(flag made by Reesetelford9)
THE SUN NEVER SETS ON THE BRITISH EMPIRE
cuz its in space
Let me clarify, this faction is not meant just to kill the german space regime. I'm looking at you, Brank.
Or the bloodcult. When the bloodcult declared war I felt it was a good time to reveal it.
History:
Post-golden age
Once the Galactic British empire had hundreds of systems, dominating the sector with its advanced technology, but the people were unhappy. Crime levels rose. Revolutions spread across the empire. It was on the brink of anarchy and the empire crumbled beneath its own weight. But one day a man called Lokion brought back hope. He united the little of what was left of the empire and formed a new democratic government.
New nations formed by the massive amount of revolutionists.
War with TIE
When TIE attacked the GSR it was Stantines idea of a coalition to defend the GSR. The GBE brought in many allies to the Coalition.
Using a portal TIE launched a surprise ground assault upon Gnar, the GBE coreworld that hurt the British economy severely.
Politics and policy:
The government is a slight right-wing democracy. Discriminating any group of people is strictly unallowed and has a strict policy on crime. Decisions are made by the council, which are picked members of the different parties. The more votes a party has the more seats it has in the council. The leader of the Empire has the title of High minister. A decision made by the high minister must be approved by the council. The current High minister is Kayelin Astra who was the former Minister of war.
The tax rate is high in the GBE. Poorer people pay less tax in proportion.
School is completely free. Who gets into a certain College or University is decided by the grades of the student. The morals and schools are designed to, together with the good living standards, craft loyalty and prevent crime.
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Race:
The GBE is a human nation. Almost everyone is human. But because of the large expansion of the golden age and the GBE xenophilic policies there are a few sub-races.
Human: The main race. The GBE human is rather adaptive. Rare GBE humans have high psionic potential. Stantine is slight psionic. Most psionics are offered large amounts to join the military, often the SSS.
Ash'ka'nach: A race of slightly furry people with brown-orange-ish skin and a horse-like face. Nicknamed "Ka".
Ienfs: A formerly primitive race, forced to be enlightened by the golden age GBE, some may be found roaming around.
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Worlds:
The empire has 38 systems. Each system has 1 or 2 populated planets and some other planets are used for mining. Keep in mind I cannot specify every planet, Just because the planet doesn’t exist here doesn’t mean I don’t have it.
Coreworlds
Xolvia:
(art by Marco Gorlei, not mine)
system: Eter
moons: three
This coreworld is the main planet of military production and the evolution of technology in the Galactic British empire. It was made a production world because two of its moons are rich with resources for military ships and advanced technology. If the Empire got the money and resources, this world could crank out an entire armada.
The planet is very grey with an orange tint. The sky is often grey and the gravity in 3 (earth is 5). Size is rated 4 (earth is 5)
There are not many residents on Xolvia. Most live in habitats with glass bubbles.
Gnar:
system: Uih
moons: one
This is the political and social centre of the empire. It has most of the iconic buildings and the largest population of all the planets in the nation, which means the British empire gets most of its income from this planet. The Council sits there. Almost the entire land surface is covered in city. The great city has three levels. The levels do not block those under them but are more like massive balconies. They often connect to the tall buildings and connect via brides. Most platforms don’t exceed 7500m2. The streets have green bushes, plants and trees and there are plenty of green spots. One can often spot a red banner with the British lion on. The winter often coats everything with a thin layer of snow. The planet's gravity is rated 4. The size is rated 7.
The city centre is one of the GBE’s ten great wonders.
Ismo:
(art by Marco Gorlei, not mine)
system: Eter
moons: two
The capital of military bases and academies. This planet is used more by the army as most of the ships shouldn't have to travel from the other planet’s. All the reserves are located there. Size is 3 and gravity 5.
Inner-rim worlds:
Diherf:
Important mining world in the inner rim. Has high amounts of neosteel and Arcite. It has no breathable atmosphere and the people live on floating platforms. Its size is rated 3 and gravity 8.
Petov:
A multi-environmental planet with a large population. Produktion is also good. Is home to an aggressive Feline known as the Petcat.
Petovs capital city is called Tanphis. Petov is home to the great wonder: The Ice City.
Size 5 and gravity 7
Mid-rim worlds
Giathia Prime:
(art by Marco Gorlei, not mine)
A mountain-lake-forest hybrid, Giathia Prime is considered the naturally most beautiful world in the GBE. It has important resources often used in military-grade tech. It has large cities and is one of the GBE’s most important planets for income. size 6, gravity 5
Melody Prime:
A tropical world with a harsh environment. It is a massive supporter of food as the large variety of animals and tropical fruits provide a large part of the GBE’s food production.
size 7, gravity 5
Melody VI:
A continental world undergoing an ice age. The southern part houses a large population as the northern part has various research bases studying the strange reasoning for the sudden ice age
size 5, gravity 4
Ien:
A continental world with many different cultures and specializations.
Outer rim worlds:
Gelu:
An outer rim arctic world with a breathable atmosphere. Has multiple bases and is an all-round kind of planet. It is an important forward operations base for the GBE forces bordering their rival “The Planetary Terran Hegemony”. Under its thick ice it has common resources. Size: 4 gravity: 5
Woln:
a desert world
The great wonders of the GBE
The ice city:
The ice city, built by a GBE sub-culture long ago is an area covered in towers made out of compressed water.
The Flying City:
The flying city was made by the GBE to intimidate the unhappy population of its planet. It was unstable and was easily destroyed by a small group of terrorists.
The Waterfalls of Giathia Prime
Water running down natural platforms between the rich surface of Giathia Prime, a sight that attracts many tourists.
The Royal Palace:
A beautifully architectured building in the city of Gnar, it stands tall and proud, glimmering in gold and banners waving in the wind
The Monarchs Hall:
Just like the Royal Palace it is one of the most beautiful building made, a collection of different cultures. It was eventually vandalized and taken over during the great uprising
The City of Gnar:
The grandest and largest collection of the Grandest and largest buildings in the empire. It is considered, by the British people, the ultimate, most glorious thing ever created by man. A true utopia.
Black Hole Bomb:
The Emperor once proposed the idea of building a Dyson sphere, a megastructure that would certainly make the GBE be looked upon with great admiration. Though it was considered a waste. Instead, they built a black hole bomb around the smallest black hole in the empire, generating more power than a Dyson Sphere would.
The HMS Imperial:
A mega-ship, though being small to a lot of ships during that time it was a bane of all it’s enemies. During the great revolution, it was disabled and thrown into a star.
Fighters:
The Galactic British empire focuses on fighters (inspired my modern combat) that uses missiles as their main weapons and are hard to hit. These fighters are expensive and have a short-range. Few have warp drives. (They might come across as OP in combat but are extremely limited.)
SP-4 Cthulu-a:
class: Bomber
Description: At first glance this bomber may seem fragile since it sacrifices the energy and speed the other fighters rely on. But it’s devastating firepower makes up for this.
(ship no longer in service)
Emperor C-5e:
class: Fighter
Description: This legendary fighter line was the saving grace for the Empire during the darkest ages. It’s ability to simply get out of the way of any incoming fire made it almost unkillable to the opposing forces when first introduced. It remains the main fighter of the Galactic British Empire. If it loses too much energy it’s shield can tank a missile.
Emperor C-5f:
With new tech comes new fighters. Seeing the e-variants poor performance in combat against laser-based point defence the new f-variant has discarded some manoeuvrability for stronger shields.
Shark CN-3
Class: fighter
Description: These fighters were made to be operated cheaply out of larger ships but ended up still costing a bit. It has a tiny range and has a small profile.
(Being replaced)
Colonizer C-8a:
Class: Fighter
Description: This ship is the creation of decades of research. It is by far the most advanced creation ever to enter the British Empire. Only the best pilots (storm, reptile and Golden green squadron) are trusted with it. It can dance around other nations fighters with its extra thrusters which allows it to hover in the air and pull incredible manoeuvres. It rarely loses energy. Its stealth technology allows it to become invisible to censors if it approaches from a warm place. The colonizer is so expensive they had to increase taxes to pay back the debt they rakt up to afford them. It has a considerably smaller and lighter airframe which limits its firepower but increases performance.
Fortunately, the economy has recovered from them.
Reever SP-5a:
Class: Attacker
The new attacker designed for combat against the uncivil! The Cthulu had limited protection and performed poorly against dedicated point defence. The Reever has more powerful shields as well as improved nuclear payloads
Salamander SP-6a, b, c, d:
Class: Bomber, long-range strike craft, escort, special operations ships, gunship
The Salamander is an advanced multirole platform that can be modified with low cost and effort to go on different missions. The main configuration has three large torpedoes and a large Gatling gun attached to the nose. Its firepower is unmatched in the starfighter category. It carries a warp drive which means it can operate outside of a fleet.
Battleships:
HMS Lokion:
Flagship of the navy and part of the assault fleet.
length: 17 km
Ships
(just because I say it has a certain weapon doesn't mean it only has them. Every weapon isn't worth a mention. And I a ship has 3000 missiles expect it to have less normal cannons for example.)
Pride-class Battlecruiser:
The Pride-class battlecruiser is a behemoth of a ship that was first revealed at the first GBE judgment day. The ship is barely atmospherically capable and is one of the few GBE Battlecruisers in service. There is only one Pride-class in service, which is its namesake, the HMS Pride. The Pride-class is designed to be a mobile base. This ship can be the base of an entire campaign or even wars. It is also made to have as much firepower as possible. Its spinal neutral particle lance is the largest and most powerful ship-mounted in the entire empire. The coil guns mounted on the battlecruiser are tremendous and required the GBE engineers to try to reach the level of technology and engineered perfection they did with the Sunrise-class. The amount of weapons mounted on the ship does make the frame less sturdy and the reactor a lot larger, making it more explosive.
Length: 7 km
Raider-class battlecruiser:
The Raider-class is a heavy battlecruiser. It has heavy missiles as well as torpedoes for maximizing its potential in tactical combat.
length: 7 km
Carrier?:
There are rumours of GBE carriers being in production.
Sunrise class cruiser:
The Sunrise-class cruiser is considered the peak of GBE engineering. With a high upfront build cost and a low upkeep cost, the Sunrise-class is made for long time use. The ship is undoubtedly the most polished and refined ship in the GBEs recent history. The armour used is made with all the knowledge the GBE can muster aswell as the best materials the GBE has access to. This ship has proved its effectivity in combat in training. The ship is less flexible than other cruisers though, making it laser-focused in ship to ship combat. It is not atmospherically capable and it doesn’t have orbital bombardment cannon. It also lacks many systems which would increase its performance on its own. Instead, it has replaced these systems with shields, carrier capabilities, repair systems and advanced combat computers. The firepower on the Sunrise-class is unrivalled in the GBE combat doctrine. The particle lance is refined and the railguns are of the newest iteration.
length: 1,7 km
Moonlight-class cruiser:
The moonlight-class lost the title as mainstay ship because of its high maintenance cost. It has two "wings" to stay stable during atmospheric flight.
length: 1,5 km
Colony-class destroyer:
One of the newer additions made to replace the Solaric, it has a large armament of torpedoes and turrets. It’s Lance is smaller than usual. It leans more too shields than armour than normally. The Colony carries heavy thrusters. It’s a part of the new generation of GBE ships.
Length: 1 km
Solaric-class destroyer:
One of the more iconic ships though it's mainstay role is going to be handed to the sunrise-class. But it will still play an important role in the navy. It balances out cannons, turrets, point defence, missiles and torpedoes. Its armour is reinforced but not as strong as the other ships in the navy. It is becoming old and will be entirely replaced by the Colony-class outside of the reserves when the new fleet is completed.
length: 1 km
Obliviate-class Detroyer
The obliviate class has the new blue flamed thruster engines and single cannon turrets making it the ideal weapon in flanking manoeuvres. The destroyers can lay down an incredible amount of fire. It isn't armed with torpedoes or missiles to maximize on the guns. It doesn't use reinforced armour but uses a UPR produced advanced shields to protect itself. It is armed with the Lance in the "nose" section. The ship is very unusual and rarely seen.
length: 700 m
Sython-class frigate:
A new frigate equipped with a lance and a high amount of point defence
Lenth: 600 m
Stantine-class frigate:
Named after Stantine himself the Missile frigate lays down support fire during a battle. is only has one dual cannon turret but is heavily armed with thermo-nuclear missiles.
length: 550 m
Stargazer-class frigate:
This frigate is armed to the teeth. The new launchers allow for varying payloads. The ship can intercept projectiles, destroy fighters and launch long range nukes. The Stargazers armour is very weak so it relies on speed to evade danger.
MPC-frigate:
Multi-purpose carrier-frigate is a smaller frigate made for smaller operations. It carries a single squadron, ECM and a long-range communication device.
length: ??
amount in service: 7
amount in reserve: 1
Wasp-class corvette
Incase the GBE fighters are unable to deal with enemy fighters the corvette is armed with almost only point defence to defend the fleet.
length: 260m
Technology:
The empire takes its tech very seriously. It sacrifices a large amount of its economy for technology as well as military production.
Firepower
Cannons: The standard cannon are generally on turrets. They are heavy railguns that fire shells with explosive payloads (HE) or without (AP). The shells are set to explode while penetrating into the target. If calculations are impossible they will use kinetic force only.
Lance (formally ballistic cannon): The GBE lance fires a sustained beam of energy toward the target. The British lances work exceptionally well at long range.
Torpedoes: Are armed on most ships. A torpedo is essentially a massive missile with own shields, ECM and point defence. They carry a heavy payload of sustained fusion explosives.
Cruise missiles: Are armed on larger ships. These missiles have extremely long range and can be launched from another sector. They are armed with their own warp drive.
Missiles: Missiles are a common weapon within the Empire. The missiles are thermo-nuclear.
Point defense: If the highly advanced fighters were not enough ships especially corvettes are equipped with accurate point defence systems for taking down fighters and torpedoes. The point defence can vary from lasers to kinetic.
Shield penetration: [REDACTED]
Defence
Shields: The Galactic British empire relies mostly on armour to protect their ships even though their shields are exported from the UPR. They are redundant. (when one shield goes down one goes up to replace it.)
Armour: Ships are normally armoured depending on their size though ships in the assault fleet have considerably more armour than the other fleets since they’ll often operate outside GBE space. The Empire has an exceptional understanding in armour and have every effective combination of materials, artificial and natural, you could think of. Armour generally have a layer of part neosteel, a rare recourse that needs refining that is extremely durable and not that heavy.
Interdiction: Interdiction is a very advanced piece of tech. It can stop ships from entering any type of FTL travel and pull ships out of it. Interdiction was gifted by the UPR.
Fighter tech
Guns: Fighters use energy weapons mostly.
Missiles: These are the main weapons of the fighters. These can be dodged but it takes a lot of energy to evade them. Flares are mostly ineffective and require precise timing to stop a fox 4 missile. One or two missile hits are enough to destroy a fighter. Fox 5 missiles are very unusual but very deadly since they have an average cost of
1 500 000 credits.
Torpedoes: Some fighters and most bombers are armed with torpedoes. They are heavy payloads that could be the end of any capital ship.
Armour: Fighters are not armoured as they would lose their ability to dance around the enemy. This means if the shields are down the ship will most likely get destroyed by a single missile hit or a lucky gun hit.
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Superior nations of the Spiral:
An ancient precursor nation that keep their secrets hidden. The vanished mysteriously and the GBE are studying their Psionic tech and abilities.
A psi-blade, developed with the understanding of the Nations tech
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Military
Royal Navy:
Defense fleets: The defense fleets are in blockades around the planets and stations of the empire. Their core objective is to make sure no asset of the empire lays undefended.
(defense fleet paint scheme)
Assault fleet: The assault fleets ships are with the defence fleet or reserve until they get the scramble order, where they meet in one place and make a joint force. They are always the attacking force within the empire. High ranking members can add ships to the fleet as they like. Assault fleet crew are the most highly trained and all the most expensive ships go to the fleet to. This is because the defence fleet rarely sees combat.
(Assault fleet paint scheme)
Reserve fleet: Out of service when it’s not war to minimize costs. When active they join the Defense and Assault fleet.
(Reserve fleet paint scheme)
Marines: Part of the assault fleet. Marines are the most well trained and equipped soldiers in the empire.
SSS: there is little known about the SSS. From what information that has been gathered their some sort of super soldiers armed with psionic tech.
Royal Shield:
Home Squadrons: Often kept as reserves but are responsible for defending their world.
Heavy mechanized battalions:
Tanks, Cars and Mechs glimmering in gold. The heavy mechanized battalions are vehicles supported by a few troops. They are both in the Royal Guard and the Royal shield.
Sky corps., adaptable forces:
Used for missions in the exotic territory.
Royal Guard:
The iconic troops in the red armour with spears. They stand out with gold and red. Their ships carrying hundreds of banners.
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The highest-ranking member of the armed forces is Grand Admiral Stantine
The Gate
The gate is believed to be impassable by the GBE. It’s the blockade around the main systems of the GBE. It has a strong interdiction field which only allows one to warp into a certain location within the system. Right into the jaws of the defence fleets.
(named characters so I can remember they exist:
Grand admiral Stantine, Most high ranking military member
Fleet admiral Phoenix, Rather plump, controls the reserve fleet
Admiral Estrix, cold leader or something.
Arra: Stantines sister, basically the physical embodyment of the Xenophile advisor voice in stellaris
Jordan Erix, Former High Minister)
Relations
allies:
Redford Republic @BattleCruiserCommander
German Space Regime @boombox
Jinaris Empire @ShadowZero
Enemies:
None