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Bevan There was some unlisted changes with the sounds, but as far as i know, it should be attenuate at max zoom. Try changing FactorMediaEffectsSpeedWith with FactorMediaEffectsIntensityWith inside the Jumpdrive01_1x1.txt.

    Kroom i dont know what that means.. maybe you should take a look by yourself, since it is yours.

      Bevan if you know how to edit a .txt file you can go to c:\Users(your user)\Documents\My Games\Cosmoteer\Mods\Kroom's Forge\Parts\Movement\Jumpdrives\Jumpdrive01_1x1\Jumpdrive01_1x1.txt and search for FactorMediaEffectsSpeedWith and replace it with FactorMediaEffectsIntensityWith.

        so heres a few ships i made with this.
        :small hanger, biter, bomber, chewer and heavy fighter (i know my names are just amazing 🙂 )
        image https://i.imgur.com/ojafpcu.png

        image https://i.imgur.com/rgxnSz7.png

        image https://i.imgur.com/aq31Ocz.png

        image https://i.imgur.com/3YTlrb0.png

        image https://i.imgur.com/LSWKCkD.png

        chief_chaman478 What Kroom said. The 'heavy fighter' might already be a gunship or above tho and most of these designs could need some thrusters facing forward to increase maneuverabitity. Have my outdated 'Wasp' for comparisation:
        image https://i.imgur.com/gezWqh0.png

        can we also have a mirrored version of the pulsar beam... to help fix my ocd 😛

        Kroom
        Does the Mod Have a Trello?

        Kroom thx

          CursedPh4nt0m dont tell kroom but his thrusters dont have to face forward to thrust backwards... try it

          so i messed around trying to make a bigger hangar and i realized that tractor beams can actually help to pick up ships that just dont have the maneuverability to get the repairs they need so i made this, its not perfect but it kinda works
          image https://i.imgur.com/vCvWE88.png
          oh yeah i also figured out that the outside part of the port can be stacked on corners

          Brank No, i have more parts planed but i nothing like a trello.

            chief_chaman478 It's not like I (or Kroom) don't know that, it's more about the fact they have merely around half as much backward thrust (possibly less, don't remember exactly) and front facing engines balance the overall thrust distribution. Your designs likely have problems with rotating, something that's more of a weakness to fighters (and walls/everything not a spinner or equipped with roof turrets) than you might imagine.
            PS: The bigger hangar thingy uses way too much armor. Consider replacing the inner parts with structure and/or placing more thrusters.

            CursedPh4nt0m they are actually perfectly fine, they dont really need the reverse because i havnt seen much trouble with the smaller fighters though the bigger ones ill probably put reverse thrusters on

              Bevan its not meant to move or be extremely powerful; just a place for my fighters to repair and to load. so lots of armour is fine up

                chief_chaman478 if its rp i suggest to make the inside decorative, if its competetive i suggest you to not fill the inside with armor.

                Bevan i really amnt going for either but i suppose more or less rp but i should paint it then

                  5 days later