticular manipulation of its surface, energy density of matter transiting it, require little to no maintenance, and are immune to interdiction. Such properties have failed in being replicated, however, with a capable replacement object for the crystals, these portals may be able to be replicated in some form.
Medicine
Homeostatic Gel Implement (C) (X) (M): These sprayable bottles contain an expansive substrate of inactivated Gel. Upon reaching an open wound, it’ll form around itself and help keep the surrounding organs or other damaged tissue alive, stabilizing the area in a few moments.
These applications are being implemented in surgeries, as the patient is immersed in the solution which reduces failure rates tremendously. However, the Gel seems to differentiate between species, so application of the proper Gel is advised. All contemporary medical kits come with such Gel sprays for Musavians, Gel people, and Humans.
Gel Update Matrixes (X) (T) (M) (C): A Corporate and Government secret in the MISE-GL&M endeavor, these injectable matrixes of a sparkly viscous liquid have to be administered to the nape of the neck of a Gel person. Over the next five hours, the liquid spreads through the body and effectuates a large measure of changes upon the Gel person. These changes can be mental, personal, or physical.
Genetic Manipulation (C): Genetic manipulation is not seen widely on the MISE, however, it is regularly applied in the egg formation, preventing the formation of chronic diseases that once plagued most races of the galaxy. Further genetic manipulation is done under the scrutiny of harsh ethics boards, and as such, rarely is seen applied in situations out of the laboratory.
Neural Resuscitation Matrix (X) (S) (T): If the individual’s death is recent and there hasn’t been any decomposition process upon the brain, their grey matter is still salvageable. Injecting a NRM into the being will certify that everything but the brain will die, as it isolates the grey matter of the subject into a mix of the gel and other classified material, neurally resuscitating the subject. This, combined with the Integrated Gel Circuitry, can bring back the recently deceased, if not grant whoever died possible amortality through synthetic bodies. The mixture however, is expensive and ineffective, making this a chance-based operation.
Protein-Configured Medicine (C): With the advent of contemporary research, the lock-key configuration of proteins has finally been solved to its maximum, thus allowing modern medicine to directly interact with targeted enzymes.
With that, it is now possible to directly treat deficiencies in extremely specific compounds, or directly strike non-genetic diseases, and ignoring the optimized defenses of super bacteries.
Ground Weaponry
ETC Low-Yield Hyperatomic Cannons (M): Using small energetic Hyperatomic pellets as propellants, these precise cannons can fire much the same as normal weaponry, however, with better energetic outputs.
Conical Hardlight Emitters (M) (X): Using hardlight on atmospheric environments is a hard task, as the degradation of the hardlight is easy against the atmospheric resistance of the projectile. However, experimental cannons that shoot the projectile with extreme speed due to its lack of mass are on development, with ranges increasing as the technology advances.
Armor Degradation Cannon (M): Exchanging caliber for raw fire rate, this 45mm Autocannon can fire a sequence of 40 projectiles in quick succession, depleting a massive clip mounted in an automatic internal carousel on its unmanned turret. The clip is split between HE projectiles, AP projectiles, and Nano Thermite Paste, degrading enemy armor quickly and damaging surface modules.
Targeted Swarm Missiles (M): Groups small cluster AP missiles of a depleted uranium core made to drive themselves into specific components of enemy vessels, such as cannons, striking from the topside always as they are launched from a mount on the back of the turret. The targets are painted by a multi-spectrum projector atop the tank as well, giving them 360º operability within the battlefield.
Saturation Artillery Barrage (M): Using a drone that flies overhead the battlefield, many targets can simultaneously be painted, and a saturation bombardment with missiles is demanded where the missiles accumulate at painted targets.
Modular Gun Mounts (M) (X): Some expanded land vehicles have been designed to mount modular ship guns, heightening their firepower to that of spaceships. However, it is still experimental, and with the lack of ground combat, there may never be a necessity for such.
Ground Defenses
Momentary Hardlight Projectors (M) (X): This unrefined technology is based on dispensing a screen of the quickly dissipating supercooled hardlight gas in front of the vehicle as an immediate defense action
Deployable Refractive Smoke Screen (M): Either in vehicles or in gas canisters, this dense particular solution quickly puffs up over an area and doesn’t interfere with Musavian targeting systems, however, shields vehicles from the action of lasers and plasma weaponry by providing a thick medium for them to have to transit through before hitting the target.
Drone Kinetic APS (M): A series of small deployable drones with autoloading guns which shoot down detected projectiles with a magnetized AP pellet, the coordinate between each other and defend each other from projectiles headed towards them.
Interior Magnetic Coating (M): An interior layer of metallic hydrogen connected to a supercapacitor will create a tremendous magnetic moment any time a highly ionized plasma stream connects the two metallic hydrogen layers, dissipating the plasma stream almost instantly making HEAT rounds highly ineffective against MISE ground vehicles.
Degradation Composite Armor (M): The same armor used by ships, this is a mix of a conductive electrum alloy, aerogel fillings, pre-tensed carbon nanotubes, metallic hydrogen plates, spaced armor, and layered carbon sheets all with a dense buckyball matrix within. This creates an armor that is highly survivable and cheap to manufacture due to the commonness of the materials, yet can quickly degrade even the toughest of penetrators due to its buckyball matrix, thermally conduct high-frequency lasers and hot plasmas with aerogel and carbon nanotubes, and resist sheer impacts with spaced elements and low density elements.
Optimal Plate Feeding ERA (M): These ERA slabs of DCA armor are set up at the optimal angle for platefeeding operation, making the round have to go through immense ammounts of armor from the plates themselves before it hits the surface of the vehicle. Despite originally designed for Kinetic Pennetrators, a layering of conductive material on the exterior allows it to disrupt the ionized streams of plasma as they transit through the metallic plate.
Modular Armor Plating (M): Just like the one used in ships, these modular plates will activate as a response to any projectile impact, and momentarily project a counter to the projectile like a high-tech ERA. A common defense is a jet of highly ionized plasma or a hardlight wall which consumes the incoming projectile.
Personal Weapons and Defenses
Conventional Kinetic Weaponry (C) (M): Conventional MISE kinetic weaponry sees a whole range of weapons, from pistols to shotguns, automatic assault rifles and snipers. However, the populace is limited to simple defense weapons such as a pistol only. No higher caliber weaponry.
Standard Combat Suit (M): The standard combat suit for the MISE and GL&M security detachments is simple, it has an internal computer which shows advantageous information of its surroundings, internal climatization which allows operations in space and in lightly hazardous environments. Equipped with small gas ejectors for 3D movement, added Degradation Composite Armor plating, and an automatic Gel injector in the detection of user damage.
Heavy Combat Suit (M) (S) (X): An upgrade to the standard combat suit able to use its own large-caliber weaponry, these improved suits have Integrated Gel Circuitry for their pilots, which are suspended in a tight tube of homeostatic Gel whilst piloting. The heavy weaponry of these suits include miniaturized ground vehicle weaponry, large-caliber single-shot accelerators for priority targeting, and 20mm degradation cannons.
Pyroclastic Division Weapons and Defenses (M) (S): Weapons used by the Pyroclastic division of Ground Combat. They are modified Heavy Combat Suits refitted to sustain extreme temperatures, and sport a large flamethrower-like weapon which dispenses Nano Thermite paste. Only used in close-quarters combat, such as an operation that requires wiping a whole facility clean, as fire is the best way to clean sins.
High-Altitude Deletion Asset (M) (T) (X) (S): This suit/gun combination is a cruel design. It is a modified and lightweight Heavy Combat Suit, which replaces the majority of its weight in armor with stabilization, sensors and aiming computers, and one massive EAC gun engineered to shoot a single Ultrasonic miniaturized Hyperatomic Projectile. The idea is to deploy one of these troopers over a high-importance target, and with the gun, delete a high-importance asset or personnel without the trouble of using ships or invading the planet in question. Alternatively, the suits can touch down on land and bury themselves underground, waiting for the moment to emerge and strike the target from above.
Replicant Technology (M) (T) (X) (S): Replicants are hard machines to build and program, however, this knowledge is known to the MISE and GL&M, and with a few highly-specialized industries, they produced few runs of Replicant teams to do their dirty work. They are walking machines of war, nigh-immortal compared to a normal soldier, and powerhouses even to the most skilled of the military.
Space Weaponry
Standard Weapon Module (M): These electromagnetically locked isolated components have a standardized 50 meters of length and bear weaponry on top, as well as their own internal movement system by small thrusters off the side, internal power supply and comms array with the ships. Naturally they act like blowout panels, preventing damages for its housing ship in the extremely unlikely event of ammo racking.
ETC Hyperatomic Autoloading Cannons (M): An average array of belt-fed cannons with 2 per standard module, these 120mm autoloading devices can shoot projectiles constantly with hyperatomic propellants, the projectiles vary from AP ,saturation Flak and plastic HE. They can also be used as PD.
Polarizer Particle Beam (M): The particle weapon uses a small fusion reactor to collect electrons and protons, which are then shot in small bursts with the distance between them determined automatically by the distance and size of the target. The beam creates temporary magnetic poles on whatever it impacts, heavily damaging electromagnetic shielding by influencing the magnetic flux of material, alternatively, it can also create powerful currents through objects, which may fry internal electronics. They can also be used as PD.
Hardlight Conical Emitter (M): A conical-shaped thin gas medium is filled with light until it acquires enough density to behave like a dense metal. Then, it is dispensed from the chamber of the cannon by electromagnetism. The projectile is extremely lightweight and fast, though it’s impossible for it to fragmentate nor for it to contain a warhead. Essentially works as a bigger and more damaging pulsed laser, having a slight penetration effect. They can also be used as PD
EAC (Ergospheric Amplication Cannon) (M): A small ergosphere is simulated within a very reflective smooth sphere within the cannon, releasing a pulsed high-power laser blast after a few seconds of acceleration. They can also be used as PD.
Miniaturized General Purpose Electromagnetic Catapult (M): A mix of a conventional and unconventional electromagnetic railgun, this one seems to have less potency fiering things, however, its ample aperture allows for it to launch all kinds of projectiles, as long as they can be influenced by electromagnetic forces. Alternatively, the catapult can also be used to acquire nearby debris or deviate the passage of nearby enemy projectiles. This one has been reduced in size to fit one per standard Module.
Gravitational Manipulation Array (M): An array of calibrated altered Alcubierre modules allows for a focused metric tensor space time manipulation within localized space, making for a tremendous short-range weapon or defensive measure. Alternatively, long-range manipulation of space is also possible, influencing the targets directly.
"Gravimetric Snap Weaponry" (M) (T): Or a Limited Function Metric-Tensor Feedback Drive is the brand new development of the MISE, developed by reassuming a project from the start of the MISE with Limited Functions manipulating the Metric Tensor field. Only now, with the miniaturization of gravimetric manipulators and super high-energy supercapacitor technologies, the project could finally be resumed, allowing the weapon to be mounted on standard modules.
Gravimetric Snap Weaponry works by projecting a gravitational wave towards the target until it reaches its apex, collapsing the wave back again like a snap, which accumulates in a high-gravity environment in the impact zone after the relativistic wave impacts with the previous generated grav effect. It is able to bypass conventional shielding, only stopping at dedicated grav shielding.
Alternatively, a Tracker Shell can be fired from the Grav. Snap Cannon, which works similar to a Gravitational Manipulation Array. The Snap happens on the projectile, sending relativistic shrapnel propelled towards the target.
Spinal Space Weaponry
P-E-A-C-E (Prototype Ergospheric Amplification Cyan Emitter) (X) (M): A prototype spinal-mounted cannon for battleship-class or larger ships. Although tremendously lacking the power of the actual Cyan Canon, it demonstrates similar concepts to its working in the conical-like photonic focuser. Light is accumulated and amplified by a projected small ergosphere, and released in a single burst through a differential focusing gravitational aperture. The resulting blast is not nearly enough to achieve the depth fusion of the Cyan cannon, thus, it projects and casts shields onto the hulls of the ship, and work first as a powerful penetration laser weaponry, which then produce a powerful plasma blast (Like conventional explosives or HEAT).
General Purpose Electromagnetic Catapult (M): A mix of a conventional and unconventional electromagnetic railgun, this one seems to have less potency fiering things, however, its ample aperture allows for it to launch all kinds of projectiles, as long as they can be influenced by electromagnetic forces. Alternatively, the catapult can also be used to acquire nearby debris or deviate the passage of nearby enemy projectiles.
Dense Sandblaster EAC (M) (S) (T): Based off the EAC, this spinal weapon seeks to observe the same kind of effect that the Quasar Sandblaster does, with impact fusion. However, much greater inertia is necessary to access that level of impact damage. As such, for now, these experimental weapons use dense pellets of material accelerated at extreme speeds, which quickly eat through armor and shielding alike due to their small impact area yet extreme inertia.
Space Defensive Tech
Standard Shielding Modules (M): Exactly alike the standard Weapons modules, however, these sport PDs and added shielding measures for the ships, aiding in its defense, despite the ships already having interior shielding devices of their own.
Degradation Composite Armor (M) (C): The same armor used by ships, this is a mix of a conductive electrum alloy, aerogel fillings, pre-tensed carbon nanotubes, metallic hydrogen plates, spaced armor, and layered carbon sheets all with a dense buckyball matrix within. This creates an armor that is highly survivable and cheap to manufacture due to the commonness of the materials, yet can quickly degrade even the toughest of penetrators due to its buckyball matrix, thermally conduct high-frequency lasers and hot plasmas with aerogel and carbon nanotubes, and resist sheer impacts with spaced elements and low density elements.
Hardlight Shielding (C) (M): A shield made by casting light through the supercooled medium of a gas, which entraps the light particles into a hard substance. Commonly used in most ships as a momentary projectable defense, allowed in civilian ships too.
Plasma Shielding (C): A shield made of ionized plasma ejected from the fusion generators of the ship, kept in flux outside the ship with the use of powerful electromagnets and operated to intercept projectiles as they come.
Dosvith-Ankhbet Parabolic Deflection/Absorption Shield (M): This double-layered shielding system is made of two layers, one exterior ionized plasma layer and an interior gravitational shielding layer. Projectiles get pushed to the exterior, where they degrade in the layer of plasma, making this shielding highly effective against plasma or kinetic projectiles, though not so effective against laser weaponry. The shape of the shield is parabolic, making projectiles that come head-on have to go through exponentially more material than flanking projectiles.
Shield Projector PD (M): This weird circular gun-like turreted defensive system accumulates a quantity of one of two different measures: One is electromagnetic, using a small fusion reactor to cast plasma onto the shape of a disc, which is kept in shape by a layer of magnetized material on the back, or Hardlight, accumulated by a luminous projector on a veil of thin gas.
Either circular-shaped “projectiles” are launched, and act as shields away from the ship itself, they can be used to preemptively trigger weaponry or soften the impact of larger projectiles.
T.E-M Based APS (C) (M): These specialized defensive plates come in a variety of square and rectangular shapes. They are Single-use Plates that work in the principle of a projectile hitting the Tensile-Energetic Mesh on its surface, stretching it and producing energy to feed a defensive measure. They come in the following kinds, from cheapest to most expensive:
-Electromagnetic (C) (M): The energy is directed towards a series of magnets, which power up in a split-second and burn out, generating an enormous magnetic field that disperses plasma and flattens solid projectiles to a disc.
-Plasma (M): A backplate of fuel is contained by a thin membrane of superconductor. The superconductor spreads the energy evenly, instantly transforming the fuel into plasma, which expands violently and propels itself outwards. The plasma disintegrates solid projectiles and plasma projectiles, which can be caught in the electromagnetic influence of the ship’s main shield generators.
-Hardlight/laser (M): The energy feeds a type of easily excitable atoms, generating a burst of laser in an instant, which is then caught in a field of rarefied gas stabilized magnetically. The photons catch into the gas until the plate is covered in hardlight in the consistency of metal. Any projectile caught within the first wave of laser is disintegrated by its intensity. Requires exterior energy feed into it to keep the electromagnets active to stabilize the Hardlight, if not, the hardlight will eventually fade out._
Gravitometer (M): A minitualized gravimetric generator uses the energy of the impact to catalyze and activate a pin-point dense metric tensor operation, flinging the projectile impacting the module with great speed, though burning out the gravimeter generator._
Shrapnel Magnetic Ejection APS (M): Plates of about 50x50cm large meant to work against common usage swarm missiles in space-bound fights. These plates violently explode outwards releasing a targeted cluster of shrapnel that eats through the warhead of missiles, setting them off far too soon to damage the ship. The shrapnel case is reloadable up to 5 times, however, the plate also acts as a passive magnetic armor against chemical munitions, and a repelling plate armor against armor piercing munitions, though they can only be used once for those purposes._
Emergency Gravitometric System (M): A last-ditch system rigged to gravity-based FTL drives. It can be activated by the captain or by an automatic detection system. It burns out the FTL drive in a rapid manner by forcing all of the fuel into its ports. This creates a small gravitational vortex at the expense of the drive itself, and any ships that might be close to it. It does not work when interdiction is activated, though it can be a lifesaver in the case of a large incoming asteroid or projectile.
Missile Tech (M)
Cluster Missiles: Deployable by ships or by drone, a plethora of small and simple guided missiles with varying warheads (HE, nano thermate, AP, Flak) will perform varied functions, from PD to targeting weak spots of enemy ships.
Plasma-Kinetic Penetrator: A nuclear missile loaded with a warhead that functions as a HEAT projectile by funneling the detonated nuclear material through a magnetic-assisted conductive funnel. It has the additional advantage of propelling the funnel itself as powerful piercing shards. The plasma from the detonation is so ionized it can resist with its shape despite a certain distance between the ship and the detonation site._
APC-AMT Cluster Missile: A large missile that deploys smaller rockets from an internal carousel, it carries 30 fast-burn rockets that automatically home into PD systems with an Armor-Piercing Capped Anti-Material Thermate warhead, fusing the PD system and the metal of the rocket itself._
Scattershot: A classic M.I.S.E missile archetype, it carries a warhead capable of overloading an electromagnetic coil that transfers the energy of the detonation into external triangular pellets of depleted uranium or denser substance. The pellets then ride on the kinetic wave of the detonation, exiting as a sort of “space shotgun”. Extremely effective for proximity detonations or for targeting fighters._
Improved Delta-Strike Missile: A rework of the old Delta-Strike, this upgraded and sleek design incorporates better targeting systems, shielding systems, and can safely be fired from spinal weaponry with the same destructive impetus as beforehand. They will spread a conical configuration of hyperatomic detonations which will deliver a powerful warhead into the inside of a ship, through shielding and armor.
Hyperatomic Explosive: This simple missile carries a powerful hyperatomic warhead inside, making it a fearsome force when detonated. However, it does not have any more clever gimmicks.
Signal Flare Missile (S) (T) (X): A large and defended piece of equipment meant to be fired from spinal weaponry. After deployment, it’ll sound off various sensory frequencies, supplying MISE ships with plenty of battlefield information and revealing any hidden craft through interferometry.
Sensory Tech
Dimensional Sensors (X) (T): Based on technology acquired from varied uses of the Anti Mass spectrometer, these sensors detect particle decays to other dimensions, and depending on the local variation of such, can monitor large signatures moving through extradimensional spaces. The most common dimensions such as Slipspace are easy to monitor, however, more esoteric dimensions may not even show in the sensor.
Metric Tensor Variation Sensor (M): This gravitational sensor detects mass imprints in the fabric of spacetime by seeing minimal variations on the projected particles that it emanates, and as such, is able to detect massive objects such as spaceships with relative ease.
Infrared Sensors (C) (M): These sensors monitor the leakage of thermal radiation from objects, which is especially useful to locate ships, as they are like local hotspots because of radiators and high energy usage.
Light Parallax/Interference Detection (C) (M): A small camera consistently pulses low-power lasers on a 360º radius around the ship in a recognizable pattern, if such a pattern is stopped in an object or if parallax between the cameras located on ends of the ship is detected, an object can be identified by tracing the outlines of the parallax.
Psychic/Soul Sensor (S) (T) (X): A technology worked in absolute secrecy, very few of these were produced and even fewer implemented somewhere. They are able to detect living souls or psychic influences over an area. Despite the apparent lack of psychic users of the MISE, they are the ones that currently have the greatest knowledge of its working due to the influence of The Ambassador and Tyranus.
Energy Tech
Toroidal Ergospheric Fusion Generators (C) (M): A stable ergosphere-like gravitational influence is kept inside of the reactor, however, the ergosphere’s shape is that of a toroid with 5 twists, which ease the flow of the energy within it, making the generator much more effective in function than a normal toroidal counterpart. This, with the fact that Hyperatomic fuels can be used within the generator make the MISE ergosphere generators the best in the market.
Crymnant-Based Batteries (M) (T): These batteries were designed to store energy much like the crymnant crystals did, however, instead of using smallbricks to interlayer the energy, they use a connected hexagonal grid with the energy occupying the spaces within the hexagons, this makes the battery store less energy, but is much more predictable and secure, without the risk of detonation of its crymnant counterpart.
Solstice Batteries (M) (T) (X) (S): Highly dense light entrapped within a configurated hyperatomic matrix based off various high-energy crystals gathered, as well as the crystals resultant from supernovae events. These extremely dense battery arrays shine brightly when unprotected, and can hold an energetic density at a stable environment almost equivalent to that of hyperatomic explosives. The battery can be adapted with a configurable crystallic matrix, as well as the IT-E mesh to create a dense regenerative layer of energetic matter.
Industrial Tech
Superstate Material Forging (M) (T) (S): This technology is extremely restricted by the MISE government. Though others may acquire multiple samples of hyperatomic compounds, without knowing the techniques of SMF there is no way to reproduce the compounds. This technique allows the MISE industry to use extremely high gravitational wells to compress materials precisely enough to create stable superstate compounds.
Variable Injection Molding (M) (C): The technique used to produce the gel people, it’s based on injecting materials in molds that can change shape and size, essentially an advanced method of casting. It is highly advantageous for deployments on battlefields or places where full factories aren’t advantageous.
Space-Bound Modular Self-Replicating Industrial Site (C) (M): These industrial units are able to print themselves further on (though only allowed such with manual input), thus able to extend their production lines indefinitely through space whilst also serving as small logistical hubs.
Logistical Highways (C) (M): These logistical ways are used in The Embassy, though MISE in design. They are large underground tubes with a controlled environment where large transports of material can be moved around in tremendous speeds, thus shortening the logistics of planetary movement.
Integrated Productive Database (M): This integrated system controls a vast majority of production lines and coordinates a plethora of industry actions, ever-increasing the efficiency of Musavian industry.
Warcrime Weaponry
Salted Hyperatomics (M) (S): If salting a normal nuclear device is an extreme offence, salting hyperatomic devices is a planetary death sentence. In the explosive decompression and energetic cascade of the hyperatomic, the outer layers of hyperatomic material gets heavily irradiated, normally the burn of the hyperatomic explosive releases very little to no radiation, however, this material is heavily expelled away from the explosion, resulting in a large amount of irradiated material being generated, particularly, cobalt.
Special Materials
Tensile Energetic Mesh (M): This material outputs energy the more it is tensed or stressed, making it great for reactive measures. Based off of the large plant that Tyranus threw into the MISE and its regenerative capabilities.
Improved Tensile Energetic Mesh (X) (S) (T) (M): Revising the old design of the T-E Mesh and bringing in modern knowledge, researchers have been able to reproduce small sections of a dark green material which absorbs energy and with such, strengthens itself or regenerates disconnected sections.
Hyperatomics (S) (T) (M): These compounds are extremely energetic in nature, and are used from explosives in warfare to explosives in minerations and various types of fuels for reactors.
The Esoteric
Medium Psychics (S) (T): Reserved for the few on top with this knowledge, the book of souls was traded for knowledge about psychics, and as such, they know part of the complexities of the interdimensional percolations of psychics, and the imprints into reality. As such, it is a relative ease to manipulate it, however, it is absolutely never done on a big scale due to the ultimatum of The Ambassador.
Medium Soul Manipulation (S) (T): Knowledge inherited from Tyranus, they know a good portion of the complexities of the soul and how it influences reality. Being able to extract someone’s soul and seep it of its power or employ it on a few varied uses. It is also never done on a large scale, due to the ultimatum of The Ambassador.
STANDARD MODULAR SHIP HULLS:
Ships are built around modular hulls of standardized sizes displayed in the following:
Class A: Reserved for Drones;
Class B: Small transport vessels and combat vessels;
Class C: Small Cargo Vehicle and average combat vessels;
Class D: Cargo Freighters, Indirect Force and Drone Strike Force vessels;
Class E: Large Cargo Freighters, Wartime vessels;
Class F: Mobile Shipyards, Massive Cargo Freighters, Great Future (Class F-2 only has the Great Future).
SYS-DEF: Sys-Def Forces focus on speed and evasion, only having enough strength to handle common pirate forces directly in firepower, however, defenses to spare until response teams can arrive on the location to provide enough force to drive attacks out of the system.
Their strategy is to use the large space that the system provides, as well as stationary defenses to coalesce a low-risk attack that engages and distracts the enemy until reinforcements arrive, or if possible, until the enemy force is driven out.
DRONE STRIKE-FORCE: Drone Strike Forces often have many of its superficial modules replaced by Drone Resupply Stations, and carry a majority of drones for its weaponry, except PD. These drones can serve different functions, from strike runs to repairs of other ships and resource gathering. Drone-Strike Force ships double as small deposits of supplies and sit back with the Indirect Force, helping the forces in the battlefield from far away, and keeping the Indirect Force safe from flanking attackers.
DIRECT-FORCE: Direct Force ships focus on large fast-response APS measures, and powerful medium-range weaponry. They focus fire on specific ship components individually, acting as their own small group of ships that operate integrated yet flexible amongst the others. Their interconnectivity allows them to cycle which ship goes to what place, and return damaged ships back for repairs by Drone Strike Force.
INDIRECT-FORCE: Indirect Force ships focus on Long-Range spinal weaponry and PD systems for intercepting projectiles fired at them, they have capable gravimetric shields with plenty of space to divert projectiles that come from the main battlefield, and powerful spinal weaponry to engage forces from a distance. They sport a good amount of PD to intercept fighters and the like who want to flank and attack them.
INFRASTRUCTURE SHIPS: Infrastructure ships take into account mobile shipyards, freighters and transport vessels, deployable bases for mining or research and all in-between. These ships often have much less defensive or offensive capabilities relative to its size, and relative to a vessel of equal size from a combat class. However, they fulfill important specialized roles within the MISE and GL&M keeping all of the infrastructure and markets alive.