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  • AWV & stargate mod (NOW COMPATIBLE WITH V. 0.14.0 !)

This looks pretty cool, hopefully if I can figure out what is wrong with my game, I will be able to try this. 🙂

Electroman054 Post the crash log here.

    MartinCoetzee Nothing with the mods, it was an issue with the game it's self, it wasn't allowing me to update due to Windows 10 messing up the Cosmoteer.exe.

      Ok

        akinata Cant use it.

          What is the balances that you are working on? akinata

          I can´t download the mod. T
          he game say:

          Error loading mod Akinata_weapons_variants: System.IO.FileNotFoundException: Det gick inte att hitta filen C:\Program Files\Cosmoteer\Mods\Akinata_weapons_variants\mod.txt.
          Filnamn: C:\Program Files\Cosmoteer\Mods\Akinata_weapons_variants\mod.txt
          vid System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
          vid System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
          vid System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
          vid System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
          vid System.IO.StreamReader..ctor(String path)
          vid Halfling.ObjectText.OTFile.Parse() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:rad 293
          vid Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, ModInfo& modInfo, IList`1 errorList) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:rad 94

            wow... lots of errors. well i will shorlty upload (in less than 15 min maybe. i just need to reajust the weapon firing flash animation and finish balancing. edit: it takes me more time apparently. i also wanted to add a power gauge so you know how many power bars you have left for your weapon) the new version with the burster. i hope everything will be allright.

            Electroman054 the howitzer will have less direct damage on operationnal (all that is not shield or structure) so it will do as much damage to operationnal than against shields.
            and the perforator will have more damage upon penetration than the medium cannon.

            New 0.0.3 verion!
            The drill missile launcher is now live!

            New 0.0.4 version!
            3 new weapons to play with!
            (plus my test gun)

            For me its in .RAR type so i CAN´T LODE IT

            I mean that I can't instal it

              Per05 extract it with winrar
              ...
              i will release it in a .zip format

              edit: released in .zip

                new 0.0.4.1 version.
                Fixed U drill missile damage.
                the mod is now compressed in .zip format for those who couldn't extract .rar

                  Error loading mod Akinata_weapons_variants_v0.0.4.1: System.IO.FileNotFoundException: Could not find file 'C:\Users\Private\Desktop\Walt Games\Cosmoteer\Mods\Akinata_weapons_variants_v0.0.4.1\mod.txt'.
                  File name: 'C:\Users\Private\Desktop\Walt Games\Cosmoteer\Mods\Akinata_weapons_variants_v0.0.4.1\mod.txt'
                  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                  at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                  at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
                  at System.IO.StreamReader..ctor(String path)
                  at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
                  at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 94

                  It said error

                    akinata it said there's an error

                      RNTD how did you guys installed the mod?

                      • RNTD replied to this.

                        I get this error, i used the games install mods feature
                        Error loading mod Akinata_weapons_variants_v0.0.4.1: System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Cosmoteer\Mods\Akinata_weapons_variants_v0.0.4.1\mod.txt'.
                        File name: 'C:\Program Files\Cosmoteer\Mods\Akinata_weapons_variants_v0.0.4.1\mod.txt'
                        at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                        at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                        at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                        at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
                        at System.IO.StreamReader..ctor(String path)
                        at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
                        at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 94