damkiller You're no teacher and your designs aren't even 'okay', so I'd really appreaciate you not to tell people what do do with their designs, as you lack the experience and skill to do so.
Astrum It's the LCs fireing arcs. I had to make like 13 or so changes to these cannon modules to have them fire at least somwhat at the target. You could try rotating the ships manually to see the fireing arks, that's about it tho. Most diagonals with cannons need some distance to the target to have all cannons fire btw. And every second connon might get blocked by the one in front of it when shooting, even tho I'd have to check that ingame, as cannon shots can pass through half a block or something.
DeletedAccount I'd rather have @Oneye rate this, as I'm not that good with fast(er) designs and rarely use laser based weaponry.
You should consider adding some rear defense tho, as your thruster modules are extremely vulnerable to flankers, just as all CRs.
darkdragon396 damkiller is no teacher. His 'guide' is actually somewhat accurate for lazy experienced players (I made some pretty strong ships that way ahem 'I/C-Wall' ahem), most ships designed like this tend to be lacking in most aspects tho. I'd like to quote my 'ship building for dummies' step by step guide here (it's basically how to build good ships without having to ask someone else to improve it for you), but I can't remember where I put it.
I'll be having a look at your design later, still have to do some other stuff.
@Alpha I want a cookie for taking care of the Academy during your absence! That's way more work than I'm getting paid for. It usually is fun tho...