Kroom's Forge (0.15.11+)
New update looks good! I only wish they came faster because I just love this mod. I guess I'll wait until the new test parts are in before updating (provided I keep my word).
By any chance could you add in some previews of the test parts? More specifically, the big twin cannon battery, the landing pad, and the landing zone parts?
You have outdone yourself Kroom! Good job!
ResExsention I enable all this test parts because i will not have time to finish them in months probably, some just need sprites (like the big twin cannon and the phase shield linker) others need better code to make them work as intended (the Repair Droid Bay and the phase shield linker) and my problem with the landing pad (test) and landing zones is only the way you need to "land" the ships (is a bit harder than the normal landing pad) so i wanted to know what people think about them and if it can replace the normal landing pad.
The Phase Shield Linker and Big Twin Cannon Turret uses the same reused sprites from the normal phase shield and twin cannon turret.
nope
It's a bit late for this release, but why not use pallet swaps for your temporary sprites?
The Download Always Takes forever.. I waited 10 minutes and it was only at 0.2 MB also saying: 1 Day Left. There might be a glitch in the download files. I'm not entirely sure However.
Cthulaid42 That´s strange it works fine for me, anyway i added a MEGA link.
- Edited
Great mod, an absolute must-have for small ships. Thank you for all your hard work and dedication! I have been enjoying the new test parts added with this last update, and I have a little feedback:
The test landing pad (the one that has the teleporters and is virtually identical to the current landing pad), seems to have problems utilizing the teleport ammo feature. I think this may be a bug, as the ammo will disappear, but won't be added to the docked ship.
The test "Big Cannon Turret" will not damage ships if given the force-target command. It will only deal damage if the targeted ship is on a different team/allegiance. The normal turret cannon and mass driver used to have this problem, but it seems as it was fixed in this last update.
The new shield system is quite interesting and very powerful. I hesitate to say it's too powerful, but from preliminary testing multiple linked shields seem almost as strong as some of the weaker Warhammer 40K shields. This, coupled with their resistance to electro-bolter draining effects and the relative low cost of each part makes them quite powerful, especially in comparison to vanilla shields.
When assigning crew in the "Job Priorities" menu, and scrolling through the energy weapons section, you can see quote "Steltek Guns". These weapons appear to be another fighter weapon, as they have normal, right, and left variants, and seem to have their own sprite. However, unless I am blind/missing something, they don't appear in game and cannot be built. Perhaps this is a leftover weapon that never made it into the full release?
Picture:
Thank you again for all of your hard work, both here on the mod and in your role as the new artist for the main game!
Astrum Thanks for your feedback! I updated the mod with a fix for the Landing Pad (test) and the Big Twin Cannon. The Phase Shield Linker has a couple of problems i havent figure it out how to fix yet, the first one is that even when full it uses to much energy and the second one is that when the shields are on low hp they absorb more damage than it should. The steltek guns and the steltek drone are "hidden" parts i made for a future campaing mode.
what does the test docking pad do
Bug with docking bay in version 0.15.5d.
After attaching a ship to the docking bay the ship isnt able to take the attached ship with it to FTL.