Aisling Seems okay so far, I'm still running a battle against darkdragons oversized clump of armor tho, so you'll have to wait a bit until I can load it in.
Building Academy
Fair enough, I'm glad it's okay, at least for now
Aisling Nevermind, I'm not that patient and watching a ten million ship with like three times the weapons of my 3 million ship slowly loosing its parts is rather pointless.
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(The things I mentioned earlier)
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Having flak at the rear is unnecessary
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You only need one sensor, having two for symmetry is somewhat acceptable, any more are wasted
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Keep in mind tractor beams have limited range
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FTL-drives only need power when jumping, giving them an extra reactor is futile
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Control rooms shouldn't be positioned near any explosive parts and are safest in a ships core (Clustering them is pretty much pointless btw)
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The middle tractor beam compartments need more crew, the single tractor beams only need one reactor each, the ones on the sides lack crew too
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You might want to improve the paint
Still 'okay', even tho the front lacks dps. (Large cannons would be good, smaller ones or heavy lasers would work too.)
CursedPh4nt0m I felt like the extra flak could help reduce damage to the front, but I'll probably swap out some for cannons. I had a fair amount of empty space after the exterior of the ship was done so I was kinda scraping the barrel doing the insides. I would like more internal thrust but with lots of places, If I hooked the thrusters up to an already active grid then it would negatively affect it but if I feel like if I add any more reactors then the ship will just be one big bomb. When I did the jump drives, I suppose I was modeling them with getting all the drives spinning in a reasonable amount of time rather than keeping the insides safe. The paint was just done in 2 minutes because I had to go somewhere, expect something flashier on the next version, which I'll probably post sometime tomorrow
Also, I'm not sure, but were you saying that each individual tractor beam emmiter requires one reactor each?
Aisling Also, I'm not sure, but were you saying that each individual tractor beam emmiter requires one reactor each?
They need even less, if I remember correctly (which is rarely the case to be honest). The crew simply doesn't manage to supply them good enough, that's why I suggested adding some quarters.
Aisling I felt like the extra flak could help reduce damage to the front, but I'll probably swap out some for cannons.
Keeping the flak should be a good idea, I was mainly referring to the lasers and eb.
Aisling If I hooked the thrusters up to an already active grid then it would negatively affect it
The reactors on the thrusters are placed rather unbeneficial, or as some wise guy once said:
Equalizer Crew are really slow, inefficient and costly at moving things any further than about 2 tiles.
CursedPh4nt0m I don't think more reactors or storage would be great and I'm not entirely sure where to move the reactors or which areas need the reactors moving, how would you do those thruster sections then?
CursedPh4nt0m so i couldnt rly put in any internal armour though i did change one of my flak on either side to defence and i replaced the two middle reactors with one. try it again if you can
Aisling You somewhat have to add a reactor or at least storage to keep those thrusters running for more than rougly half a minute:
a new flak design called: The Haldon (the last one was The Calshot btw)
please test this one aswell and tell me which you think is better
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chief_chaman478 The Calshot won two out of two AI battles, but got destroyed when I accidentially placed them in weapon range and watched a different fight. Also seems like the Haldon is even more prone to chain-exploding.
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Took a break from my diagonal design, and made this little guy:
I guess it'd be for domination mode, as a light, cheap, fast ship? Honestly, I'm not totally sure. Really happy with the paint, though.
EDIT: Guess I'm aiming for like, a max of 250k credits (At exactly 200k right now). Also, bottom might be overcrewed. i used to have boost thrusters down there, and I was trying to keep them on forever, so i kept adding more crew.
EDIT 2: Made an ion variant, not sure if it's any good, I haven't tested it yet.
EDIT 3: Ion needs some work, will do that later. I like the cannon one more anyways.
Astrum that first one reminds me very much of one of my ships that i built recently
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kieffer5101 I uh... may have seen that on the discord like a week ago and gone "hey that's a neat idea..." (hope you don't mind, I wasn't directly copying or anything. Just though the idea of a small cannon ship was cool is all).
EDIT: And yours looks a lot better designed too, lol.
Astrum no, i like it!
very cool, also nice that you used 2 reactors instead of 3 that i used. what does yours cost exactly?
kieffer5101 200k exactly. Somewhat of an unconventional cost (I feel like 250k, would be more traditional).
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Astrum yeah, mine is 250k. on a side note, i see that you are using a little to many bunks where you could easily fit in another quarters, for example in the bottom you have 4 bunks, you could easily replace 3 of them and put the next to one of your quarters that you have next to the reactor. and if you really want to save some money you could also remove the 2 bunks on the top and the extra one you have at the bottom and do the same, move it next to the reactor in your cannon module
CursedPh4nt0m he all won
GNUSMAS It would be highly appreciated, would you stop designing a new ship every time your old one doesn't get the job done. You're supposed to improve your designs, not to make new ones to beat the challenges.
I'll have to test it before, but I guess that one might be a potential enemy for my 'Castle Archer', even tho it isn't that large.
PS: Lasers are weak, eb have short range, a total of 4(*3) missiles won't even get through pd, the ammo factories and their shields could run on the laser module reactors, the side facing thrusters only need one reactor for both sides, the medium thruster rows should work on one reactor too.
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CursedPh4nt0m
I have the new variant ready, I know the paint is still abysmal but I don't have the time or patience to do it on a ship that size
I added another reactor to some areas around the thruster sections and spaced out the original reactors differently, I've redone the reactors and crew on the Tractor Beam Arrays, which have a total of 325,000 kilonewtons of thrust and can (there is no other word for this) yeet smaller ships away, which is fun to watch. I've removed some reactors on the jump drive sections so they are less vulnerable but now take about half a century to power up, There are yet more control rooms squeezed in for redundancy and I've removed some sensors but left 4, again, for redundancy. The butt flak has been replaced by butt cannons although as you can see, I may have forgotten to change the armour on them, and a few various other small things around the ship have been changed.
The ship still isn't entirely done, the tractor beam sections could probably be improved significantly, as can the thrusters. The combat modules could be done more efficiently (eg. seperating the weapons and shields compartments), the overall shape of the ship probably isn't the best for it's purpose although it's defiantly improved since the first design:
I feel like there's a lot of wasted space inside the ship still and I'm just not sure what to put there (Just add roof weapons to vanilla already Walt) other than FTL, tractor beams or armour spam.
I'll probably start on a new ship soon anyway.