Star Wars: A Cosmos Divided 0.3.1(p) Update (v0.14.6)
- Edited
hi. please make the electromagnet gun of the ship ,, gloating " these is big disk to the side.
EgorGrinkin Jam was thinking on that.
the recent update to cosmoteer has rendered this mod unuseable. hope it gets updated soon.
WARNING TO ALL WHO USE THIS MOD COSMOTEER IS COMEING OUT WITH WEEKLY UPDATES, YOUR OTHER MODS MIGHT NOT LAST LONG. USE THEM WHILE YOU CAN
grand_moff_malof WARNING TO ALL WHO USE THIS MOD COSMOTEER IS COMEING OUT WITH WEEKLY UPDATES, YOUR OTHER MODS MIGHT NOT LAST LONG. USE THEM WHILE YOU CAN
Ok, before ya'll panic, not every update breaks mods. Yes, some updates break mods and yes that does mean that you can't use the mod before it's upgraded, but no, mods won't become a thing of the past. Walt is working on making Cosmoteer detect when mods are broken so that it doesn't falsely say that the mod might be broken when you try to turn it on.
ClassicJam make this mod be able to run with cosmoteer verson 14.7 so i can use this mod
So who's going to fix this up? I can't because I cannot mod so
...
how do i fix this
Yeah, I'm getting a Crash Log too:
System.Exception: Error loading mod: Star Wars: A Cosmos Divided ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/singleplayer/bounty/bounty.txt>/Bounties".
at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 255
at Cosmoteer.Mods.ModAddManyAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModAddManyAction.cs:line 61
at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 70
--- End of inner exception stack trace ---
at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75
at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 343
at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 308
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
06/27/2019 19:55:10 | Logging successful initialized.
06/27/2019 19:55:10 | .NET Runtime Version: 4.0.30319.42000
06/27/2019 19:55:10 | Running as a 64-bit process.
06/27/2019 19:55:10 | Local: en-US
06/27/2019 19:55:10 | Language: en-US
06/27/2019 19:55:10 | Cosmoteer version 0.14.13
06/27/2019 19:55:10 | Microsoft Windows 10 Home 64-bit 10.0.18362
06/27/2019 19:55:10 | Intel(R) Core(TM) i5-8259U CPU @ 2.30GHz (8 logical processors)
06/27/2019 19:55:10 | 8036.1 MB RAM
06/27/2019 19:55:10 | Intel(R) Iris(R) Plus Graphics 655 (25.20.100.6373) (11/17/2018)
06/27/2019 19:55:10 | 1024.0 MB VRAM
06/27/2019 19:55:10 |
06/27/2019 19:55:11 | Loaded app settings.
06/27/2019 19:55:11 | Process is now DPI-aware.
06/27/2019 19:55:11 | Setup default cursor.
06/27/2019 19:55:11 | Using display adapter 0
06/27/2019 19:55:11 | Created DXGI factory.
06/27/2019 19:55:11 | Adapter #0: Intel(R) Iris(R) Plus Graphics 655
06/27/2019 19:55:11 | Output #0: Generic PnP Monitor (2560x1600)
06/27/2019 19:55:11 | Adapter #1: Microsoft Basic Render Driver
06/27/2019 19:55:11 | Updated Windows form configuration for borderless window.
06/27/2019 19:55:11 | Created Windows form.
06/27/2019 19:55:11 | Direct3D Feature Level: Level_11_0
06/27/2019 19:55:11 | Created Direct3D 11 Device.
06/27/2019 19:55:11 | Created swap chain: 2560x1600.
06/27/2019 19:55:11 | Created window.
06/27/2019 19:55:11 | Created clock.
06/27/2019 19:55:11 | Created graphics manager.
06/27/2019 19:55:11 | Created XAudio2 device.
06/27/2019 19:55:11 | Created audio manager.
06/27/2019 19:55:11 | Created input manager.
06/27/2019 19:55:11 | Created default font.
06/27/2019 19:55:11 | Initial app state is 'MainMenu'
06/27/2019 19:55:11 | Initial application settings:
06/27/2019 19:55:11 | LastGameVersion:
06/27/2019 19:55:11 | InitState: MainMenu
06/27/2019 19:55:11 | Language:
06/27/2019 19:55:11 | LockCursor: True
06/27/2019 19:55:11 | EdgePanMode: Analog
06/27/2019 19:55:11 | EdgePanSpeed: 15
06/27/2019 19:55:11 | KeyboardPanSpeed: 15
06/27/2019 19:55:11 | KeyboardZoomSpeed: 10
06/27/2019 19:55:11 | KeyboardRotSpeed: 90°
06/27/2019 19:55:11 | EnableMouseWheelZoom: True
06/27/2019 19:55:11 | InvertMouseWheelZoom: False
06/27/2019 19:55:11 | MouseWheelZoomSpeed: 1.12
06/27/2019 19:55:11 | MouseWheelZoomAtCursor: True
06/27/2019 19:55:11 | StickyFocus: True
06/27/2019 19:55:11 | DpiScaleMode: Dpi100
06/27/2019 19:55:11 | AnimateBackgrounds: True
06/27/2019 19:55:11 | BackgroundGrid: True
06/27/2019 19:55:11 | FancyParticles: True
06/27/2019 19:55:11 | UncompressedTextures: False
06/27/2019 19:55:11 | AllowShipDeselection: False
06/27/2019 19:55:11 | CtrlSelectsParts: False
06/27/2019 19:55:11 | EnableCollisionAvoidance: True
06/27/2019 19:55:11 | PreferBlueprintMode: False
06/27/2019 19:55:11 | BlueprintAutoPause: True
06/27/2019 19:55:11 | ShowInvalidBlueprints: True
06/27/2019 19:55:11 | BuildAutoFocus: True
06/27/2019 19:55:11 | BuildAutoRotate: True
06/27/2019 19:55:11 | BuildAutoInteriors: True
06/27/2019 19:55:11 | PaintAutoFocus: True
06/27/2019 19:55:11 | PaintAutoRotate: True
06/27/2019 19:55:11 | PaintAllowOverwrite: True
06/27/2019 19:55:11 | PaintMirrorEnabled: False
06/27/2019 19:55:11 | PaintMirrorAxis: Vertical
06/27/2019 19:55:11 | RepairAutoFocus: True
06/27/2019 19:55:11 | RepairAutoRotate: False
06/27/2019 19:55:11 | BuildAllowOverwrite: True
06/27/2019 19:55:11 | BuildAutoDoors: True
06/27/2019 19:55:11 | BuildEnforceCrewAccess: True
06/27/2019 19:55:11 | BuildMirrorEnabled: False
06/27/2019 19:55:11 | BuildMirrorAxis: Vertical
06/27/2019 19:55:11 | RowsOfParts: 1
06/27/2019 19:55:11 | GrabLeavesCorridors: True
06/27/2019 19:55:11 | RepairAutoDoors: True
06/27/2019 19:55:11 | AutoHireCrew: True
06/27/2019 19:55:11 | PartToolTips: True
06/27/2019 19:55:11 | PartToolTipsDefaultToStats: False
06/27/2019 19:55:11 | AutoSave: True
06/27/2019 19:55:11 | AutoSavesToKeep: 10
06/27/2019 19:55:11 | QuickSavesToKeep: 10
06/27/2019 19:55:11 | AutoSaveInterval: 600
06/27/2019 19:55:11 | SaveLostShips: True
06/27/2019 19:55:11 | LostShipsTokeep: 10
06/27/2019 19:55:11 | FtlAutoSave: True
06/27/2019 19:55:11 | ShowOnShipIndicators: True
06/27/2019 19:55:11 | ShowZoomedOutBlibs: True
06/27/2019 19:55:11 | ShowOffScreenBlips: True
06/27/2019 19:55:11 | PingNearbyEnemies: True
06/27/2019 19:55:11 | AutoPauseOnLostFocus: True
06/27/2019 19:55:11 | ScreenShake: True
06/27/2019 19:55:11 | ShowMidpointFocusWidget: True
06/27/2019 19:55:11 | VersionCheckMode: Stable
06/27/2019 19:55:11 | EnableMetrics: True
06/27/2019 19:55:11 | PreferBorderlessWindowToggle: False
06/27/2019 19:55:11 | MasterVolume: 1
06/27/2019 19:55:11 | EffectsVolume: 1
06/27/2019 19:55:11 | InterfaceVolume: 1
06/27/2019 19:55:11 | ShowTutorials: True
06/27/2019 19:55:11 | AutoFtlJump: False
06/27/2019 19:55:11 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
06/27/2019 19:55:11 | DefaultBuildTool: Grab
06/27/2019 19:55:11 | DefaultDecalTool: Grab
06/27/2019 19:55:11 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
06/27/2019 19:55:11 | PlayerColor:
06/27/2019 19:55:11 | EnemyColor:
06/27/2019 19:55:11 | NeutralColor:
06/27/2019 19:55:11 | RotateMinimap: True
06/27/2019 19:55:11 | MiniviewInCombatMode: Auto
06/27/2019 19:55:11 | MiniviewNotInCombatMode: Auto
06/27/2019 19:55:11 | MiniviewLockRotation: False
06/27/2019 19:55:11 | MiniviewSize:
06/27/2019 19:55:11 | ShowInteriors: False
06/27/2019 19:55:11 | AlwaysShowCommandWidgets: False
06/27/2019 19:55:11 | ShowSelectedPartStatusBars: True
06/27/2019 19:55:11 | PreferShipRelativeAttackAngle: False
06/27/2019 19:55:11 | PreferWorldRelativeFollowAngle: False
06/27/2019 19:55:11 | DirectControlEnableWeapons: True
06/27/2019 19:55:11 | DirectControlAutoBrake: True
06/27/2019 19:55:11 | DirectControlAutoFaceCursor: False
06/27/2019 19:55:11 | DirectControlViewFollowsCursor: False
06/27/2019 19:55:11 | DirectControlAutoRotateView: False
06/27/2019 19:55:11 | DirectControlAutoZoomView: False
06/27/2019 19:55:11 | ShipLibraryLargeIcons: False
06/27/2019 19:55:11 | AdHocFormations: False
06/27/2019 19:55:11 | BreakFormationToAttack: True
06/27/2019 19:55:11 | DisplayAllShips: False
06/27/2019 19:55:11 | ShowAdvancedCommands: False
06/27/2019 19:55:11 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
06/27/2019 19:55:11 | AutoDisableMods: True
06/27/2019 19:55:11 | DeleteFileOnStartup:
06/27/2019 19:55:11 | DefaultGameMode:
06/27/2019 19:55:11 | DefaultCreativeModeMapSize: 0
06/27/2019 19:55:11 | DefaultBountyModeDifficulty: 0
06/27/2019 19:55:11 | DefaultBountyModeMapSize: 0
06/27/2019 19:55:11 | DefaultBountyModeStarterShip: 0
06/27/2019 19:55:11 | MPShipColorMode: RandomPerPlayer
06/27/2019 19:55:11 | MPBlipColorMode: FriendAndFoe
06/27/2019 19:55:11 | MPShowDamagePoints: True
06/27/2019 19:55:11 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List
1[Cosmoteer.CustomRuleset]]
06/27/2019 19:55:11 | AllowP2PConnections: True
06/27/2019 19:55:11 | PreferLAN: False
06/27/2019 19:55:11 | DefaultServer: 0
06/27/2019 19:55:11 | ShowNewsOnStartup: True
06/27/2019 19:55:11 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
06/27/2019 19:55:11 | ShowNewsAlerts: True
06/27/2019 19:55:11 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
06/27/2019 19:55:11 | MainMenuBackgroundIndex: 0
06/27/2019 19:55:11 | CycleMainMenuBackground: True
06/27/2019 19:55:11 | DefaultAuthorName:
06/27/2019 19:55:12 | Starting main game loop...
06/27/2019 19:55:12 | Enabled mods:
06/27/2019 19:55:12 | SW.StarWars
06/27/2019 19:55:12 | Memory usage at time of crash: 169,005,056
06/27/2019 19:55:12 | Application state stack at time of crash:
06/27/2019 19:55:12 | Cosmoteer.Data.Assets
06/27/2019 19:55:12 | FPS at time of crash: 0
06/27/2019 19:55:12 | Running processes at time of crash: AppleOSSMgr, ApplicationFrameHost, audiodg, Bootcamp, browser_broker, conhost, Cosmoteer, CredentialEnrollmentManager, csrss, ctfmon, DAX3API, dllhost, dwm, explorer, fontdrvhost, GameBar, GameBarFT, Idle, igfxCUIService, igfxEM, IntelCpHDCPSvc, IntelCpHeciSvc, LockApp, lsass, Memory Compression, MicrosoftEdge, MicrosoftEdgeCP, MicrosoftEdgeSH, MsMpEng, NisSrv, OneDrive, Registry, RemindersServer, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, SecurityHealthSystray, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, SkypeBridge, smartscreen, smss, spoolsv, StartMenuExperienceHost, svchost, System, SystemSettings, SystemSettingsBroker, taskhostw, WindowsInternal.ComposableShell.Experiences.TextInput.InputApp, wininit, winlogon, WinStore.App, WmiPrvSE, WUDFHost, YourPhone,
06/27/2019 19:55:12 | System.Exception: Error loading mod: Star Wars: A Cosmos Divided ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/singleplayer/bounty/bounty.txt>/Bounties".
06/27/2019 19:55:12 | at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 255
06/27/2019 19:55:12 | at Cosmoteer.Mods.ModAddManyAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModAddManyAction.cs:line 61
06/27/2019 19:55:12 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 70
06/27/2019 19:55:12 | --- End of inner exception stack trace ---
06/27/2019 19:55:12 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75
06/27/2019 19:55:12 | at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 343
06/27/2019 19:55:12 | at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 308
06/27/2019 19:55:12 | at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
06/27/2019 19:55:12 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
06/27/2019 19:55:12 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
06/27/2019 19:55:12 | at System.Threading.ThreadHelper.ThreadStart()
06/27/2019 19:55:16 | Actual data hash: 16b92060803eabae8f6a7f2a23e09cef
06/27/2019 19:55:16 | Expected data hash: 9d465774cc4647cb0b539e80edbf4201
06/27/2019 19:55:16 | Director received exit call.
06/27/2019 19:55:16 | Disposed default font.
06/27/2019 19:55:16 | Disposed XA2AudioManager device.
06/27/2019 19:55:16 | Disposed audio manager.
06/27/2019 19:55:16 | Disposed clock.
06/27/2019 19:55:16 | Disposed input manager.
06/27/2019 19:55:16 | Disposed graphics manager.
06/27/2019 19:55:16 | Disposed swap chain.
06/27/2019 19:55:16 | Disposed Direct3D device.
06/27/2019 19:55:16 | Disposed DXGI factory.
06/27/2019 19:55:16 | Closed Windows form.
06/27/2019 19:55:16 | Director received exit call.
06/27/2019 19:55:16 | Disposed window.
06/27/2019 19:55:16 | Disposed platform interface.
06/27/2019 19:55:16 | Closing log output file...
My game crashed: System.Exception: Error loading mod: Star Wars: A Cosmos Divided ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/singleplayer/bounty/bounty.txt>/Bounties".
at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 255
at Cosmoteer.Mods.ModAddManyAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModAddManyAction.cs:line 61
at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 70
--- End of inner exception stack trace ---
at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75
at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 343
at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 308
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
07/03/2019 08:25:18 | Logging successful initialized.
07/03/2019 08:25:18 | .NET Runtime Version: 4.0.30319.42000
07/03/2019 08:25:18 | Running as a 64-bit process.
07/03/2019 08:25:18 | Local: en-AU
07/03/2019 08:25:18 | Language: en-US
07/03/2019 08:25:18 | Cosmoteer version 0.14.13
07/03/2019 08:25:18 | Microsoft Windows 10 Home 64-bit 10.0.17134
07/03/2019 08:25:18 | AMD A9-9410 RADEON R5, 5 COMPUTE CORES 2C+3G (2 logical processors)
07/03/2019 08:25:18 | 7637.4 MB RAM
07/03/2019 08:25:18 | AMD Radeon(TM) R5 Graphics (21.19.157.256) (26/10/2016)
07/03/2019 08:25:18 | 512.0 MB VRAM
07/03/2019 08:25:18 |
07/03/2019 08:25:18 | Loaded app settings.
07/03/2019 08:25:18 | Process is now DPI-aware.
07/03/2019 08:25:18 | Setup default cursor.
07/03/2019 08:25:18 | Using display adapter 0
07/03/2019 08:25:18 | Created DXGI factory.
07/03/2019 08:25:18 | Adapter #0: AMD Radeon(TM) R5 Graphics
07/03/2019 08:25:18 | Output #0: Generic PnP Monitor (1366x768)
07/03/2019 08:25:18 | Adapter #1: Microsoft Basic Render Driver
07/03/2019 08:25:19 | Updated Windows form configuration for borderless window.
07/03/2019 08:25:19 | Created Windows form.
07/03/2019 08:25:19 | Direct3D Feature Level: Level_11_0
07/03/2019 08:25:19 | Created Direct3D 11 Device.
07/03/2019 08:25:19 | Created swap chain: 1366x768.
07/03/2019 08:25:19 | Created window.
07/03/2019 08:25:19 | Created clock.
07/03/2019 08:25:19 | Created graphics manager.
07/03/2019 08:25:19 | Created XAudio2 device.
07/03/2019 08:25:19 | Created audio manager.
07/03/2019 08:25:19 | Created input manager.
07/03/2019 08:25:19 | Created default font.
07/03/2019 08:25:19 | Initial app state is 'MainMenu'
07/03/2019 08:25:19 | Initial application settings:
07/03/2019 08:25:19 | LastGameVersion:
07/03/2019 08:25:19 | InitState: MainMenu
07/03/2019 08:25:19 | Language:
07/03/2019 08:25:19 | LockCursor: True
07/03/2019 08:25:19 | EdgePanMode: Analog
07/03/2019 08:25:19 | EdgePanSpeed: 15
07/03/2019 08:25:19 | KeyboardPanSpeed: 15
07/03/2019 08:25:19 | KeyboardZoomSpeed: 10
07/03/2019 08:25:19 | KeyboardRotSpeed: 90°
07/03/2019 08:25:19 | EnableMouseWheelZoom: True
07/03/2019 08:25:19 | InvertMouseWheelZoom: False
07/03/2019 08:25:19 | MouseWheelZoomSpeed: 1.12
07/03/2019 08:25:19 | MouseWheelZoomAtCursor: True
07/03/2019 08:25:19 | StickyFocus: True
07/03/2019 08:25:19 | DpiScaleMode: Dpi100
07/03/2019 08:25:19 | AnimateBackgrounds: True
07/03/2019 08:25:19 | BackgroundGrid: True
07/03/2019 08:25:19 | FancyParticles: True
07/03/2019 08:25:19 | UncompressedTextures: False
07/03/2019 08:25:19 | AllowShipDeselection: False
07/03/2019 08:25:19 | CtrlSelectsParts: False
07/03/2019 08:25:19 | EnableCollisionAvoidance: True
07/03/2019 08:25:19 | PreferBlueprintMode: False
07/03/2019 08:25:19 | BlueprintAutoPause: True
07/03/2019 08:25:19 | ShowInvalidBlueprints: True
07/03/2019 08:25:19 | BuildAutoFocus: True
07/03/2019 08:25:19 | BuildAutoRotate: True
07/03/2019 08:25:19 | BuildAutoInteriors: True
07/03/2019 08:25:19 | PaintAutoFocus: True
07/03/2019 08:25:19 | PaintAutoRotate: True
07/03/2019 08:25:19 | PaintAllowOverwrite: True
07/03/2019 08:25:19 | PaintMirrorEnabled: False
07/03/2019 08:25:19 | PaintMirrorAxis: Vertical
07/03/2019 08:25:19 | RepairAutoFocus: True
07/03/2019 08:25:19 | RepairAutoRotate: False
07/03/2019 08:25:19 | BuildAllowOverwrite: True
07/03/2019 08:25:19 | BuildAutoDoors: True
07/03/2019 08:25:19 | BuildEnforceCrewAccess: True
07/03/2019 08:25:19 | BuildMirrorEnabled: False
07/03/2019 08:25:19 | BuildMirrorAxis: Vertical
07/03/2019 08:25:19 | RowsOfParts: 1
07/03/2019 08:25:19 | GrabLeavesCorridors: True
07/03/2019 08:25:19 | RepairAutoDoors: True
07/03/2019 08:25:19 | AutoHireCrew: True
07/03/2019 08:25:19 | PartToolTips: True
07/03/2019 08:25:19 | PartToolTipsDefaultToStats: False
07/03/2019 08:25:19 | AutoSave: True
07/03/2019 08:25:19 | AutoSavesToKeep: 10
07/03/2019 08:25:19 | QuickSavesToKeep: 10
07/03/2019 08:25:19 | AutoSaveInterval: 600
07/03/2019 08:25:19 | SaveLostShips: True
07/03/2019 08:25:19 | LostShipsTokeep: 10
07/03/2019 08:25:19 | FtlAutoSave: True
07/03/2019 08:25:19 | ShowOnShipIndicators: True
07/03/2019 08:25:19 | ShowZoomedOutBlibs: True
07/03/2019 08:25:19 | ShowOffScreenBlips: True
07/03/2019 08:25:19 | PingNearbyEnemies: True
07/03/2019 08:25:19 | AutoPauseOnLostFocus: True
07/03/2019 08:25:19 | ScreenShake: True
07/03/2019 08:25:19 | ShowMidpointFocusWidget: True
07/03/2019 08:25:19 | VersionCheckMode: Stable
07/03/2019 08:25:19 | EnableMetrics: True
07/03/2019 08:25:19 | PreferBorderlessWindowToggle: False
07/03/2019 08:25:19 | MasterVolume: 1
07/03/2019 08:25:19 | EffectsVolume: 1
07/03/2019 08:25:19 | InterfaceVolume: 1
07/03/2019 08:25:19 | ShowTutorials: True
07/03/2019 08:25:19 | AutoFtlJump: False
07/03/2019 08:25:19 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
07/03/2019 08:25:19 | DefaultBuildTool: Grab
07/03/2019 08:25:19 | DefaultDecalTool: Grab
07/03/2019 08:25:19 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
07/03/2019 08:25:19 | PlayerColor:
07/03/2019 08:25:19 | EnemyColor:
07/03/2019 08:25:19 | NeutralColor:
07/03/2019 08:25:19 | RotateMinimap: True
07/03/2019 08:25:19 | MiniviewInCombatMode: Auto
07/03/2019 08:25:19 | MiniviewNotInCombatMode: Auto
07/03/2019 08:25:19 | MiniviewLockRotation: False
07/03/2019 08:25:19 | MiniviewSize:
07/03/2019 08:25:19 | ShowInteriors: False
07/03/2019 08:25:19 | AlwaysShowCommandWidgets: False
07/03/2019 08:25:19 | ShowSelectedPartStatusBars: True
07/03/2019 08:25:19 | PreferShipRelativeAttackAngle: False
07/03/2019 08:25:19 | PreferWorldRelativeFollowAngle: False
07/03/2019 08:25:19 | DirectControlEnableWeapons: True
07/03/2019 08:25:19 | DirectControlAutoBrake: True
07/03/2019 08:25:19 | DirectControlAutoFaceCursor: False
07/03/2019 08:25:19 | DirectControlViewFollowsCursor: False
07/03/2019 08:25:19 | DirectControlAutoRotateView: False
07/03/2019 08:25:19 | DirectControlAutoZoomView: False
07/03/2019 08:25:19 | ShipLibraryLargeIcons: False
07/03/2019 08:25:19 | AdHocFormations: False
07/03/2019 08:25:19 | BreakFormationToAttack: True
07/03/2019 08:25:19 | DisplayAllShips: False
07/03/2019 08:25:19 | ShowAdvancedCommands: False
07/03/2019 08:25:19 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
07/03/2019 08:25:19 | AutoDisableMods: True
07/03/2019 08:25:19 | DeleteFileOnStartup:
07/03/2019 08:25:19 | DefaultGameMode:
07/03/2019 08:25:19 | DefaultCreativeModeMapSize: 0
07/03/2019 08:25:19 | DefaultBountyModeDifficulty: 0
07/03/2019 08:25:19 | DefaultBountyModeMapSize: 0
07/03/2019 08:25:19 | DefaultBountyModeStarterShip: 0
07/03/2019 08:25:19 | MPShipColorMode: RandomPerPlayer
07/03/2019 08:25:19 | MPBlipColorMode: FriendAndFoe
07/03/2019 08:25:19 | MPShowDamagePoints: True
07/03/2019 08:25:19 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List
1[Cosmoteer.CustomRuleset]]
07/03/2019 08:25:19 | AllowP2PConnections: True
07/03/2019 08:25:19 | PreferLAN: False
07/03/2019 08:25:19 | DefaultServer: 0
07/03/2019 08:25:19 | ShowNewsOnStartup: True
07/03/2019 08:25:19 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
07/03/2019 08:25:19 | ShowNewsAlerts: True
07/03/2019 08:25:19 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
07/03/2019 08:25:19 | MainMenuBackgroundIndex: 0
07/03/2019 08:25:19 | CycleMainMenuBackground: True
07/03/2019 08:25:19 | DefaultAuthorName:
07/03/2019 08:25:19 | Starting main game loop...
07/03/2019 08:25:19 | Enabled mods:
07/03/2019 08:25:20 | SW.StarWars
07/03/2019 08:25:20 | Memory usage at time of crash: 173,342,720
07/03/2019 08:25:20 | Application state stack at time of crash:
07/03/2019 08:25:20 | Cosmoteer.Data.Assets
07/03/2019 08:25:20 | FPS at time of crash: 24.85193
07/03/2019 08:25:20 | Running processes at time of crash: ACCStd, ACEMon, ACEStd, AdminService, Adobe CEF Helper, Adobe Desktop Service, AdobeIPCBroker, AdobeUpdateService, AGMService, AGSService, AppVShNotify, atieclxx, atiesrxx, audiodg, BackgroundAgent, CCXProcess, chrome, conhost, CoreSync, Cosmoteer, Creative Cloud, csrss, ctfmon, dasHost, dllhost, dwm, EpicGamesLauncher, ePowerButton_NB, explorer, fontdrvhost, FubTool, gjagent, GoogleCrashHandler, GoogleCrashHandler64, HostAppServiceUpdater, Idle, LocationNotificationWindows, lsass, mDNSResponder, Memory Compression, MSASCuiL, NF, node, NortonSecurity, nsWscSvc, OfficeClickToRun, OriginWebHelperService, QAAdminAgent, QAAgent, QALockHandler, QALSvc, QASvc, RadeonSettings, RAVBg64, Registry, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, sedlauncher, sedsvc, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, SkypeBridge, smartscreen, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, TampMon, taskhostw, TeamViewer, TeamViewer_Service, tv_w32, tv_x64, UnrealCEFSubProcess, unsecapp, WargamingErrorMonitor, wgc, wininit, winlogon, WmiPrvSE, wtfast,
07/03/2019 08:25:20 | System.Exception: Error loading mod: Star Wars: A Cosmos Divided ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/singleplayer/bounty/bounty.txt>/Bounties".
07/03/2019 08:25:20 | at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 255
07/03/2019 08:25:20 | at Cosmoteer.Mods.ModAddManyAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModAddManyAction.cs:line 61
07/03/2019 08:25:20 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 70
07/03/2019 08:25:20 | --- End of inner exception stack trace ---
07/03/2019 08:25:20 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75
07/03/2019 08:25:20 | at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 343
07/03/2019 08:25:20 | at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 308
07/03/2019 08:25:20 | at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
07/03/2019 08:25:20 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
07/03/2019 08:25:20 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
07/03/2019 08:25:20 | at System.Threading.ThreadHelper.ThreadStart()
07/03/2019 08:25:22 | Actual data hash: 9d465774cc4647cb0b539e80edbf4201
07/03/2019 08:25:22 | Expected data hash: 9d465774cc4647cb0b539e80edbf4201
07/03/2019 08:25:22 | Director received exit call.
07/03/2019 08:25:22 | Disposed default font.
07/03/2019 08:25:22 | Disposed XA2AudioManager device.
07/03/2019 08:25:22 | Disposed audio manager.
07/03/2019 08:25:22 | Disposed clock.
07/03/2019 08:25:22 | Disposed input manager.
07/03/2019 08:25:22 | Disposed graphics manager.
07/03/2019 08:25:22 | Disposed swap chain.
07/03/2019 08:25:22 | Disposed Direct3D device.
07/03/2019 08:25:22 | Disposed DXGI factory.
07/03/2019 08:25:22 | Closed Windows form.
07/03/2019 08:25:22 | Director received exit call.
07/03/2019 08:25:22 | Disposed window.
07/03/2019 08:25:22 | Disposed platform interface.
07/03/2019 08:25:22 | Closing log output file...
zaccyboiYT The mod version is for 0.14.6, not 0.14.13...
There have been some updates making old mods incompatible in between.
when is the new update coming out?
- Edited
meowenginer That's still unknown. The progress report was created roughly a month ago, but it appears they added a new mechanik, an entire new branch of weapons and whatnot, additionally to getting all the old stuff compatible with the latest version, so it'll probably take a bit longer.
I know its gonna take a while but can we get an estimate for the newest compatiable update for sw cosmos divided
is any one of the cosmos divided compatible with cosmoteer 0.15.0
nathank21 meowenginer CursedPh4nt0m Next Month; You aren't really getting all the content you were promised yet. Expect 15.1 Support and Ion Cannons. More details tomorrow. Thanks for the patience and stay tuned.
ClassicJam its honestly fine x this mod is one of the greatest on here and if it takes a year to get the content and upgrades and compatibility it needs then so be it. this mod is worth it xx don't stress