nop Are clingers good now?
they are - and some are better then others (and oneye builds the unclingable ships - but has super clinging walls - this guy rly is meta atm)
Walt wouldn't it be more making sense that an engine room buffing multiple huge thrusters consuming more power than an engine room buffing just a few thrusters?
i think that would only complicate things + it would make multiple engine rooms more attractive, leading to the old thruster-inward-rings, which the thruster update was trying to get rid of afaik.
Right now it is about utilizing every engine room as efficient as possible - and i like that!
nop Neck-breaking G-forces! What if crew had a maximum acceleration tolerance, above which they are incapacitated, and you have to build inertial dampeners to exceed it safely..
Thats the wierdest idea - so you have to mount cushions everywhere to prevent souls from getting hurt ?
Serioulsy i think that would brake not only single ships but the complete design principle - undoable i guess.
Walt Probably the easiest way to achieve this would be to prevent the boost thruster from being powered while boosted.
Esentially making boost only availabel for a fixed time period. Certainly a thinkable mechanic also. Keeping in mind that boost is THE kite countermeasure it should be available for long enough to actually hunt kites!
Right now it depends on design how long your boost stays on, which makes for dynamic choices!
(for example: one reactor cannot run a boost AND a huge thruster 247 at the same time - so you have to choose!)
@Walt You once considered to half the ramp up times - is that still in question? Because i think that woudl bring all normal thrusters closer to boost, making the choice even harder - maybe we want that !?
regards