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I'm really glad this mod is being worked on and updated still and i'm having a problem. My game keeps crashing when trying to place the Proton Torpedo

Here's the error log

System.InvalidOperationException: No component named 'FireModeToggle' in part 'SW.proton_gun'.
at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID1 id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 478
at Cosmoteer.Ships.Parts.Logic.PartModeToggle.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartModeToggle.cs:line 72
at Cosmoteer.Ships.Parts.Part.AddComponents(IList
1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 380
at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 249
at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 174
at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242
at Cosmoteer.Game.SelectionStates.BaseBuildState.TryApplyUpdate(ShipUpdateInfo sui, Vector2D worldCenter, EventHandler1 onSuccess) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\BaseBuildState.cs:line 204
at Cosmoteer.Game.SelectionStates.BaseAddPartsState.InputImpl() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\BaseAddPartsState.cs:line 285
at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 627
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877
at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable
1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 146

I too hve been receiving this error

02/17/2019 12:28:06 | System.InvalidOperationException: No component named 'FireModeToggle' in part 'SW.proton_gun'.
02/17/2019 12:28:06 | at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID1 id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 478
02/17/2019 12:28:06 | at Cosmoteer.Ships.Parts.Logic.PartModeToggle.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartModeToggle.cs:line 72
02/17/2019 12:28:06 | at Cosmoteer.Ships.Parts.PartComponent.Cosmoteer.Ships.Parts.Part.IPartComponentMethods.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartComponent.cs:line 170
02/17/2019 12:28:06 | at Cosmoteer.Ships.Parts.Part.AddComponents(IList
1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 380
02/17/2019 12:28:06 | at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 249
02/17/2019 12:28:06 | at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 173
02/17/2019 12:28:06 | at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 240
02/17/2019 12:28:06 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 994
02/17/2019 12:28:06 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1271
02/17/2019 12:28:06 | at Cosmoteer.Modes.SinglePlayer.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\Bounty.cs:line 270
02/17/2019 12:28:06 | at Cosmoteer.Modes.SinglePlayer.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet
1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\Bounty.cs:line 144
02/17/2019 12:28:06 | at Cosmoteer.Modes.SinglePlayer.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\BountySimModeManager.cs:line 419
02/17/2019 12:28:06 | at Cosmoteer.Modes.SinglePlayer.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand, List
1 spawnedBounties) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\BountySimModeManager.cs:line 315
02/17/2019 12:28:06 | at Cosmoteer.Modes.SinglePlayer.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\BountySimModeManager.cs:line 105
02/17/2019 12:28:06 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 418
02/17/2019 12:28:06 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 98
02/17/2019 12:28:06 | at Cosmoteer.Game.GameRoot..ctor(GameModeFactory gameMode, NetManagerFactory netManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 281
02/17/2019 12:28:06 | at Cosmoteer.Modes.SinglePlayer.Bounty.BountyModeConfigGui.CreateGame() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\BountyModeConfigGui.cs:line 198
02/17/2019 12:28:06 | at Cosmoteer.Gui.NewGameDialog.OnOkayClicked(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Gui\NewGameDialog.cs:line 113
02/17/2019 12:28:06 | at System.EventHandler
1.Invoke(Object sender, TEventArgs e)
02/17/2019 12:28:06 | at Halfling.Gui.Components.Input.WidgetClickController.OnClicked(Boolean detectDoubleClick) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetClickController.cs:line 282
02/17/2019 12:28:06 | at Halfling.Gui.Components.Input.WidgetClickController.OnInputStateChanged(Object sender, ValueChangedEventArgs1 e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetClickController.cs:line 241
02/17/2019 12:28:06 | at Halfling.Events.WeakEventHandler.OpenDelegate
2.Invoke(Object target, Object sender, TEventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 401
02/17/2019 12:28:06 | at Halfling.Events.WeakEventHandler.EventState1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303
02/17/2019 12:28:06 | at System.EventHandler
1.Invoke(Object sender, TEventArgs e)
02/17/2019 12:28:06 | at Halfling.Gui.Components.Input.WidgetInputStateController.set_InputState(InputState value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetInputStateController.cs:line 36
02/17/2019 12:28:06 | at Halfling.Gui.Components.Input.WidgetInputStateController.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetInputStateController.cs:line 208
02/17/2019 12:28:06 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660
02/17/2019 12:28:06 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527
02/17/2019 12:28:06 | at Halfling.Gui.Components.Children.WidgetChildren1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511
02/17/2019 12:28:06 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660
02/17/2019 12:28:06 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527
02/17/2019 12:28:06 | at Halfling.Gui.Components.Children.WidgetChildren
1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511
02/17/2019 12:28:06 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660
02/17/2019 12:28:06 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527
02/17/2019 12:28:06 | at Halfling.Gui.Components.Children.WidgetChildren1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511
02/17/2019 12:28:06 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660
02/17/2019 12:28:06 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527
02/17/2019 12:28:06 | at Halfling.Gui.GuiRoot
1.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\GuiRoot.cs:line 574
02/17/2019 12:28:06 | at Halfling.Gui.GuiRoot1.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\GuiRoot.cs:line 905
02/17/2019 12:28:06 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 186
02/17/2019 12:28:06 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 876
02/17/2019 12:28:06 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 789
02/17/2019 12:28:06 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335
02/17/2019 12:28:06 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
02/17/2019 12:28:06 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable
1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
02/17/2019 12:28:06 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 193
02/17/2019 12:28:06 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 145
02/17/2019 12:28:09 | Actual data hash: abf2eb2d69a30010141585fa0541dede
02/17/2019 12:28:09 | Expected data hash: abf2eb2d69a30010141585fa0541dede

    Smileyred I'm really glad this mod is being worked on and updated still and i'm having a problem. My game keeps crashing when trying to place the Proton Torpedo

    Thanks Smileyred,
    Gazgutz Smileyred , To resolve your problems, join me over on the official Star Wars: A Cosmos Divided Discord, or message me on Discord at Jam#5151. From there, I'll send you a replacement file for protonlauncher.txt.

    😐

    ClassicJam changed the title to Star Wars: A Cosmos Divided 0.3.1(p) Update (v0.14.6).
      9 days later

      hi. please make the electromagnet gun of the ship ,, gloating " these is big disk to the side.

        image https://i.imgur.com/4Y3S5ab.jpg

          EgorGrinkin Jam was thinking on that.

          24 days later

          the recent update to cosmoteer has rendered this mod unuseable. hope it gets updated soon.
          WARNING TO ALL WHO USE THIS MOD COSMOTEER IS COMEING OUT WITH WEEKLY UPDATES, YOUR OTHER MODS MIGHT NOT LAST LONG. USE THEM WHILE YOU CAN

            grand_moff_malof WARNING TO ALL WHO USE THIS MOD COSMOTEER IS COMEING OUT WITH WEEKLY UPDATES, YOUR OTHER MODS MIGHT NOT LAST LONG. USE THEM WHILE YOU CAN

            Ok, before ya'll panic, not every update breaks mods. Yes, some updates break mods and yes that does mean that you can't use the mod before it's upgraded, but no, mods won't become a thing of the past. Walt is working on making Cosmoteer detect when mods are broken so that it doesn't falsely say that the mod might be broken when you try to turn it on.

            ClassicJam make this mod be able to run with cosmoteer verson 14.7 so i can use this mod

            So who's going to fix this up? I can't because I cannot mod so

            ...

            how do i fix this

              3 months later

              Yeah, I'm getting a Crash Log too:

              System.Exception: Error loading mod: Star Wars: A Cosmos Divided ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/singleplayer/bounty/bounty.txt>/Bounties".

              at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 255

              at Cosmoteer.Mods.ModAddManyAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModAddManyAction.cs:line 61

              at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 70

              --- End of inner exception stack trace ---

              at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75

              at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 343

              at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 308

              at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

              at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

              at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

              at System.Threading.ThreadHelper.ThreadStart()

              06/27/2019 19:55:10 | Logging successful initialized.

              06/27/2019 19:55:10 | .NET Runtime Version: 4.0.30319.42000

              06/27/2019 19:55:10 | Running as a 64-bit process.

              06/27/2019 19:55:10 | Local: en-US

              06/27/2019 19:55:10 | Language: en-US

              06/27/2019 19:55:10 | Cosmoteer version 0.14.13

              06/27/2019 19:55:10 | Microsoft Windows 10 Home 64-bit 10.0.18362

              06/27/2019 19:55:10 | Intel(R) Core(TM) i5-8259U CPU @ 2.30GHz (8 logical processors)

              06/27/2019 19:55:10 | 8036.1 MB RAM

              06/27/2019 19:55:10 | Intel(R) Iris(R) Plus Graphics 655 (25.20.100.6373) (11/17/2018)

              06/27/2019 19:55:10 | 1024.0 MB VRAM

              06/27/2019 19:55:10 |

              06/27/2019 19:55:11 | Loaded app settings.

              06/27/2019 19:55:11 | Process is now DPI-aware.

              06/27/2019 19:55:11 | Setup default cursor.

              06/27/2019 19:55:11 | Using display adapter 0

              06/27/2019 19:55:11 | Created DXGI factory.

              06/27/2019 19:55:11 | Adapter #0: Intel(R) Iris(R) Plus Graphics 655

              06/27/2019 19:55:11 | Output #0: Generic PnP Monitor (2560x1600)

              06/27/2019 19:55:11 | Adapter #1: Microsoft Basic Render Driver

              06/27/2019 19:55:11 | Updated Windows form configuration for borderless window.

              06/27/2019 19:55:11 | Created Windows form.

              06/27/2019 19:55:11 | Direct3D Feature Level: Level_11_0

              06/27/2019 19:55:11 | Created Direct3D 11 Device.

              06/27/2019 19:55:11 | Created swap chain: 2560x1600.

              06/27/2019 19:55:11 | Created window.

              06/27/2019 19:55:11 | Created clock.

              06/27/2019 19:55:11 | Created graphics manager.

              06/27/2019 19:55:11 | Created XAudio2 device.

              06/27/2019 19:55:11 | Created audio manager.

              06/27/2019 19:55:11 | Created input manager.

              06/27/2019 19:55:11 | Created default font.

              06/27/2019 19:55:11 | Initial app state is 'MainMenu'

              06/27/2019 19:55:11 | Initial application settings:

              06/27/2019 19:55:11 | LastGameVersion:

              06/27/2019 19:55:11 | InitState: MainMenu

              06/27/2019 19:55:11 | Language:

              06/27/2019 19:55:11 | LockCursor: True

              06/27/2019 19:55:11 | EdgePanMode: Analog

              06/27/2019 19:55:11 | EdgePanSpeed: 15

              06/27/2019 19:55:11 | KeyboardPanSpeed: 15

              06/27/2019 19:55:11 | KeyboardZoomSpeed: 10

              06/27/2019 19:55:11 | KeyboardRotSpeed: 90°

              06/27/2019 19:55:11 | EnableMouseWheelZoom: True

              06/27/2019 19:55:11 | InvertMouseWheelZoom: False

              06/27/2019 19:55:11 | MouseWheelZoomSpeed: 1.12

              06/27/2019 19:55:11 | MouseWheelZoomAtCursor: True

              06/27/2019 19:55:11 | StickyFocus: True

              06/27/2019 19:55:11 | DpiScaleMode: Dpi100

              06/27/2019 19:55:11 | AnimateBackgrounds: True

              06/27/2019 19:55:11 | BackgroundGrid: True

              06/27/2019 19:55:11 | FancyParticles: True

              06/27/2019 19:55:11 | UncompressedTextures: False

              06/27/2019 19:55:11 | AllowShipDeselection: False

              06/27/2019 19:55:11 | CtrlSelectsParts: False

              06/27/2019 19:55:11 | EnableCollisionAvoidance: True

              06/27/2019 19:55:11 | PreferBlueprintMode: False

              06/27/2019 19:55:11 | BlueprintAutoPause: True

              06/27/2019 19:55:11 | ShowInvalidBlueprints: True

              06/27/2019 19:55:11 | BuildAutoFocus: True

              06/27/2019 19:55:11 | BuildAutoRotate: True

              06/27/2019 19:55:11 | BuildAutoInteriors: True

              06/27/2019 19:55:11 | PaintAutoFocus: True

              06/27/2019 19:55:11 | PaintAutoRotate: True

              06/27/2019 19:55:11 | PaintAllowOverwrite: True

              06/27/2019 19:55:11 | PaintMirrorEnabled: False

              06/27/2019 19:55:11 | PaintMirrorAxis: Vertical

              06/27/2019 19:55:11 | RepairAutoFocus: True

              06/27/2019 19:55:11 | RepairAutoRotate: False

              06/27/2019 19:55:11 | BuildAllowOverwrite: True

              06/27/2019 19:55:11 | BuildAutoDoors: True

              06/27/2019 19:55:11 | BuildEnforceCrewAccess: True

              06/27/2019 19:55:11 | BuildMirrorEnabled: False

              06/27/2019 19:55:11 | BuildMirrorAxis: Vertical

              06/27/2019 19:55:11 | RowsOfParts: 1

              06/27/2019 19:55:11 | GrabLeavesCorridors: True

              06/27/2019 19:55:11 | RepairAutoDoors: True

              06/27/2019 19:55:11 | AutoHireCrew: True

              06/27/2019 19:55:11 | PartToolTips: True

              06/27/2019 19:55:11 | PartToolTipsDefaultToStats: False

              06/27/2019 19:55:11 | AutoSave: True

              06/27/2019 19:55:11 | AutoSavesToKeep: 10

              06/27/2019 19:55:11 | QuickSavesToKeep: 10

              06/27/2019 19:55:11 | AutoSaveInterval: 600

              06/27/2019 19:55:11 | SaveLostShips: True

              06/27/2019 19:55:11 | LostShipsTokeep: 10

              06/27/2019 19:55:11 | FtlAutoSave: True

              06/27/2019 19:55:11 | ShowOnShipIndicators: True

              06/27/2019 19:55:11 | ShowZoomedOutBlibs: True

              06/27/2019 19:55:11 | ShowOffScreenBlips: True

              06/27/2019 19:55:11 | PingNearbyEnemies: True

              06/27/2019 19:55:11 | AutoPauseOnLostFocus: True

              06/27/2019 19:55:11 | ScreenShake: True

              06/27/2019 19:55:11 | ShowMidpointFocusWidget: True

              06/27/2019 19:55:11 | VersionCheckMode: Stable

              06/27/2019 19:55:11 | EnableMetrics: True

              06/27/2019 19:55:11 | PreferBorderlessWindowToggle: False

              06/27/2019 19:55:11 | MasterVolume: 1

              06/27/2019 19:55:11 | EffectsVolume: 1

              06/27/2019 19:55:11 | InterfaceVolume: 1

              06/27/2019 19:55:11 | ShowTutorials: True

              06/27/2019 19:55:11 | AutoFtlJump: False

              06/27/2019 19:55:11 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

              06/27/2019 19:55:11 | DefaultBuildTool: Grab

              06/27/2019 19:55:11 | DefaultDecalTool: Grab

              06/27/2019 19:55:11 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

              06/27/2019 19:55:11 | PlayerColor:

              06/27/2019 19:55:11 | EnemyColor:

              06/27/2019 19:55:11 | NeutralColor:

              06/27/2019 19:55:11 | RotateMinimap: True

              06/27/2019 19:55:11 | MiniviewInCombatMode: Auto

              06/27/2019 19:55:11 | MiniviewNotInCombatMode: Auto

              06/27/2019 19:55:11 | MiniviewLockRotation: False

              06/27/2019 19:55:11 | MiniviewSize:

              06/27/2019 19:55:11 | ShowInteriors: False

              06/27/2019 19:55:11 | AlwaysShowCommandWidgets: False

              06/27/2019 19:55:11 | ShowSelectedPartStatusBars: True

              06/27/2019 19:55:11 | PreferShipRelativeAttackAngle: False

              06/27/2019 19:55:11 | PreferWorldRelativeFollowAngle: False

              06/27/2019 19:55:11 | DirectControlEnableWeapons: True

              06/27/2019 19:55:11 | DirectControlAutoBrake: True

              06/27/2019 19:55:11 | DirectControlAutoFaceCursor: False

              06/27/2019 19:55:11 | DirectControlViewFollowsCursor: False

              06/27/2019 19:55:11 | DirectControlAutoRotateView: False

              06/27/2019 19:55:11 | DirectControlAutoZoomView: False

              06/27/2019 19:55:11 | ShipLibraryLargeIcons: False

              06/27/2019 19:55:11 | AdHocFormations: False

              06/27/2019 19:55:11 | BreakFormationToAttack: True

              06/27/2019 19:55:11 | DisplayAllShips: False

              06/27/2019 19:55:11 | ShowAdvancedCommands: False

              06/27/2019 19:55:11 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

              06/27/2019 19:55:11 | AutoDisableMods: True

              06/27/2019 19:55:11 | DeleteFileOnStartup:

              06/27/2019 19:55:11 | DefaultGameMode:

              06/27/2019 19:55:11 | DefaultCreativeModeMapSize: 0

              06/27/2019 19:55:11 | DefaultBountyModeDifficulty: 0

              06/27/2019 19:55:11 | DefaultBountyModeMapSize: 0

              06/27/2019 19:55:11 | DefaultBountyModeStarterShip: 0

              06/27/2019 19:55:11 | MPShipColorMode: RandomPerPlayer

              06/27/2019 19:55:11 | MPBlipColorMode: FriendAndFoe

              06/27/2019 19:55:11 | MPShowDamagePoints: True

              06/27/2019 19:55:11 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

              06/27/2019 19:55:11 | AllowP2PConnections: True

              06/27/2019 19:55:11 | PreferLAN: False

              06/27/2019 19:55:11 | DefaultServer: 0

              06/27/2019 19:55:11 | ShowNewsOnStartup: True

              06/27/2019 19:55:11 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

              06/27/2019 19:55:11 | ShowNewsAlerts: True

              06/27/2019 19:55:11 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

              06/27/2019 19:55:11 | MainMenuBackgroundIndex: 0

              06/27/2019 19:55:11 | CycleMainMenuBackground: True

              06/27/2019 19:55:11 | DefaultAuthorName:

              06/27/2019 19:55:12 | Starting main game loop...

              06/27/2019 19:55:12 | Enabled mods:

              06/27/2019 19:55:12 | SW.StarWars

              06/27/2019 19:55:12 | Memory usage at time of crash: 169,005,056

              06/27/2019 19:55:12 | Application state stack at time of crash:

              06/27/2019 19:55:12 | Cosmoteer.Data.Assets

              06/27/2019 19:55:12 | FPS at time of crash: 0

              06/27/2019 19:55:12 | Running processes at time of crash: AppleOSSMgr, ApplicationFrameHost, audiodg, Bootcamp, browser_broker, conhost, Cosmoteer, CredentialEnrollmentManager, csrss, ctfmon, DAX3API, dllhost, dwm, explorer, fontdrvhost, GameBar, GameBarFT, Idle, igfxCUIService, igfxEM, IntelCpHDCPSvc, IntelCpHeciSvc, LockApp, lsass, Memory Compression, MicrosoftEdge, MicrosoftEdgeCP, MicrosoftEdgeSH, MsMpEng, NisSrv, OneDrive, Registry, RemindersServer, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, SecurityHealthSystray, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, SkypeBridge, smartscreen, smss, spoolsv, StartMenuExperienceHost, svchost, System, SystemSettings, SystemSettingsBroker, taskhostw, WindowsInternal.ComposableShell.Experiences.TextInput.InputApp, wininit, winlogon, WinStore.App, WmiPrvSE, WUDFHost, YourPhone,

              06/27/2019 19:55:12 | System.Exception: Error loading mod: Star Wars: A Cosmos Divided ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/singleplayer/bounty/bounty.txt>/Bounties".

              06/27/2019 19:55:12 | at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 255

              06/27/2019 19:55:12 | at Cosmoteer.Mods.ModAddManyAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModAddManyAction.cs:line 61

              06/27/2019 19:55:12 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 70

              06/27/2019 19:55:12 | --- End of inner exception stack trace ---

              06/27/2019 19:55:12 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75

              06/27/2019 19:55:12 | at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 343

              06/27/2019 19:55:12 | at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 308

              06/27/2019 19:55:12 | at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

              06/27/2019 19:55:12 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

              06/27/2019 19:55:12 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

              06/27/2019 19:55:12 | at System.Threading.ThreadHelper.ThreadStart()

              06/27/2019 19:55:16 | Actual data hash: 16b92060803eabae8f6a7f2a23e09cef

              06/27/2019 19:55:16 | Expected data hash: 9d465774cc4647cb0b539e80edbf4201

              06/27/2019 19:55:16 | Director received exit call.

              06/27/2019 19:55:16 | Disposed default font.

              06/27/2019 19:55:16 | Disposed XA2AudioManager device.

              06/27/2019 19:55:16 | Disposed audio manager.

              06/27/2019 19:55:16 | Disposed clock.

              06/27/2019 19:55:16 | Disposed input manager.

              06/27/2019 19:55:16 | Disposed graphics manager.

              06/27/2019 19:55:16 | Disposed swap chain.

              06/27/2019 19:55:16 | Disposed Direct3D device.

              06/27/2019 19:55:16 | Disposed DXGI factory.

              06/27/2019 19:55:16 | Closed Windows form.

              06/27/2019 19:55:16 | Director received exit call.

              06/27/2019 19:55:16 | Disposed window.

              06/27/2019 19:55:16 | Disposed platform interface.

              06/27/2019 19:55:16 | Closing log output file...

                TCCbroz Two things: Firstly, this version of the mod is outdated and doesn't work with 0.14.13. And secondly, this is the wrong version.

                  5 days later

                  My game crashed: System.Exception: Error loading mod: Star Wars: A Cosmos Divided ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/singleplayer/bounty/bounty.txt>/Bounties".

                  at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 255

                  at Cosmoteer.Mods.ModAddManyAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModAddManyAction.cs:line 61

                  at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 70

                  --- End of inner exception stack trace ---

                  at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75

                  at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 343

                  at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 308

                  at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                  at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                  at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

                  at System.Threading.ThreadHelper.ThreadStart()

                  07/03/2019 08:25:18 | Logging successful initialized.

                  07/03/2019 08:25:18 | .NET Runtime Version: 4.0.30319.42000

                  07/03/2019 08:25:18 | Running as a 64-bit process.

                  07/03/2019 08:25:18 | Local: en-AU

                  07/03/2019 08:25:18 | Language: en-US

                  07/03/2019 08:25:18 | Cosmoteer version 0.14.13

                  07/03/2019 08:25:18 | Microsoft Windows 10 Home 64-bit 10.0.17134

                  07/03/2019 08:25:18 | AMD A9-9410 RADEON R5, 5 COMPUTE CORES 2C+3G (2 logical processors)

                  07/03/2019 08:25:18 | 7637.4 MB RAM

                  07/03/2019 08:25:18 | AMD Radeon(TM) R5 Graphics (21.19.157.256) (26/10/2016)

                  07/03/2019 08:25:18 | 512.0 MB VRAM

                  07/03/2019 08:25:18 |

                  07/03/2019 08:25:18 | Loaded app settings.

                  07/03/2019 08:25:18 | Process is now DPI-aware.

                  07/03/2019 08:25:18 | Setup default cursor.

                  07/03/2019 08:25:18 | Using display adapter 0

                  07/03/2019 08:25:18 | Created DXGI factory.

                  07/03/2019 08:25:18 | Adapter #0: AMD Radeon(TM) R5 Graphics

                  07/03/2019 08:25:18 | Output #0: Generic PnP Monitor (1366x768)

                  07/03/2019 08:25:18 | Adapter #1: Microsoft Basic Render Driver

                  07/03/2019 08:25:19 | Updated Windows form configuration for borderless window.

                  07/03/2019 08:25:19 | Created Windows form.

                  07/03/2019 08:25:19 | Direct3D Feature Level: Level_11_0

                  07/03/2019 08:25:19 | Created Direct3D 11 Device.

                  07/03/2019 08:25:19 | Created swap chain: 1366x768.

                  07/03/2019 08:25:19 | Created window.

                  07/03/2019 08:25:19 | Created clock.

                  07/03/2019 08:25:19 | Created graphics manager.

                  07/03/2019 08:25:19 | Created XAudio2 device.

                  07/03/2019 08:25:19 | Created audio manager.

                  07/03/2019 08:25:19 | Created input manager.

                  07/03/2019 08:25:19 | Created default font.

                  07/03/2019 08:25:19 | Initial app state is 'MainMenu'

                  07/03/2019 08:25:19 | Initial application settings:

                  07/03/2019 08:25:19 | LastGameVersion:

                  07/03/2019 08:25:19 | InitState: MainMenu

                  07/03/2019 08:25:19 | Language:

                  07/03/2019 08:25:19 | LockCursor: True

                  07/03/2019 08:25:19 | EdgePanMode: Analog

                  07/03/2019 08:25:19 | EdgePanSpeed: 15

                  07/03/2019 08:25:19 | KeyboardPanSpeed: 15

                  07/03/2019 08:25:19 | KeyboardZoomSpeed: 10

                  07/03/2019 08:25:19 | KeyboardRotSpeed: 90°

                  07/03/2019 08:25:19 | EnableMouseWheelZoom: True

                  07/03/2019 08:25:19 | InvertMouseWheelZoom: False

                  07/03/2019 08:25:19 | MouseWheelZoomSpeed: 1.12

                  07/03/2019 08:25:19 | MouseWheelZoomAtCursor: True

                  07/03/2019 08:25:19 | StickyFocus: True

                  07/03/2019 08:25:19 | DpiScaleMode: Dpi100

                  07/03/2019 08:25:19 | AnimateBackgrounds: True

                  07/03/2019 08:25:19 | BackgroundGrid: True

                  07/03/2019 08:25:19 | FancyParticles: True

                  07/03/2019 08:25:19 | UncompressedTextures: False

                  07/03/2019 08:25:19 | AllowShipDeselection: False

                  07/03/2019 08:25:19 | CtrlSelectsParts: False

                  07/03/2019 08:25:19 | EnableCollisionAvoidance: True

                  07/03/2019 08:25:19 | PreferBlueprintMode: False

                  07/03/2019 08:25:19 | BlueprintAutoPause: True

                  07/03/2019 08:25:19 | ShowInvalidBlueprints: True

                  07/03/2019 08:25:19 | BuildAutoFocus: True

                  07/03/2019 08:25:19 | BuildAutoRotate: True

                  07/03/2019 08:25:19 | BuildAutoInteriors: True

                  07/03/2019 08:25:19 | PaintAutoFocus: True

                  07/03/2019 08:25:19 | PaintAutoRotate: True

                  07/03/2019 08:25:19 | PaintAllowOverwrite: True

                  07/03/2019 08:25:19 | PaintMirrorEnabled: False

                  07/03/2019 08:25:19 | PaintMirrorAxis: Vertical

                  07/03/2019 08:25:19 | RepairAutoFocus: True

                  07/03/2019 08:25:19 | RepairAutoRotate: False

                  07/03/2019 08:25:19 | BuildAllowOverwrite: True

                  07/03/2019 08:25:19 | BuildAutoDoors: True

                  07/03/2019 08:25:19 | BuildEnforceCrewAccess: True

                  07/03/2019 08:25:19 | BuildMirrorEnabled: False

                  07/03/2019 08:25:19 | BuildMirrorAxis: Vertical

                  07/03/2019 08:25:19 | RowsOfParts: 1

                  07/03/2019 08:25:19 | GrabLeavesCorridors: True

                  07/03/2019 08:25:19 | RepairAutoDoors: True

                  07/03/2019 08:25:19 | AutoHireCrew: True

                  07/03/2019 08:25:19 | PartToolTips: True

                  07/03/2019 08:25:19 | PartToolTipsDefaultToStats: False

                  07/03/2019 08:25:19 | AutoSave: True

                  07/03/2019 08:25:19 | AutoSavesToKeep: 10

                  07/03/2019 08:25:19 | QuickSavesToKeep: 10

                  07/03/2019 08:25:19 | AutoSaveInterval: 600

                  07/03/2019 08:25:19 | SaveLostShips: True

                  07/03/2019 08:25:19 | LostShipsTokeep: 10

                  07/03/2019 08:25:19 | FtlAutoSave: True

                  07/03/2019 08:25:19 | ShowOnShipIndicators: True

                  07/03/2019 08:25:19 | ShowZoomedOutBlibs: True

                  07/03/2019 08:25:19 | ShowOffScreenBlips: True

                  07/03/2019 08:25:19 | PingNearbyEnemies: True

                  07/03/2019 08:25:19 | AutoPauseOnLostFocus: True

                  07/03/2019 08:25:19 | ScreenShake: True

                  07/03/2019 08:25:19 | ShowMidpointFocusWidget: True

                  07/03/2019 08:25:19 | VersionCheckMode: Stable

                  07/03/2019 08:25:19 | EnableMetrics: True

                  07/03/2019 08:25:19 | PreferBorderlessWindowToggle: False

                  07/03/2019 08:25:19 | MasterVolume: 1

                  07/03/2019 08:25:19 | EffectsVolume: 1

                  07/03/2019 08:25:19 | InterfaceVolume: 1

                  07/03/2019 08:25:19 | ShowTutorials: True

                  07/03/2019 08:25:19 | AutoFtlJump: False

                  07/03/2019 08:25:19 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

                  07/03/2019 08:25:19 | DefaultBuildTool: Grab

                  07/03/2019 08:25:19 | DefaultDecalTool: Grab

                  07/03/2019 08:25:19 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

                  07/03/2019 08:25:19 | PlayerColor:

                  07/03/2019 08:25:19 | EnemyColor:

                  07/03/2019 08:25:19 | NeutralColor:

                  07/03/2019 08:25:19 | RotateMinimap: True

                  07/03/2019 08:25:19 | MiniviewInCombatMode: Auto

                  07/03/2019 08:25:19 | MiniviewNotInCombatMode: Auto

                  07/03/2019 08:25:19 | MiniviewLockRotation: False

                  07/03/2019 08:25:19 | MiniviewSize:

                  07/03/2019 08:25:19 | ShowInteriors: False

                  07/03/2019 08:25:19 | AlwaysShowCommandWidgets: False

                  07/03/2019 08:25:19 | ShowSelectedPartStatusBars: True

                  07/03/2019 08:25:19 | PreferShipRelativeAttackAngle: False

                  07/03/2019 08:25:19 | PreferWorldRelativeFollowAngle: False

                  07/03/2019 08:25:19 | DirectControlEnableWeapons: True

                  07/03/2019 08:25:19 | DirectControlAutoBrake: True

                  07/03/2019 08:25:19 | DirectControlAutoFaceCursor: False

                  07/03/2019 08:25:19 | DirectControlViewFollowsCursor: False

                  07/03/2019 08:25:19 | DirectControlAutoRotateView: False

                  07/03/2019 08:25:19 | DirectControlAutoZoomView: False

                  07/03/2019 08:25:19 | ShipLibraryLargeIcons: False

                  07/03/2019 08:25:19 | AdHocFormations: False

                  07/03/2019 08:25:19 | BreakFormationToAttack: True

                  07/03/2019 08:25:19 | DisplayAllShips: False

                  07/03/2019 08:25:19 | ShowAdvancedCommands: False

                  07/03/2019 08:25:19 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

                  07/03/2019 08:25:19 | AutoDisableMods: True

                  07/03/2019 08:25:19 | DeleteFileOnStartup:

                  07/03/2019 08:25:19 | DefaultGameMode:

                  07/03/2019 08:25:19 | DefaultCreativeModeMapSize: 0

                  07/03/2019 08:25:19 | DefaultBountyModeDifficulty: 0

                  07/03/2019 08:25:19 | DefaultBountyModeMapSize: 0

                  07/03/2019 08:25:19 | DefaultBountyModeStarterShip: 0

                  07/03/2019 08:25:19 | MPShipColorMode: RandomPerPlayer

                  07/03/2019 08:25:19 | MPBlipColorMode: FriendAndFoe

                  07/03/2019 08:25:19 | MPShowDamagePoints: True

                  07/03/2019 08:25:19 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

                  07/03/2019 08:25:19 | AllowP2PConnections: True

                  07/03/2019 08:25:19 | PreferLAN: False

                  07/03/2019 08:25:19 | DefaultServer: 0

                  07/03/2019 08:25:19 | ShowNewsOnStartup: True

                  07/03/2019 08:25:19 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

                  07/03/2019 08:25:19 | ShowNewsAlerts: True

                  07/03/2019 08:25:19 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

                  07/03/2019 08:25:19 | MainMenuBackgroundIndex: 0

                  07/03/2019 08:25:19 | CycleMainMenuBackground: True

                  07/03/2019 08:25:19 | DefaultAuthorName:

                  07/03/2019 08:25:19 | Starting main game loop...

                  07/03/2019 08:25:19 | Enabled mods:

                  07/03/2019 08:25:20 | SW.StarWars

                  07/03/2019 08:25:20 | Memory usage at time of crash: 173,342,720

                  07/03/2019 08:25:20 | Application state stack at time of crash:

                  07/03/2019 08:25:20 | Cosmoteer.Data.Assets

                  07/03/2019 08:25:20 | FPS at time of crash: 24.85193

                  07/03/2019 08:25:20 | Running processes at time of crash: ACCStd, ACEMon, ACEStd, AdminService, Adobe CEF Helper, Adobe Desktop Service, AdobeIPCBroker, AdobeUpdateService, AGMService, AGSService, AppVShNotify, atieclxx, atiesrxx, audiodg, BackgroundAgent, CCXProcess, chrome, conhost, CoreSync, Cosmoteer, Creative Cloud, csrss, ctfmon, dasHost, dllhost, dwm, EpicGamesLauncher, ePowerButton_NB, explorer, fontdrvhost, FubTool, gjagent, GoogleCrashHandler, GoogleCrashHandler64, HostAppServiceUpdater, Idle, LocationNotificationWindows, lsass, mDNSResponder, Memory Compression, MSASCuiL, NF, node, NortonSecurity, nsWscSvc, OfficeClickToRun, OriginWebHelperService, QAAdminAgent, QAAgent, QALockHandler, QALSvc, QASvc, RadeonSettings, RAVBg64, Registry, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, sedlauncher, sedsvc, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, SkypeBridge, smartscreen, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, TampMon, taskhostw, TeamViewer, TeamViewer_Service, tv_w32, tv_x64, UnrealCEFSubProcess, unsecapp, WargamingErrorMonitor, wgc, wininit, winlogon, WmiPrvSE, wtfast,

                  07/03/2019 08:25:20 | System.Exception: Error loading mod: Star Wars: A Cosmos Divided ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/singleplayer/bounty/bounty.txt>/Bounties".

                  07/03/2019 08:25:20 | at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 255

                  07/03/2019 08:25:20 | at Cosmoteer.Mods.ModAddManyAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModAddManyAction.cs:line 61

                  07/03/2019 08:25:20 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 70

                  07/03/2019 08:25:20 | --- End of inner exception stack trace ---

                  07/03/2019 08:25:20 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75

                  07/03/2019 08:25:20 | at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 343

                  07/03/2019 08:25:20 | at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 308

                  07/03/2019 08:25:20 | at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                  07/03/2019 08:25:20 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                  07/03/2019 08:25:20 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

                  07/03/2019 08:25:20 | at System.Threading.ThreadHelper.ThreadStart()

                  07/03/2019 08:25:22 | Actual data hash: 9d465774cc4647cb0b539e80edbf4201

                  07/03/2019 08:25:22 | Expected data hash: 9d465774cc4647cb0b539e80edbf4201

                  07/03/2019 08:25:22 | Director received exit call.

                  07/03/2019 08:25:22 | Disposed default font.

                  07/03/2019 08:25:22 | Disposed XA2AudioManager device.

                  07/03/2019 08:25:22 | Disposed audio manager.

                  07/03/2019 08:25:22 | Disposed clock.

                  07/03/2019 08:25:22 | Disposed input manager.

                  07/03/2019 08:25:22 | Disposed graphics manager.

                  07/03/2019 08:25:22 | Disposed swap chain.

                  07/03/2019 08:25:22 | Disposed Direct3D device.

                  07/03/2019 08:25:22 | Disposed DXGI factory.

                  07/03/2019 08:25:22 | Closed Windows form.

                  07/03/2019 08:25:22 | Director received exit call.

                  07/03/2019 08:25:22 | Disposed window.

                  07/03/2019 08:25:22 | Disposed platform interface.

                  07/03/2019 08:25:22 | Closing log output file...

                    zaccyboiYT The mod version is for 0.14.6, not 0.14.13...
                    There have been some updates making old mods incompatible in between.

                      when is the new update coming out?

                      meowenginer That's still unknown. The progress report was created roughly a month ago, but it appears they added a new mechanik, an entire new branch of weapons and whatnot, additionally to getting all the old stuff compatible with the latest version, so it'll probably take a bit longer.