Update for the time being. I've decided to change the fusion beam's size from 4x4 to 6x6 and nerfed it in normal mode. Overload and suicide overload modes work, however, a game bug has appeared. If it doesn't get fixed in 0.14.12 I'll be forced to release a downgraded version.
Abh Mod v0.6.7 for Cosmoteer 0.14.12, 0.14.13, 0.14.14, 0.14.15
It's released!
In there are still a lot of effects and animation failures and game bugs I could not resolve yet but they don't impact on how the parts function. I might be awhile before I get them to work. Walt will have the game bugs likely fixed this week. Also note a game bug make the hydran fusion beam not use power.
The BSG weapons are specially made to give the same TV impression.
- Edited
I seem to be having an issue with the power transfer system, whenever I add another shield or gun I have to completely delete my power grid due to the new shield not getting power then rebuild the system, is it just me or has anyone else had an issue with this?
Thanks for the tip, I'll try reloading the ship next time.
Now I'm getting an error whenever I try to load my game or buy a ship with the modded items,
Error Loading Game: An item with the same key has already been loaded
- Edited
I got a crash when the cloning pod times out. Though I think what you did wrong is you typed "clone_pod" instead of "cloning_pod" for when the pod returns to normal. By the way, can you fix the biocorridor? Can you please change it to something else since I hate it when I have to go into the settings and wait hours for it to load.
How do the supply corridors work I'm confused
Thanks that was helpful. This wall really confusing.
Also for some reason my saves keep corrupting any idea why? they keep saying that "an item with the same key has already been added." I don't know what that means.
- Edited
Kriencky Do you mean playing save games? AFAIK some past RC versions had that problem and became incompatible. I also encounted a similar one last week with 0.14.12 stable just because I removed a part. Walt hasn't said anything about it yet.
If it's the ship's file then it's more likely a mod bug. Hunting it down would be difficult since it could be anywhere. But it would be very helpful if you got an idea which part you used that caused it.
Ive been trying to do a BH run with abh ships as enemies. I was assuming it was built into the mod. Is there a way to have enemies in BH to abh ships?
MultipleFountains The Abh mod hadn't had any ships yet because that would be too much. At the time, BH didn't support mod ships to begin with, later only one mod could use BH at a time. Only in the latest 2-3 game versions are multiple supported.
If you want Abh ships you can try this old ships mod
https://forum.cosmoteer.net/d/2066-abh-bounty-ships-v0-2-0
It requires some refresh of the BH code especially with the recent Cosmoteer 0.14.12 version (see release notes)
Lafiel ok thank you!
I have been notified of a supply corridor problem which turned out to be likely a new game bug. As Walt has recently fixed a proxy bug, I'm guessing it was about crashes relating to destroyed parts. In any case, now proxy using parts are visibly broken for no apparent reason. All parts using proxies to access other parts are potentially broken which includes all kinds of supply and transfer parts: supply corridors, nodes, transporters etc..