Diffusion shields 1.1.1 (0.14.10/0.14.11)
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RedAndCosmoteer As @Ultranova said, that was a thing in the last update. You can toggle the shield visibility ingame using a toggle found next to your basic commands at the bottom left of the screen. It also has a hotkey (V by default), which you can change (which no longer crashes the game in 1.1.1)
Oh where have you been 0.14.10/0.14.11 update... I missed you yet this is your first time seeing the world... Marvelous
Just in case you didn't know, you're awesome.
Im talking about this mod xD (yes its me from discord)
CaptainRedstone Note: This mod does indeed break in 0.14.12, but I won't be releasing a new version for it, as the patch is absolutely trivial. To update your version of diffusion shields to 0.14.12, go to the mod.txt in the mod folder, and replace all 7 instances of "singleplayer/bounty/" with "bounty/". This can be done automatically with most text editors, and all 7 lines are all in a row if your text editor can't batch replace.
Is it aight if I make a Shield-Generator add-on for this? (ofc I'll delete parts already in the mod on release)
Terket Not sure what you mean... In general, you can make pretty much whatever mod you want, as long as it isn't copied directly from someone else's work. Feel free to use my code as a reference, just try to make it your own work, and not 90% mine
what about 14.12?
CaptainRedstone CaptainRedstone Note: This mod does indeed break in 0.14.12, but I won't be releasing a new version for it, as the patch is absolutely trivial. To update your version of diffusion shields to 0.14.12, go to the mod.txt in the mod folder, and replace all 7 instances of "singleplayer/bounty/" with "bounty/". This can be done automatically with most text editors, and all 7 lines are all in a row if your text editor can't batch replace.
ok , thanks a bunch. and what text editors?
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CaptainRedstone, are you going to do a 14.13 version? Or is the change easy enough, as it was for 14.12?
UmbraDracoNZ42 0.14.12 mods are compatible with 0.14.13
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classic-capitan Pretty much anything should do. You could do it with notepad, or wordpad, but I personally recommend Notepad++
UmbraDracoNZ42 0.14.12 is compatible with 0.14.13. Once you have applied the path, it should work in 0.14.13 as well (Note that in both versions, the game will say that it might not be compatible, but I guarantee it is)
Edit: How did I not see Ultra's message? : P
CaptainRedstone i couldnt find he ight files...
classic-capitan the right files***
classic-capitan Inside of the mod folder, there should be a file called "mod", or "mod.txt" if you have file extensions shown. Open that file. Roughly halfway down there should be a branch that says
{
Action = Add
AddTo = "<modes/singleplayer/bounty/bounty.txt>/StarterShips"
ToAdd
{
Ship = "Ships/Model-D.ship.png"
DescriptionKey = "ModelD"
}
}
with a bunch of similar branches beneath it. On this branch, and the 6 other ones below it, you want to remove the "singleplayer/" so it simply says AddTo = "<modes/bounty/bounty.txt>/StarterShips"
, or AddTo = "<modes/bounty/bounty.txt>/Bounties"
on the last one.
Cosmoteer 0.15.0 broke this mod
Can anyone update or hotfix it?
Wingstorm I'll update it, it will just be a little bit
CaptainRedstone
THANK YOU!