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Lafiel You know what, it's repaired itself. Lol.

    Lafiel but thanks

      There seems to have been some problem with last times upload so I uploaded it again.
      Aside from Mediafire's recent change about upload and link handling it looks like Mediafire has been causing various other problem lately. So please report problems if you notice them.

        7 days later

        Is there a wiki or walkthrough on how to use all these parts?? OMG there are so many to choose from!

          Abraxxas The links are in the mod descriptions and FAQ here...
          https://wiki.cosmoteer.net/index.php/Abh_Mod
          more or less complete list is at the bottoms; similar parts are the "same" so many are generalized for the "group" and not every part has its own article

          Also look up example ships posted in each release.

            Lafiel changed the title to Abh Mod v0.6.4 for Cosmoteer v0.14.8, 0.14.9.

              Just so it's clear it works with Cosmoteer 0.14.9.

              Note: I've just discovered and confirmed a negative weight problem for parts that have custom collision hitboxes. Not all but most of them are affected. I'm still investigating so it will be a while before a new version is released.

                The link to the mod.txt is the same one for the main mod.

                  Yenbert Fixed and also uploaded a hotfix for the negative weight issue found yesterday.

                    Lafiel there was an error when I launched the drone from the drone launcher tb.
                    MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
                    PLEASE REPORT IT TO THE CREATOR OF THE MOD.

                    System.ArgumentException: An item with the same key has already been added.

                    at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)

                    at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)

                    at Cosmoteer.Bullets.Physics.BulletProximityAccelerationRules.AddComponents(SimRoot sim, Bullet b, Dictionary`2 components, BulletParams bp) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Physics\BulletProximityAccelerationRules.cs:line 32

                    at Cosmoteer.Bullets.Bullet..ctor(BulletRules rules, BulletParams bp, IDictionary`2 buffs, Boolean isNew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Bullet.cs:line 176

                    at Cosmoteer.Simulation.HitEffects.SpawnBulletsEffectRules.DoEffect(HitEffectParams effectParams) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\SpawnBulletsEffectRules.cs:line 77

                    at Cosmoteer.Simulation.HitEffects.MultiHitEffectRules.DoEffect(HitEffectParams effectParams) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\MultiHitEffectRules.cs:line 20

                    at Cosmoteer.Bullets.Death.BaseBulletDeath.Die(Vector2D offset) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BaseBulletDeath.cs:line 93

                    at Cosmoteer.Bullets.Death.BulletDeathByEnemyProximity.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BulletDeathByEnemyProximity.cs:line 91

                    at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 868

                    at Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1065

                    at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 939

                    at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1007

                    at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 924

                    at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 117

                    at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 900

                    at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 702

                    at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 581

                    at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1321

                    at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 211

                    at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 920

                    at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 804

                    at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335

                    at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

                    at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

                    at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

                    at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 150

                    sorry if I spelt the item name wrong at the start

                      EHBHS It's fine. Sorry I couldn't confirm the crash with the drone launcher tube. It might be another weapon or you may have an early version. Please, download again and check. If it crashes please also provide me with the ship file. Note you can only use one version of a mod.
                      In any case, it looks like storage checks have been changed. I wouldn't have noticed it without your report. Thanks a lot. 😃
                      I don't know yet if other parts are also affected by this new change so please look out for parts refusing to work now as they are supposed to.

                        Lafiel well the crash happened every time I pressed the launch mines button on the item so I just assumed the crash was caused by that

                        EHBHS It's fine and you weren't really wrong.

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