Ion antenna mod (0.15.18): your power storage is charged!
So cool!
- Edited
Looks like a lemon squirting lemon juice to it's fruity friend
Cool
I really like your concept!
While experimenting with the parts, i found that in some instances, the transfer beams could build up to large amounts of effects when pointed at each other. In my eyes, this is not a bug, since i didnt get perpetual generation of energy, i just find the amount of stacked media effects a bit distracting:
And when the beams are pointed at parts other than ion antennas, the recoil of the beam starts to push the ship around.
May i suggest, that since these are meant to be energy transfer beams and not weapons fire
clojelo via harmless beam
that you remove the lines containing "Impulse = value" from "<ModFolder/shots/ion_beam_regulated/ion_beam_regulated.txt>"
That would effectively remove the recoil. Or you add "SourceShipCollisions = false" to "<ModFolder/ion_antenna_small/ion_antenna_small.txt>/Part/Components/BeamEmitter"
Which would make the beam go over the rooftops instead of hitting the source ship (still hits enemy ships)
You don't have to if you don't want to though, these just are suggestions.
I like your mod, Keep up the good work
- Edited
Tsamsiyu May i suggest, that since these are meant to be energy transfer beams and not weapons fire that you remove the lines containing
Impulse = value
from<ModFolder/shots/ion_beam_regulated/ion_beam_regulated.txt>
Good suggestion about impulse
(and shake
) visual cues. Impulse and shake hit effects are now reduced to 1/10 of vanilla ion beam. Please find revised zip at the original post.
Your screenshot also captured a peculiar ion burst anomaly. By observation, ion energy would pent up in any ion antenna that has targeted another antenna but turned off. If the antenna were powered on, it'd release a burst of ion energy. The anomaly could last for a few seconds regardless(?) of MaxAmmo
parameter of IonEnergyStorage
component. Only time would tell if some evil genius ever weaponize such phenomenon.
kola2134 Return of the King
There's a little bit of an issue with Direct Control Mode since the Ion Antennas default to being player controlled. It's pretty easy to fix by just double-clicking on one and setting them all to Direct Control Binding > None (A.I. Controlled), but you should probably change the defaults.
- Edited
FireShredder24 There's a little bit of an issue with Direct Control Mode since the Ion Antennas default to being player controlled.
Good call. The mod is updated.
Updated behaviors: When using Direct Control mode
- Ion antennas with existing target will stay on target
- Ion antenna without target will shoot forward, ignoring Direct Control mouse clicks (Tip: You can power off ion antennas )