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  • Ion antenna mod (0.15.18): your power storage is charged!

Your power storage's charged (σ゚∀゚)σ


DISCLAIMER: Shazam & Freddy not included


Mod name: Ion antenna

Mod folder: ion_antenna
Version: 0.15.18_20220831
Compatible with Cosmoteer 0.15.18
Adds a 1x1 ship part, ion antenna, which...
✅ Syphon power from reactor and power storage when attached.
✅ Relay ion energy from one antenna to another via harmless beam
✅ Convert ion energy into battery when attached to power storage.


Download

Google Drive:
0.15.18: ion_antenna.zip ( ~ 0.5MB )
Please refer to How to install mod packages for installing zipped mod in-game.


Screenshots

Actual size:: Ion antenna is adapted from ion beam technology


Proof-of-concept: Simple starship with rechargeable wings[upl-image-preview url=https://forum.cosmoteer.net


Experiment with your own power grid with larger reactors and power storages.


FAQ

Q: (¬_¬) Antenna looks familiar. Stolen from ___ ____ _______?

Guilty as charged.


Q: What is an antenna? ╮ (. ❛ _ ❛.) ╭

Grow on rooftops everwhere antenna used to. Yes, hmmm. young padawan.


Q: ( ≧Д≦)" Can you make it charge faster?

An antenna acts as a tranceiver -- it sends and receives ion energy at the same time.
Turn of some antenna to make them receive energy only.


Q: ʘ‿ʘ Can I borrow your code, pls~~

Yes, you may.
The mod is released under Apache v2.0 license.


Q: ┐(´д`)┌ Meh.. any more?

More light-weight mods
-Beverage maker ( ~ 0.5MB )
-Extravehicular activity (EVA) add-on ( ~ 10kB )
-Glass armor ( ~ 0.6MB )
-Ion antenna ( ~ 0.5MB )
-Snowball ( ~ 2MB )
-Susuwatari ( ~ 500kB )
-Custom Terran shipyard ( ~ 10kB )
-Explosive charge (safe mode) ( ~ 10kB )
-Poohs ( ~ 50kB )
-Sensor relay ( ~ 30kB )
-Railgun accelerator kit ( ~ 0.4MB )
-Hologram flag ( ~ 1MB )
-Panel line decals ( ~ 90kB )

clojelo changed the title to Ion antenna mod: your power storage is charged!.

    So cool! 😀

      Looks like a lemon squirting lemon juice to it's fruity friend

        Altraxia Looks like a lemon squirting lemon juice to it's fruity friend

        (¬‿¬ ) ... or mayonnaise

        Cool

        I really like your concept!

        While experimenting with the parts, i found that in some instances, the transfer beams could build up to large amounts of effects when pointed at each other. In my eyes, this is not a bug, since i didnt get perpetual generation of energy, i just find the amount of stacked media effects a bit distracting:

        And when the beams are pointed at parts other than ion antennas, the recoil of the beam starts to push the ship around.
        May i suggest, that since these are meant to be energy transfer beams and not weapons fire

        clojelo via harmless beam

        that you remove the lines containing "Impulse = value" from "<ModFolder/shots/ion_beam_regulated/ion_beam_regulated.txt>"

        That would effectively remove the recoil. Or you add "SourceShipCollisions = false" to "<ModFolder/ion_antenna_small/ion_antenna_small.txt>/Part/Components/BeamEmitter"

        Which would make the beam go over the rooftops instead of hitting the source ship (still hits enemy ships)

        You don't have to if you don't want to though, these just are suggestions.
        I like your mod, Keep up the good work

          Tsamsiyu May i suggest, that since these are meant to be energy transfer beams and not weapons fire that you remove the lines containing Impulse = value from <ModFolder/shots/ion_beam_regulated/ion_beam_regulated.txt>

          Good suggestion about impulse (and shake) visual cues. Impulse and shake hit effects are now reduced to 1/10 of vanilla ion beam. Please find revised zip at the original post.

          Your screenshot also captured a peculiar ion burst anomaly. By observation, ion energy would pent up in any ion antenna that has targeted another antenna but turned off. If the antenna were powered on, it'd release a burst of ion energy. The anomaly could last for a few seconds regardless(?) of MaxAmmo parameter of IonEnergyStorage component. Only time would tell if some evil genius ever weaponize such phenomenon.

          kola2134 Return of the King

          clojelo Only time would tell if some evil genius ever weaponize such phenomenon.

          (Ebil) Tesla tower in Abh. 😆

          25 days later
          clojelo changed the title to Ion antenna mod (0.15.9): your power storage is charged!.
            11 days later

            There's a little bit of an issue with Direct Control Mode since the Ion Antennas default to being player controlled. It's pretty easy to fix by just double-clicking on one and setting them all to Direct Control Binding > None (A.I. Controlled), but you should probably change the defaults.

              FireShredder24 There's a little bit of an issue with Direct Control Mode since the Ion Antennas default to being player controlled.

              Good call. The mod is updated.
              Updated behaviors: When using Direct Control mode

              • Ion antennas with existing target will stay on target
              • Ion antenna without target will shoot forward, ignoring Direct Control mouse clicks (Tip: You can power off ion antennas )
                a month later
                clojelo changed the title to Ion antenna mod (0.15.18): your power storage is charged!.
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