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Northerner changed the title to Galaxy in Flames v0.4.5 (Alpha).

    0.4.5 Update:

    • Updated more designs since some were missing doors
    • Added 2 ships by germheh
    • Added 2 new tabs with their own weapons
    • Added Electro missile launcher, and cobalt weapons.
    • Added 4 new badges
    • Added several new ships equipped with the new weapons
    • Increased fuel rewards in Very Hard and Impossible difficulties
      *Sprites on the new weapons are not final

    Compatible with the newest version?

      PureCringe Yes it is!

        Northerner Nice update, I can't wait to try it out and I'm glad you're committed to this mod. I've always wanted a mod like this so thank you. Also I looked through all of the ships and I didn't see any of the ships with some of the newer weapons? I looked through all of the ships to make sure. I'm not sure if I missed anything , But I was just wondering.

        Jabenyezaa I'm glad you are enjoying the mod! And I will continue to to update it as I am able to! As far as enemy ships with the new weapons they are in their own sub folder and in the bounty mode! If you click the arrow by the galaxy in flames ships folder you will see sub folders for both the ships with the modded weapons titled "Cobalt" and the player submitted with sub folders with approved player ships!

        Northerner Oh ok thanks, I haven't played the game in a while so I forgot about the sub folders and such. Thanks for telling me.

        Northerner Tested bloodcult, Galaxy in Flames immediately overrides Blood cult without crash.

          RedAndCosmoteer I think that is bc cosmoteer reads the mods in alphabetically order, and bc galaxy of flames is added to cosmoteer later than bloodcult it overrides everything that is already there, including bloodcult.

            Northerner
            I noticed something with the visuals of the cobalt small cannons. There is like a faint blue box around them, I'm not sure if this is also the same case for the larger variants. Here are pictures to show it. If you look around the cannons you will see it.

            image https://i.imgur.com/cYkeFVB.png

            image https://i.imgur.com/k0ygUyP.jpg

            Jabenyezaa thanks for pointing that out, I actually hadn't noticed that was visible, I'll fix it when I have access to my computer!

              Hello! Unfortunately, I do not yet have access to a computer, but I think I'll evaluate the new version in a couple of days. Also would like to ask a question, you should send ships only created without mods, or your mod can also be used? Should I tell you ideas for fashion? And if I or someone else can improve your ships, should you send them?

                germheh The thing is that submitting your ships to be added to the mod means your ships will now be on the opposing team, taking less damage is not a concern. As your ships are going to be facing a real player with a much more expensive ship, your goal is to be able to do as much damage to them as you can before you die. Having that many reactors will make your ships incredibly easy to destroy for a real human, but maybe not for the AI.

                  Northerner I have made a few ships to be added to the mod! I have also painted them. (so you don't have to) Hope you like them, I hope to add some more in the future. 🙂

                  The Rail-Knight
                  image https://i.imgur.com/svc2e5f.png

                  The Falcon
                  image https://i.imgur.com/SXBNjrt.png

                  Edit: I made the falcon much better.

                  Oneye thanks for your submissions and wow! I like those designs! When. Ihave access to my computer I'll test them and let you know how they do!

                  Oneye Both ships passed the tests! ill add them to the mod in a sub folder with your name on it!

                  I also noticed that the ships i pitted against falcon struggled far more that the ones that fought rail knight as rail knight passed by the skin of its teeth and falcon blew trough its fights. So i definitely need to revisit the lower tiers and make them better for their cost.

                  Northerner Yes, Rail Knight is more for looks then combat, and the missiles added a lot of extra cost for not much firepower. Actually, even the falcon was made more for looks than functionality, you can find deliberate weaknesses if you look at it long enough. For example, the side cannon modules could have double shielded both cannons, but I made it to only cover one cannon per shield. The top reactors are not protected from the sides, and if you take out the top section all you have to do is target the control room and it can't move.

                  But I am going to send some (hopefully good) designs later on this week.

                  Northerner You have discord? I'd like to send my ships to your discord. So it is easier for me than to upload images to the forum. Google translate.

                  Hi! I made new ship. Can you test him?
                  image https://i.imgur.com/TtxDwmj.png