I decided to test each mod seperately and it seems that GCW is the issue as it crashed the game all on its own
Kroom's Forge (0.15.11+)
Nicolbolas download the Hot Fix at GCW forum page
it has mod compability issues with ABH and GCW afaik
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Nicolbolas omfg stop with the gaint logs!
also is krooms forge compatible with abh?
How do make them dock back on the ship again?
Nicolbolas i thought i was the only one that had this problem,good to know im not alone.
MrMango mah_dispenser move the ship that you want to be docked over the landing pad then select the other ship with the landing pad and select the consol room that is part of the docking station then you will see at the bottem left corner a little symbol with a rocketship taking of click that symbol while your other ship is on the landing pad. then your ship is docked.
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Northerner Nobody's home!!
can't seem to get it working
Xehala23 You need to download a file for GCW, UltraBlast made a post about it and how to apply.
Ultranova TO ALL USERS OF KROOM'S FORGE
The latest update of Kroom's forge is incompatible with GCW, but it is fixable. It will be fixed in the next update for GCW, but for now, if you wish to use KsF 1.0.6, then please download this file and follow these instructions.
Open the folder where mods are located. This can either be found in {User}/Documents/My Games/Cosmoteer/Mods or can be accessed via the hamburger menu in the Cosmoteer mods menu.
Find the GCW folder, which should be named ultrablast.gcw0.8.1 or similar depending on the version you have. Then, go into the GCW folder, then the Parts folder and find the part folder named ancient_minigun.
Open a new window and find the place where you downloaded the file that you downloaded before.
Copy this file into the ancient_minigun folder and replace the existing file with it. This should fix the issue, but please let me know if you are still experiencing issues.
i know im gonna ruin the 420 thing but i got an important question...
are any of the next updates gonna have parts for cruiser type ships?
or even better...capital type ships?
mah_dispenser I have nothing planned for larger ships right now, any idea?
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How big can a ship be but still fit in a hangar?, just wondering thank you
In theory as big as your computer can handle. But the hard limit might be a grid of 160002. But I've build larger structures of up to 20 km with earlier version.
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i got an idea,how about larger thrusters
and another one that i think is interesting is...like an thruster that uses an extremely powerful blast that launches the ship at an certain direction,like an emergency strafe thruster so you can dodge an killing blow or a critical hit,but the catch is that you can only use it once,but you can use it again if you repair the ship since the blast is so powerful that it exausts and damages the thruster severly.
but no colateral damage,just the thruster is damaged once active.
you can scrap the idea if you want but it would be good to have that.
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or even diferent sizes of docking bays...that would be good as well.