Lafiel but thanks
Abh Mod v0.6.4 for Cosmoteer v0.14.8, 0.14.9
There seems to have been some problem with last times upload so I uploaded it again.
Aside from Mediafire's recent change about upload and link handling it looks like Mediafire has been causing various other problem lately. So please report problems if you notice them.
Is there a wiki or walkthrough on how to use all these parts?? OMG there are so many to choose from!
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Abraxxas The links are in the mod descriptions and FAQ here...
https://wiki.cosmoteer.net/index.php/Abh_Mod
more or less complete list is at the bottoms; similar parts are the "same" so many are generalized for the "group" and not every part has its own article
Also look up example ships posted in each release.
Just so it's clear it works with Cosmoteer 0.14.9.
Note: I've just discovered and confirmed a negative weight problem for parts that have custom collision hitboxes. Not all but most of them are affected. I'm still investigating so it will be a while before a new version is released.
The link to the mod.txt is the same one for the main mod.
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Lafiel there was an error when I launched the drone from the drone launcher tb.
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Cosmoteer.Bullets.Physics.BulletProximityAccelerationRules.AddComponents(SimRoot sim, Bullet b, Dictionary`2 components, BulletParams bp) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Physics\BulletProximityAccelerationRules.cs:line 32
at Cosmoteer.Bullets.Bullet..ctor(BulletRules rules, BulletParams bp, IDictionary`2 buffs, Boolean isNew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Bullet.cs:line 176
at Cosmoteer.Simulation.HitEffects.SpawnBulletsEffectRules.DoEffect(HitEffectParams effectParams) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\SpawnBulletsEffectRules.cs:line 77
at Cosmoteer.Simulation.HitEffects.MultiHitEffectRules.DoEffect(HitEffectParams effectParams) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\MultiHitEffectRules.cs:line 20
at Cosmoteer.Bullets.Death.BaseBulletDeath.Die(Vector2D offset) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BaseBulletDeath.cs:line 93
at Cosmoteer.Bullets.Death.BulletDeathByEnemyProximity.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BulletDeathByEnemyProximity.cs:line 91
at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 868
at Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1065
at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 939
at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1007
at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 924
at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 117
at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 900
at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 702
at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 581
at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1321
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 211
at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 920
at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 804
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 150
sorry if I spelt the item name wrong at the start
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EHBHS It's fine. Sorry I couldn't confirm the crash with the drone launcher tube. It might be another weapon or you may have an early version. Please, download again and check. If it crashes please also provide me with the ship file. Note you can only use one version of a mod.
In any case, it looks like storage checks have been changed. I wouldn't have noticed it without your report. Thanks a lot.
I don't know yet if other parts are also affected by this new change so please look out for parts refusing to work now as they are supposed to.