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  • AWV & stargate mod (NOW COMPATIBLE WITH V. 0.14.0 !)

akinata I like the weapon variety! But does the Semped Cost more energy/money?

akinata YA TEST GUN!

i go this errer that says well it wont let me put the errer.

    akinata could you pls make a download for the mediafire the one you were using did'nt work.

    Sombreroman it does cost more money and more energy per shot.

    GunsForGuns i am glad you like it. it will be a actual gun named the scatterer. and the test gun a new test gun.

    wardoctor28 it works fine for me. i will maybe put another mediafire link on the next version.

      akinata thx!

        BiometalOmega many people get some errors while installing it because they don't read what is just written beneth the download link.

        you can't install it with the ingame tool because there is 2 mods in the zip file. one is the stargate mod and the other one the akinata mod. you need to extract them and put them in the mod directory, then enalble them ingame.

          Badwolf66 unless there is a significent change on how the weapons works in the vanilla game, this mod will always work regardless of version.

            akinata Yay, Balance! 😃

            Sombreroman so far i had no feedback concerning my weapons so i balance them myself... but either the akinata or the stargate guns are meant to (somehow) be balanced with the vanilla weapons.

            akinata That's really cool! By the way, Should the Ammo Eater be buffed in a way?

            Sombreroman
            by eating more ammo? or better dps?

            akinata Maybe affecting stuff nearby to what it's attacking as well. Just more effectiveness at it's job, Kind of thing... I just think the role of ammo eater feels a little too specific otherwise. 🙁

            Sombreroman making its bullet be an aoe shouldn't be a problem.. i wonder if the "eat" effect can be aoe tho.. ill check it out

            Sombreroman seems like i can't make the effect an aoe.
            since fire is hard coded i don't know yet how to create a fire like effect that would be corrosive cloud or (anti crew gaz) for now

            akinata yes i'm actually using the test gun in bounty mode I love I also i got an idea for it i dose not make much sense to have o bullet be tuned into 20 right there. So i was thinking you could add saws to the barrel to grind the bullets into a bunch of small chunks before firing.

              GunsForGuns just imagine the bullet being loaded with lots of little ones like a shotgun shell.

              akinata ya but... saws every one likes saws

              could someone tell my why i cant get this mod to work.
              Error loading mod Akinata_mod_pack_v0.0.5: System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Cosmoteer\Mods\Akinata_mod_pack_v0.0.5\mod.txt'.
              File name: 'C:\Program Files\Cosmoteer\Mods\Akinata_mod_pack_v0.0.5\mod.txt'
              at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
              at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
              at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
              at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
              at System.IO.StreamReader..ctor(String path)
              at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
              at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 94