Fort_Master_Gustav Luckily found an old design from Oneye in a sub-folder, guess having a cannon wall fight it would've resulted in the same disaster as the run against the I/C-prototype (which costs around 900.000 to be fair). Thanks none the less and know I feel bad for you and your computer.
Building Academy
Aisling (Sorry, wanted to have a look at it some time ago, but forgot about it until now. )
Sooo...
The inner missile launchers only get the one missile through the gap. You should add at least one quarter to those modules btw.
The last railgun segment is way too large for a single reactor to power.
You should check the power-management of the outer thrusters.
Use power storage to keep the corner pd running longer.
Additional to their limited range, laser and eb projectiles get shot down by flak rather easily.
You should also check your entire door placement, quite some doors are unnecessary or placed wrong.
CursedPh4nt0m @Aisling also you shouldnt use corridors as filler, use structure instead
chief_chaman478 CursedPh4nt0m The corridors were there while I worked on the outside, also In the time taken for a reply, I've somewhat finished the ship (Still needs more testing and optimizing).
I'll use the advice in the next version, thanks
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Don't question why it is pink.
Also, most of the combat compartments are made by myself, are they decent?
darkdragon396 It took a while, but I finally managed to have a look at your ship.
The first thing I've got to say is (deep breath to calm down) you've committed way too much armor.
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This thing has more armor than anything else and way too few thrusters for a ship merely half as large and filled with structure instead
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The railguns need better powering, most dual-pd and the rear capital laser turrets too
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A dual shield layer isn't enough to protect the penetration cannons against ships of similar cost. The flak and the nuke launchers aren't shielded good enough neither
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Those clustered pd will hardly protect you from all incoming missiles
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The flak is rather useless, it doesn't target any lasers and any enemy ship will have lots of those
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Not. Enough. Thrust.
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Many energy sources are too far away from the things they're supposed to power
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Too much wasted space
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Use modules or at least actual compartments
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The penetration cannons don't get enough ammo
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Bad distribution of basically everything
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Reactor clumps/lines
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No FE in the upper half of your ship
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Poor door placement
Guess I could go on if I bothered enough, but that's already enough for you to fix.
Aisling Seems okay so far, I'm still running a battle against darkdragons oversized clump of armor tho, so you'll have to wait a bit until I can load it in.
Fair enough, I'm glad it's okay, at least for now
Aisling Nevermind, I'm not that patient and watching a ten million ship with like three times the weapons of my 3 million ship slowly loosing its parts is rather pointless.
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(The things I mentioned earlier)
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Having flak at the rear is unnecessary
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You only need one sensor, having two for symmetry is somewhat acceptable, any more are wasted
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Keep in mind tractor beams have limited range
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FTL-drives only need power when jumping, giving them an extra reactor is futile
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Control rooms shouldn't be positioned near any explosive parts and are safest in a ships core (Clustering them is pretty much pointless btw)
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The middle tractor beam compartments need more crew, the single tractor beams only need one reactor each, the ones on the sides lack crew too
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You might want to improve the paint
Still 'okay', even tho the front lacks dps. (Large cannons would be good, smaller ones or heavy lasers would work too.)
CursedPh4nt0m I felt like the extra flak could help reduce damage to the front, but I'll probably swap out some for cannons. I had a fair amount of empty space after the exterior of the ship was done so I was kinda scraping the barrel doing the insides. I would like more internal thrust but with lots of places, If I hooked the thrusters up to an already active grid then it would negatively affect it but if I feel like if I add any more reactors then the ship will just be one big bomb. When I did the jump drives, I suppose I was modeling them with getting all the drives spinning in a reasonable amount of time rather than keeping the insides safe. The paint was just done in 2 minutes because I had to go somewhere, expect something flashier on the next version, which I'll probably post sometime tomorrow
Also, I'm not sure, but were you saying that each individual tractor beam emmiter requires one reactor each?
Aisling Also, I'm not sure, but were you saying that each individual tractor beam emmiter requires one reactor each?
They need even less, if I remember correctly (which is rarely the case to be honest). The crew simply doesn't manage to supply them good enough, that's why I suggested adding some quarters.
Aisling I felt like the extra flak could help reduce damage to the front, but I'll probably swap out some for cannons.
Keeping the flak should be a good idea, I was mainly referring to the lasers and eb.
Aisling If I hooked the thrusters up to an already active grid then it would negatively affect it
The reactors on the thrusters are placed rather unbeneficial, or as some wise guy once said:
Equalizer Crew are really slow, inefficient and costly at moving things any further than about 2 tiles.
CursedPh4nt0m I don't think more reactors or storage would be great and I'm not entirely sure where to move the reactors or which areas need the reactors moving, how would you do those thruster sections then?
CursedPh4nt0m so i couldnt rly put in any internal armour though i did change one of my flak on either side to defence and i replaced the two middle reactors with one. try it again if you can
Aisling You somewhat have to add a reactor or at least storage to keep those thrusters running for more than rougly half a minute:
a new flak design called: The Haldon (the last one was The Calshot btw)
please test this one aswell and tell me which you think is better
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chief_chaman478 The Calshot won two out of two AI battles, but got destroyed when I accidentially placed them in weapon range and watched a different fight. Also seems like the Haldon is even more prone to chain-exploding.
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Took a break from my diagonal design, and made this little guy:
I guess it'd be for domination mode, as a light, cheap, fast ship? Honestly, I'm not totally sure. Really happy with the paint, though.
EDIT: Guess I'm aiming for like, a max of 250k credits (At exactly 200k right now). Also, bottom might be overcrewed. i used to have boost thrusters down there, and I was trying to keep them on forever, so i kept adding more crew.
EDIT 2: Made an ion variant, not sure if it's any good, I haven't tested it yet.
EDIT 3: Ion needs some work, will do that later. I like the cannon one more anyways.
Astrum that first one reminds me very much of one of my ships that i built recently
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kieffer5101 I uh... may have seen that on the discord like a week ago and gone "hey that's a neat idea..." (hope you don't mind, I wasn't directly copying or anything. Just though the idea of a small cannon ship was cool is all).
EDIT: And yours looks a lot better designed too, lol.