Aisling You somewhat have to add a reactor or at least storage to keep those thrusters running for more than rougly half a minute:
Building Academy
a new flak design called: The Haldon (the last one was The Calshot btw)
please test this one aswell and tell me which you think is better
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chief_chaman478 The Calshot won two out of two AI battles, but got destroyed when I accidentially placed them in weapon range and watched a different fight. Also seems like the Haldon is even more prone to chain-exploding.
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Took a break from my diagonal design, and made this little guy:
I guess it'd be for domination mode, as a light, cheap, fast ship? Honestly, I'm not totally sure. Really happy with the paint, though.
EDIT: Guess I'm aiming for like, a max of 250k credits (At exactly 200k right now). Also, bottom might be overcrewed. i used to have boost thrusters down there, and I was trying to keep them on forever, so i kept adding more crew.
EDIT 2: Made an ion variant, not sure if it's any good, I haven't tested it yet.
EDIT 3: Ion needs some work, will do that later. I like the cannon one more anyways.
Astrum that first one reminds me very much of one of my ships that i built recently
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kieffer5101 I uh... may have seen that on the discord like a week ago and gone "hey that's a neat idea..." (hope you don't mind, I wasn't directly copying or anything. Just though the idea of a small cannon ship was cool is all).
EDIT: And yours looks a lot better designed too, lol.
Astrum no, i like it!
very cool, also nice that you used 2 reactors instead of 3 that i used. what does yours cost exactly?
kieffer5101 200k exactly. Somewhat of an unconventional cost (I feel like 250k, would be more traditional).
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Astrum yeah, mine is 250k. on a side note, i see that you are using a little to many bunks where you could easily fit in another quarters, for example in the bottom you have 4 bunks, you could easily replace 3 of them and put the next to one of your quarters that you have next to the reactor. and if you really want to save some money you could also remove the 2 bunks on the top and the extra one you have at the bottom and do the same, move it next to the reactor in your cannon module
CursedPh4nt0m he all won
GNUSMAS It would be highly appreciated, would you stop designing a new ship every time your old one doesn't get the job done. You're supposed to improve your designs, not to make new ones to beat the challenges.
I'll have to test it before, but I guess that one might be a potential enemy for my 'Castle Archer', even tho it isn't that large.
PS: Lasers are weak, eb have short range, a total of 4(*3) missiles won't even get through pd, the ammo factories and their shields could run on the laser module reactors, the side facing thrusters only need one reactor for both sides, the medium thruster rows should work on one reactor too.
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CursedPh4nt0m
I have the new variant ready, I know the paint is still abysmal but I don't have the time or patience to do it on a ship that size
I added another reactor to some areas around the thruster sections and spaced out the original reactors differently, I've redone the reactors and crew on the Tractor Beam Arrays, which have a total of 325,000 kilonewtons of thrust and can (there is no other word for this) yeet smaller ships away, which is fun to watch. I've removed some reactors on the jump drive sections so they are less vulnerable but now take about half a century to power up, There are yet more control rooms squeezed in for redundancy and I've removed some sensors but left 4, again, for redundancy. The butt flak has been replaced by butt cannons although as you can see, I may have forgotten to change the armour on them, and a few various other small things around the ship have been changed.
The ship still isn't entirely done, the tractor beam sections could probably be improved significantly, as can the thrusters. The combat modules could be done more efficiently (eg. seperating the weapons and shields compartments), the overall shape of the ship probably isn't the best for it's purpose although it's defiantly improved since the first design:
I feel like there's a lot of wasted space inside the ship still and I'm just not sure what to put there (Just add roof weapons to vanilla already Walt) other than FTL, tractor beams or armour spam.
I'll probably start on a new ship soon anyway.
Aisling I did some testing with the tractor beams and found out one quarter and half a reactor are capable of powering a single beam for quite a while:
You should also seperate the last two reactors on the railgun, these modules work pretty well on their own and crew tend to be stupid.
It's nice you fixed the inner thrusters, the outer ones (and some others, simply set them on auto-fire and check how long they run; the same can be done with weapons) have the same problem tho.
Issues you forgot to fix:
CursedPh4nt0m The inner missile launchers only get the one missile through the gap. You should add at least one quarter to those modules btw.
You still have three control rooms on basically the same spot and one reactor too much.
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Oneye You certainly know an effective counter against flak walls other than railfans (and likely clingers), don't you? 'Cause I could need one at ~2.000.000 and don't know what to build...
CursedPh4nt0m
I'll change those things and post the final (This time for sure) ship later and start on a new one.
Also, If you were to make a sort of mac cannon out of tractor beams that hurls explosive charges at an enemy ship, do you think any part of that is at all feasible?
Aisling The projectile would need a funtional CR, some sort of manual explosive and something more explosive than reactors, or rather some suiting mods to be more direct. Reactor explosions don't deal enough damage:
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CursedPh4nt0m It's not worth the cost, hideously inaccurate/ a pain to aim, and uses up too much space, but a test vehicle I made earlier is able to throw a bundle of explosive charges with a reactor, CR and some crew (the Geneva convention doesn't apply in space, shutup) at an enemy with considerable speed and the idea just sounds fun. I'm not too sure about the damage, I didn't have enough time to properly test it. I might make a nearly serious ship around the idea later, but I think given the results, I'll make a proper ship instead. At least, for now.It might be a while before I post a new ship though since I'm about to go into a few exams and stuff
Aisling Take as much time as you need, the results tend to be better that way.