Alpha Nevertheless players will be encouraged to use more variety in their choice of weapons, and learn the importance of speed and positioning.
This is exactly the opposite of what happens. Only the longest range weapons are viable because only they let you fight kites without chasing them, and anything light enough to chase down a peer kite has too much engine and too little of anything else to fight non-kites.
Alpha Like trying to hit the engines of the kiter before his backward speed comes to an maximum.
You cannot hit the engines of a kiter except through flagrant AI abuse. I haven't seen a single kiter in the mod that doesn't have its engines in its shadow, often behind a preposterously thick armor block. Missiles are not fast enough to swing around and hit the engines.
Alpha It would be stupid to add railguns if ships won't try to take advantage of that range.
With 20/20 hindsight it was stupid to add railguns full stop. They have too much facing damage density to be a long range weapon.