Lukz2cool i would see this ships as a potential large splitter ship, so the outside and inside's can split apart to where u got 3 to 4 seperate ships~ tho engine placement would be somewhat tricky i gues
Galaxy in Flames ship submission page (closed)
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Lukz2cool Did not pass. You are new so I will give you some slack, This design looks somewhat like what I did when I started. Just so you know a multi-layered ship like what you submit will not pass, might work in vanilla BH but not Galaxy in Flames BH the mod these ships are being submitted for. So what you need all weapons to be able to shoot so design like a wall or a broadsider. BUT keeping with the ships shape you can also extend the front and side portions and remove the inner cannons. or even just put cannons on all side.
Go to Oneye's ship guide and see what eles you can improve on.
GiF Lite should be Updated and Upgraded by the end of this week or sometime next week so if you want a much more difficult BH experience I recommend you check it out. It will force you make you become a better ship builder as well!
Oh and one thing I just remembered 90% of the high tier ships (11-13) are built larger than the normal build grid so you may want to enable the Huge Ships built-in mod to build bigger ships to remain competitive at super high price tiers.
Honestly with this new update to the Galaxy in Flames ships not only will you think you can't build good ships you will also think you can't paint either. It's like double the flexing.
Northerner Looks at most tier 13 ships, or atleast 4 of em that are mine... c:
The_Bloodnaught Don't worry. I have a ship in the making which costs a little bit less then 20 million. Only thing that needs to get done is the paint. Your ships will not be left alone.
The_Bloodnaught Nearly all of them are yours lol
The_Bloodnaught I'll give you some company.
This is a stripped down version of my Mjolnir Class, which is waaaaay over the limit. This one though, this is right in that glorious final tier. I'll give it a snazzy paint job if it passes, cause otherwise its big brother is a lot more interesting. (It's got like twice as many weapons and more thrust.)
Northerner Thank you for all the advice Northerner. I'll be sure to consult Oneye's ship building guide more thoroughly in order to further improve upon the current design. The splitting functionality will be removed, and the ship will be altered to fit the GiF mod criteria.
Northerner will also think you can't paint either
Chuckles I'm in danger
Northerner I've had some spare time on my hands tonight, so I've taken in your advice for improvement upon the current design. Everything has pretty much been overhauled passed the guns, "interior" has a new design rather than the layered one previously. The rear boasts a shielded 'V' EMP missile system, and the thrusters have been re-fitted. If there are any more improvements past the guide and current advice that you can observe, I'd love to hear it. Anyways, the Bird of Prey Mk II:
Name: Bird of Prey Mk II
Tier: 10
Cost: $4,965,900
Ship:
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Lukz2cool Just loaded that ship ingame... Well, you've got a massive lack of thrusters for that mass. You should add way more engines.
Oneye The factory to cannon ratio for Large is 1:1
As the guide says, your modules will run out of ammo rather fast, as 2 large and 2 normal cannons are running on
only 2 ammo factories.
Oneye Keep in mind that reactor efficiency also relies heavily on how distant the things that have to be powered are
The upper pd will run out of energy pretty fast, the crew simply has to walk too far to keep it powered.
Also: Don't fill empty space with armor. Use structure or corridors if you really need a spacefiller. It's recommended to leave it empty, place engines, sensors, (crew,) or adjust the shape.
Edit: Just had a battle. Your 4.9 million ship ended up loosing almost all cannons and only won due to the electro missiles disabling (and destroying) the enemy 2.3 million railfan I posted in the building guide some days ago. The design is a nice idea, but it needs some improvements before having a chance to become a part of this mod. After all, even experienced guys like Oneye and Alpha struggle to get their ships into the mod.
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Lukz2cool
That's a big improvement in just one iteration, but as said above you really don't want to use armor as a filler because it is so heavy.
Your cannon situation isn't necessarily bad though, the AI tends to fidget constantly so any guns that run dry will soon be rotated away from the enemy anyway. Run some test battles and see what you think of how it does.
You did forget fire extinguishers though, in the cannon and thruster areas, you'll definitely need to add a few of those.
If you rotate one ammo factory and add one connecting corridor per cluster of guns your crew will be much more able to power your point defenses, grab fire extinguishers, etc.
EMP missiles are very good but you really don't need more than a handful of them, I would switch all but the innermost 3 or 5 launchers to use HE instead. I'd leave EMP on the inside because its range is longest, so it doesn't really suffer from having to fly all the way around your ship. Also you probably want more crew in your missile compartments, though I'm not sure if best practices have been established for that yet.
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After ten tries to use the normal attach, I gave up...
This ship, which costs a tiny bit less than 20 million has some obvious weakspots implemented. The real issue for the player is getting there without being crippled first.
Alpha I think the real issue is going to be them loading that monstrosity haha!
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Lukz2cool Did not pass. That has a comical amount of EMP missiles haha! I would reccomend swapping all but inner most 5 to HE missiles, ALSO the shields that have by your thrusters can just be tossed since they are not really doing much. And I think someone else said this before but I will say it too, you can cut a huge chunks of that excess armor out which will boost it's mobility tremendously.
Guy Northerner Thanks for the tips guys, I'll be updating the ship later tonight when I have time to improve further upon costs and efficiency regarding the armor, thrusters, cannons ect.
P.S. for testing of the Bird of Prey, I'm pitting it against The Predator by Alpha and assessing the damage costs that the ship does to it. Of course I'll never hope to beat it with this thing, haha
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Lukz2cool Alpha's ship is not really an accurate representation of what it would take to get into the mod at the price range you are building for, try testing ships against this instead.
or this (Same price range as Alpha's ship)
Northerner
These look amazing! I can't wait for the update.
Northerner I'll be sure to test Bird of Prey against these guys when I get home from work later. Mk III isn't far off from done, just needs small amounts of tinkering here and there to make the cannons + shields more efficient.
Alpha It's not far off from beating Predator now. The Bird of Prey Mk III chews through the flak and railguns, also gets quite far into the missiles aswell. All I know is the ship is getting close