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Northerner Yes, Rail Knight is more for looks then combat, and the missiles added a lot of extra cost for not much firepower. Actually, even the falcon was made more for looks than functionality, you can find deliberate weaknesses if you look at it long enough. For example, the side cannon modules could have double shielded both cannons, but I made it to only cover one cannon per shield. The top reactors are not protected from the sides, and if you take out the top section all you have to do is target the control room and it can't move.

But I am going to send some (hopefully good) designs later on this week.

Northerner You have discord? I'd like to send my ships to your discord. So it is easier for me than to upload images to the forum. Google translate.

Hi! I made new ship. Can you test him?
image https://i.imgur.com/TtxDwmj.png

Artemis
Mass: 6972.4 Tonnes
Crew: 526 Souls
Value: 2,969,300

Don't mock her armor, it's key lol

image https://i.imgur.com/C7SihVg.png

6 days later

Spalato Thank you for your submission! Your ship passed, and will be implemented into the mod in the next update in a sub folder with your name on it.

Thank you for pointing out that most of the late game ships lack PD ha ha!

    germheh Thank you for your submission! Your ship did not pass however your designs are getting better. If you are going to make an ion ship know that Large Cannons and Missile launchers have much better synergy with ions than Laser Blasters. By adding Electrobolters and Laser Blasters you are, in my opinion, robbing Ions of their best attribute instant hit at long range since the AI will want to get close to use those short ramge weapons.

    Also your ship routinely caught on fire so add some fire extinguishers, no one is going to bring power to shields when they are on fire.

      IlyaDid Sorry for some reason i'm not getting notifications on this forum post, I do have a discord if you want to send me a discord link i will look at any ships you will submit!

      0.4.5 HOT FIX:

      • Fixed Sinistar so it does not crash when the game attempts to load it in the Bounty Mode.

      0.5.0 Update (Partial)

      • Updated numerous designs to be more effective
      • Added "Artemis" by Spalato into the Bounty Mode
      • Added Rail-Knight and Falcon by Oneye
      • Re-balanced Cobalt weapons to be less OP
      • Minor sprite changes
      • Added the end game ship Kraken

      0.5.0 Is not complete however when testing the bounty mode i noticed that Sinistar did not load properly into the bounty mode so I made a hot fix and published what work has been done on 0.5.0 so far. 0.5.0 will see the completion of the Cobalt weapon sprites and many more changes and additions to the ships in the mod already as well as the potential additions of the tier 3 weapons.

      Northerner is this compatible with 14.3?

        Rougechicken yees

          where is link to DL?

          Northerner Lord_of_Stars#2159

          It says the download version is 0.3.0, could you fix that?

          Or is it accurate?

          IVIemories no it was incorrect, I somehow overlooked that is said 0.3.0 for the download so thanks for pointing that out.

            ProbablyNotAlpharius

            Northerner Other things to note:
            - You could get you ship in the mod if its really good.
            - This mod is everything my mod BHE wanted to be
            - This mod can beat you so hard that you might be missing teeth and I am not responsible for teeth lost playing Galaxy in Flames mod

            Download Links:

            If you are interested in giving Galaxy in Flames a look you can download the latest version here
            If you want to look at the much more tame BHE mod by me you can check it out here
            If you want a few more scary ships and a cool badge you can check out FWH add-on here

            Update Log:

            0.3.3 Update:

            Updated some designs like Redeemer to have better stamina
            Added ImNotLaffng's Pizza Roll 9000 ship to bounty mode
            Several days of trying to get weapons to work just to get dunked on by emitter bs

            You can actually get to the download link from this quote as well, just click on the "here" which will send you to the mediafire downloader

              haha thanks

                I am upping the max price range to 10,000,000 cost from 5,000,000 so i will now test and accept ships in that price range. I also made it more clear what I am looking for in a submitted ship in the original post.

                  Hm, interesting mod here. il see if i can get a nice 11th tier ship thats atleast 9.000.000M, heheh. i like makin big ships, c: