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This update was released to fix some issues with the last caused by supporting the latest version(s) of Cosmoteer, such as:

  • Particles Using Outdated Code.

  • No Autofire on Weapons.

  • Etc.

    We've also included a couple more features:

  • New Probe Droid Sprites & SFX.

image https://i.imgur.com/y7yCwIE.png

  • New Cockpit Roof Sprites.

image https://i.imgur.com/Sb8VCJH.png

Don't Download Here!

Update 0.3.1p

  • Fixes Bug With Discord Missiles and Proton Torpedoes.

Download Here!

Yes

    what are probe droids for?

      KillzonePC scouting and distraction

      I'm really glad this mod is being worked on and updated still and i'm having a problem. My game keeps crashing when trying to place the Proton Torpedo

      Here's the error log

      System.InvalidOperationException: No component named 'FireModeToggle' in part 'SW.proton_gun'.
      at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID1 id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 478
      at Cosmoteer.Ships.Parts.Logic.PartModeToggle.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartModeToggle.cs:line 72
      at Cosmoteer.Ships.Parts.Part.AddComponents(IList
      1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 380
      at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 249
      at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 174
      at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 242
      at Cosmoteer.Game.SelectionStates.BaseBuildState.TryApplyUpdate(ShipUpdateInfo sui, Vector2D worldCenter, EventHandler1 onSuccess) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\BaseBuildState.cs:line 204
      at Cosmoteer.Game.SelectionStates.BaseAddPartsState.InputImpl() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\BaseAddPartsState.cs:line 285
      at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 627
      at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
      at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877
      at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790
      at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
      at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
      at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable
      1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
      at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195
      at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 146

      I too hve been receiving this error

      02/17/2019 12:28:06 | System.InvalidOperationException: No component named 'FireModeToggle' in part 'SW.proton_gun'.
      02/17/2019 12:28:06 | at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID1 id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 478
      02/17/2019 12:28:06 | at Cosmoteer.Ships.Parts.Logic.PartModeToggle.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartModeToggle.cs:line 72
      02/17/2019 12:28:06 | at Cosmoteer.Ships.Parts.PartComponent.Cosmoteer.Ships.Parts.Part.IPartComponentMethods.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartComponent.cs:line 170
      02/17/2019 12:28:06 | at Cosmoteer.Ships.Parts.Part.AddComponents(IList
      1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 380
      02/17/2019 12:28:06 | at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 249
      02/17/2019 12:28:06 | at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 173
      02/17/2019 12:28:06 | at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 240
      02/17/2019 12:28:06 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 994
      02/17/2019 12:28:06 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1271
      02/17/2019 12:28:06 | at Cosmoteer.Modes.SinglePlayer.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\Bounty.cs:line 270
      02/17/2019 12:28:06 | at Cosmoteer.Modes.SinglePlayer.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet
      1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\Bounty.cs:line 144
      02/17/2019 12:28:06 | at Cosmoteer.Modes.SinglePlayer.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\BountySimModeManager.cs:line 419
      02/17/2019 12:28:06 | at Cosmoteer.Modes.SinglePlayer.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand, List
      1 spawnedBounties) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\BountySimModeManager.cs:line 315
      02/17/2019 12:28:06 | at Cosmoteer.Modes.SinglePlayer.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\BountySimModeManager.cs:line 105
      02/17/2019 12:28:06 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 418
      02/17/2019 12:28:06 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 98
      02/17/2019 12:28:06 | at Cosmoteer.Game.GameRoot..ctor(GameModeFactory gameMode, NetManagerFactory netManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 281
      02/17/2019 12:28:06 | at Cosmoteer.Modes.SinglePlayer.Bounty.BountyModeConfigGui.CreateGame() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\BountyModeConfigGui.cs:line 198
      02/17/2019 12:28:06 | at Cosmoteer.Gui.NewGameDialog.OnOkayClicked(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Gui\NewGameDialog.cs:line 113
      02/17/2019 12:28:06 | at System.EventHandler
      1.Invoke(Object sender, TEventArgs e)
      02/17/2019 12:28:06 | at Halfling.Gui.Components.Input.WidgetClickController.OnClicked(Boolean detectDoubleClick) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetClickController.cs:line 282
      02/17/2019 12:28:06 | at Halfling.Gui.Components.Input.WidgetClickController.OnInputStateChanged(Object sender, ValueChangedEventArgs1 e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetClickController.cs:line 241
      02/17/2019 12:28:06 | at Halfling.Events.WeakEventHandler.OpenDelegate
      2.Invoke(Object target, Object sender, TEventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 401
      02/17/2019 12:28:06 | at Halfling.Events.WeakEventHandler.EventState1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303
      02/17/2019 12:28:06 | at System.EventHandler
      1.Invoke(Object sender, TEventArgs e)
      02/17/2019 12:28:06 | at Halfling.Gui.Components.Input.WidgetInputStateController.set_InputState(InputState value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetInputStateController.cs:line 36
      02/17/2019 12:28:06 | at Halfling.Gui.Components.Input.WidgetInputStateController.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetInputStateController.cs:line 208
      02/17/2019 12:28:06 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660
      02/17/2019 12:28:06 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527
      02/17/2019 12:28:06 | at Halfling.Gui.Components.Children.WidgetChildren1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511
      02/17/2019 12:28:06 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660
      02/17/2019 12:28:06 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527
      02/17/2019 12:28:06 | at Halfling.Gui.Components.Children.WidgetChildren
      1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511
      02/17/2019 12:28:06 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660
      02/17/2019 12:28:06 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527
      02/17/2019 12:28:06 | at Halfling.Gui.Components.Children.WidgetChildren1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511
      02/17/2019 12:28:06 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660
      02/17/2019 12:28:06 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527
      02/17/2019 12:28:06 | at Halfling.Gui.GuiRoot
      1.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\GuiRoot.cs:line 574
      02/17/2019 12:28:06 | at Halfling.Gui.GuiRoot1.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\GuiRoot.cs:line 905
      02/17/2019 12:28:06 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 186
      02/17/2019 12:28:06 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 876
      02/17/2019 12:28:06 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 789
      02/17/2019 12:28:06 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335
      02/17/2019 12:28:06 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
      02/17/2019 12:28:06 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable
      1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
      02/17/2019 12:28:06 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 193
      02/17/2019 12:28:06 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 145
      02/17/2019 12:28:09 | Actual data hash: abf2eb2d69a30010141585fa0541dede
      02/17/2019 12:28:09 | Expected data hash: abf2eb2d69a30010141585fa0541dede

        Smileyred I'm really glad this mod is being worked on and updated still and i'm having a problem. My game keeps crashing when trying to place the Proton Torpedo

        Thanks Smileyred,
        Gazgutz Smileyred , To resolve your problems, join me over on the official Star Wars: A Cosmos Divided Discord, or message me on Discord at Jam#5151. From there, I'll send you a replacement file for protonlauncher.txt.

        😐

        ClassicJam changed the title to Star Wars: A Cosmos Divided 0.3.1(p) Update (v0.14.6).
          9 days later

          hi. please make the electromagnet gun of the ship ,, gloating " these is big disk to the side.

            image https://i.imgur.com/4Y3S5ab.jpg

              EgorGrinkin Jam was thinking on that.

              24 days later

              the recent update to cosmoteer has rendered this mod unuseable. hope it gets updated soon.
              WARNING TO ALL WHO USE THIS MOD COSMOTEER IS COMEING OUT WITH WEEKLY UPDATES, YOUR OTHER MODS MIGHT NOT LAST LONG. USE THEM WHILE YOU CAN

                grand_moff_malof WARNING TO ALL WHO USE THIS MOD COSMOTEER IS COMEING OUT WITH WEEKLY UPDATES, YOUR OTHER MODS MIGHT NOT LAST LONG. USE THEM WHILE YOU CAN

                Ok, before ya'll panic, not every update breaks mods. Yes, some updates break mods and yes that does mean that you can't use the mod before it's upgraded, but no, mods won't become a thing of the past. Walt is working on making Cosmoteer detect when mods are broken so that it doesn't falsely say that the mod might be broken when you try to turn it on.

                ClassicJam make this mod be able to run with cosmoteer verson 14.7 so i can use this mod

                So who's going to fix this up? I can't because I cannot mod so

                ...

                how do i fix this

                  3 months later

                  Yeah, I'm getting a Crash Log too:

                  System.Exception: Error loading mod: Star Wars: A Cosmos Divided ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/singleplayer/bounty/bounty.txt>/Bounties".

                  at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 255

                  at Cosmoteer.Mods.ModAddManyAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModAddManyAction.cs:line 61

                  at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 70

                  --- End of inner exception stack trace ---

                  at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75

                  at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 343

                  at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 308

                  at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                  at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                  at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

                  at System.Threading.ThreadHelper.ThreadStart()

                  06/27/2019 19:55:10 | Logging successful initialized.

                  06/27/2019 19:55:10 | .NET Runtime Version: 4.0.30319.42000

                  06/27/2019 19:55:10 | Running as a 64-bit process.

                  06/27/2019 19:55:10 | Local: en-US

                  06/27/2019 19:55:10 | Language: en-US

                  06/27/2019 19:55:10 | Cosmoteer version 0.14.13

                  06/27/2019 19:55:10 | Microsoft Windows 10 Home 64-bit 10.0.18362

                  06/27/2019 19:55:10 | Intel(R) Core(TM) i5-8259U CPU @ 2.30GHz (8 logical processors)

                  06/27/2019 19:55:10 | 8036.1 MB RAM

                  06/27/2019 19:55:10 | Intel(R) Iris(R) Plus Graphics 655 (25.20.100.6373) (11/17/2018)

                  06/27/2019 19:55:10 | 1024.0 MB VRAM

                  06/27/2019 19:55:10 |

                  06/27/2019 19:55:11 | Loaded app settings.

                  06/27/2019 19:55:11 | Process is now DPI-aware.

                  06/27/2019 19:55:11 | Setup default cursor.

                  06/27/2019 19:55:11 | Using display adapter 0

                  06/27/2019 19:55:11 | Created DXGI factory.

                  06/27/2019 19:55:11 | Adapter #0: Intel(R) Iris(R) Plus Graphics 655

                  06/27/2019 19:55:11 | Output #0: Generic PnP Monitor (2560x1600)

                  06/27/2019 19:55:11 | Adapter #1: Microsoft Basic Render Driver

                  06/27/2019 19:55:11 | Updated Windows form configuration for borderless window.

                  06/27/2019 19:55:11 | Created Windows form.

                  06/27/2019 19:55:11 | Direct3D Feature Level: Level_11_0

                  06/27/2019 19:55:11 | Created Direct3D 11 Device.

                  06/27/2019 19:55:11 | Created swap chain: 2560x1600.

                  06/27/2019 19:55:11 | Created window.

                  06/27/2019 19:55:11 | Created clock.

                  06/27/2019 19:55:11 | Created graphics manager.

                  06/27/2019 19:55:11 | Created XAudio2 device.

                  06/27/2019 19:55:11 | Created audio manager.

                  06/27/2019 19:55:11 | Created input manager.

                  06/27/2019 19:55:11 | Created default font.

                  06/27/2019 19:55:11 | Initial app state is 'MainMenu'

                  06/27/2019 19:55:11 | Initial application settings:

                  06/27/2019 19:55:11 | LastGameVersion:

                  06/27/2019 19:55:11 | InitState: MainMenu

                  06/27/2019 19:55:11 | Language:

                  06/27/2019 19:55:11 | LockCursor: True

                  06/27/2019 19:55:11 | EdgePanMode: Analog

                  06/27/2019 19:55:11 | EdgePanSpeed: 15

                  06/27/2019 19:55:11 | KeyboardPanSpeed: 15

                  06/27/2019 19:55:11 | KeyboardZoomSpeed: 10

                  06/27/2019 19:55:11 | KeyboardRotSpeed: 90°

                  06/27/2019 19:55:11 | EnableMouseWheelZoom: True

                  06/27/2019 19:55:11 | InvertMouseWheelZoom: False

                  06/27/2019 19:55:11 | MouseWheelZoomSpeed: 1.12

                  06/27/2019 19:55:11 | MouseWheelZoomAtCursor: True

                  06/27/2019 19:55:11 | StickyFocus: True

                  06/27/2019 19:55:11 | DpiScaleMode: Dpi100

                  06/27/2019 19:55:11 | AnimateBackgrounds: True

                  06/27/2019 19:55:11 | BackgroundGrid: True

                  06/27/2019 19:55:11 | FancyParticles: True

                  06/27/2019 19:55:11 | UncompressedTextures: False

                  06/27/2019 19:55:11 | AllowShipDeselection: False

                  06/27/2019 19:55:11 | CtrlSelectsParts: False

                  06/27/2019 19:55:11 | EnableCollisionAvoidance: True

                  06/27/2019 19:55:11 | PreferBlueprintMode: False

                  06/27/2019 19:55:11 | BlueprintAutoPause: True

                  06/27/2019 19:55:11 | ShowInvalidBlueprints: True

                  06/27/2019 19:55:11 | BuildAutoFocus: True

                  06/27/2019 19:55:11 | BuildAutoRotate: True

                  06/27/2019 19:55:11 | BuildAutoInteriors: True

                  06/27/2019 19:55:11 | PaintAutoFocus: True

                  06/27/2019 19:55:11 | PaintAutoRotate: True

                  06/27/2019 19:55:11 | PaintAllowOverwrite: True

                  06/27/2019 19:55:11 | PaintMirrorEnabled: False

                  06/27/2019 19:55:11 | PaintMirrorAxis: Vertical

                  06/27/2019 19:55:11 | RepairAutoFocus: True

                  06/27/2019 19:55:11 | RepairAutoRotate: False

                  06/27/2019 19:55:11 | BuildAllowOverwrite: True

                  06/27/2019 19:55:11 | BuildAutoDoors: True

                  06/27/2019 19:55:11 | BuildEnforceCrewAccess: True

                  06/27/2019 19:55:11 | BuildMirrorEnabled: False

                  06/27/2019 19:55:11 | BuildMirrorAxis: Vertical

                  06/27/2019 19:55:11 | RowsOfParts: 1

                  06/27/2019 19:55:11 | GrabLeavesCorridors: True

                  06/27/2019 19:55:11 | RepairAutoDoors: True

                  06/27/2019 19:55:11 | AutoHireCrew: True

                  06/27/2019 19:55:11 | PartToolTips: True

                  06/27/2019 19:55:11 | PartToolTipsDefaultToStats: False

                  06/27/2019 19:55:11 | AutoSave: True

                  06/27/2019 19:55:11 | AutoSavesToKeep: 10

                  06/27/2019 19:55:11 | QuickSavesToKeep: 10

                  06/27/2019 19:55:11 | AutoSaveInterval: 600

                  06/27/2019 19:55:11 | SaveLostShips: True

                  06/27/2019 19:55:11 | LostShipsTokeep: 10

                  06/27/2019 19:55:11 | FtlAutoSave: True

                  06/27/2019 19:55:11 | ShowOnShipIndicators: True

                  06/27/2019 19:55:11 | ShowZoomedOutBlibs: True

                  06/27/2019 19:55:11 | ShowOffScreenBlips: True

                  06/27/2019 19:55:11 | PingNearbyEnemies: True

                  06/27/2019 19:55:11 | AutoPauseOnLostFocus: True

                  06/27/2019 19:55:11 | ScreenShake: True

                  06/27/2019 19:55:11 | ShowMidpointFocusWidget: True

                  06/27/2019 19:55:11 | VersionCheckMode: Stable

                  06/27/2019 19:55:11 | EnableMetrics: True

                  06/27/2019 19:55:11 | PreferBorderlessWindowToggle: False

                  06/27/2019 19:55:11 | MasterVolume: 1

                  06/27/2019 19:55:11 | EffectsVolume: 1

                  06/27/2019 19:55:11 | InterfaceVolume: 1

                  06/27/2019 19:55:11 | ShowTutorials: True

                  06/27/2019 19:55:11 | AutoFtlJump: False

                  06/27/2019 19:55:11 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

                  06/27/2019 19:55:11 | DefaultBuildTool: Grab

                  06/27/2019 19:55:11 | DefaultDecalTool: Grab

                  06/27/2019 19:55:11 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

                  06/27/2019 19:55:11 | PlayerColor:

                  06/27/2019 19:55:11 | EnemyColor:

                  06/27/2019 19:55:11 | NeutralColor:

                  06/27/2019 19:55:11 | RotateMinimap: True

                  06/27/2019 19:55:11 | MiniviewInCombatMode: Auto

                  06/27/2019 19:55:11 | MiniviewNotInCombatMode: Auto

                  06/27/2019 19:55:11 | MiniviewLockRotation: False

                  06/27/2019 19:55:11 | MiniviewSize:

                  06/27/2019 19:55:11 | ShowInteriors: False

                  06/27/2019 19:55:11 | AlwaysShowCommandWidgets: False

                  06/27/2019 19:55:11 | ShowSelectedPartStatusBars: True

                  06/27/2019 19:55:11 | PreferShipRelativeAttackAngle: False

                  06/27/2019 19:55:11 | PreferWorldRelativeFollowAngle: False

                  06/27/2019 19:55:11 | DirectControlEnableWeapons: True

                  06/27/2019 19:55:11 | DirectControlAutoBrake: True

                  06/27/2019 19:55:11 | DirectControlAutoFaceCursor: False

                  06/27/2019 19:55:11 | DirectControlViewFollowsCursor: False

                  06/27/2019 19:55:11 | DirectControlAutoRotateView: False

                  06/27/2019 19:55:11 | DirectControlAutoZoomView: False

                  06/27/2019 19:55:11 | ShipLibraryLargeIcons: False

                  06/27/2019 19:55:11 | AdHocFormations: False

                  06/27/2019 19:55:11 | BreakFormationToAttack: True

                  06/27/2019 19:55:11 | DisplayAllShips: False

                  06/27/2019 19:55:11 | ShowAdvancedCommands: False

                  06/27/2019 19:55:11 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

                  06/27/2019 19:55:11 | AutoDisableMods: True

                  06/27/2019 19:55:11 | DeleteFileOnStartup:

                  06/27/2019 19:55:11 | DefaultGameMode:

                  06/27/2019 19:55:11 | DefaultCreativeModeMapSize: 0

                  06/27/2019 19:55:11 | DefaultBountyModeDifficulty: 0

                  06/27/2019 19:55:11 | DefaultBountyModeMapSize: 0

                  06/27/2019 19:55:11 | DefaultBountyModeStarterShip: 0

                  06/27/2019 19:55:11 | MPShipColorMode: RandomPerPlayer

                  06/27/2019 19:55:11 | MPBlipColorMode: FriendAndFoe

                  06/27/2019 19:55:11 | MPShowDamagePoints: True

                  06/27/2019 19:55:11 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

                  06/27/2019 19:55:11 | AllowP2PConnections: True

                  06/27/2019 19:55:11 | PreferLAN: False

                  06/27/2019 19:55:11 | DefaultServer: 0

                  06/27/2019 19:55:11 | ShowNewsOnStartup: True

                  06/27/2019 19:55:11 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

                  06/27/2019 19:55:11 | ShowNewsAlerts: True

                  06/27/2019 19:55:11 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

                  06/27/2019 19:55:11 | MainMenuBackgroundIndex: 0

                  06/27/2019 19:55:11 | CycleMainMenuBackground: True

                  06/27/2019 19:55:11 | DefaultAuthorName:

                  06/27/2019 19:55:12 | Starting main game loop...

                  06/27/2019 19:55:12 | Enabled mods:

                  06/27/2019 19:55:12 | SW.StarWars

                  06/27/2019 19:55:12 | Memory usage at time of crash: 169,005,056

                  06/27/2019 19:55:12 | Application state stack at time of crash:

                  06/27/2019 19:55:12 | Cosmoteer.Data.Assets

                  06/27/2019 19:55:12 | FPS at time of crash: 0

                  06/27/2019 19:55:12 | Running processes at time of crash: AppleOSSMgr, ApplicationFrameHost, audiodg, Bootcamp, browser_broker, conhost, Cosmoteer, CredentialEnrollmentManager, csrss, ctfmon, DAX3API, dllhost, dwm, explorer, fontdrvhost, GameBar, GameBarFT, Idle, igfxCUIService, igfxEM, IntelCpHDCPSvc, IntelCpHeciSvc, LockApp, lsass, Memory Compression, MicrosoftEdge, MicrosoftEdgeCP, MicrosoftEdgeSH, MsMpEng, NisSrv, OneDrive, Registry, RemindersServer, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, SecurityHealthSystray, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, SkypeBridge, smartscreen, smss, spoolsv, StartMenuExperienceHost, svchost, System, SystemSettings, SystemSettingsBroker, taskhostw, WindowsInternal.ComposableShell.Experiences.TextInput.InputApp, wininit, winlogon, WinStore.App, WmiPrvSE, WUDFHost, YourPhone,

                  06/27/2019 19:55:12 | System.Exception: Error loading mod: Star Wars: A Cosmos Divided ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/singleplayer/bounty/bounty.txt>/Bounties".

                  06/27/2019 19:55:12 | at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 255

                  06/27/2019 19:55:12 | at Cosmoteer.Mods.ModAddManyAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModAddManyAction.cs:line 61

                  06/27/2019 19:55:12 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 70

                  06/27/2019 19:55:12 | --- End of inner exception stack trace ---

                  06/27/2019 19:55:12 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75

                  06/27/2019 19:55:12 | at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 343

                  06/27/2019 19:55:12 | at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 308

                  06/27/2019 19:55:12 | at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                  06/27/2019 19:55:12 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                  06/27/2019 19:55:12 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

                  06/27/2019 19:55:12 | at System.Threading.ThreadHelper.ThreadStart()

                  06/27/2019 19:55:16 | Actual data hash: 16b92060803eabae8f6a7f2a23e09cef

                  06/27/2019 19:55:16 | Expected data hash: 9d465774cc4647cb0b539e80edbf4201

                  06/27/2019 19:55:16 | Director received exit call.

                  06/27/2019 19:55:16 | Disposed default font.

                  06/27/2019 19:55:16 | Disposed XA2AudioManager device.

                  06/27/2019 19:55:16 | Disposed audio manager.

                  06/27/2019 19:55:16 | Disposed clock.

                  06/27/2019 19:55:16 | Disposed input manager.

                  06/27/2019 19:55:16 | Disposed graphics manager.

                  06/27/2019 19:55:16 | Disposed swap chain.

                  06/27/2019 19:55:16 | Disposed Direct3D device.

                  06/27/2019 19:55:16 | Disposed DXGI factory.

                  06/27/2019 19:55:16 | Closed Windows form.

                  06/27/2019 19:55:16 | Director received exit call.

                  06/27/2019 19:55:16 | Disposed window.

                  06/27/2019 19:55:16 | Disposed platform interface.

                  06/27/2019 19:55:16 | Closing log output file...