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--NOTICE-- The latest official version of this mod no longer works with the latest version of Cosmoteer. Drak has kindly updated the mod to 0.15.3 with my permission. You can find the download link here: https://forum.cosmoteer.net/d/9502-diffusion-shields-1-1-1-0-14-10-0-14-11/25

image https://i.imgur.com/zrJI8Qm.gif
Yet again, this is very late. Sorry to everyone that has been kept waiting.

Diffusion shields is now compatible with 0.14.10/0.14.11!

Mod download: http://www.mediafire.com/file/z17jzzdyesuouf9/Redstone%2527s_Diffusion_Shields_1.1.1.zip/file

Original post (With some more information on the mod) - https://forum.cosmoteer.net/d/6723-redstone-s-diffusion-shields-mod

As always, the changelog for the mod can be found at the bottom of the mod.txt. However, this is more of a port to 0.14.10/0.14.11 than an update, so I can actually fit the new stuff here this time : P
Ported to 0.14.11
Fixed a crash when opening the controls menu under settings, and at the same time, made the "Toggle with V" string actually change depending on what keybind is set
Rebalanced the penetration resistance of all shields (twice), specifically to prevent tier 1/2 shields from being nigh invulnerable to railguns

Note: This mod does indeed break in 0.14.12, but I won't be releasing a new version for it, as the patch is absolutely trivial. To update your version of diffusion shields to 0.14.12, go to the mod.txt in the mod folder, and replace all 7 instances of "singleplayer/bounty/" with "bounty/". This can be done automatically with most text editors, and all 7 lines are all in a row if your text editor can't batch replace.

RedAndCosmoteer Invis has been worked into the normal version for ages. There's a toggle to turn invis on and off.

RedAndCosmoteer As @Ultranova said, that was a thing in the last update. You can toggle the shield visibility ingame using a toggle found next to your basic commands at the bottom left of the screen. It also has a hotkey (V by default), which you can change (which no longer crashes the game in 1.1.1)

    Oh where have you been 0.14.10/0.14.11 update... I missed you yet this is your first time seeing the world... Marvelous

    Im talking about this mod xD (yes its me from discord)

      CaptainRedstone Note: This mod does indeed break in 0.14.12, but I won't be releasing a new version for it, as the patch is absolutely trivial. To update your version of diffusion shields to 0.14.12, go to the mod.txt in the mod folder, and replace all 7 instances of "singleplayer/bounty/" with "bounty/". This can be done automatically with most text editors, and all 7 lines are all in a row if your text editor can't batch replace.

      13 days later

      Is it aight if I make a Shield-Generator add-on for this? (ofc I'll delete parts already in the mod on release)

        Terket Not sure what you mean... In general, you can make pretty much whatever mod you want, as long as it isn't copied directly from someone else's work. Feel free to use my code as a reference, just try to make it your own work, and not 90% mine

          8 days later

          what about 14.12?

            classic-capitan

            CaptainRedstone CaptainRedstone Note: This mod does indeed break in 0.14.12, but I won't be releasing a new version for it, as the patch is absolutely trivial. To update your version of diffusion shields to 0.14.12, go to the mod.txt in the mod folder, and replace all 7 instances of "singleplayer/bounty/" with "bounty/". This can be done automatically with most text editors, and all 7 lines are all in a row if your text editor can't batch replace.

              ok , thanks a bunch. and what text editors?

              CaptainRedstone, are you going to do a 14.13 version? Or is the change easy enough, as it was for 14.12?

              UmbraDracoNZ42 0.14.12 mods are compatible with 0.14.13

                classic-capitan Pretty much anything should do. You could do it with notepad, or wordpad, but I personally recommend Notepad++

                UmbraDracoNZ42 0.14.12 is compatible with 0.14.13. Once you have applied the path, it should work in 0.14.13 as well (Note that in both versions, the game will say that it might not be compatible, but I guarantee it is)

                Edit: How did I not see Ultra's message? : P

                  CaptainRedstone i couldnt find he ight files...

                    classic-capitan Inside of the mod folder, there should be a file called "mod", or "mod.txt" if you have file extensions shown. Open that file. Roughly halfway down there should be a branch that says

                    	{
                            Action = Add
                            AddTo = "<modes/singleplayer/bounty/bounty.txt>/StarterShips"
                        
                            ToAdd
                            {
                    			Ship = "Ships/Model-D.ship.png"
                    			DescriptionKey = "ModelD"
                    		}
                    	}

                    with a bunch of similar branches beneath it. On this branch, and the 6 other ones below it, you want to remove the "singleplayer/" so it simply says AddTo = "<modes/bounty/bounty.txt>/StarterShips", or AddTo = "<modes/bounty/bounty.txt>/Bounties" on the last one.