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2 months later
Lafiel changed the title to VariTech mod WIP.
    2 months later

    With the latest upgrade of the prototype for Cosmoteer 0.15.1 I've been thinking of moving it to phase 2.
    But I've also been pondering about splitting phase 2 tech into another mod. In any case, I would like to use and share Abh's resources for convenience. This is currently, the main problem... about how to do it and all. And due to other game bugs these are holding back the whole progress for all mods involved.

      when do you think it will work for the current version cosmoteer?
      because what you have done is amazing

        I think prototype RC2 can work with up to 0.15.4c since it doesn't have things that needed change but this is at your own risk.

          4 months later
          7 days later

          How dk i buid, it, can’t seem to get thenparts right

            REvenger Have you downloaded the example ships above or in the release posts?
            By design the building size is always one block following the build principle outlined in the document posted above.
            The build size is visible in blueprint by a white outline. In this early proof of concept version you can't mix a lot of different fighter type parts due to their visual design etc. In the later phase two version you can mix more but the visual restriction will still be there. It's just not possible to match different design and sizes and still look good or work transformatively.

              Lafiel No

                3 months later
                5 months later

                Hey... is there an easy way to "hack" the mod to remove fuel and ammo limitations? It does seem to make these rather useless when trying to do bounty hunter mode. Or some way to have it automatically reload both over time or some such?

                  joemama1512 No. Changing consumption won't solve the problem with fuel. The reason is the game's mechanic inevitable causes loses because it doesn't or can't do checks properly. Tweaking it to be better is difficult and requires tests for every adjustments. The gains are minimal and won't get completely rid of the loses but the problem of powering parts properly increases. The planned final version will have another system which has other gripes but should be better with consumption and transfer.
                  As for refueling and rearming use either parts from kroom's mod or Abh that are meant to do supply other ships/fighters. It would be redundant to have such parts in this mod.

                    a year later

                    do you plan on updating it to 15.16 ?

                      Lafiel thanks

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