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sgtsches People have tried and tried that sort of thing, and there simply isn't a good way to do it at the moment. Any method you take will have lots of relatively large flaws

On planet actions are not possible at the moment and won't be for a long time if not ever. It may be possible to fake it by using a large planet as background but you won't have structures or any kind of terrain elevation or other details.

    Lafiel What if you spawn them in, like how astroids are being spawned in in the future?

    Add an insane amount of mass to them and tadaaa, structures!

      Well, Abh 0.6.0 does have a part to switch between different masses (see wiki for details for higgs_field_singularity_core). It can be used for anchoring or increase kinetic energy (this is a cheat! ). The way things work an already moving ship cannot stop instantly when changing mass. It would have to use instant reverse thrust which basically mean having an infinitely power thruster which in turn can be abused.

        a month later

        Looks like I'll have to abandon the last version from 3 months ago and start from an earlier version. The reason being the differences between 0.14.5 missile prototype 5 and current 0.14.5 RC2. Visually, it's the targeting feature that's the most difference. But there are other problematic issues that are causing a serious crash right now. Can't get it to work with either versions any more. So I think it's best to backtrack to an earlier version.
        I might release the last working version for prototype 5 just for demonstration purposes if there's interest.

          5 days later

          Lafiel its 14.5..........................

            kola2134 Game mechanics is the important factor not compatibility.

              2 months later

              Lafiel any progress?

                kola2134 Not now but soonish.

                  2 months later

                  Lafiel

                  My lord... It's amazing!

                    a month later

                    Is there a public beta or something?

                      2 months later
                      Lafiel changed the title to VariTech mod WIP.
                        2 months later

                        With the latest upgrade of the prototype for Cosmoteer 0.15.1 I've been thinking of moving it to phase 2.
                        But I've also been pondering about splitting phase 2 tech into another mod. In any case, I would like to use and share Abh's resources for convenience. This is currently, the main problem... about how to do it and all. And due to other game bugs these are holding back the whole progress for all mods involved.

                          when do you think it will work for the current version cosmoteer?
                          because what you have done is amazing

                            I think prototype RC2 can work with up to 0.15.4c since it doesn't have things that needed change but this is at your own risk.

                              4 months later
                              7 days later

                              How dk i buid, it, can’t seem to get thenparts right

                                REvenger Have you downloaded the example ships above or in the release posts?
                                By design the building size is always one block following the build principle outlined in the document posted above.
                                The build size is visible in blueprint by a white outline. In this early proof of concept version you can't mix a lot of different fighter type parts due to their visual design etc. In the later phase two version you can mix more but the visual restriction will still be there. It's just not possible to match different design and sizes and still look good or work transformatively.

                                  Lafiel No